Fixed bugreport:6123 fixed issue with null dat->src crash. Also applied a performance improvement by removing the idb lookup on every delayed damage
Super mega thanks to Cookie and Wildcard. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16359 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -186,7 +186,7 @@ struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int
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// ƒ_??[ƒW‚Ì’x‰„
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struct delay_damage {
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struct block_list *src;
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int target;
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struct block_list *target;
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int damage;
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int delay;
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unsigned short distance;
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@ -199,27 +199,26 @@ struct delay_damage {
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int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data)
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{
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struct delay_damage *dat = (struct delay_damage *)data;
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struct block_list *target = map_id2bl(dat->target);
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if ( target && dat && target->prev != NULL && !status_isdead(target) ) {
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if( id == dat->src->id &&
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target->m == dat->src->m &&
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(target->type != BL_PC || ((TBL_PC*)target)->invincible_timer == INVALID_TIMER) &&
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check_distance_bl(dat->src, target, dat->distance) ) //Check to see if you haven't teleported. [Skotlex]
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if ( dat && dat->target && dat->target->prev != NULL && !status_isdead(dat->target) ) {
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if( dat->src && dat->src->prev != NULL && id == dat->src->id &&
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dat->target->m == dat->src->m &&
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(dat->target->type != BL_PC || ((TBL_PC*)dat->target)->invincible_timer == INVALID_TIMER) &&
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check_distance_bl(dat->src, dat->target, dat->distance) ) //Check to see if you haven't teleported. [Skotlex]
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{
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map_freeblock_lock();
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status_fix_damage(dat->src, target, dat->damage, dat->delay);
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if( dat->attack_type && !status_isdead(target) )
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skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,dat->dmg_lv,tick);
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status_fix_damage(dat->src, dat->target, dat->damage, dat->delay);
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if( dat->attack_type && !status_isdead(dat->target) )
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skill_additional_effect(dat->src,dat->target,dat->skill_id,dat->skill_lv,dat->attack_type,dat->dmg_lv,tick);
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if( dat->dmg_lv > ATK_BLOCK && dat->attack_type )
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skill_counter_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
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skill_counter_additional_effect(dat->src,dat->target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
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map_freeblock_unlock();
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} else if( dat->skill_id == CR_REFLECTSHIELD && !map_id2bl(id) ) {
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/**
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* it was monster reflected damage, and the monster died, we pass the damage to the character as expected
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**/
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map_freeblock_lock();
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status_fix_damage(target, target, dat->damage, dat->delay);
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status_fix_damage(dat->target, dat->target, dat->damage, dat->delay);
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map_freeblock_unlock();
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}
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}
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@ -251,7 +250,7 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src,
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}
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dat = ers_alloc(delay_damage_ers, struct delay_damage);
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dat->src = src;
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dat->target = target->id;
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dat->target = target;
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dat->skill_id = skill_id;
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dat->skill_lv = skill_lv;
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dat->attack_type = attack_type;
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