Fixes Shadow Leap and Shadow Slash cast ranges (#5868)
* Fixes #4265. * Shadow Leap's cast range is now 5-9 in pre-renewal and 6-10 in renewal. * Shadow Slash is now considered a melee attack. Thanks to @Indigo000!
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@ -14365,15 +14365,15 @@ Body:
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AllowWhenHidden: true
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Range:
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- Level: 1
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Size: 7
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Size: 5
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- Level: 2
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Size: 9
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Size: 6
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- Level: 3
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Size: 11
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Size: 7
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- Level: 4
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Size: 13
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Size: 8
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- Level: 5
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Size: 15
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Size: 9
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Hit: Single
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HitCount: 1
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CopyFlags:
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@ -14398,15 +14398,15 @@ Body:
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AlterRangeShadowJump: true
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Range:
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- Level: 1
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Size: 7
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Size: 5
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- Level: 2
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Size: 9
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Size: 6
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- Level: 3
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Size: 11
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Size: 7
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- Level: 4
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Size: 13
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Size: 8
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- Level: 5
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Size: 15
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Size: 9
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Hit: Single
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HitCount: 1
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Element: Weapon
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@ -14662,15 +14662,15 @@ Body:
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AllowWhenHidden: true
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Range:
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- Level: 1
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Size: 7
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Size: 6
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- Level: 2
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Size: 9
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Size: 7
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- Level: 3
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Size: 11
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Size: 8
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- Level: 4
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Size: 13
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Size: 9
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- Level: 5
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Size: 15
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Size: 10
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Hit: Single
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HitCount: 1
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CopyFlags:
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@ -14695,15 +14695,15 @@ Body:
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AlterRangeShadowJump: true
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Range:
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- Level: 1
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Size: 7
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Size: 6
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- Level: 2
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Size: 9
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Size: 7
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- Level: 3
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Size: 11
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Size: 8
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- Level: 4
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Size: 13
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Size: 9
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- Level: 5
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Size: 15
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Size: 10
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Hit: Single
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HitCount: -3
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Element: Weapon
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@ -2381,6 +2381,8 @@ static int battle_range_type(struct block_list *src, struct block_list *target,
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// Renewal changes to ranged physical damage
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return BF_LONG;
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#endif
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case NJ_KIRIKAGE:
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// Cast range mimics NJ_SHADOWJUMP but damage is considered melee
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case GC_CROSSIMPACT:
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// Cast range is 7 cells and player jumps to target but skill is considered melee
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return BF_SHORT;
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