- Walk/move functions will abort now when an area npc script triggers and moves the character out of the map.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5750 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex
2006-03-26 03:37:02 +00:00
parent e0b741df28
commit 6bdbd8646b

View File

@@ -193,9 +193,11 @@ static int unit_walktoxy_timer(int tid,unsigned int tick,int id,int data)
ud->walktimer = -1;
if(sd) {
if(map_getcell(bl->m,x,y,CELL_CHKNPC))
if(map_getcell(bl->m,x,y,CELL_CHKNPC)) {
npc_touch_areanpc(sd,bl->m,x,y);
else
if (bl->prev == NULL) //Script could have warped char, abort remaining of the function.
return 0;
} else
sd->areanpc_id=0;
if (sd->state.gmaster_flag)
{ //Guild Aura: Likely needs to be recoded, this method seems inefficient.
@@ -343,9 +345,11 @@ int unit_movepos(struct block_list *bl,int dst_x,int dst_y, int easy, int checkp
ud->walktimer = -1;
if(sd) {
if(map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC))
if(map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) {
npc_touch_areanpc(sd,bl->m,bl->x,bl->y);
else
if (bl->prev == NULL) //Script could have warped char, abort remaining of the function.
return 0;
} else
sd->areanpc_id=0;
if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 0)
{ //Check if pet needs to be teleported. [Skotlex]