move Bio ethic to skill quests, fixed bio ethic (let Baby alc+creators learn the skill, too). updated lighthalzen added mapflags. fixed treasure spawn formula
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8463 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
e19c834ae2
commit
70e170f745
@ -2,12 +2,8 @@
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//= Map flags that disable gaining EXP
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//===== By: ==================================================
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//= eAthena Dev Team
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//= 1.2 [Lupus]
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//= 1.3 [massdriller]
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//= 1.4 Lupus
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//= 1.5 Lorky
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//===== Current Version: =====================================
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// 15.06.2005 :: Lorky :: First release
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//= 1.2 [Lupus] 1.3 [massdriller] 1.4 Lupus 1.5 Lorky
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//= 1.6 Added Lighthalzen (due to quests) [Lupus]
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//============================================================
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// Location for Job's Quests
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@ -25,3 +21,6 @@ job_sage.gat mapflag noexp
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job_soul.gat mapflag noexp
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job_star.gat mapflag noexp
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que_ng.gat mapflag noexp
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//Lighthalzen Quests
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lighthalzen.gat mapflag noexp
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@ -2,12 +2,8 @@
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//= Map flags that disable drop of loot
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//===== By: ==================================================
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//= eAthena Dev Team
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//= 1.2 [Lupus]
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//= 1.3 [massdriller]
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//= 1.4 Lupus
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//= 1.5 Lorky
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//===== Current Version: =====================================
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// 15.06.2005 :: Lorky :: First release
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//= 1.2 [Lupus] 1.3 [massdriller] 1.4 Lupus 1.5 Lorky
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//= 1.6 Added Lighthalzen (due to quests) [Lupus]
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//============================================================
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// Location for Job's Quests
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@ -26,4 +22,7 @@ job_star.gat mapflag noloot
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que_ng.gat mapflag noloot
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//Thievs have to gather some mushrooms. So they need loot
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//job_thief1.gat mapflag noloot
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//job_thief1.gat mapflag noloot
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//Lighthalzen Quests
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lighthalzen.gat mapflag noloot
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@ -11,12 +11,9 @@ Mass Zero
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* Redoing lots of the custom scripts.
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Massdriller
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* Correcting & Bugfixing scripts
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* New Novice Grounds from MRO - 65% -(Not sure it should be stopped as DracoRPG
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MasterOfMuppets
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* Working on The Sign Quest atm.
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* Updating Items / Scripts
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Nexon
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* Adding in the new Abyss/Thanatos/Lighthalzen NPC's and optimizing them.
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erKURITA
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* Warps maintainment
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Evera
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@ -35,6 +32,11 @@ Playtester
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Date Added
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======
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08/24
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* Updated Treasure Chests Numver formula to the Aegis one: Economic/5+4 [Lupus]
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- Updated Bio Ethics Quest to let Creators+Baby Alchemists learn the skill as well
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- Moved it to Alchemist Skill Quests
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- Added NO LOOT, NO EXP mapflags to Lighthalzen (Gangsters exploit fix)
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08/22
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* Fixed bug letting anyone get homunculus skills from Bio Ethics [Evera]
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* Updated Gunslinger Quest, removed "Thin Trunk" (7186) according to RockmanEXE [Toms]
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@ -1,12 +1,11 @@
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//===== eAthena Script =======================================
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//= War of Emperium Guild Treasure Room Functions
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//===== By: ==================================================
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//= holyAngelX (1.0)
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//= 1.1 by Akaru and ho|yAnge|X
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//= holyAngelX (1.0) Akaru and ho|yAnge|X (1.1)
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//===== Current Version: =====================================
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//= 1.4
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//= 1.6
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//===== Compatible With: =====================================
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//= eAthena 0.1+; RO Episode 4+
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//= eAthena 1+; RO Episode 4+
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//===== Description: =========================================
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//= F_GldTreas spawns treasure chests used by the guild master.
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//= F_GldTreasSw allows the player to get out of the treasure room.
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@ -14,28 +13,29 @@
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//= Break down of arguments used in the F_GldTreas:
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//= arg(0): name of guild castle
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//= arg(1): name of script that called the function
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//= arg(2): $variable for number of boxes to spawn for specific castle
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//= arg(2): $variable to be used as a counter
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//= arg(4): $variable for box/monster id number.
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//= arg(2): not used
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//= arg(3): not used
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//= arg(4): not used
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//= arg(5): box/monster id#
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//= arg(6): x1 coordinate for areamonster call
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//= arg(7): y1 coordinate for areamonster call
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//= arg(8): x2 coordinate for areamonster call
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//= arg(9): y1 coordinate for areamonster call
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//= arg(10):
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//=
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//= Break down of arguments used in the F_GldTreasSw:
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//= arg(0): name of guild castle.
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//= arg(1): x1 coordinate for warp back to guild castle
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//= arg(2): y1 coordinate for warp back to guild castle
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//===== Additional Comments: =================================
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//= v1.2 Treasure room Spawn, and Treasure room Switch scripts now use these functions.[kobra_k88]
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//= v1.2a Function now returns to script that called it. Removed TreasureSpawn2.
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//= 1.2 Treasure room Spawn, and Treasure room Switch scripts now use these functions.[kobra_k88]
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//= 1.2a Function now returns to script that called it. Removed TreasureSpawn2.
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//= Changed back to using specific global variables for number of boxes and the box id. [kobra_k88]
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//= v1.2b Added a check to allow un broken treasure chests to respawn after map server restart.[kobra_k88]
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//= 1.2b Added a check to allow un broken treasure chests to respawn after map server restart.[kobra_k88]
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//= 1.3 Fixed treasure boxes spawn. (Unrolled one loop a bit) [Lupus]
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//= 1.4 New number of Treasure Boxes per castle: 25 at 100 Economic pts [Lupus]
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//= So you get your first chest only when your Economic Pts >= 4
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//= So you get your first chest only when your Economic Pts >= 4
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//= 1.5 Fixed treasure number 'round exploit' [Lupus]
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//= 1.6 to Aegis X.2 formula 4..24 Treasure Chests [Lupus]
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//============================================================
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@ -45,23 +45,16 @@
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function script F_GldTreas {
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if(getarg(10) == 1) goto L_SPAWN;
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SetCastleData getarg(0)+".gat",4,0;
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SetCastleData getarg(0)+".gat",5,0;
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KillMonster getarg(0)+".gat","Treasure_"+getarg(1)+"::OnDied";
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if (GetCastleData(getarg(0)+".gat",2) > 100) return;
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if (GetCastleData(getarg(0)+".gat",1) == 0) return;
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//[New] correct formula for 25 boxes at 100 pts:
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set getarg(2),GetCastleData(getarg(0)+".gat",2)>>2;
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if (getarg(2) <= 0) return;
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set getarg(3), getarg(2); //sets the counter variable = to the box number amount
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setcastledata getarg(0)+".gat",4,0;
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setcastledata getarg(0)+".gat",5,0;
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killmonster getarg(0)+".gat","Treasure_"+getarg(1)+"::OnDied";
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if(GetCastleData(getarg(0)+".gat",2) > 100 || GetCastleData(getarg(0)+".gat",1) == 0) return;
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//sets the counter variable = to the box number amount
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set $@n,GetCastleData(getarg(0)+".gat",2)/5+4;
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L_SPAWN:
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set getarg(4), getarg(5); //sets the box id variable = to the box id
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set $@temp, rand(4);
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if ($@temp > 2) set getarg(4), getarg(4) + 1;
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areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
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set getarg(3), getarg(3) - 1;
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if(getarg(3) > 0) goto L_SPAWN;
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areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(5)+($@n & 1),1,"Treasure_"+getarg(1)+"::OnDied";
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set $@n, $@n - 1;
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if($@n > 0) goto L_SPAWN;
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return;
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}
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@ -2,9 +2,9 @@
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//= Quest NPCs located in Lighthalzen
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//===== By: ==================================================
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//= Persian, Vicious_Pucca, Completed by aoa00
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//= Evera, MasterOfMupppets
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//= Evera, MasterOfMupppets, Lupus
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//===== Current Version: =====================================
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//= 2.6
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//= 2.6a
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -17,8 +17,7 @@
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//= Things to add: Look at the thread "Lighthalzen Guard" in SVN script
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//= 0.3 Initial Release
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//= 0.5 Added mobsters spawn and Einbroch pollution. Alert lasts either 10 minutes or all mob killed.
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//= 0.6 small bug fixes
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//= 0.9 fix small bug. Added Bio-lab entrance Quest. Added Getting security-card Quest.
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//= 0.6-0.9 fix small bug. Added Bio-lab entrance Quest. Added Getting security-card Quest.
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//= 1.0 Patched "mobsters spawn & Alert" like Real-RO.
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//= 1.0a fixed rand(1,10) + comparision. There just can't be 'X < 1' [Lupus]
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//= 1.1 Changed the mobster spawn to g_mobster to prevent exploits [MasterOfMuppets]
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@ -27,15 +26,13 @@
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//= 1.2a Moved Biolab entrance to lhz_dun warps. [Vicious]
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//= 1.3 Fixed password bug, fixed endless item exploit, some typos [Lupus]
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//= 1.4 Fixed password abuse. When people don't read the password under the picture
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//= and enter Zero shit 8) (TODO: I saw some "Sticks" abuses, too.. where you couls skip
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//= a part of quest...)
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//= and enter Zero shit 8) (TODO: I saw some "Sticks" abuses, too.. where you could skip a part of quest...)
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//= 1.5 Fixed Mobster's OnDead event(it has to start with "On"!) [Playtester]
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//= 1.5a Fixed "free stick" bug, thx 2 Neouni [Lupus]
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//= 1.6 Added Gywall's Pickpocket Quest
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//= 1.7 Implemented the Friendship quest [MasterOfMuppets]
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//= 1.8 Changed the name of the mobsters to Gangster, as it should be. [MasterOfMuppets]
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//= 1.9 Added extra input check on Biolab so that the first letter of the word could be
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//= capitalized or undercase. [Evera]
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//= 1.9 Added extra input check on Biolab so that the first letter of the word could be capitalized or undercase. [Evera]
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//= 2.0 Removed Duplicates [Silent]
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//= 2.1 Added first part of Bio Ethics Quest [Evera]
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//= 2.2 Added bit to say Bio Ethics is unfinished, and if a player attempts, it warps them
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@ -46,10 +43,7 @@
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//= test tube in bio labs quest. [Evera]
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//= 2.5 Fixed Kellasus giving you extra skills in Bio Ethics quest [Evera]
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//= 2.6 Fixed exploit letting any class get homunculus from Bio Ethics Quest [Evera]
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//============================================================
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//= aoa's comment
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//= In future, Need for new monsters. No-Drop, No-Exp, Weak "Mobster","VENOMOUS","NOXIOUS"
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//= In future, Teleport skill is impossible in Lighthalzen.
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//= 2.6a Moved Bio Ethics Quest to Alchemist SKILL QUESTS [Lupus]
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//============================================================
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lighthalzen.gat,1,1,7 script sneakAddSuber -1,{
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@ -2628,368 +2622,4 @@ yuno_in04.gat,171,117,1 script List of Books 111,{
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mes "a romance novel section?";
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close;
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}
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//==============================================================
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// Bio Ethics Quest
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//==============================================================
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//=====================Requires Bug Testing=====================
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lhz_in01.gat,46,125,6 script Rekenber Guard 867,{
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mes "[Rekenber Guard]";
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if(getequipid(9) == 2243){
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mes "......................";
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next;
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switch(select("Nice day, huh?","Cancel")){
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case 1:
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mes "[Rekenber Guard]";
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mes "...";
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close2;
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warp "lhz_in01.gat",282,172;
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end;
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break;
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case 2:
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close;
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break;
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}
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}
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else{
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mes "...";
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close;
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}
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}
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lhz_in01.gat,282,172,0 script BioEthTrg1::BETrg1 -1,1,1{
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OnTouch:
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mes "[Researcher]";
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mes "This is a restricted";
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mes "area. Please leave";
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mes "immediately.";
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close2;
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warp "lhz_in01.gat",199,131;
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end;
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}
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lhz_in01.gat,285,169,7 script Researcher 865,{
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//Unknown Text
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end;
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}
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lhz_in01.gat,199,137,8 script Scientist 865,{
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mes "[Scientist]";
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mes "Whoa whoa~!";
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mes "Please! Don't";
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mes "touch anything!";
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mes "I'm dealing with highly";
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mes "volatile chemicals here!";
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close;
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}
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lhz_in01.gat,204,138,6 script Keshibien 750,{
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if(bioeth >= 2){
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//Unofficial text
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mes "[Keshibien]";
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mes "Hello there~";
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mes "Are you looking for";
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mes "more information about";
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mes "homunculus?";
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next;
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mes "[Keshibien]";
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mes "I shouldn't say";
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mes "anything, but look";
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mes "for someone named";
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mes "Bringel in Lighthalzen.";
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if(bioeth == 2) set bioeth,3;
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close;
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//Unofficial text end
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}
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mes "[Keshibien]";
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mes "Hello there~";
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mes "You must be from";
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mes "Rune-Midgarts, right?";
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mes "It's nice to meet you.";
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next;
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mes "[Keshibien]";
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mes "I hear that the";
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mes "Alchemists from";
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mes "over there are pretty";
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mes "skilled. I wonder if I'll";
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mes "ever get the change to";
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mes "collaborate with any of them...";
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close;
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}
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lhz_in01.gat,203,123,8 script Scientist 750,{
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mes "[Scientist]";
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mes "Alright. Pull one test";
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mes "tube out of the machine,";
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mes "replace the other test";
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mes "tube over here and then";
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mes "clean the first test tube?";
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next;
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mes "[Scientist]";
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mes "Or do I clean the test tube,";
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mes "put it into the machine and";
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mes "then replace the other one?";
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mes "I'm so confused with this";
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mes "procedure! If only I didn't";
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mes "lose the instructions...";
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close;
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}
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lhz_in01.gat,221,131,3 script Scientist 865,{
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mes "[Scientist]";
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mes "It takes so long for";
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mes "this device to process";
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mes "all the data and give me";
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mes "the results. Still, the wait";
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mes "heightens my anticipation...";
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close;
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}
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lhz_in01.gat,218,141,0 script Alchemist 98,{
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mes "[Alchemist]";
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mes "Out of all humans,";
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mes "I believe Kellasus is";
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mes "the one who has come";
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mes "closest to discovering";
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mes "the secrets of life. He";
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mes "never fails to amaze me...";
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next;
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mes "[Alchemist]";
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mes "I'm also impressed by the";
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mes "fact that he doesn't let his";
|
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mes "work keep him from being the";
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mes "best father and husband that";
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mes "he can for his family. He's";
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mes "an example for all of us.";
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next;
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mes "[Alchemist]";
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mes "Kellasus really is";
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mes "an amazing person.";
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mes "There isn't one Alchemist";
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mes "that I know who doesn't look";
|
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mes "up to him in the realms of";
|
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mes "both science and personal life.";
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close;
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}
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lhz_in01.gat,224,140,8 script Kellasus 57,{
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if(MISC_QUEST&64){
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mes "[Kellasus]";
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mes "I already taught you";
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mes "skills of the homunculus...";
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if (getskilllv(238) == 0 && class == 18) skill 238,1,0;
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close;
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}
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switch(bioeth){
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default:
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break;
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case 4:
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mes "[Kellasus]";
|
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mes "...You're really hard to handle.";
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mes "I don't think I should";
|
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mes "teach you biotechnology.";
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mes "Besides that, you know";
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mes "nothing about homunculus!";
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next;
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menu "I've learned that",-;
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mes "[Kellasus]";
|
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mes "Oh really?";
|
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mes "I will have to test you";
|
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mes "on your knowledge of";
|
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mes "homunculus then.";
|
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next;
|
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mes "[Kellasus]";
|
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mes "First question.";
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mes "What is the skill that lets the";
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mes "homunculus stay in peace?";
|
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input @kelques$;
|
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next;
|
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mes "[Kellasus]";
|
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if(@kelques$ != "Rest"){
|
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mes "Hmpf. I knew you had";
|
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mes "no knowledge on";
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mes "homunculus.";
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close;
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}
|
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mes "That's right. Second question.";
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mes "What is the item";
|
||||
mes "that is required to";
|
||||
mes "summon or create";
|
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mes "a homunculus?";
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||||
input @kelques$;
|
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next;
|
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mes "[Kellasus]";
|
||||
if(@kelques$ != "Germination Breed"){
|
||||
mes "Hmpf. I knew you had";
|
||||
mes "no knowledge on";
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||||
mes "homunculus.";
|
||||
close;
|
||||
}
|
||||
mes "Correct. But this is not the end yet.";
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||||
mes "What is the name";
|
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mes "of a skill";
|
||||
mes "that could let you";
|
||||
mes "revive a homunculus?";
|
||||
input @kelques$;
|
||||
next;
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mes "[Kellasus]";
|
||||
if(@kelques$ != "Resurrect Homunculus"){
|
||||
mes "Hmpf. I knew you had";
|
||||
mes "no knowledge on";
|
||||
mes "homunculus.";
|
||||
close;
|
||||
}
|
||||
mes "After all these discussions,";
|
||||
mes "I won't teach anyone";
|
||||
mes "the skills of homunculus.";
|
||||
mes "The decision is final";
|
||||
mes "and that's it!";
|
||||
set bioeth,5;
|
||||
close;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Kellasus]";
|
||||
mes "After all these discussions,";
|
||||
mes "I won't teach anyone";
|
||||
mes "the skills of homunculus.";
|
||||
mes "The decision is final";
|
||||
mes "and that's it!";
|
||||
close;
|
||||
break;
|
||||
case 6:
|
||||
//Unofficial text and story -.-;
|
||||
mes "[Kellasus]";
|
||||
mes "Oh it's you again? You're really determined.";
|
||||
mes "Well most of the Alchemist";
|
||||
mes "are people who never";
|
||||
mes "let go of their dreams";
|
||||
next;
|
||||
menu "Let's talk about others",-;
|
||||
mes "[Kellasus]";
|
||||
mes "You've spoke to my son?";
|
||||
mes "What did he say?";
|
||||
next;
|
||||
mes "[Kellasus]";
|
||||
mes "...";
|
||||
next;
|
||||
mes "[Kellasus]";
|
||||
mes "I guess I could teach you a few skills..";
|
||||
//Gives player bio ethics and sets bitshift for quest finished
|
||||
if(class == 18) skill 238,1,0;
|
||||
set MISC_QUEST,MISC_QUEST|64;
|
||||
set bioeth,0;
|
||||
close;
|
||||
}
|
||||
switch(@keltalk){
|
||||
default:
|
||||
mes "[Kellasus]";
|
||||
mes "Hmm. Who decides what";
|
||||
mes "is right and wrong? What is";
|
||||
mes "meant to be known and what";
|
||||
mes "secrets were never intended";
|
||||
mes "for mankind to understand?";
|
||||
if(class == 18) set @keltalk,1;
|
||||
close;
|
||||
break;
|
||||
case 1:
|
||||
//No official text to put here, so I just repeated first text
|
||||
mes "[Kellasus]";
|
||||
mes "Hmm. Who decides what";
|
||||
mes "is right and wrong? What is";
|
||||
mes "meant to be known and what";
|
||||
mes "secrets were never intended";
|
||||
mes "for mankind to understand?";
|
||||
set @keltalk,2;
|
||||
close;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Kellasus]";
|
||||
mes "Haven't I told you not to come back again?";
|
||||
mes "Please leave now!";
|
||||
mes "No matter what you do.";
|
||||
mes "I won't teach you anything about homunculus";
|
||||
set @keltalk,3;
|
||||
set bioeth,1;
|
||||
close;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Kellasus]";
|
||||
mes "Haven't I told you not to come back again?";
|
||||
mes "Please leave now!";
|
||||
mes "No matter what you do.";
|
||||
mes "I won't teach you anything about homunculus";
|
||||
close;
|
||||
break;
|
||||
}
|
||||
}
|
||||
lhz_in01.gat,217,121,6 script Repairman 851,{
|
||||
mes "[Repairman]";
|
||||
mes "No wonder these things";
|
||||
mes "break all the time! These";
|
||||
mes "machines have been totally";
|
||||
mes "abused! Ugh, there's no";
|
||||
mes "appreciation for all of this";
|
||||
mes "convenient technology...";
|
||||
next;
|
||||
mes "[Repairman]";
|
||||
mes "Yeah, all of this lab";
|
||||
mes "equipment is really sensitive,";
|
||||
mes "not to mention expensive. If";
|
||||
mes "you ever handle this stuff, you";
|
||||
mes "need to be extra cautious.";
|
||||
close;
|
||||
}
|
||||
lhz_in01.gat,225,122,4 script Skrajiad 754,{
|
||||
mes "[Skrajiad]";
|
||||
mes "Alchemy is wondrous...";
|
||||
mes "It incorporates every";
|
||||
mes "science and many other";
|
||||
mes "fields of knowledge that";
|
||||
mes "it's not enough to be jack";
|
||||
mes "of all trades... No...";
|
||||
next;
|
||||
mes "[Skrajiad]";
|
||||
mes "In a sense, you must";
|
||||
mes "be a master of all trades";
|
||||
mes "to be proficient in Alchemy";
|
||||
mes "But it's incredibly rewarding to";
|
||||
mes "those of us who never stop askins";
|
||||
mes "how and why our world works.";
|
||||
if(bioeth == 1) set bioeth,2;
|
||||
close;
|
||||
}
|
||||
lhz_in02.gat,269,273,4 script Bringel 709,{
|
||||
//Unofficial Text
|
||||
if(bioeth > 3 || MISC_QUEST&64){
|
||||
if(getskilllv(247) == 0 && class == 18) skill 247,1,0;
|
||||
}
|
||||
if(bioeth == 3){
|
||||
mes "[Bringel]";
|
||||
mes "I see you're here to";
|
||||
mes "learn about homunculus...";
|
||||
mes "I will teach you a";
|
||||
mes "valuable skill to use.";
|
||||
//Learn res homun
|
||||
if(class == 18) skill 247,1,0;
|
||||
set bioeth,4;
|
||||
close;
|
||||
}
|
||||
mes "[Bringel]";
|
||||
mes "Isn't this hotel great?";
|
||||
mes "I can relax on the couch";
|
||||
mes "And not care about what I";
|
||||
mes "did in the past...";
|
||||
close;
|
||||
}
|
||||
lhz_in03.gat,106,34,4 script Golin 706,{
|
||||
//Unofficial text
|
||||
if(bioeth == 5){
|
||||
mes "[Golin]";
|
||||
mes "Did you see my";
|
||||
mes "daddy at the lab?";
|
||||
mes "Tell him I said hi!";
|
||||
set bioeth,6;
|
||||
close;
|
||||
}
|
||||
mes "[Golin]";
|
||||
mes "Where's daddy?";
|
||||
mes "I really want";
|
||||
mes "daddy to come back";
|
||||
mes "from the lab.";
|
||||
close;
|
||||
}
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Lupus, Reddozen
|
||||
//===== Current Version: =====================================
|
||||
//= 1.3a
|
||||
//= 1.4
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena Revision 3800+
|
||||
//===== Description: =========================================
|
||||
@ -18,6 +18,8 @@
|
||||
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
|
||||
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
|
||||
//= 1.3b Splitted into different files [DracoRPG]
|
||||
//= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics
|
||||
//= Quest too [Lupus]
|
||||
//============================================================
|
||||
|
||||
|
||||
@ -26,18 +28,18 @@
|
||||
//============================================================
|
||||
yuno_in04.gat,33,108,5 script Pislik 750,{
|
||||
mes "[Pislik]";
|
||||
if(BaseJob!=Job_Alchem) goto L_noalche;
|
||||
if(BaseJob != Job_Alchem) goto L_noalche;
|
||||
if(countitem(7434)) goto L_alreadyhave;//Items: Elemental_Potion_Creation_Guide,
|
||||
if(JobLevel<40) goto L_nojob;
|
||||
|
||||
mes "I'll teach you all I know, but";
|
||||
mes "you have to bring me some things";
|
||||
mes "first.";
|
||||
mes "5 Yellow Gemstones";
|
||||
mes "4 Empty Potion Bottles";
|
||||
mes "10 Hearts of Mermaid";
|
||||
mes "10 Moth Dust";
|
||||
mes "20 Maneater Blossoms";
|
||||
mes "5 Yellow Gemstones,";
|
||||
mes "4 Empty Potion Bottles,";
|
||||
mes "10 Hearts of Mermaid,";
|
||||
mes "10 Moth Dust,";
|
||||
mes "20 Maneater Blossoms and";
|
||||
mes "1 Geek Glasses";
|
||||
next;
|
||||
|
||||
@ -82,3 +84,369 @@ L_nojob:
|
||||
mes "more about being an Alchemist.";
|
||||
close;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// ALCHEMIST - Bio Ethics Quest (Homunculi Skill Branch)
|
||||
//============================================================
|
||||
|
||||
//=====================Requires Bug Testing=====================
|
||||
lhz_in01.gat,46,125,6 script Rekenber Guard 867,{
|
||||
mes "[Rekenber Guard]";
|
||||
if(getequipid(9) == 2243){
|
||||
mes "......................";
|
||||
next;
|
||||
switch(select("Nice day, huh?","Cancel")){
|
||||
case 1:
|
||||
mes "[Rekenber Guard]";
|
||||
mes "...";
|
||||
close2;
|
||||
warp "lhz_in01.gat",282,172;
|
||||
end;
|
||||
break;
|
||||
case 2:
|
||||
close;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else{
|
||||
mes "...";
|
||||
close;
|
||||
}
|
||||
}
|
||||
lhz_in01.gat,282,172,0 script BioEthTrg1::BETrg1 -1,1,1{
|
||||
OnTouch:
|
||||
mes "[Researcher]";
|
||||
mes "This is a restricted";
|
||||
mes "area. Please leave";
|
||||
mes "immediately.";
|
||||
close2;
|
||||
warp "lhz_in01.gat",199,131;
|
||||
end;
|
||||
}
|
||||
|
||||
lhz_in01.gat,285,169,7 script Researcher 865,{
|
||||
//Unknown Text
|
||||
mes "[Researcher]";
|
||||
mes "Hmm... I wonder...";
|
||||
close;
|
||||
}
|
||||
lhz_in01.gat,199,137,8 script Scientist 865,{
|
||||
mes "[Scientist]";
|
||||
mes "Whoa whoa~!";
|
||||
mes "Please! Don't";
|
||||
mes "touch anything!";
|
||||
mes "I'm dealing with highly";
|
||||
mes "volatile chemicals here!";
|
||||
close;
|
||||
}
|
||||
lhz_in01.gat,204,138,6 script Keshibien 750,{
|
||||
if(bioeth >= 2){
|
||||
//Unofficial text
|
||||
mes "[Keshibien]";
|
||||
mes "Hello there~";
|
||||
mes "Are you looking for";
|
||||
mes "more information about";
|
||||
mes "homunculus?";
|
||||
next;
|
||||
mes "[Keshibien]";
|
||||
mes "I shouldn't say";
|
||||
mes "anything, but look";
|
||||
mes "for someone named";
|
||||
mes "Bringel in Lighthalzen.";
|
||||
if(bioeth == 2) set bioeth,3;
|
||||
close;
|
||||
//Unofficial text end
|
||||
}
|
||||
mes "[Keshibien]";
|
||||
mes "Hello there~";
|
||||
mes "You must be from";
|
||||
mes "Rune-Midgarts, right?";
|
||||
mes "It's nice to meet you.";
|
||||
next;
|
||||
mes "[Keshibien]";
|
||||
mes "I hear that the";
|
||||
mes "Alchemists from";
|
||||
mes "over there are pretty";
|
||||
mes "skilled. I wonder if I'll";
|
||||
mes "ever get the change to";
|
||||
mes "collaborate with any of them...";
|
||||
close;
|
||||
}
|
||||
lhz_in01.gat,203,123,8 script Scientist 750,{
|
||||
mes "[Scientist]";
|
||||
mes "Alright. Pull one test";
|
||||
mes "tube out of the machine,";
|
||||
mes "replace the other test";
|
||||
mes "tube over here and then";
|
||||
mes "clean the first test tube?";
|
||||
next;
|
||||
mes "[Scientist]";
|
||||
mes "Or do I clean the test tube,";
|
||||
mes "put it into the machine and";
|
||||
mes "then replace the other one?";
|
||||
mes "I'm so confused with this";
|
||||
mes "procedure! If only I didn't";
|
||||
mes "lose the instructions...";
|
||||
close;
|
||||
}
|
||||
lhz_in01.gat,221,131,3 script Scientist 865,{
|
||||
mes "[Scientist]";
|
||||
mes "It takes so long for";
|
||||
mes "this device to process";
|
||||
mes "all the data and give me";
|
||||
mes "the results. Still, the wait";
|
||||
mes "heightens my anticipation...";
|
||||
close;
|
||||
}
|
||||
lhz_in01.gat,218,141,0 script Alchemist 98,{
|
||||
mes "[Alchemist]";
|
||||
mes "Out of all humans,";
|
||||
mes "I believe Kellasus is";
|
||||
mes "the one who has come";
|
||||
mes "closest to discovering";
|
||||
mes "the secrets of life. He";
|
||||
mes "never fails to amaze me...";
|
||||
next;
|
||||
mes "[Alchemist]";
|
||||
mes "I'm also impressed by the";
|
||||
mes "fact that he doesn't let his";
|
||||
mes "work keep him from being the";
|
||||
mes "best father and husband that";
|
||||
mes "he can for his family. He's";
|
||||
mes "an example for all of us.";
|
||||
next;
|
||||
mes "[Alchemist]";
|
||||
mes "Kellasus really is";
|
||||
mes "an amazing person.";
|
||||
mes "There isn't one Alchemist";
|
||||
mes "that I know who doesn't look";
|
||||
mes "up to him in the realms of";
|
||||
mes "both science and personal life.";
|
||||
close;
|
||||
}
|
||||
lhz_in01.gat,224,140,8 script Kellasus 57,{
|
||||
if(MISC_QUEST&64){
|
||||
mes "[Kellasus]";
|
||||
mes "I already taught you";
|
||||
mes "skills of the homunculus...";
|
||||
if(getskilllv(238) == 0 && BaseJob == Job_Alchem) skill 238,1,0;
|
||||
close;
|
||||
}
|
||||
switch(bioeth){
|
||||
case 4:
|
||||
mes "[Kellasus]";
|
||||
mes "...You're really hard to handle.";
|
||||
mes "I don't think I should";
|
||||
mes "teach you biotechnology.";
|
||||
mes "Besides that, you know";
|
||||
mes "nothing about homunculus!";
|
||||
next;
|
||||
menu "I've learned that",-;
|
||||
mes "[Kellasus]";
|
||||
mes "Oh really?";
|
||||
mes "I will have to test you";
|
||||
mes "on your knowledge of";
|
||||
mes "homunculus then.";
|
||||
next;
|
||||
mes "[Kellasus]";
|
||||
mes "First question.";
|
||||
mes "What is the skill that lets the";
|
||||
mes "homunculus stay in peace?";
|
||||
input @kelques$;
|
||||
next;
|
||||
mes "[Kellasus]";
|
||||
if(@kelques$ != "Rest"){
|
||||
mes "Hmpf. I knew you had";
|
||||
mes "no knowledge on";
|
||||
mes "homunculus.";
|
||||
close;
|
||||
}
|
||||
mes "That's right. Second question.";
|
||||
mes "What is the item";
|
||||
mes "that is required to";
|
||||
mes "summon or create";
|
||||
mes "a homunculus?";
|
||||
input @kelques$;
|
||||
next;
|
||||
mes "[Kellasus]";
|
||||
if(@kelques$ != "Germination Breed"){
|
||||
mes "Hmpf. I knew you had";
|
||||
mes "no knowledge on";
|
||||
mes "homunculus.";
|
||||
close;
|
||||
}
|
||||
mes "Correct. But this is not the end yet.";
|
||||
mes "What is the name";
|
||||
mes "of a skill";
|
||||
mes "that could let you";
|
||||
mes "revive a homunculus?";
|
||||
input @kelques$;
|
||||
next;
|
||||
mes "[Kellasus]";
|
||||
if(@kelques$ != "Resurrect Homunculus"){
|
||||
mes "Hmpf. I knew you had";
|
||||
mes "no knowledge on";
|
||||
mes "homunculus.";
|
||||
close;
|
||||
}
|
||||
mes "After all these discussions,";
|
||||
mes "I won't teach anyone";
|
||||
mes "the skills of homunculus.";
|
||||
mes "The decision is final";
|
||||
mes "and that's it!";
|
||||
set bioeth,5;
|
||||
close;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Kellasus]";
|
||||
mes "After all these discussions,";
|
||||
mes "I won't teach anyone";
|
||||
mes "the skills of homunculus.";
|
||||
mes "The decision is final";
|
||||
mes "and that's it!";
|
||||
close;
|
||||
break;
|
||||
case 6:
|
||||
//Unofficial text and story -.-;
|
||||
mes "[Kellasus]";
|
||||
mes "Oh it's you again? You're really determined.";
|
||||
mes "Well most of the Alchemist";
|
||||
mes "are people who never";
|
||||
mes "let go of their dreams";
|
||||
next;
|
||||
menu "Let's talk about others",-;
|
||||
mes "[Kellasus]";
|
||||
mes "You've spoke to my son?";
|
||||
mes "What did he say?";
|
||||
next;
|
||||
mes "[Kellasus]";
|
||||
mes "...";
|
||||
next;
|
||||
mes "[Kellasus]";
|
||||
mes "I guess I could teach you a few skills..";
|
||||
//Gives player bio ethics and sets bitshift for quest finished
|
||||
if(BaseJob == Job_Alchem) skill 238,1,0;
|
||||
set MISC_QUEST,MISC_QUEST|64;
|
||||
set bioeth,0;
|
||||
close;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch(@keltalk){
|
||||
case 1:
|
||||
//No official text to put here, so I just repeated first text
|
||||
mes "[Kellasus]";
|
||||
mes "Hmm. Who decides what";
|
||||
mes "is right and wrong? What is";
|
||||
mes "meant to be known and what";
|
||||
mes "secrets were never intended";
|
||||
mes "for mankind to understand?";
|
||||
set @keltalk,2;
|
||||
close;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Kellasus]";
|
||||
mes "Haven't I told you not to come back again?";
|
||||
mes "Please leave now!";
|
||||
mes "No matter what you do.";
|
||||
mes "I won't teach you anything about homunculus";
|
||||
set @keltalk,3;
|
||||
set bioeth,1;
|
||||
close;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Kellasus]";
|
||||
mes "Haven't I told you not to come back again?";
|
||||
mes "Please leave now!";
|
||||
mes "No matter what you do.";
|
||||
mes "I won't teach you anything about homunculus";
|
||||
close;
|
||||
break;
|
||||
default:
|
||||
mes "[Kellasus]";
|
||||
mes "Hmm. Who decides what";
|
||||
mes "is right and wrong? What is";
|
||||
mes "meant to be known and what";
|
||||
mes "secrets were never intended";
|
||||
mes "for mankind to understand?";
|
||||
if(BaseJob == Job_Alchem) set @keltalk,1;
|
||||
close;
|
||||
break;
|
||||
}
|
||||
}
|
||||
lhz_in01.gat,217,121,6 script Repairman 851,{
|
||||
mes "[Repairman]";
|
||||
mes "No wonder these things";
|
||||
mes "break all the time! These";
|
||||
mes "machines have been totally";
|
||||
mes "abused! Ugh, there's no";
|
||||
mes "appreciation for all of this";
|
||||
mes "convenient technology...";
|
||||
next;
|
||||
mes "[Repairman]";
|
||||
mes "Yeah, all of this lab";
|
||||
mes "equipment is really sensitive,";
|
||||
mes "not to mention expensive. If";
|
||||
mes "you ever handle this stuff, you";
|
||||
mes "need to be extra cautious.";
|
||||
close;
|
||||
}
|
||||
lhz_in01.gat,225,122,4 script Skrajiad 754,{
|
||||
mes "[Skrajiad]";
|
||||
mes "Alchemy is wondrous...";
|
||||
mes "It incorporates every";
|
||||
mes "science and many other";
|
||||
mes "fields of knowledge that";
|
||||
mes "it's not enough to be jack";
|
||||
mes "of all trades... No...";
|
||||
next;
|
||||
mes "[Skrajiad]";
|
||||
mes "In a sense, you must";
|
||||
mes "be a master of all trades";
|
||||
mes "to be proficient in Alchemy";
|
||||
mes "But it's incredibly rewarding to";
|
||||
mes "those of us who never stop askins";
|
||||
mes "how and why our world works.";
|
||||
if(bioeth == 1) set bioeth,2;
|
||||
close;
|
||||
}
|
||||
lhz_in02.gat,269,273,4 script Bringel 709,{
|
||||
//Unofficial Text
|
||||
if(bioeth > 3 || MISC_QUEST&64){
|
||||
if(getskilllv(247) == 0 && BaseJob == Job_Alchem) skill 247,1,0;
|
||||
}
|
||||
if(bioeth == 3){
|
||||
mes "[Bringel]";
|
||||
mes "I see you're here to";
|
||||
mes "learn about homunculus...";
|
||||
mes "I will teach you a";
|
||||
mes "valuable skill to use.";
|
||||
//Learn res homun
|
||||
if(BaseJob == Job_Alchem) skill 247,1,0;
|
||||
set bioeth,4;
|
||||
close;
|
||||
}
|
||||
mes "[Bringel]";
|
||||
mes "Isn't this hotel great?";
|
||||
mes "I can relax on the couch";
|
||||
mes "And not care about what I";
|
||||
mes "did in the past...";
|
||||
close;
|
||||
}
|
||||
lhz_in03.gat,106,34,4 script Golin 706,{
|
||||
//Unofficial text
|
||||
if(bioeth == 5){
|
||||
mes "[Golin]";
|
||||
mes "Did you see my";
|
||||
mes "daddy at the lab?";
|
||||
mes "Tell him I said hi!";
|
||||
set bioeth,6;
|
||||
close;
|
||||
}
|
||||
mes "[Golin]";
|
||||
mes "Where's daddy?";
|
||||
mes "I really want";
|
||||
mes "daddy to come back";
|
||||
mes "from the lab.";
|
||||
close;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user