Merge pull request #1175 from rathena/followup_eqi
Correct docs and script follow up the refactor of EQI
This commit is contained in:
commit
6649d2e98d
@ -2489,27 +2489,27 @@ This function returns the item ID of the item equipped in the equipment slot
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specified on the invoking character. If nothing is equipped there, it returns -1.
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Valid equipment slots are:
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EQI_HEAD_TOP (1) - Upper Headgear
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EQI_ARMOR (2) - Armor (jackets, robes)
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EQI_HAND_L (3) - Left hand (weapons, shields)
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EQI_HAND_R (4) - Right hand (weapons)
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EQI_GARMENT (5) - Garment (mufflers, hoods, manteaus)
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EQI_SHOES (6) - Footgear (shoes, boots)
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EQI_ACC_L (7) - Accessory 1
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EQI_ACC_R (8) - Accessory 2
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EQI_HEAD_MID (9) - Middle Headgear (masks, glasses)
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EQI_HEAD_LOW (10) - Lower Headgear (beards, some masks)
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EQI_COSTUME_HEAD_LOW (11) - Lower Costume Headgear
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EQI_COSTUME_HEAD_MID (12) - Middle Costume Headgear
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EQI_COSTUME_HEAD_TOP (13) - Upper Costume Headgear
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EQI_COSTUME_GARMENT (14) - Costume Garment
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EQI_AMMO (15) - Arrow/Ammunition
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EQI_SHADOW_ARMOR (16) - Shadow Armor
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EQI_SHADOW_WEAPON (17) - Shadow Weapon
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EQI_SHADOW_SHIELD (18) - Shadow Shield
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EQI_SHADOW_SHOES (19) - Shadow Shoes
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EQI_SHADOW_ACC_R (20) - Shadow Accessory 2
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EQI_SHADOW_ACC_L (21) - Shadow Accessory 1
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EQI_ACC_L (0) - Accessory 1
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EQI_ACC_R (1) - Accessory 2
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EQI_SHOES (2) - Footgear (shoes, boots)
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EQI_GARMENT (3) - Garment (mufflers, hoods, manteaux)
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EQI_HEAD_LOW (4) - Lower Headgear (beards, some masks)
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EQI_HEAD_MID (5) - Middle Headgear (masks, glasses)
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EQI_HEAD_TOP (6) - Upper Headgear
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EQI_ARMOR (7) - Armor (jackets, robes)
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EQI_HAND_L (8) - Left hand (weapons, shields)
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EQI_HAND_R (9) - Right hand (weapons)
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EQI_COSTUME_HEAD_TOP (10) - Upper Costume Headgear
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EQI_COSTUME_HEAD_MID (11) - Middle Costume Headgear
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EQI_COSTUME_HEAD_LOW (12) - Lower Costume Headgear
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EQI_COSTUME_GARMENT (13) - Costume Garment
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EQI_AMMO (14) - Arrow/Ammunition
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EQI_SHADOW_ARMOR (15) - Shadow Armor
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EQI_SHADOW_WEAPON (16) - Shadow Weapon
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EQI_SHADOW_SHIELD (17) - Shadow Shield
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EQI_SHADOW_SHOES (18) - Shadow Shoes
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EQI_SHADOW_ACC_R (19) - Shadow Accessory 2
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EQI_SHADOW_ACC_L (20) - Shadow Accessory 1
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Notice that a few items occupy several equipment slots, and if the character is
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wearing such an item, 'getequipid' will return its ID number for either slot.
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@ -30,16 +30,13 @@ prt_in,28,73,4 script Wise Old Woman#eAcustom 78,{
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mes "Very well. Which item shall I examine for you?";
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next;
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setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
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set .@menu$,"";
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for( set .@i,1; .@i <= 10; set .@i,.@i+1 )
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{
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if( getequipisequiped(.@i) )
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set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
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setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
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for( set .@i,1; .@i <= 10; set .@i,.@i+1 ) {
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if( getequipisequiped(.@indices[.@i]) )
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set .@menu$, .@menu$ + F_getpositionname(.@indices[.@i]) + "-[" + getequipname(.@indices[.@i]) + "]";
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set .@menu$, .@menu$ + ":";
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}
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set .@part,select(.@menu$);
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set .@part, .@indices[ select(.@menu$) ];
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if(!getequipisequiped(.@part)) {
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mes "[Wise Old Woman]";
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mes "Young one... Your not wearing anything there that I can remove cards from.";
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@ -51,14 +51,13 @@ prt_in,24,61,7 script Perchik 47,{
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mes "[Perchik]";
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mes "Show me your items to sign...";
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next;
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setarray .@pos$[1],"Upper Headgear","Armor","Left hand","Right hand","Garment","Footgear","Left Accessory","Right Accessory","Mid Headgear","Lower Headgear";
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set .@menu$,"";
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setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
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for (set .@i,1; .@i<=10; set .@i,.@i+1) {
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if (getequipisequiped(.@i))
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set .@menu$, .@menu$+.@pos$[.@i]+" [^0055FF"+getequipname(.@i)+"^000000]";
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if (getequipisequiped(.@indices[.@i]))
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set .@menu$, .@menu$ + F_getpositionname(.@indices[.@i]) +" [^0055FF"+getequipname(.@indices[.@i])+"^000000]";
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set .@menu$, .@menu$+":";
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}
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set .@part, select(.@menu$);
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set .@part, .@indices[ select(.@menu$) ];
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set .@id, getequipid(.@part);
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set .@ref, getequiprefinerycnt(.@part);
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mes "[Perchik]";
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@ -37,11 +37,10 @@ payon,157,146,6 script Suhnbi#cash 85,{
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mes "know what you want to refine.";
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next;
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setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
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set .@menu$,"";
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setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
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for(set .@i,1; .@i<=10; set .@i,.@i+1) {
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if (getequipisequiped(.@i)) {
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set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
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if (getequipisequiped(.@indices[.@i])) {
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set .@menu$, .@menu$ + F_getpositionname(.@indices[.@i]) + "-[" + getequipname(.@indices[.@i]) + "]";
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set .@equipped,1;
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}
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set .@menu$, .@menu$ + ":";
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@ -51,7 +50,7 @@ payon,157,146,6 script Suhnbi#cash 85,{
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mes "I don't think I can refine any items you have...";
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close;
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}
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set .@part, select(.@menu$);
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set .@part, .@indices[ select(.@menu$) ];
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if (!getequipisequiped(.@part)) //custom check
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close;
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@ -569,12 +569,10 @@ function script refinemain {
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mes "know what you want me to refine.";
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next;
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setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
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setarray .@indizes[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
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set .@menu$,"";
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for(set .@i,1; .@i<getarraysize(.@indizes); set .@i,.@i+1) {
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if(getequipisequiped(.@indizes[.@i])) {
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set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@indizes[.@i]) + "]";
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setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
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for(set .@i,1; .@i<getarraysize(.@indices); set .@i,.@i+1) {
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if(getequipisequiped(.@indices[.@i])) {
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set .@menu$, .@menu$ + F_getpositionname(.@indices[.@i]) + "-[" + getequipname(.@indices[.@i]) + "]";
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set .@equipped,1;
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}
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set .@menu$, .@menu$ + ":";
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@ -584,7 +582,7 @@ function script refinemain {
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mes "I don't think I can refine any items you have...";
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close;
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}
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set .@part, .@indizes[select(.@menu$)];
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set .@part, .@indices[select(.@menu$)];
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if(!getequipisequiped(.@part)) { //custom check
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mes "["+ .@npc_name$ +"]";
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@ -48,6 +48,7 @@
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//= 2.23 Completed article function and added "F_GetArticle". [Euphy]
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//= 2.24 Added functions to check for equipment swap hacks. [Euphy]
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//= 2.25 Added "F_CanOpenStorage" and "F_CanChangeJob". [secretdataz]
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//= 2.26 Added "F_getpositionname". [Capuche]
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//============================================================
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//////////////////////////////////////////////////////////////////////////////////
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@ -608,3 +609,34 @@ function script F_CanOpenStorage {
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function script F_CanChangeJob {
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return (!basicskillcheck() || getskilllv("NV_BASIC") > 8);
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}
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//////////////////////////////////////////////////////////////////////////////////
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// Return the position name of the EQI_* equipment slot.
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//////////////////////////////////////////////////////////////////////////////////
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function script F_getpositionname {
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switch( getarg(0,999) ) {
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case EQI_ACC_L: return "Accessory 1";
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case EQI_ACC_R: return "Accessory 2";
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case EQI_SHOES: return "Shoes";
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case EQI_GARMENT: return "Robe";
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case EQI_HEAD_LOW: return "Head 3";
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case EQI_HEAD_MID: return "Head 2";
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case EQI_HEAD_TOP: return "Head";
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case EQI_ARMOR: return "Body";
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case EQI_HAND_L: return "Left hand";
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case EQI_HAND_R: return "Right hand";
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case EQI_COSTUME_HEAD_TOP: return "Upper Costume Headgear";
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case EQI_COSTUME_HEAD_MID: return "Middle Costume Headgear";
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case EQI_COSTUME_HEAD_LOW: return "Lower Costume Headgear";
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case EQI_COSTUME_GARMENT: return "Costume Garment";
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case EQI_AMMO: return "Arrow/Ammunition";
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case EQI_SHADOW_ARMOR: return "Shadow Armor";
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case EQI_SHADOW_WEAPON: return "Shadow Weapon";
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case EQI_SHADOW_SHIELD: return "Shadow Shield";
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case EQI_SHADOW_SHOES: return "Shadow Shoes";
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case EQI_SHADOW_ACC_R: return "Shadow Accessory 2";
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case EQI_SHADOW_ACC_L: return "Shadow Accessory 1";
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default:
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return "Unknown";
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}
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}
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@ -1945,14 +1945,13 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
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mes "Which one should I upgrade first, huh? My heart is pounding with anticipation...";
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next;
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setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
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set .@menu$,"";
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setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
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for(set .@i,1; .@i <= 10; set .@i,.@i+1) {
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if (getequipisequiped(.@i))
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set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
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if (getequipisequiped(.@indices[.@i]))
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set .@menu$, .@menu$ + F_getpositionname(.@indices[.@i]) + "-[" + getequipname(.@indices[.@i]) + "]";
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set .@menu$, .@menu$ + ":";
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}
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set .@part,select(.@menu$);
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set .@part, .@indices[ select(.@menu$) ];
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if (getequipisequiped(.@part) == 0)
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close;
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@ -2162,15 +2161,14 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
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mes "Great...!";
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mes "Which one should I upgrade first, huh? My heart is pounding with anticipation...";
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next;
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setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
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set .@menu$,"";
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setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
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for(set .@i,1; .@i <= 10; set .@i,.@i+1) {
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if (getequipisequiped(.@i))
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set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
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if (getequipisequiped(.@indices[.@i]))
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set .@menu$, .@menu$ + F_getpositionname(.@indices[.@i]) + "-[" + getequipname(.@indices[.@i]) + "]";
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set .@menu$, .@menu$ + ":";
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}
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set .@part,select(.@menu$);
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set .@part, .@indices[ select(.@menu$) ];
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if (getequipisequiped(.@part) == 0)
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close;
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@ -914,8 +914,8 @@ tha_t03,67,70,0 script Rune Device#tt1 111,4,4,{
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next;
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goto L_Key;
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}
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else if (getequipweaponlv(4) == 4) {
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mes "^3355FFWith your "+getequipname(4)+" in";
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else if (getequipweaponlv(EQI_HAND_R) == 4) {
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mes "^3355FFWith your "+getequipname(EQI_HAND_R)+" in";
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mes "hand, you smash the energy";
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mes "field with all of your strength. After absorbing the impact, the";
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mes "field fizzles out with a soft,";
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@ -12677,10 +12677,10 @@ izlude_d,153,126,1 duplicate(Refinery Owner Han#iz) Refinery Owner Han#iz_d 4_M_
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mes "Checking the user.. Completed.";
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mes "Select the refining equipment.";
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next;
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setarray .@position$[1],"Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
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setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
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for(set .@i,1; .@i<=10; set .@i,.@i+1)
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.@menu$ = .@menu$+(getequipisequiped(.@i)?getequipname(.@i):.@position$[.@i]+" - [Unarmed]")+":";
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.@part = select(.@menu$);
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.@menu$ = .@menu$ + ( getequipisequiped(.@indices[.@i]) ? getequipname(.@indices[.@i]): F_getpositionname(.@indices[.@i]) +" - [Unarmed]" ) +":";
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.@part = .@indices[ select(.@menu$) ];
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if (!getequipisequiped(.@part)) {
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mes "[Refining Machine Wagjak]";
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mes "^ff0000- Error number 000"+.@part+" -^000000";
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@ -29,11 +29,12 @@ malangdo,221,174,6 script Holink#mal_cash 559,{
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mes "My daughter is so proud of me, Holink~";
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mes "What should Holink~ refine today?";
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next;
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setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
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set .@menu$,"";
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for(set .@i,1; .@i<=10; set .@i,.@i+1)
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set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Empty]")+":";
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set .@part, select(.@menu$);
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setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
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for (set .@i,1; .@i<=10; set .@i,.@i+1)
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set .@menu$, .@menu$ + ( getequipisequiped(.@indices[.@i]) ? getequipname(.@indices[.@i]) : F_getpositionname(.@indices[.@i]) +"-[Empty]" ) +":";
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set .@part, .@indices[ select(.@menu$) ];
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if (!getequipisequiped(.@part)) {
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mes "[Holink]";
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switch(.@part) {
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@ -32,11 +32,10 @@
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mes "[Blacksmith Dister]";
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mes "How about it? Do you want to refine?";
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next;
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setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
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set .@menu$,"";
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setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
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for(set .@i,1; .@i<=10; set .@i,.@i+1)
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set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Unequipped]")+":";
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set .@part, select(.@menu$);
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set .@menu$, .@menu$ + ( getequipisequiped(.@indices[.@i]) ? getequipname(.@indices[.@i]) : F_getpositionname(.@indices[.@i]) +"-[Unequipped]" ) +":";
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set .@part, .@indices[ select(.@menu$) ];
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if (!getequipisequiped(.@part)) {
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mes "[Blacksmith Dister]";
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switch(.@part) {
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@ -32,11 +32,10 @@
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mes "[Blacksmith Mighty Hammer]";
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mes "So lets kick this into overdrive, what d' ya say? What item do you want to refine?";
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next;
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setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
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set .@menu$,"";
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setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
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for(set .@i,1; .@i<=10; set .@i,.@i+1)
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set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Not equipped]")+":";
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set .@part, select(.@menu$);
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set .@menu$, .@menu$ + ( getequipisequiped(.@indices[.@i]) ? getequipname(.@indices[.@i]) : F_getpositionname(.@indices[.@i]) +"-[Not equipped]" ) +":";
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set .@part, .@indices[ select(.@menu$) ];
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if (!getequipisequiped(.@part)) {
|
||||
mes "[Blacksmith Mighty Hammer]";
|
||||
switch(.@part) {
|
||||
@ -165,11 +164,10 @@ lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 826
|
||||
mes "[Basta]";
|
||||
mes "Which equipment do you want to refine?";
|
||||
next;
|
||||
setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
|
||||
set .@menu$,"";
|
||||
setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
|
||||
for(set .@i,1; .@i<=10; set .@i,.@i+1)
|
||||
set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Unequipped]")+":";
|
||||
set .@part, select(.@menu$);
|
||||
set .@menu$, .@menu$ + ( getequipisequiped(.@indices[.@i]) ? getequipname(.@indices[.@i]) : F_getpositionname(.@indices[.@i]) +"-[Unequipped]" ) +":";
|
||||
set .@part, .@indices[ select(.@menu$) ];
|
||||
if (!getequipisequiped(.@part)) {
|
||||
mes "[Basta]";
|
||||
switch(.@part) {
|
||||
|
@ -57,11 +57,10 @@ function script refinenew {
|
||||
mes "What do you want me to refine?";
|
||||
next;
|
||||
|
||||
setarray .@position$[1],"Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
|
||||
set .@menu$,"";
|
||||
setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
|
||||
for(set .@i,1; .@i<=10; set .@i,.@i+1) {
|
||||
if (getequipisequiped(.@i)) {
|
||||
set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
|
||||
if (getequipisequiped(.@indices[.@i])) {
|
||||
set .@menu$, .@menu$ + F_getpositionname(.@indices[.@i]) + "-[" + getequipname(.@indices[.@i]) + "]";
|
||||
set .@equipped,1;
|
||||
}
|
||||
set .@menu$, .@menu$ + ":";
|
||||
@ -71,7 +70,7 @@ function script refinenew {
|
||||
mes "I don't think I can refine any items you have...";
|
||||
close;
|
||||
}
|
||||
set .@part, select(.@menu$);
|
||||
set .@part, .@indices[ select(.@menu$) ];
|
||||
|
||||
if (!getequipisequiped(.@part)) { //custom check
|
||||
mes "["+ .@npc_name$ +"]";
|
||||
@ -396,11 +395,10 @@ malangdo,224,172,6 script Clink#mal_normal 544,{
|
||||
mes "Who do you think I am?";
|
||||
mes "Yes!!! You!! You want to refine?";
|
||||
next;
|
||||
setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
|
||||
set .@menu$,"";
|
||||
setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
|
||||
for(set .@i,1; .@i<=10; set .@i,.@i+1)
|
||||
set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Empty]")+":";
|
||||
set .@part, select(.@menu$);
|
||||
set .@menu$, .@menu$ + ( getequipisequiped(.@indices[.@i]) ? getequipname(.@indices[.@i]) : F_getpositionname(.@indices[.@i]) +"-[Empty]" ) +":";
|
||||
set .@part, .@indices[ select(.@menu$) ];
|
||||
if (!getequipisequiped(.@part)) {
|
||||
mes "[Clink]";
|
||||
switch(.@part) {
|
||||
|
@ -60,10 +60,10 @@ prontera,184,177,6 script Refine Master 851,{
|
||||
mes "Which equipment would you like to refine?";
|
||||
next;
|
||||
setarray .@position$[1],"Head upper","Armor","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head middle","Head lower";
|
||||
set .@menu$,"";
|
||||
setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
|
||||
for(set .@i,1; .@i<=10; set .@i,.@i+1)
|
||||
set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"- [Empty]")+":";
|
||||
set .@part, select(.@menu$);
|
||||
set .@menu$, .@menu$+((getequipisequiped(.@indices[.@i]))?getequipname(.@indices[.@i]):.@position$[.@i]+"- [Empty]")+":";
|
||||
set .@part, .@indices[ select(.@menu$) ];
|
||||
if (!getequipisequiped(.@part)) {
|
||||
mes "[Refine Master]";
|
||||
mes "You have to equip the item you want to refine.";
|
||||
|
Loading…
x
Reference in New Issue
Block a user