Added NPCs in rgsr_in (#7488)
* Added missing NPCs in rgsr_in (used for item reform, enchant) * Attempt to clean up some dialog * Added Group_0 in item_randomopt_group.yml (apply no randomoption) Thanks to @Dia ! Co-authored-by: aleos <aleos89@users.noreply.github.com> Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
This commit is contained in:
parent
2bcd31b58b
commit
65ebbdc992
@ -65303,6 +65303,12 @@ Body:
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BuyingStore: true
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Script: |
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laphine_synthesis();
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- Id: 101355
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AegisName: OS_Weapon_Reform
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Name: OS Weapon Modification Box
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Type: DelayConsume
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Script: |
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item_reform();
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- Id: 101359
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AegisName: MajorAutoSpell_Up
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Name: Major Auto Spell Shadow Spellbook
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@ -12285,3 +12285,5 @@ Body:
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MinValue: 1
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MaxValue: 5
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Chance: 769
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- Id: 145
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Group: Group_0 # Note: this group is left empty. It can be used to remove the current options, when applied.
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@ -3109,7 +3109,7 @@ Body:
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CardsAllowed: false
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ResultItem: Club_
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ChangeRefine: 2
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#RandomOptionGroup: G0 # TODO: translate to our group names
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RandomOptionGroup: Group_0
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ClearSlots: true
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RemoveGrade: true
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- BaseItem: Avd_Knife
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@ -3139,11 +3139,11 @@ Body:
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CardsAllowed: false
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ResultItem: Tsurugi
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ChangeRefine: -20
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#RandomOptionGroup: G0 # TODO: translate to our group names
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RandomOptionGroup: Group_0
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- BaseItem: C_Hill_Wind_Mask
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ResultItem: Katar
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ChangeRefine: 5
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#RandomOptionGroup: G0 # TODO: translate to our group names
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RandomOptionGroup: Group_0
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RemoveGrade: true
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- BaseItem: SeeOtter_Fan
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Materials:
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@ -4589,200 +4589,200 @@ Body:
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# Amount: 10
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# ResultItem: D_Glacier_M_Mace
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# ChangeRefine: 1
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# - Item: OS_Weapon_Reform
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# BaseItems:
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# - BaseItem: Beam_Claymore_OS
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# MinimumRefine: 7
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# CardsAllowed: false
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# Materials:
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# - Material: EP17_1_EVT02
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# Amount: 200
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# - Material: EP17_1_EVT39
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# Amount: 40
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# - Material: Weapon_Stone_1
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# Amount: 70
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# ResultItem: Beam_Claymore_AD
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# RandomOptionGroup: G0 # TODO: translate to our group names
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# - BaseItem: Meuchler_OS
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# MinimumRefine: 7
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# CardsAllowed: false
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# Materials:
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# - Material: EP17_1_EVT02
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# Amount: 200
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# - Material: EP17_1_EVT39
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# Amount: 40
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# - Material: Weapon_Stone_1
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# Amount: 70
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# ResultItem: Meuchler_AD
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# RandomOptionGroup: G0 # TODO: translate to our group names
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# - BaseItem: Blasti_OS
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# MinimumRefine: 7
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# CardsAllowed: false
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# Materials:
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# - Material: EP17_1_EVT02
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# Amount: 200
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# - Material: EP17_1_EVT39
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# Amount: 40
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# - Material: Weapon_Stone_1
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# Amount: 70
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# ResultItem: Blasti_AD
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# RandomOptionGroup: G0 # TODO: translate to our group names
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# - BaseItem: Virtual_Bow_OS
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# MinimumRefine: 7
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# CardsAllowed: false
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# Materials:
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# - Material: EP17_1_EVT02
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# Amount: 200
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# - Material: EP17_1_EVT39
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# Amount: 40
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# - Material: Weapon_Stone_1
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# Amount: 70
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# ResultItem: Virtual_Bow_AD
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# RandomOptionGroup: G0 # TODO: translate to our group names
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# - BaseItem: MH_P89_OS
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# MinimumRefine: 7
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# CardsAllowed: false
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# Materials:
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# - Material: EP17_1_EVT02
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# Amount: 200
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# - Material: EP17_1_EVT39
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# Amount: 40
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# - Material: Weapon_Stone_1
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# Amount: 70
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# ResultItem: MH_P89_AD
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# RandomOptionGroup: G0 # TODO: translate to our group names
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# - BaseItem: AC_B44_OS
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# MinimumRefine: 7
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# CardsAllowed: false
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# Materials:
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# - Material: EP17_1_EVT02
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# Amount: 200
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# - Material: EP17_1_EVT39
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# Amount: 40
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# - Material: Weapon_Stone_1
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# Amount: 70
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# ResultItem: AC_B44_AD
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# RandomOptionGroup: G0 # TODO: translate to our group names
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# - BaseItem: HR_S55_OS
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# MinimumRefine: 7
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# CardsAllowed: false
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# Materials:
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# - Material: EP17_1_EVT02
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# Amount: 200
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# - Material: EP17_1_EVT39
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# Amount: 40
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# - Material: Weapon_Stone_1
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# Amount: 70
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# ResultItem: HR_S55_AD
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# RandomOptionGroup: G0 # TODO: translate to our group names
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# - BaseItem: Burning_Knuckle_OS
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# MinimumRefine: 7
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# CardsAllowed: false
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# Materials:
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# - Material: EP17_1_EVT02
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# Amount: 200
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# - Material: EP17_1_EVT39
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# Amount: 40
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# - Material: Weapon_Stone_1
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# Amount: 70
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# ResultItem: Burning_Knuckle_AD
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# RandomOptionGroup: G0 # TODO: translate to our group names
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# - BaseItem: Cannon_Rapier_OS
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# MinimumRefine: 7
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# CardsAllowed: false
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# Materials:
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# - Material: EP17_1_EVT02
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# Amount: 200
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# - Material: EP17_1_EVT39
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# Amount: 40
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# - Material: Weapon_Stone_1
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# Amount: 70
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# ResultItem: Cannon_Rapier_AD
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# RandomOptionGroup: G0 # TODO: translate to our group names
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# - BaseItem: Saphir_Hall_OS
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# MinimumRefine: 7
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# CardsAllowed: false
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# Materials:
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# - Material: EP17_1_EVT02
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# Amount: 200
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# - Material: EP17_1_EVT39
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# Amount: 40
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# - Material: Weapon_Stone_1
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# Amount: 70
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# ResultItem: Saphir_Hall_AD
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# RandomOptionGroup: G0 # TODO: translate to our group names
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# - BaseItem: Ultio_Spes_OS
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# MinimumRefine: 7
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# CardsAllowed: false
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# Materials:
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# - Material: EP17_1_EVT02
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# Amount: 200
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# - Material: EP17_1_EVT39
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# Amount: 40
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# - Material: Weapon_Stone_1
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# Amount: 70
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# ResultItem: Ultio_Spes_AD
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# RandomOptionGroup: G0 # TODO: translate to our group names
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# - BaseItem: Rutilus_Stick_OS
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# MinimumRefine: 7
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# CardsAllowed: false
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# Materials:
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# - Material: EP17_1_EVT02
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# Amount: 200
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# - Material: EP17_1_EVT39
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# Amount: 40
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# - Material: Weapon_Stone_1
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# Amount: 70
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# ResultItem: Rutilus_Stick_AD
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# RandomOptionGroup: G0 # TODO: translate to our group names
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# - BaseItem: ElectricFox_OS
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# MinimumRefine: 7
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# CardsAllowed: false
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# Materials:
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# - Material: EP17_1_EVT02
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# Amount: 200
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# - Material: EP17_1_EVT39
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# Amount: 40
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# - Material: Weapon_Stone_1
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# Amount: 70
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# ResultItem: ElectricFox_AD
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# RandomOptionGroup: G0 # TODO: translate to our group names
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# - BaseItem: Circuit_Board_OS
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# MinimumRefine: 7
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# CardsAllowed: false
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# Materials:
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# - Material: EP17_1_EVT02
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# Amount: 200
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# - Material: EP17_1_EVT39
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# Amount: 40
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# - Material: Weapon_Stone_1
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# Amount: 70
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# ResultItem: Circuit_Board_AD
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# RandomOptionGroup: G0 # TODO: translate to our group names
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# - BaseItem: Kuroiro_OS
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# MinimumRefine: 7
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# CardsAllowed: false
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# Materials:
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# - Material: EP17_1_EVT02
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# Amount: 200
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# - Material: EP17_1_EVT39
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# Amount: 40
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# - Material: Weapon_Stone_1
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# Amount: 70
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# ResultItem: Kuroiro_AD
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# RandomOptionGroup: G0 # TODO: translate to our group names
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# - BaseItem: Boost_Lance_OS
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# MinimumRefine: 7
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# CardsAllowed: false
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# Materials:
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# - Material: EP17_1_EVT02
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# Amount: 200
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# - Material: EP17_1_EVT39
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# Amount: 40
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# - Material: Weapon_Stone_1
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# Amount: 70
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# ResultItem: Boost_Lance_AD
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# RandomOptionGroup: G0 # TODO: translate to our group names
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- Item: OS_Weapon_Reform
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BaseItems:
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- BaseItem: Beam_Claymore_OS
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MinimumRefine: 7
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CardsAllowed: false
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Materials:
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- Material: EP17_1_EVT02
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Amount: 200
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- Material: EP17_1_EVT39
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Amount: 40
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- Material: Weapon_Stone_1
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Amount: 70
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ResultItem: Beam_Claymore_AD
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RandomOptionGroup: Group_0
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- BaseItem: Meuchler_OS
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MinimumRefine: 7
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CardsAllowed: false
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Materials:
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- Material: EP17_1_EVT02
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Amount: 200
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- Material: EP17_1_EVT39
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Amount: 40
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- Material: Weapon_Stone_1
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Amount: 70
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ResultItem: Meuchler_AD
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RandomOptionGroup: Group_0
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- BaseItem: Blasti_OS
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MinimumRefine: 7
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CardsAllowed: false
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Materials:
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- Material: EP17_1_EVT02
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Amount: 200
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- Material: EP17_1_EVT39
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Amount: 40
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- Material: Weapon_Stone_1
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Amount: 70
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ResultItem: Blasti_AD
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RandomOptionGroup: Group_0
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- BaseItem: Virtual_Bow_OS
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MinimumRefine: 7
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CardsAllowed: false
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Materials:
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- Material: EP17_1_EVT02
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Amount: 200
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- Material: EP17_1_EVT39
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Amount: 40
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- Material: Weapon_Stone_1
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Amount: 70
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ResultItem: Virtual_Bow_AD
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RandomOptionGroup: Group_0
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- BaseItem: MH_P89_OS
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MinimumRefine: 7
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CardsAllowed: false
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Materials:
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- Material: EP17_1_EVT02
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Amount: 200
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- Material: EP17_1_EVT39
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Amount: 40
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- Material: Weapon_Stone_1
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Amount: 70
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ResultItem: MH_P89_AD
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RandomOptionGroup: Group_0
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- BaseItem: AC_B44_OS
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MinimumRefine: 7
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CardsAllowed: false
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Materials:
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- Material: EP17_1_EVT02
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Amount: 200
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- Material: EP17_1_EVT39
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Amount: 40
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- Material: Weapon_Stone_1
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Amount: 70
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ResultItem: AC_B44_AD
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RandomOptionGroup: Group_0
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- BaseItem: HR_S55_OS
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MinimumRefine: 7
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CardsAllowed: false
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Materials:
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- Material: EP17_1_EVT02
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Amount: 200
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- Material: EP17_1_EVT39
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Amount: 40
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- Material: Weapon_Stone_1
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Amount: 70
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ResultItem: HR_S55_AD
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RandomOptionGroup: Group_0
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- BaseItem: Burning_Knuckle_OS
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MinimumRefine: 7
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CardsAllowed: false
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Materials:
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- Material: EP17_1_EVT02
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Amount: 200
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- Material: EP17_1_EVT39
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Amount: 40
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- Material: Weapon_Stone_1
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Amount: 70
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ResultItem: Burning_Knuckle_AD
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RandomOptionGroup: Group_0
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- BaseItem: Cannon_Rapier_OS
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MinimumRefine: 7
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CardsAllowed: false
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Materials:
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- Material: EP17_1_EVT02
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Amount: 200
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- Material: EP17_1_EVT39
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Amount: 40
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- Material: Weapon_Stone_1
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Amount: 70
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ResultItem: Cannon_Rapier_AD
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RandomOptionGroup: Group_0
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- BaseItem: Saphir_Hall_OS
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MinimumRefine: 7
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CardsAllowed: false
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Materials:
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- Material: EP17_1_EVT02
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Amount: 200
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- Material: EP17_1_EVT39
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Amount: 40
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- Material: Weapon_Stone_1
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Amount: 70
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ResultItem: Saphir_Hall_AD
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RandomOptionGroup: Group_0
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- BaseItem: Ultio_Spes_OS
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MinimumRefine: 7
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CardsAllowed: false
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Materials:
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- Material: EP17_1_EVT02
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Amount: 200
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- Material: EP17_1_EVT39
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Amount: 40
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- Material: Weapon_Stone_1
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Amount: 70
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ResultItem: Ultio_Spes_AD
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RandomOptionGroup: Group_0
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- BaseItem: Rutilus_Stick_OS
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MinimumRefine: 7
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CardsAllowed: false
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Materials:
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- Material: EP17_1_EVT02
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Amount: 200
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- Material: EP17_1_EVT39
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Amount: 40
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- Material: Weapon_Stone_1
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Amount: 70
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ResultItem: Rutilus_Stick_AD
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RandomOptionGroup: Group_0
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- BaseItem: ElectricFox_OS
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MinimumRefine: 7
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CardsAllowed: false
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Materials:
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- Material: EP17_1_EVT02
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Amount: 200
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- Material: EP17_1_EVT39
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Amount: 40
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- Material: Weapon_Stone_1
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Amount: 70
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ResultItem: ElectricFox_AD
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RandomOptionGroup: Group_0
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- BaseItem: Circuit_Board_OS
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MinimumRefine: 7
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CardsAllowed: false
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Materials:
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- Material: EP17_1_EVT02
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Amount: 200
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- Material: EP17_1_EVT39
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Amount: 40
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- Material: Weapon_Stone_1
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Amount: 70
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ResultItem: Circuit_Board_AD
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RandomOptionGroup: Group_0
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- BaseItem: Kuroiro_OS
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MinimumRefine: 7
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CardsAllowed: false
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Materials:
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- Material: EP17_1_EVT02
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Amount: 200
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- Material: EP17_1_EVT39
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Amount: 40
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- Material: Weapon_Stone_1
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Amount: 70
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ResultItem: Kuroiro_AD
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RandomOptionGroup: Group_0
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- BaseItem: Boost_Lance_OS
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MinimumRefine: 7
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CardsAllowed: false
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Materials:
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- Material: EP17_1_EVT02
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Amount: 200
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- Material: EP17_1_EVT39
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Amount: 40
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- Material: Weapon_Stone_1
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Amount: 70
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ResultItem: Boost_Lance_AD
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RandomOptionGroup: Group_0
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- Item: Hero_Weapon_Up_Box_5
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BaseItems:
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- BaseItem: Up_Blade_Katar
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@ -95045,8 +95045,9 @@ Body:
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# AegisName: MD_ED_LGTHIGHGUARD
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# - Id: 20542
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# AegisName: MD_ED_LGTGUARD
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# - Id: 20543
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# AegisName: MD_ED_M_SCIENCE
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- Id: 20543
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AegisName: MD_ED_M_SCIENCE
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Name: MD_ED_M_SCIENCE
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# - Id: 20544
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# AegisName: MINERAL_R_MJ
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# - Id: 20545
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@ -55,3 +55,4 @@ Footer:
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- Path: npc/re/merchants/barters/refine.yml
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- Path: npc/re/merchants/barters/enchantgrade.yml
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- Path: npc/re/merchants/barters/cashmall.yml
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- Path: npc/re/merchants/barters/rgsr_in.yml
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219
npc/re/merchants/barters/rgsr_in.yml
Normal file
219
npc/re/merchants/barters/rgsr_in.yml
Normal file
@ -0,0 +1,219 @@
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# This file is a part of rAthena.
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# Copyright(C) 2022 rAthena Development Team
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||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
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###########################################################################
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# Barter Database
|
||||
###########################################################################
|
||||
#
|
||||
# Barter Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Name NPC name.
|
||||
# Map Map name. (Default: not on a map)
|
||||
# X Map x coordinate. (Default: 0)
|
||||
# Y Map y coordinate. (Default: 0)
|
||||
# Direction Direction the NPC is looking. (Default: North)
|
||||
# Sprite Sprite name of the NPC. (Default: FakeNpc)
|
||||
# Items: List of sold items.
|
||||
# - Index Index of the item inside the shop. (0-...)
|
||||
# Maximum index depends on client.
|
||||
# Item Aegis name of the item.
|
||||
# Stock Amount of item in stock. 0 means unlimited. (Default: 0)
|
||||
# Zeny Cost of them item in Zeny. (Default: 0)
|
||||
# RequiredItems: List of required items (Optional)
|
||||
# - Index Index of the required item. (0-4)
|
||||
# Item Aegis name of required item.
|
||||
# Amount Amount of required item. (Default: 1)
|
||||
# Refine Refine level of required item. (Default: 0)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: BARTER_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Name: barter_rgsr_in_1
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Weapon_Stone_1
|
||||
Zeny: 10000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Weapon_Ore_1
|
||||
Amount: 5
|
||||
- Index: 1
|
||||
Item: Armor_Stone_1
|
||||
Zeny: 10000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Armor_Ore_1
|
||||
Amount: 5
|
||||
- Index: 2
|
||||
Item: Acc_Stone_1
|
||||
Zeny: 10000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Acc_Ore_1
|
||||
Amount: 5
|
||||
- Index: 3
|
||||
Item: Weapon_Stone_2
|
||||
Zeny: 20000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Weapon_Ore_2
|
||||
Amount: 5
|
||||
- Index: 4
|
||||
Item: Armor_Stone_2
|
||||
Zeny: 20000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Armor_Ore_2
|
||||
Amount: 5
|
||||
- Index: 5
|
||||
Item: Acc_Stone_2
|
||||
Zeny: 20000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Acc_Ore_2
|
||||
Amount: 5
|
||||
- Index: 6
|
||||
Item: Weapon_Stone_3
|
||||
Zeny: 50000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Weapon_Ore_3
|
||||
Amount: 5
|
||||
- Index: 7
|
||||
Item: Armor_Stone_3
|
||||
Zeny: 50000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Armor_Ore_3
|
||||
Amount: 5
|
||||
- Index: 8
|
||||
Item: Acc_Stone_3
|
||||
Zeny: 50000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Acc_Ore_3
|
||||
Amount: 5
|
||||
- Index: 9
|
||||
Item: Weapon_Stone_4
|
||||
Zeny: 100000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Weapon_Ore_4
|
||||
Amount: 5
|
||||
- Index: 10
|
||||
Item: Armor_Stone_4
|
||||
Zeny: 100000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Armor_Ore_4
|
||||
Amount: 5
|
||||
- Index: 11
|
||||
Item: Acc_Stone_4
|
||||
Zeny: 100000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Acc_Ore_4
|
||||
Amount: 5
|
||||
- Name: barter_rgsr_in_2
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Weapon_Stone_2
|
||||
Zeny: 10000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Weapon_Stone_1
|
||||
Amount: 3
|
||||
- Index: 1
|
||||
Item: Armor_Stone_2
|
||||
Zeny: 10000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Armor_Stone_1
|
||||
Amount: 3
|
||||
- Index: 2
|
||||
Item: Acc_Stone_2
|
||||
Zeny: 10000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Acc_Stone_1
|
||||
Amount: 3
|
||||
- Index: 3
|
||||
Item: Weapon_Stone_3
|
||||
Zeny: 20000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Weapon_Stone_2
|
||||
Amount: 3
|
||||
- Index: 4
|
||||
Item: Armor_Stone_3
|
||||
Zeny: 20000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Armor_Stone_2
|
||||
Amount: 3
|
||||
- Index: 5
|
||||
Item: Acc_Stone_3
|
||||
Zeny: 20000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Acc_Stone_2
|
||||
Amount: 3
|
||||
- Index: 6
|
||||
Item: Weapon_Stone_4
|
||||
Zeny: 50000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Weapon_Stone_3
|
||||
Amount: 3
|
||||
- Index: 7
|
||||
Item: Armor_Stone_4
|
||||
Zeny: 50000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Armor_Stone_3
|
||||
Amount: 3
|
||||
- Index: 8
|
||||
Item: Acc_Stone_4
|
||||
Zeny: 50000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Acc_Stone_3
|
||||
Amount: 3
|
||||
- Name: barter_rgsr_in_3
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Weapon_Stone_1
|
||||
Zeny: 20000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Shadowdecon
|
||||
- Index: 1
|
||||
Item: Armor_Stone_1
|
||||
Zeny: 20000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Shadowdecon
|
||||
- Index: 2
|
||||
Item: Acc_Stone_1
|
||||
Zeny: 20000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Shadowdecon
|
451
npc/re/merchants/rgsr_in.txt
Normal file
451
npc/re/merchants/rgsr_in.txt
Normal file
@ -0,0 +1,451 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Reform NPCs in rgsr_in
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 First Version. [Capuche]
|
||||
//============================================================
|
||||
|
||||
itemmall,14,50,3 script Equipment Reform PR Agent#it01 4_F_ZONDAGIRL,{
|
||||
mes "[Equipment Reform PR Agent]";
|
||||
mes "Hello, adventurer!";
|
||||
mes "Are you unhappy with your equipment now?";
|
||||
mes "Don't you want to try a new modification than just any other normal method?";
|
||||
mes "Join the Regenschirm Institute!";
|
||||
next;
|
||||
switch( select( "Let's go.", "Listen to the explanation.", "Quit." ) ) {
|
||||
case 1:
|
||||
mes "[Equipment Reform PR Agent]";
|
||||
mes "Good! Other facilities in the institute are confidential and are not accessible, so we will guide you on a special path where you outsiders can enter!";
|
||||
close2;
|
||||
warp "rgsr_in",125,170;
|
||||
end;
|
||||
case 2:
|
||||
mes "[Equipment Reform PR Agent]";
|
||||
mes "All around the world research is being conducted at the Regenschirm Institute to modify weapons, armor, accessories and other equipment items...";
|
||||
mes "We're still collecting data and researching modifications, so we need a lot of adventurer's equipment to increase our modification research.";
|
||||
next;
|
||||
mes "[Equipment Reform PR Agent]";
|
||||
mes "Research is ongoing, so please look forward to the addition of multiple new equipment as soon as it is completed!";
|
||||
close;
|
||||
case 3:
|
||||
mes "[Equipment Reform PR Agent]";
|
||||
mes "If you're interested later, come back!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
lighthalzen,99,156,3 duplicate(Equipment Reform PR Agent#it01) Equipment Reform PR Agent#lh01 4_F_ZONDAGIRL
|
||||
|
||||
rgsr_in,112,167,7 script Enchant Researcher#rg02-1 MD_ED_M_SCIENCE,{
|
||||
mes "[Torus]";
|
||||
mes "Huh? Do you have anyone else to see on our team other than the team leader?";
|
||||
mes "Then that's me~";
|
||||
mes "I am in charge of Enchants.";
|
||||
mes "Let's see what you got?";
|
||||
next;
|
||||
if (select( "Modified OS Weapon Enchant", "Quit" ) == 2) {
|
||||
mes "[Torus]";
|
||||
mes "Come back whenever you need it.";
|
||||
mes "And we need the research.";
|
||||
close;
|
||||
}
|
||||
mes "[Torus]";
|
||||
mes "Where...";
|
||||
close2;
|
||||
item_enchant(33);
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
setunittitle( getnpcid(0), "Team Atnad" );
|
||||
end;
|
||||
}
|
||||
|
||||
rgsr_in,115,169,5 script Weapon Researcher#rg02 MD_ED_M_SCIENCE,{
|
||||
mes "[Frasa]";
|
||||
mes "Let's see... You're a guest.";
|
||||
mes "I like people who are sure what they want.";
|
||||
mes "Modifiable items can also be read as <TIPBOX>[List]<INFO>9163</INFO></TIPBOX>.";
|
||||
mes "I will try to answer any questions you have.";
|
||||
next;
|
||||
switch( select( "Thanos Weapons", "OS Weapons", "Quit" ) ) {
|
||||
case 1:
|
||||
mes "[Frasa]";
|
||||
mes "^0000FFThanos weapon^000000 mods have lower and intermediate levels in the modification method.";
|
||||
next;
|
||||
switch( select( "Lower mods", "Intermediate mods", "Quit" ) ) {
|
||||
case 1:
|
||||
mes "[Frasa]";
|
||||
mes "Thanos weapon lower modification.";
|
||||
mes "^FF0000Refine level is reduced by 5^000000, but consumes less materials.";
|
||||
mes "And for mods, the weapon needs to be refine level +9 or higher.";
|
||||
close2;
|
||||
item_reform("Thanos_W_Reform_1");
|
||||
end;
|
||||
case 2:
|
||||
mes "[Frasa]";
|
||||
mes "Thanos Weapon intermediate modification.";
|
||||
mes "^FF0000Refine level is reduced by 1^000000, but consumes more material.";
|
||||
mes "And for mods, the weapon needs to be refine level +9 or higher.";
|
||||
close2;
|
||||
item_reform("Thanos_W_Reform_2");
|
||||
end;
|
||||
case 3:
|
||||
mes "[Frasa]";
|
||||
mes "If you need mods, come back.";
|
||||
mes "You are welcome any time you help us with our research.";
|
||||
close;
|
||||
}
|
||||
end;
|
||||
case 2:
|
||||
mes "[Frasa]";
|
||||
mes "^0000FFOS Weapons^000000...";
|
||||
mes "For modification, the refine level must be +7 or higher.";
|
||||
mes "Refine level does not decrease.";
|
||||
mes "Did you bring the stuff?";
|
||||
next;
|
||||
if (select( "Convert", "Quit" ) == 2) {
|
||||
mes "[Frasa]";
|
||||
mes "If you need mods, come back.";
|
||||
mes "You are welcome any time you help us with our research.";
|
||||
close;
|
||||
}
|
||||
mes "[Frasa]";
|
||||
mes "Let's see what you brought.";
|
||||
close2;
|
||||
item_reform("OS_Weapon_Reform");
|
||||
end;
|
||||
case 3:
|
||||
mes "[Frasa]";
|
||||
mes "If you need mods, come back.";
|
||||
mes "You are welcome any time you help us with our research.";
|
||||
close;
|
||||
}
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
setunittitle( getnpcid(0), "Team Atnad");
|
||||
end;
|
||||
}
|
||||
|
||||
rgsr_in,115,180,5 script Armor Researcher#rg02 MD_ED_M_SCIENCE,{
|
||||
mes "[Algebra]";
|
||||
mes "Ah, we've come this far, but our team's research is still lacking in experiments.";
|
||||
mes "I'll improve it a bit next time and get the captain's permission, then let's proceed.";
|
||||
mes "Okay?";
|
||||
npctalk "Grimace.", "", bc_self;
|
||||
close;
|
||||
|
||||
OnInit:
|
||||
setunittitle( getnpcid(0), "Team Fresa" );
|
||||
end;
|
||||
}
|
||||
|
||||
rgsr_in,135,186, 7 script Assistant#rg02 4_M_ALCHE_D,{
|
||||
npctalk "Assistant: Don't touch it... It's dangerous...", "", bc_self;
|
||||
sleep2 300;
|
||||
npctalk "Assistant: ...Oh..............", "Assistant#rg04", bc_self;
|
||||
npctalk "Assistant: Don't worry, it's nothing...", "Assistant#rg03", bc_self;
|
||||
end;
|
||||
}
|
||||
|
||||
rgsr_in,135,189,5 script Assistant#rg03 4_M_REPAIR,{
|
||||
npctalk "Assistant: ...Paycheck... Give it to me...? Then ask unnecessary questions...", "", bc_self;
|
||||
npctalk "Assistant: Of course...", "Assistant#rg02", bc_self;
|
||||
end;
|
||||
}
|
||||
|
||||
rgsr_in,137,187,3 script Assistant#rg04 4_F_HUWOMAN,{
|
||||
npctalk "Assistant: No, not that.... That's it. That's it...", "", bc_self;
|
||||
sleep2 300;
|
||||
npctalk "Assistant: Hick... It was almost a big day... You didn't see him, did you?", "Assistant#rg02", bc_self;
|
||||
npctalk "Grid: ?", "Ore Researcher#rg02", bc_self;
|
||||
end;
|
||||
}
|
||||
|
||||
rgsr_in,146,169,3 script Assistant#rg05 4_M_REPAIR,{
|
||||
npctalk "Assistant: Quiet... I'm...", "", bc_self;
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
setunittitle( getnpcid(0), "Team Licht");
|
||||
end;
|
||||
}
|
||||
|
||||
rgsr_in,146,167,3 script Assistant#rg06 4_M_REPAIR,{
|
||||
npctalk "Assistant: Our leader is a great guy. I'm still young...", "", bc_self;
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
setunittitle( getnpcid(0), "Team Licht");
|
||||
end;
|
||||
}
|
||||
|
||||
rgsr_in,144,170,5 script Assistant#rg07 4_M_REPAIR,{
|
||||
npctalk "Assistant: Hey, this data was really cool. I was wise to follow you.", "", bc_self;
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
setunittitle( getnpcid(0), "Team Licht");
|
||||
end;
|
||||
}
|
||||
|
||||
rgsr_in,106,167,5 script Assistant#rg11 4_M_REPAIR,{
|
||||
npctalk "Assistant: Can we move to a larger lab one day after we do more research?", "", bc_self;
|
||||
sleep2 300;
|
||||
npctalk "Assistant: ....Hang.", "Assistant#rg10", bc_self;
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
setunittitle( getnpcid(0), "Team Atnad" );
|
||||
end;
|
||||
}
|
||||
|
||||
rgsr_in,109,167,3 script Assistant#rg10 4_M_REPAIR,{
|
||||
npctalk "Assistant: ....I'm.", "", bc_self;
|
||||
sleep2 300;
|
||||
npctalk "Assistant: Adventurer, please walk carefully. The building is old and the floor is a little creaky.", "Assistant#rg11", bc_self;
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
setunittitle( getnpcid(0), "Team Atnad" );
|
||||
end;
|
||||
}
|
||||
|
||||
rgsr_in,146,178,3 script Assistant#rg20 4_M_REPAIR,{
|
||||
npctalk "Assistant: Ask our lead about any questions you have.", "", bc_self;
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
setunittitle( getnpcid(0), "Team Atnad" );
|
||||
end;
|
||||
}
|
||||
|
||||
rgsr_in,143,180,5 script Assistant#rg21 4_M_REPAIR,{
|
||||
npctalk "Assistant: Isn't it a little noisy outside?", "", bc_self;
|
||||
sleep2 200;
|
||||
npctalk "Assistant: I wish I could move to a good soundproofed place.", "Assistant#rg20", bc_self;
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
setunittitle( getnpcid(0), "Team Atnad" );
|
||||
end;
|
||||
}
|
||||
|
||||
rgsr_in,131,187,5 script Ore Researcher#rg02 MD_ED_M_SCIENCE,{
|
||||
mes "[Grid]";
|
||||
mes "Come on.";
|
||||
mes "It's a low-budget lab, so it's always like this.";
|
||||
mes "My assistants and I refine the gemstones used in this lab. For a fee.";
|
||||
next;
|
||||
switch( select( "View the exchange list", "What are you exchanging?", "Quit" ) ) {
|
||||
case 1:
|
||||
mes "[Grid]";
|
||||
mes "Let's see...";
|
||||
mes "Now there are these things.";
|
||||
next;
|
||||
switch( select( "Gemstone refining", "Top ore exchange", "Buy additional ore", "Cancel" ) ) {
|
||||
case 1:
|
||||
mes "[Grid]";
|
||||
mes "Gemstone refining.";
|
||||
close2;
|
||||
callshop("barter_rgsr_in_1");
|
||||
end;
|
||||
case 2:
|
||||
mes "[Grid]";
|
||||
mes "Top ore exchange.";
|
||||
close2;
|
||||
callshop("barter_rgsr_in_2");
|
||||
end;
|
||||
case 3:
|
||||
mes "[Grid]";
|
||||
mes "Don't have enough ore? Then there's something I'm specifically collecting...";
|
||||
mes "Do you have a shadow decon?";
|
||||
close2;
|
||||
callshop("barter_rgsr_in_3");
|
||||
end;
|
||||
case 4:
|
||||
mes "[Grid]";
|
||||
mes "If you need anything, come again.";
|
||||
close;
|
||||
}
|
||||
end;
|
||||
case 2:
|
||||
mes "[Grid]";
|
||||
mes "As we see in our research, the materials are very rare. There are adventurers hired by our team, but the material is not comparable to the amount we need.";
|
||||
mes "So when the adventurers came with the materials, they decided to provide the corresponding research value.";
|
||||
next;
|
||||
mes "[Grid]";
|
||||
mes "Luckily, we do the research and adventurers who come to us provide materials to use our technology.";
|
||||
mes "If you want to modify something you only need to bring the presented materials.";
|
||||
next;
|
||||
mes "[Grid]";
|
||||
mes "You're an adventurer, so you know what that means?";
|
||||
close;
|
||||
case 3:
|
||||
mes "[Grid]";
|
||||
mes "If you need anything, come again.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
rgsr_in,137,178,3 script Accessories Researcher#rg02 MD_ED_M_SCIENCE,{
|
||||
mes "[Champ]";
|
||||
mes "Finally, I talked to an adventurer and asked him to confirm my research, was that you?";
|
||||
mes "Unfortunately, our team hasn't done enough to get out there yet.";
|
||||
next;
|
||||
mes "[Champ]";
|
||||
mes "It's still incomplete.";
|
||||
mes "I'll see you next time I get permission from the captain.";
|
||||
close;
|
||||
|
||||
OnInit:
|
||||
setunittitle( getnpcid(0), "Team Zerter");
|
||||
end;
|
||||
}
|
||||
|
||||
rgsr_in,136,171,5 script Special Equipment Researcher#rg02 MD_ED_M_SCIENCE,{
|
||||
mes "[Stack]";
|
||||
mes "See Team Licht's performance?";
|
||||
mes "We're proud of this lab.";
|
||||
mes "Which one do you want to modify?";
|
||||
mes "Modifiable items are located in <TIPBOX>[List]<INFO>9166</INFO></TIPBOX>.";
|
||||
next;
|
||||
switch( select( "Non-standard armor", "Non-standard weapon", "Quit" ) ) {
|
||||
case 1:
|
||||
mes "[Stack]";
|
||||
mes "^0000FFNon-standard armor^000000, there are Lower, Intermediate, and Upper levels of the modification method.";
|
||||
mes "Non-refineable armor is only capable of Upper modification.";
|
||||
next;
|
||||
switch( select( "Lower mods", "Intermediate mods", "Upper mods", "Quit" ) ) {
|
||||
case 1:
|
||||
mes "[Stack]";
|
||||
mes "Armor Lower Mods? Okay.";
|
||||
mes "^FF0000Refine level is reduced by 5^000000, but consumes less material.";
|
||||
mes "And for modification, the equipment must have a refine level of +9 or higher.";
|
||||
close2;
|
||||
item_reform("C_Armor_Reform_1");
|
||||
end;
|
||||
case 2:
|
||||
mes "[Stack]";
|
||||
mes "Armor Intermediate Mods? Okay.";
|
||||
mes "^FF0000Refine level is reduced by 1^000000, but consumes more material.";
|
||||
mes "And for modification, the equipment must have a refine level of +9 or higher.";
|
||||
close2;
|
||||
item_reform("C_Armor_Reform_2");
|
||||
end;
|
||||
case 3:
|
||||
mes "[Stack]";
|
||||
mes "Armor Upper Mods? Okay.";
|
||||
mes "^FF0000Refine level increases by 1^000000, but consumes more material.";
|
||||
mes "And for modification, the equipment must have a refine level of +9 or higher.";
|
||||
mes "^FF0000Non-refineable equipment^000000 can also be granted with advanced modifications, but the refine level does not increase.";
|
||||
close2;
|
||||
item_reform("C_Armor_Reform_3");
|
||||
end;
|
||||
case 4:
|
||||
mes "[Stack]";
|
||||
mes "Already going?";
|
||||
mes "You need to see more of our outstanding performance!";
|
||||
close;
|
||||
}
|
||||
case 2:
|
||||
mes "[Stack]";
|
||||
mes "^0000FFNon-standard weapon^000000, there are Lower, Intermediate, and Upper levels of the modification method.";
|
||||
next;
|
||||
switch( select( "Lower mods", "Intermediate mods", "Upper mods", "Quit" ) ) {
|
||||
case 1:
|
||||
mes "[Stack]";
|
||||
mes "Weapon Lower Mods? Okay.";
|
||||
mes "^FF0000Refine level is reduced by 5^000000, but consumes less material.";
|
||||
mes "And for modification, the equipment must have a refine level of +9 or higher.";
|
||||
close2;
|
||||
item_reform("C_Weapon_Reform_1");
|
||||
end;
|
||||
case 2:
|
||||
mes "[Stack]";
|
||||
mes "Weapon Intermediate Mods? Okay.";
|
||||
mes "^FF0000Refine level is reduced by 1^000000, but consumes more material.";
|
||||
mes "And for modification, the equipment must have a refine level of +9 or higher.";
|
||||
close2;
|
||||
item_reform("C_Weapon_Reform_2");
|
||||
end;
|
||||
case 3:
|
||||
mes "[Stack]";
|
||||
mes "Weapon Advanced Mods? Okay.";
|
||||
mes "^FF0000Refine level increases by 1^000000, but consumes more material.";
|
||||
mes "And for modification, the equipment must have a refine level of +9 or higher.";
|
||||
close2;
|
||||
item_reform("C_Weapon_Reform_3");
|
||||
end;
|
||||
case 4:
|
||||
mes "[Stack]";
|
||||
mes "Already going?";
|
||||
mes "You need to see more of our outstanding performance!";
|
||||
close;
|
||||
}
|
||||
end;
|
||||
case 3:
|
||||
mes "[Stack]";
|
||||
mes "Already going?";
|
||||
mes "You need to see more of our outstanding performance!";
|
||||
close;
|
||||
}
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
setunittitle( getnpcid(0), "Team Licht");
|
||||
end;
|
||||
}
|
||||
|
||||
rgsr_in,128,174,5 script Director#rg02 1_M_LIBRARYMASTER,{
|
||||
mes "[Director]";
|
||||
mes "...Come on.";
|
||||
mes "You may have heard the explanation when you came, but to briefly introduce you to this place, there is still a long way to go. We are working on converting many weapons, armor, accessories, etc. into something different.";
|
||||
next;
|
||||
mes "[Director]";
|
||||
mes "It is essential to cut the refine of the equipment to be converted, but it is a labor for greater power.";
|
||||
next;
|
||||
mes "[Director]";
|
||||
mes "Research is ongoing, so it is not known when and where something will suddenly be completed and offered to adventurers.";
|
||||
mes "It is... As soon as the data is collected, it will be somehow.";
|
||||
next;
|
||||
mes "[Director]";
|
||||
mes "And this time, Team Licht achieved it.";
|
||||
mes "If you're interested, check out what research was done.";
|
||||
next;
|
||||
mes "[Director]";
|
||||
mes "Everyone likes it quiet, so don't talk too loud.";
|
||||
close;
|
||||
}
|
||||
|
||||
rgsr_in,122,160,5 script Exit Guard#rg01 4_M_LGTGUARD,{
|
||||
mes "[Exit guard]";
|
||||
mes "Are you done?";
|
||||
mes "^FF0000Return to Lighthalzen^000000?";
|
||||
next;
|
||||
if (select( "Return.", "Work remaining." ) == 2) {
|
||||
mes "[Exit guard]";
|
||||
mes "Please tell us at any time when you are finished.";
|
||||
close;
|
||||
}
|
||||
mes "[Exit guard]";
|
||||
mes "Let me guide you on the way back.";
|
||||
close2;
|
||||
warp "lighthalzen",101,156;
|
||||
end;
|
||||
}
|
||||
|
||||
rgsr_in,129,160,3 script Exit Guard#rg02 4_M_LGTGUARD,{
|
||||
mes "[Exit guard]";
|
||||
mes "Are you done?";
|
||||
mes "^FF0000Return to Item Mall^000000?";
|
||||
next;
|
||||
if (select( "Return.", "Work remaining." ) == 2) {
|
||||
mes "[Exit guard]";
|
||||
mes "Please tell us at any time when you are finished.";
|
||||
close;
|
||||
}
|
||||
mes "[Exit guard]";
|
||||
mes "Let me guide you on the way back.";
|
||||
close2;
|
||||
warp "itemmall",16,47;
|
||||
end;
|
||||
}
|
@ -151,6 +151,7 @@ npc: npc/re/merchants/pet_trader.txt
|
||||
npc: npc/re/merchants/quivers.txt
|
||||
npc: npc/re/merchants/refine.txt
|
||||
npc: npc/re/merchants/renters.txt
|
||||
npc: npc/re/merchants/rgsr_in.txt
|
||||
npc: npc/re/merchants/shops.txt
|
||||
npc: npc/re/merchants/Slot_Move_Card_Sales.txt
|
||||
npc: npc/re/merchants/socket_enchant2.txt
|
||||
|
Loading…
x
Reference in New Issue
Block a user