* Added temporary code to track and prevent the multiple remove_map's that appear to be happening.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12430 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
FlavioJS 2008-03-24 23:18:08 +00:00
parent 49f1f4434d
commit 66ba548612
3 changed files with 13 additions and 0 deletions

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@ -7813,6 +7813,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
if (map[sd->bl.m].users++ == 0 && battle_config.dynamic_mobs) //Skotlex
map_spawnmobs(sd->bl.m);
sd->state.debug_remove_map = 0; // temporary state to track double remove_map's [FlavioJS]
map_addblock(&sd->bl);
clif_spawn(&sd->bl);

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@ -88,6 +88,7 @@ struct map_session_data {
unsigned killable : 1;
unsigned doridori : 1;
unsigned ignoreAll : 1;
unsigned debug_remove_map : 1; // temporary state to track double remove_map's [FlavioJS]
unsigned short autoloot;
unsigned short autolootid; // [Zephyrus]
unsigned noks : 3; // [Zeph Kill Steal Protection]

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@ -1689,8 +1689,19 @@ int unit_remove_map(struct block_list *bl, int clrtype)
party_send_dot_remove(sd);//minimap dot fix [Kevin]
guild_send_dot_remove(sd);
if( map[bl->m].users <= 0 || sd->state.debug_remove_map )
{// this is only place where map users is decreased, if the mobs were removed too soon then this function was executed too many times [FlavioJS]
ShowDebug("unit_remove_map: unexpected state when removing player AID/CID:%d/%d"
" (active=%d connect_new=%d rewarp=%d changemap=%d debug_remove_map=%d)"
" from map=%s (users=%d). Please report this!!!\n",
sd->status.account_id, sd->status.char_id,
sd->state.active, sd->state.connect_new, sd->state.rewarp, sd->state.changemap, sd->state.debug_remove_map,
map[bl->m].name, map[bl->m].users);
}
else
if (--map[bl->m].users == 0 && battle_config.dynamic_mobs) //[Skotlex]
map_removemobs(bl->m);
sd->state.debug_remove_map = 1; // temporary state to track double remove_map's [FlavioJS]
break;
}