SQL synchronization
This commit is contained in:
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56f5333ac9
commit
64d0da45ca
@ -1207,6 +1207,7 @@ REPLACE INTO `item_db_re` VALUES (1839,'Crimson_Knuckles','Crimson Knuckles',5,2
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REPLACE INTO `item_db_re` VALUES (1840,'Requiem_Knuckle','Requiem Knuckle',5,20,NULL,500,'150:100',NULL,1,0,0x00008100,63,2,2,4,'100',1,12,'.@r = getrefine(); .@b = 40; if(.@r>=5){ .@b += (.@r-5)*15+20; } bonus2 bAddRace2,RC2_BioLab,.@b;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1841,'Claw_Of_Flash_','Claw of Flash',5,60000,NULL,400,'140',NULL,1,3,0x00008100,63,2,2,4,'105',1,12,'bonus bAspd,1; bonus bAspdRate,getrefine(); bonus2 bAddSize,Size_Medium,getrefine();',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1846,'Illusion_Combo_Battle_Glove','Illusion Combo Battle Glove',5,0,NULL,500,'250',NULL,1,2,0x00008000,56,2,2,4,'120',1,12,'.@r = getrefine(); bonus2 bSkillAtk,"SR_SKYNETBLOW",(10+5*(.@r/2)); bonus2 bSkillAtk,"SR_DRAGONCOMBO",(10+5*(.@r/2)); bonus2 bSkillAtk,"SR_TIGERCANNON",(5*(.@r/3));',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1862,'Burning_Knuckle-OS','Burning Knuckle-OS',5,20,NULL,900,'175',NULL,1,2,0x00008000,63,2,2,4,'130',1,12,'.@r = getrefine(); bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15; if (.@r >= 11) { bonus2 bAddSize,Size_Medium,20; bonus2 bAddSize,Size_Large,20; } } }',NULL,NULL);
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#===================================================================
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# Instruments
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#===================================================================
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@ -7543,6 +7544,7 @@ REPLACE INTO `item_db_re` VALUES (13329,'Unity_Huuma_Shuriken','Unity Huuma Shur
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REPLACE INTO `item_db_re` VALUES (13332,'Huuma_Shuriken_of_Dancing_Petals','Huuma Shuriken of Dancing Petals',5,0,NULL,2000,'250',NULL,1,2,0x20000000,63,2,34,4,'100',1,22,'.@r = getrefine(); .@bonus = 20; if (.@r>=7) { bonus bLongAtkRate,10; } if (.@r>=9) { .@bonus += 20; } bonus2 bSkillAtk,"KO_HUUMARANKA",.@bonus;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13337,'Illusion_Huuma_Fluttering_Snow','Illusion Huuma Fluttering Snow',5,0,NULL,1500,'250:50',NULL,1,2,0x02000000,63,2,34,4,'120',1,22,'.@r = getrefine(); bonus bBaseAtk,(30*(.@r/3)); bonus bLongAtkRate,(3*.@r);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13338,'Illusion_Wing_Shuriken','Illusion Wing Shuriken',5,0,NULL,1500,'300',NULL,1,2,0x02000000,63,2,34,4,'120',1,22,'bonus bDex,2; bonus2 bSkillAtk,"KO_HAPPOKUNAI",(9*getrefine());',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13345,'Huuma_Shuriken_Clearness','Huuma Shuriken Clearness',5,20,NULL,1300,'230',NULL,1,2,0x22000000,63,2,34,4,'100',1,22,'.@r = getrefine(); bonus bLongAtkRate,2*(.@r/3); bonus bBaseAtk,10*(.@r/2); if (.@r >= 7) { bonus2 bSkillAtk,"KO_HUUMARANKA",30; if (.@r >= 9) { bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000; if (.@r >= 11) { bonus2 bAddEle,Ele_Fire,15; bonus2 bAddEle,Ele_Dark,15; bonus2 bAddRace,RC_Undead,30; bonus2 bAddRace,RC_Demon,30; } } }',NULL,NULL);
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#===================================================================
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# More 1-Handed Swords
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#===================================================================
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@ -7600,6 +7602,7 @@ REPLACE INTO `item_db_re` VALUES (13460,'Sealed_Magic_Sword','Sealed Magic Sword
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REPLACE INTO `item_db_re` VALUES (13461,'Sealed_Evil_Sword','Sealed Evil Sword',5,0,NULL,1500,'100',NULL,1,2,0x00065480,58,2,2,4,'100',1,2,'.@r = getrefine(); .@def = -50; .@mdef = -10; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,100; if (.@r >= 7) { .@crit = 30; .@mdef += 10; if (.@r >= 10) { bonus bAspd,1; .@crit += 20; .@def += 50; } bonus bCritical,.@crit; } bonus bDef,.@def; bonus bMdef,.@mdef;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13462,'Sealed_Maximum_Sword','Sealed Maximum Sword',5,0,NULL,1500,'100',NULL,1,2,0x00065480,58,2,2,4,'100',1,2,'.@r = getrefine(); .@hp = -1000; bonus3 bAutoSpell,"MG_COLDBOLT",5,100; if (.@r >= 7) { .@atk = 65; .@hp += 500; if (.@r >= 10) { bonus bAspd,1; .@atk += 45; .@hp += 500; } bonus bBaseAtk,.@atk; } if (.@hp) { bonus bMaxHP,.@hp; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13469,'Illusion_Immaterial_Sword','Illusion Immaterial Sword',5,0,NULL,900,'180',NULL,1,2,0x000654E2,63,2,2,4,'120',1,2,'.@r = getrefine(); bonus bSPDrainValue,-1; bonus bUnbreakableWeapon; if (.@r >= 12) { .@val = 20; } bonus2 bSPVanishRate,(80+(20*.@r)),(30+.@val);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13493,'Cannon_Rapier-OS','Cannon Rapier-OS',5,20,NULL,800,'160:150',NULL,1,2,0x000654E3,63,2,2,4,'130',1,2,'.@r = getrefine(); bonus3 bAutoSpell,"MG_FIREBALL",min(.@r,10),1; /* unknown rate */ if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"MG_FIREBALL",30; if (.@r >= 11) { bonus3 bAutoSpell,"WL_HELLINFERNO",3,1; /* unknown rate */ } } }',NULL,NULL);
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#===================================================================
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# More Cash Shop Items
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#===================================================================
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@ -8800,6 +8803,8 @@ REPLACE INTO `item_db_re` VALUES (15189,'Einherjar_Armor','Einherjar Armor',4,20
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REPLACE INTO `item_db_re` VALUES (15195,'Illusion_Puente_Robe','Illusion Puente Robe',4,20,NULL,400,NULL,52,NULL,1,0xFFFFFFFF,63,2,16,NULL,'99',1,0,'bonus bFixedCastrate,-3; .@r = getrefine(); bonus bHealPower2,(5+.@r); bonus bAddItemHealRate,(5+.@r);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15212,'YSF01_Plate','YSF01 Plate',4,0,NULL,2100,NULL,78,NULL,1,0xFFFFFFFF,63,2,16,NULL,'170',1,0,'.@r = getrefine(); if (.@r >= 13) { .@val = 11; } else if (.@r >= 11) { .@val = 7; } else if (.@r >= 8) { .@val = 5; } if (readparam(bStr) >= 125) { .@val += .@r; } if (.@val) { bonus2 bAddClass,Class_All,.@val; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15348,'Illusion_Goibne_Armor','Illusion Goibne Armor',4,0,NULL,3500,NULL,158,NULL,1,0xFFFFFFFE,63,2,16,NULL,'130',1,0,'bonus bMaxHPrate,10; .@r = getrefine(); if (.@r >= 9) { bonus bDef,150; } else if (.@r >= 7) { bonus bDef,50; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15376,'Illusion_Armor_A-type','Illusion Armor A-type',4,0,NULL,1000,NULL,105,NULL,1,0xFFFFFFFF,63,2,16,NULL,'130',1,0,'.@r = getrefine(); bonus bBaseAtk,(100+10*(.@r/2)); if (.@r >= 7) { bonus bAspdRate,10; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15377,'Illusion_Armor_B-type','Illusion Armor B-type',4,0,NULL,1000,NULL,105,NULL,1,0xFFFFFFFF,63,2,16,NULL,'130',1,0,'.@r = getrefine(); bonus bMatk,(100+10*(.@r/2)); if (.@r >= 7) { bonus bVariableCastrate,-10; }',NULL,NULL);
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#===================================================================
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# More Maces
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#===================================================================
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@ -8851,6 +8856,8 @@ REPLACE INTO `item_db_re` VALUES (16051,'Valkyrie_Hammer','Valkyrie Hammer',5,0,
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REPLACE INTO `item_db_re` VALUES (16060,'Liquor_Bottle','Liquor Bottle',5,0,NULL,700,'120',NULL,1,3,0x0004C5B3,63,2,2,3,'100',1,8,'bonus bUnbreakableWeapon; bonus2 bAddEff,Eff_Stun,(300*getrefine());',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16063,'Illusion_Long_Mace','Illusion Long Mace',5,20,NULL,800,'185',NULL,3,2,0x00008110,63,2,2,4,'99',1,8,'bonus bLongAtkDef,(10+3*(getrefine()/2));',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16065,'Illusion_Iron_Driver','Illusion Iron Driver',5,0,NULL,2000,'210',NULL,2,2,0x00000100,56,2,2,4,'120',1,8,'.@r = getrefine(); bonus bAspd,(.@r/2); bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",(3*.@r); bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",(3*.@r);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16088,'Sapphire_Mace-OS','Sapphire Mace-OS',5,20,NULL,800,'185',NULL,1,2,0x00040000,56,2,2,4,'130',1,8,'.@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bVariableCastrate,-7; if (.@r >= 9) { bonus2 bSkillAtk,"GN_CARTCANNON",20; if (.@r >= 11) { bonus bLongAtkRate,15; } } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16089,'Ultio-OS','Ultio-OS',5,20,NULL,1200,'150:170',NULL,1,2,0x00000100,56,2,2,4,'130',1,8,'.@r = getrefine(); bonus bMatkRate,3; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"AB_ADORAMUS",20; if (.@r >= 11) { bonus2 bMagicAtkEle,Ele_Holy,15; } } }',NULL,NULL);
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#===================================================================
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# More Rental Boxes
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#===================================================================
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@ -9587,6 +9594,9 @@ REPLACE INTO `item_db_re` VALUES (18140,'Gust_Bow_','Gust Bow',5,20,NULL,1400,'9
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REPLACE INTO `item_db_re` VALUES (18145,'Vigilante_Bow','Vigilante Bow',5,0,NULL,1000,'140',NULL,5,2,0x00020000,56,2,34,3,'100',1,11,'.@r = getrefine(); .@bonus = 5*(readparam(bDex)/20); if (.@r>=7) { .@bonus += 10; } if (.@r>=9) { bonus2 bSkillAtk,"AC_DOUBLE",50; } bonus bLongAtkRate,.@bonus;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18149,'Illusion_Ballista','Illusion Ballista',5,0,NULL,3500,'200',NULL,5,2,0x00080800,58,2,34,4,'100',1,11,'bonus bLongAtkRate,getrefine();',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18174,'Illusion_Hunter_Bow','Illusion Hunter Bow',5,0,NULL,1500,'165',NULL,5,2,0x00000800,56,2,34,4,'120',1,11,'.@r = getrefine(); bonus bCritical,.@r; if (.@r >= 7) { bonus bAspdRate,10; if (.@r >= 9) { bonus bCritAtkRate,15; if (.@r >= 11) { bonus2 bAddRace,RC_Insect,30; bonus2 bAddRace,RC_Brute,30; } } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18178,'Virtual_Bow-OS','Virtual Bow-OS',5,20,NULL,1200,'200',NULL,5,2,0x00000800,56,2,34,4,'130',1,11,'.@r = getrefine(); bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bLongAtkRate,7; if (.@r >= 9) { .@dmg = 30; if (.@r >= 11) { .@dmg += 20; } bonus2 bSkillAtk,"RA_ARROWSTORM",.@dmg; } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18179,'MH-P89-OS','MH-P89-OS',5,20,NULL,1200,'170',NULL,5,2,0x00080000,56,2,34,4,'130',1,11,'.@r = getrefine(); bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bLongAtkRate,7; if (.@r >= 9) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; if (.@r >= 11) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; } } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18180,'AC-B44-OS','AC-B44-OS',5,20,NULL,600,'190:135',NULL,5,2,0x00020000,56,2,34,4,'130',1,11,'.@r = getrefine(); .@dmg = 5; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"SC_TRIANGLESHOT",15; if (.@r >= 11) { .@dmg += 10; } } } bonus2 bWeaponDamageRate,W_BOW,.@dmg;',NULL,NULL);
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#===================================================================
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# More Headgears
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#===================================================================
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@ -10065,6 +10075,7 @@ REPLACE INTO `item_db_re` VALUES (19246,'Royal_Guard_Necklace','Royal Guard Neck
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REPLACE INTO `item_db_re` VALUES (19306,'Gambler_Card','Heart Card in Mouth',4,20,NULL,300,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'80',0,1679,'bonus bCritAtkRate,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19344,'Illusion_Hot_blooded_Headband','Illusion Hot-blooded Headband',4,0,NULL,100,NULL,3,NULL,1,0xFFFFFFFE,63,2,256,NULL,'120',1,154,'.@r = getrefine(); bonus bStr,2; bonus bBaseAtk,(10*(.@r/2)); if (.@r >= 7) { bonus2 bAddEle,Ele_Water,10; bonus2 bAddEle,Ele_Wind,10; bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Neutral,10; if (.@r >= 9) { bonus2 bAddSize,Size_Small,15; bonus2 bAddSize,Size_Large,15; } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19366,'Illusion_Goibne_Helm','Illusion Goibne Helm',4,0,NULL,1000,NULL,25,NULL,1,0xFFFFFFFE,63,2,256,NULL,'130',1,258,'.@r = getrefine(); .@vit = 3; if (.@r >= 7) { .@vit += 5; if (.@r >= 9) { bonus bDelayrate,-12; } } bonus bVit,.@vit; bonus bMdef,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19428,'Illusion_Morpheus\'s_Hood','Illusion Morpheus\'s Hood',4,20,NULL,200,NULL,15,NULL,1,0xFFFFFFFF,63,2,256,NULL,'130',1,256,'.@r = getrefine(); bonus bInt,10; bonus bMdef,15; bonus bMaxSPrate,20; bonus bVariableCastrate,-(3*(.@r/2)); if (.@r >= 7) { bonus bMatk,30; if (.@r >= 9) { bonus bNoCastCancel; } }',NULL,NULL);
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#===================================================================
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# Costume System
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#===================================================================
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@ -10973,8 +10984,11 @@ REPLACE INTO `item_db_re` VALUES (20840,'Illusion_Ancient_Cape','Illusion Ancien
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REPLACE INTO `item_db_re` VALUES (20847,'Illusion_Survivor_Manteau','Illusion Survivor Manteau',4,0,NULL,550,NULL,30,NULL,1,0x00810204,63,2,4,NULL,'130',1,0,'bonus bVit,15;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (20856,'YSF01_Manteau','YSF01 Manteau',4,0,NULL,750,NULL,32,NULL,1,0xFFFFFFFF,63,2,4,NULL,'170',1,0,'.@r = getrefine(); if (.@r >= 8) { bonus bBaseAtk,20; if (.@r >= 11) { .@val = -3; if (.@r >= 13) { .@val += -4; } } } if (readparam(bVit) >= 125) { .@val += -10; } if (.@val) { bonus bDelayrate,.@val; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (20923,'Illusion_Goibne_Spaulders','Illusion Goibne Spaulders',4,0,NULL,1000,NULL,47,NULL,1,0xFFFFFFFE,63,2,4,NULL,'130',1,0,'.@r = getrefine(); bonus bMdef,2; bonus bVit,1; if (.@r >= 7) { .@val = 5; if (.@r >= 9) { .@val += 10; } } if (.@val) { bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddEle,Ele_Earth,.@val; bonus2 bAddEle,Ele_Fire,.@val; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (20933,'Illusion_Engine_wing_A-type','Illusion Engine wing A-type',4,0,NULL,900,NULL,50,NULL,1,0xFFFFFFFF,63,2,4,NULL,'130',1,NULL,'.@r = getrefine(); bonus bMaxHP,1000+(100*(.@r/2)); if (.@r >= 7) { bonus bAspdRate,5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (20934,'Illusion_Engine_wing_B-type','Illusion Engine wing B-type',4,0,NULL,900,NULL,50,NULL,1,0xFFFFFFFF,63,2,4,NULL,'130',1,NULL,'.@r = getrefine(); bonus bMaxHP,1000+(100*(.@r/2)); if (.@r >= 7) { bonus bVariableCastrate,-5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (20943,'Geffen_Magic_Muffler','Geffen Magic Muffler',4,20,NULL,550,NULL,20,NULL,1,0xFFFFFFFE,63,2,4,NULL,'99',1,0,'.@r = getrefine(); .@val = -10; bonus bMatk,(10*(.@r/2)); bonus bMatkRate,(.@r/3); if (.@r >= 7) { bonus2 bMagicAtkEle,Ele_All,5; } if (.@r >= 9) { .@val -= 10; } bonus bVariableCastrate,.@val;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (20944,'Anti_Magic_Manteau','Anti Magic Manteau',4,20,NULL,750,NULL,23,NULL,1,0xFFFFFFFE,63,2,4,NULL,'99',1,0,'.@r = getrefine(); bonus bMaxHP,(300+(100*(.@r/2))); bonus bMaxHPRate,(2*(.@r/3)); if (.@r >= 7) { bonus2 bAddClass,Class_All,7; } if (.@r >= 9) { bonus bVariableCastrate,-10; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (20948,'Illusion_Morpheus\'s_Shawl','Illusion Morpheus\'s Shawl',4,20,NULL,600,NULL,8,NULL,1,0xFFFFFFFF,63,2,4,NULL,'130',1,0,'bonus bMaxSPrate,10; bonus bMdef,5; .@r = getrefine(); if (.@r >= 7) { .@bonus = -10; if (.@r >= 9) { .@bonus -= 10; } bonus bVariableCastrate,.@bonus; }',NULL,NULL);
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#===================================================================
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# More 2-Handed Swords
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#===================================================================
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@ -10997,6 +11011,8 @@ REPLACE INTO `item_db_re` VALUES (21015,'Crimson_Two-Handed_Sword','Crimson Two-
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REPLACE INTO `item_db_re` VALUES (21016,'Two_Handed_Sword_of_Vicious_Mind','Two-Handed Sword of Vicious Mind',5,20,NULL,2200,'220',NULL,1,1,0x00004082,63,2,34,4,'160',1,3,'bonus bAtk,pow(min(getrefine(),15),2);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21018,'Lindy_Hop','Lindy Hop',5,20,NULL,3400,'340',NULL,1,2,0x00004082,56,2,34,4,'170',1,3,'.@r = getrefine(); bonus2 bAddClass,Class_All,.@r/2; bonus bAspdRate,.@r; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21019,'Onimaru','Onimaru',5,0,NULL,4200,'75',NULL,1,2,0x00000080,56,2,34,4,'130',1,3,'.@bStr = readparam(bStr); .@r = getrefine(); bonus bBaseAtk,(min(120,.@bStr)); if (.@bStr > 119) bonus bBaseAtk,160; else if (.@bStr > 107) bonus bBaseAtk,80; else if (.@bStr > 94) bonus bBaseAtk,40; if (.@r > 6) bonus bUnbreakableWeapon; bonus4 bAutoSpell,"NPC_WIDECURSE",4,100,0; if (.@r > 8) bonus4 bAutoSpellOnSkill,"LK_BERSERK","BS_OVERTHRUST",5,100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21047,'Beam_Claymor-OS','Beam Claymor-OS',5,20,NULL,1800,'250',NULL,1,2,0x00004082,56,2,34,4,'130',1,3,'.@r = getrefine(); bonus bUnbreakableWeapon; bonus bCritical,5; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus bCritAtkRate,15; if (.@r >= 11) { bonus2 bAddSize,Size_Small,20; bonus2 bAddSize,Size_Medium,20; } } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21050,'Illusion_Tae_Goo_Lyeon','Illusion Tae Goo Lyeon',5,20,NULL,2000,'250',NULL,1,2,0x00004082,56,2,34,4,'120',1,3,'.@r = getrefine(); bonus bFlee2,10; bonus bLongAtkRate,.@r*2; if (.@r >= 7) { bonus bUseSPrate,-20; if (.@r >= 9) { bonus bDelayrate,-20; if (.@r >= 11) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } } }',NULL,NULL);
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#===================================================================
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# New Shoes
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#===================================================================
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@ -11067,8 +11083,11 @@ REPLACE INTO `item_db_re` VALUES (22126,'Para_Team_Boots160','Awakened Eden Grou
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REPLACE INTO `item_db_re` VALUES (22131,'Spurred_Boots','Spurred Boots',4,0,NULL,500,NULL,0,NULL,1,0xFFFFFFFF,63,2,64,NULL,'100',1,0,'.@bonus = 5; if (.@r >=7) { .@bonus += 5; } if (.@r >=9) { .@bonus += 5; } bonus bMaxSPrate,.@bonus; bonus bSpeedRate,25; /* fix me: unknown speed value */',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22133,'Illusion_Shoes','Illusion Shoes',4,20,NULL,400,NULL,10,NULL,1,0xFFFFFFFE,63,2,64,NULL,'99',1,0,'.@r = getrefine(); bonus bMaxHP,(100+(100*.@r)); bonus bMaxSP,(10+(5*.@r));',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22141,'YSF01_Greave','YSF01 Greave',4,0,NULL,1300,NULL,25,NULL,1,0xFFFFFFFF,63,2,64,NULL,'170',1,0,'.@r = getrefine(); if (.@r >= 8) { bonus bAspdRate,8; if (.@r >= 11) { bonus bAspd,1; if (.@r >= 13) { .@val = 10; } } } if (readparam(bLuk) >= 125) { .@val += 30; } if (.@val) { bonus bCritAtkRate,.@val; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22171,'Ancient_Hero_Boots','Ancient Hero Boots',4,20,NULL,600,NULL,15,NULL,1,0xFFFFFFFF,63,2,64,NULL,'100',1,0,'.@r = getrefine(); bonus bMaxHP,500; bonus bMaxSP,50; bonus bMaxHPrate,2*(.@r/3); bonus bMaxSPrate,.@r/3; if (.@r >= 9) { .@val = -300; if (.@r >= 12) { .@val -= 200; if (.@r >= 14) { bonus bDelayRate,-5; } } bonus bFixedCast,.@val; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22190,'Illusion_Boots','Illusion Boots',4,0,NULL,600,NULL,16,NULL,1,0x016E5CEA,63,2,64,NULL,'100',1,0,'.@r = getrefine(); bonus bCritical,(5*(.@r/3)); bonus bAspdRate,.@r;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22192,'Illusion_Goibne\'s_Greaves','Illusion Goibne\'s Greaves',4,0,NULL,1200,NULL,42,NULL,1,0xFFFFFFFE,63,2,64,NULL,'130',1,0,'.@r = getrefine(); bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (.@r >= 7) { bonus bVariableCastrate,-5; if (.@r >= 9) { bonus bLongAtkRate,10; } }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22196,'Illusion_Leg_A-type','Illusion Leg A-type',4,20,NULL,500,NULL,20,NULL,1,0xFFFFFFFF,63,2,64,NULL,'130',1,NULL,'.@r = getrefine(); bonus bMaxSP,200+(20*(.@r/2)); if (.@r >= 7) { bonus bLongAtkRate,5; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22197,'Illusion_Leg_B-type','Illusion Leg B-type',4,20,NULL,500,NULL,20,NULL,1,0xFFFFFFFF,63,2,64,NULL,'130',1,NULL,'.@r = getrefine(); bonus bMaxSP,200+(20*(.@r/2)); if (.@r >= 7) { bonus2 bMagicAtkEle,Ele_All,5; }',NULL,NULL);
|
||||
#===================================================================
|
||||
# New Usable items
|
||||
#===================================================================
|
||||
@ -11668,6 +11687,43 @@ REPLACE INTO `item_db_re` VALUES (25284,'Swamp_Bug_Shell','Swamp Bug Shell',3,0,
|
||||
REPLACE INTO `item_db_re` VALUES (25285,'Brown_Rat_Tail','Brown Rat Tail',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (25464,'World_Moving_Rights','World Moving Rights',3,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (25670,'M_M_Defense','Modification Module (Defense)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); .@def = 25; if (.@r >= 9) { .@def += 20; } else if (.@r >= 7) { .@def += 10; } bonus bDef,.@def;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25671,'M_M_Magic_Defense','Modification Module (Magic Defense)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); .@mdef = 2; if (.@r >= 9) { .@mdef += 6; } else if (.@r >= 7) { .@mdef += 3; } bonus bMDef,.@mdef;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25672,'M_M_Vit','Modification Module (Vit)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bVit,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25673,'M_M_Luk','Modification Module (Luk)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLuk,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25674,'M_M_Str','Modification Module (Str)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25675,'M_M_Agi','Modification Module (Agi)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAgi,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25676,'M_M_Int','Modification Module (Int)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bInt,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25677,'M_M_Dex','Modification Module (Dex)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDex,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25678,'M_M_HP_recovery','Modification Module (HP recovery)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHPrecovRate,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25679,'M_M_SP_recovery','Modification Module (SP recovery)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bSPrecovRate,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25680,'M_M_Spell5','Modification Module (Spell)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,18; bonus bVariableCastrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25681,'M_M_Attack_Delay_4','Modification Module (Attack Speed)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspdRate,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25682,'M_M_Fatal4','Modification Module (Fatal)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritAtkRate,10; bonus bCritical,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25683,'M_M_Expert_Archer5','Modification Module (Expert Archer)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25684,'M_M_Vital','Modification Module (Vital)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); bonus bMaxHPrate,5; if (.@r >= 9) { bonus bMaxHP,1250; } else if (.@r >= 7) { bonus bMaxHP,500; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25685,'M_M_Mental','Modification Module (Mental)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); bonus bMaxSPrate,5; if (.@r >= 9) { bonus bMaxSP,250; } else if (.@r >= 7) { bonus bMaxSP,100; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25686,'M_M_Heal','Modification Module (Heal)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); .@val = 5; if (.@r >= 9) { .@val += 10; } else if (.@r >= 7) { .@val += 5; } bonus bHealPower,.@val;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25687,'M_M_Power','Modification Module (Power)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); bonus2 bAddClass,Class_All,5; if (.@r >= 9) { bonus bBaseAtk,50; } else if (.@r >= 7) { bonus bBaseAtk,25; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25688,'M_M_Magic','Modification Module (Magic)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); bonus bMatkRate,5; if (.@r >= 9) { bonus bMatk,50; } else if (.@r >= 7) { bonus bMatk,25; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25689,'M_M_Shooter','Modification Module (Shooter)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); .@val = 3; if (.@r >= 9) { .@val += 4; } else if (.@r >= 7) { .@val += 2; } bonus bLongAtkRate,.@val;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25690,'M_M_Fast','Modification Module (Fast)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); bonus bAspd,1; if (.@r >= 9) { bonus bAspdRate,6; } else if (.@r >= 7) { bonus bAspdRate,3; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25691,'M_M_Caster','Modification Module (Caster)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); .@val = -5; if (.@r >= 9) { .@val -= 6; } else if (.@r >= 7) { .@val -= 3; } bonus bVariableCastrate,.@val;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25692,'M_M_Critical','Modification Module (Critical)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); bonus bCritical,5; if (.@r >= 9) { bonus bCritAtkRate,10; } else if (.@r >= 7) { bonus bCritAtkRate,5; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25693,'M_M_Delay_After_skill','Modification Module (Delay after skill)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); .@val = -5; if (.@r >= 9) { .@val -= 10; } else if (.@r >= 7) { .@val -= 5; } bonus bDelayrate,.@val;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25694,'M_M_Fixed_Casting','Modification Module (Fixed Casting)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); .@val = -300; if (.@r >= 9) { .@val -= 400; } else if (.@r >= 7) { .@val -= 200; } bonus bFixedCast,.@val;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25695,'M_M_Above_All','Modification Module (Above All)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_All,5; if (.@r >= 7) { bonus2 bSubSize,Size_All,5; if (.@r >= 9) { bonus2 bSubRace,RC_All,5; bonus2 bSubRace,RC_Player,-5; } }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25696,'M_M_Drain_Life','Modification Module (Drain Life)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bHPDrainRate,20,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25697,'M_M_Drain_Soul','Modification Module (Drain Soul)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSPDrainRate,10,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25698,'M_M_Magic_Healing','Modification Module (Magic Healing)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus "{ bonus2 bHPRegenRate,400,500; }",20,10000,BF_MAGIC;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25699,'M_M_Magic_Soul','Modification Module (Magic Soul)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus "{ bonus2 bSPRegenRate,80,500; }",10,10000,BF_MAGIC;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25700,'M_M_Unlimited_Vital','Modification Module (Unlimited Vital)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus2 "{ bonus bVit,50; bonus2 bHPRegenRate,400,500; bonus2 bSPLossRate,20,1000; }",10,10000,BF_WEAPON|BF_MAGIC; /* unknown rate */',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25701,'M_M_Spell_Buster','Modification Module (Spell Buster)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus "{ bonus bInt,50; bonus bMatkRate,15; bonus2 bAddClass,Class_All,-15; }",20,10000,BF_MAGIC; /* unknown rate */',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25702,'M_M_Firing_Shot','Modification Module (Firing Shot)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus "{ bonus bDex,50; bonus bLongAtkRate,10; bonus2 bSPLossRate,20,1000; }",20,10000,BF_WEAPON; /* unknown rate */',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25703,'M_M_Overpower','Modification Module (Overpower)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus "{ bonus bStr,50; bonus2 bAddClass,Class_All,15; bonus bMatkRate,-15; }",20,10000,BF_WEAPON; /* unknown rate */',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25704,'M_M_Fatal_Flash','Modification Module (Fatal Flash)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus "{ bonus bStr,50; bonus bCritAtkRate,10; bonus2 bHPLossRate,300,1000; }",20,10000,BF_WEAPON; /* unknown rate */',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25705,'M_M_Lucky_Strike','Modification Module (Lucky Strike)',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus "{ bonus bLuk,50; bonus2 bMagicAtkEle,Ele_All,10; bonus2 bHPLossRate,300,1000; }",20,10000,BF_MAGIC; /* unknown rate */',NULL,NULL);
|
||||
#===================================================================
|
||||
# New Spears
|
||||
#===================================================================
|
||||
@ -11680,6 +11736,9 @@ REPLACE INTO `item_db_re` VALUES (26101,'Paradise_Foxtail_Staff_III','Eden Group
|
||||
REPLACE INTO `item_db_re` VALUES (26107,'Elder_Staff','Elder Staff',5,0,NULL,500,'60:150',NULL,1,3,0x00008110,63,2,2,3,'100',1,10,'.@r = getrefine(); .@bonus = 10; if (.@r>=7) { .@bonus += 5; } if (.@r>=9) { .@bonus += 10; } bonus bHealPower,.@bonus;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (26109,'Illusion_Staff_of_Bordeaux','Illusion Staff of Bordeaux',5,20,NULL,500,'60:180',NULL,1,2,0x00010200,58,2,2,4,'99',1,10,'bonus bInt,3; bonus bDex,2; if (getskilllv("SA_DRAGONOLOGY") == 5) { .@val = getrefine()/3; bonus bMatkRate,(5+.@val); bonus bUseSPrate,(-15-(5*.@val)); }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (26110,'CandyCaneRod','Candy Cane Rod',5,20,NULL,500,'10:140',NULL,1,2,0x00818315,63,2,2,4,'99',1,10,'bonus bInt,2; bonus bFlee,2*getrefine(); if(getrefine()>= 10) { bonus bFlee2,10; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (26151,'Rutilus_Stick-OS','Rutilus Stick-OS',5,20,NULL,900,'80:175',NULL,1,2,0x00818315,63,2,2,4,'130',1,10,'.@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bMagicAddEle,Ele_Neutral,5; bonus2 bMagicAddEle,Ele_Earth,5; if (.@r >= 7) { bonus bVariableCastrate,-7; if (.@r >= 9) { autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,30; }",5,10000,BF_MAGIC; /* unknown rate */ if (.@r >= 11) { bonus bDelayrate,-10; } } }',NULL,NULL);
|
||||
#REPLACE INTO `item_db_re` VALUES (26154,'Spirit_Plumb','Spirit Plumb',5,20,NULL,1100,'70:160',NULL,1,2,0x00000000,63,2,2,4,'100',1,10,'.@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bMaxSPrate,2*(.@r/3); if (.@r >= 7) { bonus2 bSkillAtk,"SP_SPA",15; if (.@r >= 9) { bonus bVariableCastrate,-10; if (.@r >= 11) { bonus2 bSkillAtk,"SP_SWHOO",20; } } }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (26155,'Meowmeow_Foxtail','Meowmeow Foxtail',5,20,NULL,1100,'300:300',NULL,1,2,0x80000000,7,2,2,4,'100',1,10,'.@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bBaseAtk,10*(.@r/2); bonus2 bAddClass,Class_All,2*(.@r/3); bonus bMatkRate,2*(.@r/3); if (.@r >= 7) { bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",15; bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15; if (.@r >= 9) { bonus bVariableCastrate,-10; bonus bAspdRate,10; if (.@r >= 11) { bonus2 bSkillAtk,"SU_PICKYPECK",15; bonus2 bSkillAtk,"SU_CN_METEOR",15; } } }',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (26200,'Hippie_Rope','Hippie Rope',5,0,NULL,1000,'140',NULL,2,2,0x00080000,56,0,2,3,'100',1,14,'.@r = getrefine(); .@lvl = getskilllv("DC_DANCINGLESSON"); bonus bAspdRate,.@lvl; if (.@r>=7) bonus bBaseAtk,(5*.@lvl); if (.@r>=9) bonus bAspd,1;',NULL,NULL);
|
||||
#===================================================================
|
||||
@ -11827,6 +11886,20 @@ REPLACE INTO `item_db_re` VALUES (27325,'Muspellskoll_Card','Muspellskoll Card',
|
||||
REPLACE INTO `item_db_re` VALUES (27326,'Morocc\'s_Minion_Card','Morocc\'s Minion Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bBaseAtk,100; bonus bAspdRate,25; bonus bMaxHPrate,-20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (27327,'Grim_Reaper_Ankou_Card','Grim Reaper Ankou Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'.@r = getrefine(); bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",3,(1+.@r); autobonus2 "{ bonus2 bAddClass,Class_All,25; bonus bMatkRate,25; }",(1+.@r),10000,BF_WEAPON|BF_MAGIC; autobonus3 "{ }",1000,5000,"NV_FIRSTAID","{ active_transform 3029,5000; }"; /* unknown rates */',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (27328,'Corrupt_Life_Card','Corrupt Life Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus bMaxHP,500; bonus bMaxSP,50; bonus2 bSubRace,RC_Angel,-50;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (27330,'Kronecker_Card','Kronecker Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,8,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (27331,'Kronecker_G_Heine_Card','Kronecker G. Heine Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,8,NULL,NULL,NULL,NULL,'bonus bVariableCastrate,-5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (27332,'Skia_Card','Skia Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,128,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (27333,'Skia_Nerius_Card','Skia Nerius Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,128,NULL,NULL,NULL,NULL,'bonus bAspdRate,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (27334,'Chaotic_Baphomet_Card','Chaotic Baphomet Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus2 bAddClass,Class_All,25; bonus2 bSubRace,RC_Demon,-5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (27335,'Chaotic_Baphomet_Junior_Card','Chaotic Baphomet Junior Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,64,NULL,NULL,NULL,NULL,'bonus bCritical,readparam(bAgi)/15;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (27336,'Chaotic_Sidewinder_Card','Chaotic Sidewinder Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus2 bSubDefEle,Ele_Poison,15; bonus2 bSubRace,RC_Brute,15;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (27337,'Chaotic_Hunter_Fly_Card','Chaotic Hunter Fly Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus2 bSubDefEle,Ele_Wind,15; bonus2 bSubRace,RC_Insect,15;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (27338,'Chaotic_Mantis_Card','Chaotic Mantis Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus bStr,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (27339,'Chaotic_Ghostring_Card','Chaotic Ghostring Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bBaseAtk,20; bonus2 bAddSize,Size_Small,25; bonus2 bAddSize,Size_Large,25;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (27340,'Chaotic_Killer_Mantis_Card','Chaotic Killer Mantis Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus bCritAtkRate,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (27341,'Chaotic_Poporing_Card','Chaotic Poporing Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus2 bSubDefEle,Ele_Water,15; bonus2 bSubRace,RC_Fish,15;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (27342,'Chaotic_Stem_Worm_Card','Chaotic Stem Worm Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'bonus bHit,10; bonus2 bSubDefEle,Ele_Earth,20; bonus2 bSubDefEle,Ele_Neutral,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (27343,'Chaotic_Acolyte_Card','Chaotic Acolyte Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,128,NULL,NULL,NULL,NULL,'bonus bDelayrate,-4;',NULL,NULL);
|
||||
#===================================================================
|
||||
# New Katars
|
||||
#===================================================================
|
||||
@ -11841,6 +11914,7 @@ REPLACE INTO `item_db_re` VALUES (28010,'Juliette_D._Rachel','Juliette D. Rachel
|
||||
REPLACE INTO `item_db_re` VALUES (28011,'Unity_Katar','Unity Katar',5,20,NULL,650,'123',NULL,1,1,0x00001000,63,2,34,3,'1',1,16,'bonus bBaseAtk,pow(getrefine(),2)*125/100;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28022,'Illusion_Infiltrator','Illusion Infiltrator',5,0,NULL,1500,'200',NULL,1,2,0x00001000,58,2,34,4,'100',1,16,'bonus2 bAddRace,RC_DemiHuman,60; bonus2 bAddRace,RC_Player,60; bonus bDef,3; .@flee = 5; .@flee2 = 2; if (getrefine() >= 9) { .@flee += 5; .@flee2 += 2; bonus2 bAddClass,Class_All,5; } bonus bFlee,.@flee; bonus bFlee2,.@flee2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28023,'Illusion_Sharpened_Legbone_of_Ghoul','Illusion Sharpened Legbone of Ghoul',5,0,NULL,1700,'220',NULL,1,2,0x00001000,58,2,34,3,'100',1,16,'autobonus "{ bonus bDefEle,Ele_Undead; sc_start SC_ENDURE,6000,1; }",40,6000,BF_WEAPON|BF_SHORT,"{ active_transform 1036,6000; }";',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28038,'Meuchler-OS','Meuchler-OS',5,20,NULL,1300,'190',NULL,1,2,0x00001000,63,2,34,4,'130',1,16,'.@r = getrefine(); bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",15; if (.@r >= 11) { bonus2 bAddSize,Size_Small,20; bonus2 bAddSize,Size_Medium,20; } } }',NULL,NULL);
|
||||
#===================================================================
|
||||
# New Axes
|
||||
#===================================================================
|
||||
@ -11854,6 +11928,7 @@ REPLACE INTO `item_db_re` VALUES (28106,'Crimson_Two-Handed_Axe','Crimson Two-Ha
|
||||
REPLACE INTO `item_db_re` VALUES (28107,'Two_Handed_Axe_of_Vicious_Mind','Two Handed Axe of Vicious Mind',5,20,NULL,2500,'250',NULL,1,1,0x000444A2,63,2,34,4,'160',1,7,'bonus bAtk,pow(min(getrefine(),15),2); bonus bUnbreakableWeapon;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28110,'Unity_Two-Handed_Axe','Unity Two-Handed Axe',5,20,NULL,1000,'190',NULL,1,1,0x000444A2,63,2,34,3,'1',1,7,'bonus bBaseAtk,pow(getrefine(),2)*125/100;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28116,'Mine_Worker\'s_Pickaxe','Mine Worker\'s Pickaxe',5,10,NULL,4000,'300',NULL,1,2,0x00000400,56,2,34,3,'100',1,7,'bonus bUnbreakableWeapon; autobonus "{ bonus bCritical,20; }",5,7000,BF_SHORT,"{ specialeffect2 EF_ENCHANCE; }"; .@r = getrefine(); if (.@r>=9) { bonus bCritAtkRate,15; } else if (.@r>=7) { bonus bCritAtkRate,5; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28136,'Blasti-OS','Blasti-OS',5,20,NULL,4500,'400',NULL,1,2,0x00000400,56,2,34,4,'130',1,7,'.@r = getrefine(); .@red = 10; bonus bUnbreakableWeapon; if (.@r >= 7) { .@red += 15; if (.@r >= 9) { bonus bLongAtkRate,15; if (.@r >= 11) { bonus bDelayrate,-10; } } } bonus2 bSubSize,Size_Medium,.@red; bonus2 bSubSize,Size_Large,.@red;',NULL,NULL);
|
||||
#===================================================================
|
||||
# New Guns
|
||||
#===================================================================
|
||||
@ -11867,6 +11942,12 @@ REPLACE INTO `item_db_re` VALUES (28224,'Dustfire','Dustfire',5,20,NULL,1300,'30
|
||||
REPLACE INTO `item_db_re` VALUES (28225,'Burning_Rose','Burning Rose',5,20,NULL,2500,'200',NULL,9,2,0x40000000,63,2,34,3,'120',1,19,'bonus bLongAtkRate,15; if (.@r >= 7) { bonus2 bSkillAtk,"RL_FIRE_RAIN",30; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_FIRE_RAIN",-1000; } }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28226,'Avenger','Avenger',5,20,NULL,1800,'350',NULL,9,2,0x40000000,63,2,34,3,'120',1,21,'bonus bLongAtkRate,20; if (.@r >= 7) { bonus2 bSkillAtk,"RL_D_TAIL",15; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_H_MINE",-1000; } }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28244,'Illusion_Gate_Keeper_DD','Illusion Gate Keeper DD',5,0,NULL,1300,'240',NULL,9,2,0x40000000,63,2,34,4,'120',1,20,'.@r = getrefine(); bonus bDex,1; bonus bSplashRange,1; .@val = 5*(.@r/2); if (.@r >= 7) { bonus bAspdRate,15; if (.@r >= 9) { .@val += 5; if (.@r >= 11) { bonus5 bAutoSpell,"GS_SPREADATTACK",max(6,getskilllv("GS_SPREADATTACK")),50,BF_LONG|BF_WEAPON,1; } } } bonus bLongAtkRate,.@val;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28253,'HR-S55-OS','HR-S55-OS',5,20,NULL,1000,'250',NULL,9,2,0x41000000,63,2,34,4,'130',1,18,'.@r = getrefine(); bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bLongAtkRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20; if (.@r >= 11) { bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-5000; } } }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28254,'Illusion_Butcher','Illusion Butcher',5,20,NULL,2500,'210',NULL,9,2,0x41000000,63,2,34,4,'120',1,19,'.@r = getrefine(); bonus bLongAtkRate,2*(readparam(bStr)/15); bonus bBaseAtk,10*.@r; if (.@r >= 7) { bonus2 bSkillAtk,"RL_FIRE_RAIN",20; if (.@r >= 9) { bonus2 bSkillAtk,"RL_R_TRIP",15; if (.@r >= 11) { bonus2 bAddRace,RC_Brute,30; bonus2 bAddRace,RC_Demon,30; } } }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28255,'Master_Soul_Rifle','Master Soul Rifle',5,20,NULL,1000,'150:210',NULL,9,2,0x40000000,63,2,34,4,'100',1,18,'.@r = getrefine(); bonus bMatk,10*(.@r/3); bonus bAspdRate,3*(.@r/3); if (.@r >= 7) { bonus bAspd,1; bonus bMatkRate,5; if (.@r >= 9) { .@chance = 1; /* unknown rate*/ if (.@r >= 11) { .@chance += 1; bonus5 bAutoSpell,"WL_SOULEXPANSION",3,1,BF_LONG,1; } bonus5 bAutoSpell,"MG_SOULSTRIKE",10,.@chance,BF_LONG,1; } }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28256,'Demon_Slayer_Shot','Demon Slayer Shot',5,20,NULL,1400,'275',NULL,9,2,0x40000000,63,2,34,4,'100',1,20,'.@r = getrefine(); bonus bSplashRange,1; bonus bLongAtkRate,3*(.@r/2); bonus bMaxSPrate,2*(.@r/3); if (.@r >= 7) { bonus2 bAddClass,Class_Boss,10; if (.@r >= 9) { autobonus3 "{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }",1000,90000,"RL_P_ALTER"; if (.@r >= 11) { bonus2 bAddRace,RC_Undead,15; bonus2 bAddRace,RC_Demon,15; } } }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28257,'Golden_Lord_Launcher','Golden Lord Launcher',5,20,NULL,2100,'320',NULL,9,2,0x40000000,63,2,34,4,'100',1,21,'.@r = getrefine(); bonus bLongAtkRate,3*(.@r/2); bonus bBaseAtk,15*(.@r/3); if (.@r >= 7) { .@val = 15; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_D_TAIL",-1000; if (.@r >= 11) { .@val += 15; } } bonus2 bSkillAtk,"RL_D_TAIL",.@val; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28258,'The_Black','The Black',5,20,NULL,2700,'205',NULL,9,2,0x40000000,63,2,34,4,'100',1,19,'.@r = getrefine(); bonus bLongAtkRate,2*(.@r/3); bonus bBaseAtk,10*(.@r/2); if (.@r >= 7) { .@val = 15; bonus2 bSkillUseSPrate,"RL_R_TRIP",10; if (.@r >= 9) { autobonus3 "{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }",1000,90000,"RL_P_ALTER"; if (.@r >= 11) { .@val += 15; } } bonus2 bSkillAtk,"RL_R_TRIP",.@val; }',NULL,NULL);
|
||||
#===================================================================
|
||||
# New Accessories
|
||||
#===================================================================
|
||||
@ -11969,6 +12050,8 @@ REPLACE INTO `item_db_re` VALUES (28606,'Unity_Bible','Unity Bible',5,20,NULL,22
|
||||
REPLACE INTO `item_db_re` VALUES (28608,'Elemental_Origin','Elemental Origin',5,0,NULL,800,'120:150',NULL,1,2,0x00010000,56,2,2,3,'100',1,15,'.@r = getrefine(); bonus bInt,4; .@bonus = 10; if (.@r>=7) { .@bonus += 10; } if (.@r>=9) { .@bonus += 10; } bonus2 bSkillAtk,"MG_FIREBOLT",.@bonus; bonus2 bSkillAtk,"MG_COLDBOLT",.@bonus; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",.@bonus;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28612,'Illusion_Apocalypse','Illusion Apocalypse',5,0,NULL,800,'170',NULL,1,2,0x00410100,63,2,2,4,'100',1,15,'.@val = 10 + 10*(min(getrefine(),10)/3); bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Earth,.@val; bonus2 bAddEle,Ele_Fire,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bSubDefEle,Ele_Holy,-30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28626,'Illusion_Tablet','Illusion Tablet',5,0,NULL,800,'170',NULL,1,2,0x00410100,63,2,2,4,'100',1,15,'.@val = 10 + 10*(min(getrefine(),10)/3); bonus2 bAddEle,Ele_Dark,.@val; bonus2 bAddEle,Ele_Undead,.@val; bonus2 bAddEle,Ele_Poison,.@val; bonus2 bAddEle,Ele_Ghost,.@val; bonus2 bSubDefEle,Ele_Dark,-30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28629,'Circuit_Board-OS','Circuit Board-OS',5,20,NULL,1200,'180',NULL,1,2,0x00410100,63,2,2,4,'130',1,15,'.@r = getrefine(); bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bAddSize,Size_Small,20; bonus2 bAddSize,Size_Medium,20; if (.@r >= 11) { bonus bCritAtkRate,20; } } }',NULL,NULL);
|
||||
#REPLACE INTO `item_db_re` VALUES (28631,'Thousand_Sun','Thousand Sun',5,20,NULL,900,'160',NULL,1,2,0x00000000,63,2,2,4,'100',1,15,'.@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bMaxSPrate,2*(.@r/3); if (.@r >= 7) { bonus2 bSkillAtk,"SJ_PROMINENCEKICK",15; if (.@r >= 9) { bonus bAspdRate,10; if (.@r >= 11) { bonus2 bSkillAtk,"SJ_SOLARBURST",20; } } }',NULL,NULL);
|
||||
#===================================================================
|
||||
# More daggers
|
||||
#===================================================================
|
||||
@ -11981,6 +12064,10 @@ REPLACE INTO `item_db_re` VALUES (28706,'Dagger_of_Vicious_Mind','Dagger of Vici
|
||||
REPLACE INTO `item_db_re` VALUES (28721,'Monokage','Monokage',5,10,NULL,800,'100',NULL,1,2,0x20000000,63,2,2,3,'100',1,1,'.@r = getrefine(); bonus2 bSkillAtk,"KO_BAKURETSU",getskilllv("NJ_TOBIDOUGU"); if (.@r>=9) { bonus bLongAtkRate,5; } else if (.@r>=7) { bonus bLongAtkRate,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28725,'Illusion_Moonlight_Dagger','Illusion Moonlight Dagger',5,20,NULL,700,'150',NULL,1,1,0x028F5EEE,63,2,2,4,'99',1,1,'bonus bMaxSPrate,10; .@val = 3; if (getrefine() >= 10) { .@val += 4; } bonus bSPDrainValue,.@val;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28745,'Illusion_Counter_Dagger','Illusion Counter Dagger',5,0,NULL,900,'170',NULL,1,2,0x00810204,63,2,2,4,'120',0,1,'.@r = getrefine(); bonus bCritical,90; bonus bCritAtkRate,(3*(.@r/2)); if (.@r >= 7) { bonus2 bAddClass,Class_All,5; if (.@r >= 9) { bonus2 bAddSize,Size_All,20; if (.@r >= 11) { bonus2 bAddEle,Ele_All,20; } } }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28755,'Kuroiro-OS','Kuroiro-OS',5,20,NULL,900,'150:150',NULL,1,2,0x22000000,63,2,2,4,'130',1,1,'.@r = getrefine(); .@dmg = 5; if (.@r >= 7) { .@dmg += 10; if (.@r >= 9) { bonus2 bSkillAtk,"KO_HAPPOKUNAI",20; if (.@r >= 11) { bonus2 bAddRace,RC_Demon,10; bonus2 bMagicAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; bonus2 bMagicAddRace,RC_Undead,10; } } } bonus2 bAddEle,Ele_Undead,.@dmg; bonus2 bMagicAddEle,Ele_Undead,.@dmg; bonus2 bAddEle,Ele_Dark,.@dmg; bonus2 bMagicAddEle,Ele_Dark,.@dmg;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28762,'Illusion_Bazerald','Illusion Bazerald',5,20,NULL,500,'120:170',NULL,1,2,0x228F5EEE,63,2,2,4,'120',1,1,'bonus bAtkEle,Ele_Fire; bonus bInt,5; .@r = getrefine(); bonus bMatkRate,(.@r/2); if (.@r >= 7) { bonus2 bMagicAtkEle,Ele_Fire,10; if (.@r >= 9) { bonus2 bSkillAtk,"MG_FIREBOLT",40; bonus2 bSkillAtk,"MG_FIREBALL",40; if (.@r >= 11) { bonus2 bSkillAtk,"WZ_METEOR",30; bonus2 bSkillAtk,"WL_CRIMSONROCK",30; } } }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28763,'Surudoi_Kaze','Surudoi Kaze',5,20,NULL,1000,'150',NULL,1,2,0x22000000,63,2,2,4,'100',1,1,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28764,'Kiri_no_Tsuyu','Kiri no Tsuyu',5,20,NULL,1000,'150',NULL,1,2,0x22000000,63,2,2,4,'100',1,1,NULL,NULL,NULL);
|
||||
#===================================================================
|
||||
# More shields
|
||||
#===================================================================
|
||||
@ -12482,6 +12569,18 @@ REPLACE INTO `item_db_re` VALUES (31476,'C_Cherry_Blossom_Hat_YL','C Yellow Cher
|
||||
REPLACE INTO `item_db_re` VALUES (31478,'C_Eleanor_Wig_','C Eleanors Wig Lower',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,4096,NULL,'1',0,1502,NULL,NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (32005,'Illusion_Pole_Axe','Illusion Pole Axe',5,0,NULL,1500,'190',NULL,3,2,0x00004082,63,2,2,4,'120',1,4,'.@r = getrefine(); bonus bStr,3; bonus bInt,2; bonus bDex,2; if (.@r >= 13) { .@val = -2000; } else if (.@r >= 9) { .@val = -1000; } bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",.@val;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (32019,'Boost_Lance-OS','Boost Lance-OS',5,20,NULL,1000,'190',NULL,3,2,0x00004000,56,2,2,4,'130',1,4,'.@r = getrefine(); .@aspd = 3; if (.@r >= 7) { .@aspd += 7; if (.@r >= 9) { .@dmg = 20; if (.@r >= 11) { .@dmg += 15; } bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@dmg; } } bonus bAspdRate,.@aspd;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (32207,'Illusion_Booster_R','Illusion Booster R',4,20,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,8,NULL,'130',0,0,'bonus2 bAddClass,Class_All,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (32208,'Illusion_Booster_L','Illusion Booster L',4,20,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,128,NULL,'130',0,0,'bonus2 bAddClass,Class_All,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (32209,'Illusion_Battle_chip_R','Illusion Battle chip R',4,20,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,8,NULL,'130',0,0,'bonus bMatkRate,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (32210,'Illusion_Battle_chip_L','Illusion Battle chip L',4,20,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,128,NULL,'130',0,0,'bonus bMatkRate,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (32237,'Celine\'s_Brooch','Celine\'s Brooch',4,10,NULL,500,NULL,0,NULL,1,0xFFFFFFFE,63,2,136,NULL,'100',0,0,'bonus bMatkRate,5; bonus bVariableCastrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (32238,'Illusion_Morpheus\'s_Ring','Illusion Morpheus\'s Ring',4,20,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,8,NULL,'130',0,0,'bonus bInt,3; bonus bMaxSPrate,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (32239,'Illusion_Morpheus\'s_Bracelet','Illusion Morpheus\'s Bracelet',4,20,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,128,NULL,'130',0,0,'bonus bInt,3; bonus bMaxSPrate,5;',NULL,NULL);
|
||||
#===================================================================
|
||||
# More Guns
|
||||
#===================================================================
|
||||
REPLACE INTO `item_db_re` VALUES (32301,'Illusion_Gold_Lux','Illusion Gold Lux',5,20,NULL,1800,'160',NULL,7,2,0x41000000,63,2,34,4,'120',1,17,'.@r = getrefine(); bonus bHit,10; bonus bLongAtkRate,3*(.@r/2); if (.@r >= 7) { bonus2 bSkillAtk,"GS_DESPERADO",40; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_HEAT_BARREL",-2000; if (.@r >= 11) { bonus2 bSkillAtk,"RL_FIREDANCE",30; } } }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (32302,'Crimson_Rose','Crimson Rose',5,20,NULL,700,'150',NULL,7,2,0x40000000,63,2,34,4,'100',1,17,'.@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,3*(.@r/3); if (.@r >= 7) { bonus bAspd,1; bonus2 bAddClass,Class_All,5; if (.@r >= 9) { bonus bCritAtkRate,20; if (.@r >= 11) { autobonus3 "{ bonus bCritical,20; bonus bLongAtkRate,15; }",1000,60000,"RL_HEAT_BARREL"; } } }',NULL,NULL);
|
||||
|
||||
|
Loading…
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Reference in New Issue
Block a user