- Some adjustments so that the last-skill-used will be correctly cleared when your combo-time ends.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8101 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -3,6 +3,8 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/03
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* Some adjustments so that the last-skill-used will be correctly cleared
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when your combo-time ends. [Skotlex]
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* Fix a bug in atcommand_charspeed [Toms]
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* Fixed a logic error preventing from cooking anything [DracoRPG]
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* Cleaned up the last NJ update code. [Skotlex]
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@@ -1892,11 +1892,11 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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case TK_STORMKICK:
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case TK_DOWNKICK:
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case TK_COUNTER:
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//set this skill as previous one.
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sd->skillid_old = skillid;
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sd->skilllv_old = skilllv;
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if (pc_famerank(sd->char_id,MAPID_TAEKWON))
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{ //Extend combo time.
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sd->skillid_old = skillid; //Set as previous so you can't repeat
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sd->skilllv_old = skilllv;
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sd->sc.data[SC_COMBO].val1 = skillid; //Update combo-skill
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delete_timer(sd->sc.data[SC_COMBO].timer, status_change_timer);
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sd->sc.data[SC_COMBO].timer = add_timer(
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tick+sd->sc.data[SC_COMBO].val4,
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