Fixes Rolling Cutter counter not resetting (#5082)
* Fixes #5052. * Fixes Rolling Cutter counter not resetting with blown-type attacks/movements. Thanks to @LordWhiplash!
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@@ -2881,6 +2881,8 @@ short skill_blown(struct block_list* src, struct block_list* target, char count,
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if (tsc) {
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if (tsc->data[SC_SU_STOOP]) // Any knockback will cancel it.
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status_change_end(target, SC_SU_STOOP, INVALID_TIMER);
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if (tsc->data[SC_ROLLINGCUTTER])
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status_change_end(target, SC_ROLLINGCUTTER, INVALID_TIMER);
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if (tsc->data[SC_SV_ROOTTWIST]) // Shouldn't move.
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return 0;
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}
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@@ -8548,7 +8550,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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#ifdef RENEWAL
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clif_blown(src); // Always blow, otherwise it shows a casting animation. [Lemongrass]
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#endif
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status_change_end(src, SC_ROLLINGCUTTER, INVALID_TIMER);
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break;
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case TK_HIGHJUMP:
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