Follow up to ce7aacb
* Fixed some compile errors/warnings reported in Travis.
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parent
ce7aacb9a4
commit
66fbcfe49c
@ -2506,7 +2506,7 @@ ACMD_FUNC(param)
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uint8 i;
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int value = 0;
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const char* param[] = { "str", "agi", "vit", "int", "dex", "luk" };
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short new_value, *status[6], max_status[6];
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unsigned short new_value, *status[6], max_status[6];
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//we don't use direct initialization because it isn't part of the c standard.
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nullpo_retr(-1, sd);
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@ -2573,7 +2573,7 @@ ACMD_FUNC(stat_all)
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{
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int value = 0;
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uint8 count, i;
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short *status[PARAM_MAX], max_status[PARAM_MAX];
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unsigned short *status[PARAM_MAX], max_status[PARAM_MAX];
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//we don't use direct initialization because it isn't part of the c standard.
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nullpo_retr(-1, sd);
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@ -2955,7 +2955,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
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{
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static int calculating = 0; ///< Check for recursive call preemption. [Skotlex]
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struct status_data *base_status; ///< Pointer to the player's base status
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short bStr, bAgi, bVit, bInt_, bDex, bLuk; ///< Stat addition to the player's base status
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short bStr = 0, bAgi = 0, bVit = 0, bInt_ = 0, bDex = 0, bLuk = 0; ///< Stat addition to the player's base status
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const struct status_change *sc = &sd->sc;
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struct s_skill b_skill[MAX_SKILL]; ///< Previous skill tree
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int b_weight, b_max_weight, b_cart_weight_max, ///< Previous weight
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@ -3378,7 +3378,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
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continue;
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switch(job_info[index].job_bonus[i]) {
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case 1: bStr++; break;
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case 2: bagi++; break;
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case 2: bAgi++; break;
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case 3: bVit++; break;
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case 4: bInt_++; break;
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case 5: bDex++; break;
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@ -3773,12 +3773,12 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
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status_cpy(&sd->battle_status, base_status);
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// Add to Battle Stats after copy
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sd->battle_status->str += bStr;
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sd->battle_status->agi += bAgi;
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sd->battle_status->vit += bVit;
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sd->battle_status->int_ += bInt_;
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sd->battle_status->dex += bDex;
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sd->battle_status->luk += bLuk;
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sd->battle_status.str += bStr;
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sd->battle_status.agi += bAgi;
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sd->battle_status.vit += bVit;
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sd->battle_status.int_ += bInt_;
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sd->battle_status.dex += bDex;
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sd->battle_status.luk += bLuk;
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// ----- CLIENT-SIDE REFRESH -----
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if(!sd->bl.prev) {
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