Corrected item bonuses SkillAtk and SubSkill
* Fixes #3589. * Corrected item bonuses SkillAtk and SubSkill granting too much damage. Thanks to @laziem!
This commit is contained in:
parent
4706115d5b
commit
6152e33097
@ -5169,6 +5169,12 @@ static void battle_calc_weapon_final_atk_modifiers(struct Damage* wd, struct blo
|
||||
#endif
|
||||
}
|
||||
|
||||
// add any miscellaneous player ATK bonuses
|
||||
if (sd && (skill_damage = pc_skillatk_bonus(sd, skill_id)))
|
||||
ATK_ADDRATE(wd->damage, wd->damage2, skill_damage);
|
||||
if (tsd && (skill_damage = pc_sub_skillatk_bonus(tsd, skill_id)))
|
||||
ATK_ADDRATE(wd->damage, wd->damage2, -skill_damage);
|
||||
|
||||
// Skill damage adjustment
|
||||
if ((skill_damage = battle_skill_damage(src, target, skill_id)) != 0)
|
||||
ATK_ADDRATE(wd->damage, wd->damage2, skill_damage);
|
||||
@ -5405,15 +5411,6 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
|
||||
ATK_ADD(wd.weaponAtk, wd.weaponAtk2, sstatus->matk_min);
|
||||
}
|
||||
#endif
|
||||
// add any miscellaneous player ATK bonuses
|
||||
if( sd && skill_id && (i = pc_skillatk_bonus(sd, skill_id))) {
|
||||
ATK_ADDRATE(wd.damage, wd.damage2, i);
|
||||
RE_ALLATK_ADDRATE(&wd, i);
|
||||
}
|
||||
if (tsd && (i = pc_sub_skillatk_bonus(tsd, skill_id))) {
|
||||
ATK_ADDRATE(wd.damage, wd.damage2, -i);
|
||||
RE_ALLATK_ADDRATE(&wd, -i);
|
||||
}
|
||||
|
||||
#ifdef RENEWAL
|
||||
// In Renewal we only cardfix to the weapon and equip ATK
|
||||
|
Loading…
x
Reference in New Issue
Block a user