- Updated the way SC_SILENCE works. From what I remember (from previous forum discussions) it: 1- Always blocks skills from being used. 2- Will only block a skill when the cast-bar ends IF the skill is targetted. If anyone wants to debate to get this changed, make an appropiate forum topic in the svn development area to discuss.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8083 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-08-03 00:45:49 +00:00
parent f131a8bda7
commit 689c7368e6
2 changed files with 7 additions and 3 deletions

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@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/02
* Updated the way SC_SILENCE works. From what I remember (from previous
forum discussions) it: 1- Always blocks skills from being used. 2- Will
only block a skill when the cast-bar ends IF the skill is targetted. If
anyone wants to debate to get this changed, make an appropiate forum topic
in the svn development area to discuss. [Skotlex]
* Added a check in the walking code when triggering skills.
NPC_SELFDESTRUCTION will no longer cancel walking, it will instead resend
the walk packet, this effectively causes the mob to start walking

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@ -964,9 +964,8 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
))
return 0;
if (flag != 2 && ( //Those that block begin/end casting.
sc->data[SC_SILENCE].timer != -1
))
//Silence is a special, but weird, case. It prevents skill begin, and skill end only when there's a target. [Skotlex]
if(sc->data[SC_SILENCE].timer != -1 && flag <= (target?1:0))
return 0;
//Skill blocking.