Fixes #2004
Thanks to @daisyanne1380 Make sure to make a backup of your tables' content before running the upgrade script - in case of any conversion problems that might occur.
This commit is contained in:
@@ -33,7 +33,7 @@ CREATE TABLE `item_db2` (
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# Items Additional Database
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#
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# Structure of Database:
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#REPLACE INTO `item_db2` VALUES ( ID,'Name','Name',Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Class,Gender,Loc,wLV,eLV,Refineable,View,'Script','OnEquip_Script','OnUnequip_Script');
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#REPLACE INTO `item_db2` VALUES ( ID,'AegisName','Name',Type,Buy,Sell,Weight,ATK,DEF,Range,Slots,Job,Class,Gender,Loc,wLV,eLV,Refineable,View,'Script','OnEquip_Script','OnUnequip_Script');
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#
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# THQ Quest Items
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#=============================================================
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@@ -11,7 +11,7 @@ CREATE TABLE `item_db2_re` (
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`price_buy` mediumint(8) unsigned DEFAULT NULL,
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`price_sell` mediumint(8) unsigned DEFAULT NULL,
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`weight` smallint(5) unsigned NOT NULL DEFAULT '0',
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`attack` smallint(5) unsigned DEFAULT NULL,
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`atk:matk` varchar(11) DEFAULT NULL,
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`defence` smallint(5) unsigned DEFAULT NULL,
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`range` tinyint(2) unsigned DEFAULT NULL,
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`slots` tinyint(2) unsigned DEFAULT NULL,
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@@ -20,7 +20,7 @@ CREATE TABLE `item_db2_re` (
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`equip_genders` tinyint(1) unsigned DEFAULT NULL,
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`equip_locations` mediumint(7) unsigned DEFAULT NULL,
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`weapon_level` tinyint(1) unsigned DEFAULT NULL,
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`equip_level` tinyint(3) unsigned DEFAULT NULL,
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`equip_level` varchar(10) DEFAULT NULL,
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`refineable` tinyint(1) unsigned DEFAULT NULL,
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`view` smallint(5) unsigned DEFAULT NULL,
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`script` text,
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@@ -33,7 +33,7 @@ CREATE TABLE `item_db2_re` (
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# Items Additional Database
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#
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# Structure of Database:
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#REPLACE INTO `item_db2_re` VALUES ( ID,'Name','Name',Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Class,Gender,Loc,wLV,eLV,Refineable,View,'Script','OnEquip_Script','OnUnequip_Script');
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#REPLACE INTO `item_db2_re` VALUES ( ID,'AegisName','Name',Type,Buy,Sell,Weight,'ATK[:MATK]',DEF,Range,Slots,Job,Class,Gender,Loc,wLV,'eLV[:maxLevel]',Refineable,View,'Script','OnEquip_Script','OnUnequip_Script');
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#
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# THQ Quest Items
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#=============================================================
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@@ -29,7 +29,7 @@ CREATE TABLE `mob_db2` (
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`Scale` tinyint(4) unsigned NOT NULL default '0',
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`Race` tinyint(4) unsigned NOT NULL default '0',
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`Element` tinyint(4) unsigned NOT NULL default '0',
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`Mode` smallint(6) unsigned NOT NULL default '0',
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`Mode` int(11) unsigned NOT NULL default '0',
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`Speed` smallint(6) unsigned NOT NULL default '0',
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`aDelay` smallint(6) unsigned NOT NULL default '0',
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`aMotion` smallint(6) unsigned NOT NULL default '0',
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@@ -64,7 +64,7 @@ CREATE TABLE `mob_db2` (
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PRIMARY KEY (`ID`)
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) ENGINE=MyISAM;
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# Monsters Additional Database
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# Monster Additional Database
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#
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# Structure of Database :
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#REPLACE INTO `mob_db2` VALUES ( ID,'Sprite_Name','kROName','iROName',LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper);
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@@ -29,7 +29,7 @@ CREATE TABLE `mob_db2_re` (
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`Scale` tinyint(4) unsigned NOT NULL default '0',
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`Race` tinyint(4) unsigned NOT NULL default '0',
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`Element` tinyint(4) unsigned NOT NULL default '0',
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`Mode` smallint(6) unsigned NOT NULL default '0',
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`Mode` int(11) unsigned NOT NULL default '0',
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`Speed` smallint(6) unsigned NOT NULL default '0',
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`aDelay` smallint(6) unsigned NOT NULL default '0',
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`aMotion` smallint(6) unsigned NOT NULL default '0',
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12
sql-files/upgrades/upgrade_20170327.sql
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12
sql-files/upgrades/upgrade_20170327.sql
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@@ -0,0 +1,12 @@
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alter table `item_db2_re`
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change `attack` `atk:matk` varchar(11) DEFAULT NULL,
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modify `equip_level` varchar(10) DEFAULT NULL
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;
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alter table `mob_db2`
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modify `Mode` int(11) unsigned NOT NULL default '0'
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;
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alter table `mob_db2_re`
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modify `Mode` int(11) unsigned NOT NULL default '0'
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;
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