- Changed the skill_wall_check to use shoot-path seeking. May fix skill_wall_check setting.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6291 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,8 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/04/26
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* Changed the skill_wall_check to use shoot-path seeking. May fix
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skill_wall_check setting. [Skotlex]
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* Fixed typo in skill.c: skill_clear_group [Lance]
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2006/04/25
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@ -6553,8 +6553,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
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if (alive && battle_config.skill_wall_check) {
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//Check if there's a path between cell and center of casting.
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struct walkpath_data wpd;
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if (path_search_real(&wpd,src->m,ux,uy,x,y,0x1,CELL_CHKWALL) == -1)
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if (!path_search_long(NULL,src->m,ux,uy,x,y))
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alive = 0;
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}
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