- Fixed EDP's damage being 100% more than it should (should be 5x, not 6x on normal attacks)
- Self Destruction will only hit everyone and not just enemies when used by mobs (non marine spheres) unless the map is a versus map. - Spider Web's duration is now halved on players (before it was halved in pvp maps only) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9314 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,12 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/11/24
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* Fixed EDP's damage being 100% more than it should (should be 5x, not 6x
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on normal attacks) [Skotlex]
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* Self Destruction will only hit everyone and not just enemies when used by
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mobs (non marine spheres) unless the map is a versus map. [Skotlex]
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* Spider Web's duration is now halved on players (before it was halved in
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pvp maps only) [Skotlex]
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* Likely fixed Homunculus not disappearing the second their intimacy hit 0.
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[Skotlex]
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* Fixed uninitialized variable fd being used in WFIFOHEAD in a few clif
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@ -1640,7 +1640,7 @@ static struct Damage battle_calc_weapon_attack(
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skillratio += 2*sc->data[SC_TRUESIGHT].val1;
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// It is still not quite decided whether it works on bosses or not...
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if(sc->data[SC_EDP].timer != -1 /*&& !(t_mode&MD_BOSS)*/ && skill_num != ASC_BREAKER && skill_num != ASC_METEORASSAULT)
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skillratio += 150 +50*sc->data[SC_EDP].val1;
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skillratio += sc->data[SC_EDP].val3;
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}
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switch (skill_num) {
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case AS_SONICBLOW: //EDP will not stack with Soul Link bonus.
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@ -4067,7 +4067,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case NPC_SELFDESTRUCTION:
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//Self Destruction hits everyone in range (allies+enemies)
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//Except for Summoned Marine spheres on non-versus maps, where it's just enemy.
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i = ((hd || (md && md->special_state.ai == 2)) && !map_flag_vs(src->m))?
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i = ((!md || md->special_state.ai == 2) && !map_flag_vs(src->m))?
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BCT_ENEMY:BCT_ALL;
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clif_skill_nodamage(src, src, skillid, -1, 1);
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map_foreachinrange(skill_area_sub, bl,
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@ -4862,6 +4862,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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break;
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case SC_EDP: // [Celest]
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val2 = val1 + 2; //Chance to Poison enemies.
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val3 = 50*(val1+1); //Damage increase (+50 +50*lv%)
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break;
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case SC_POISONREACT:
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val2=(val1+1)/2 + val1/10; // Number of counters [Skotlex]
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@ -5623,7 +5624,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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tick = 3000;
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break;
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case SC_SPIDERWEB:
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if (map[bl->m].flag.pvp)
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if (bl->type == BL_PC)
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tick /=2;
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break;
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case SC_ARMOR:
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