Fixed spawned mob count not being counted properly, causing yet more respawn problems.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12364 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -903,8 +903,6 @@ int mob_spawn (struct mob_data *md)
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add_timer(tick+5000,mob_delayspawn,md->bl.id,0);
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return 1;
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}
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md->spawn->active++;
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}
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memset(&md->state, 0, sizeof(md->state));
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@ -2186,6 +2186,7 @@ void npc_parse_mob2(struct spawn_data* mob)
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{
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struct mob_data* md = mob_spawn_dataset(mob);
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md->spawn = mob;
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md->spawn->active++;
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mob_spawn(md);
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}
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}
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