- Made the exp bonus settings be adjustable:
- exp_bonus_attacker: Indicates how much additional exp a mob gives per additional attacker (eg: 10 -> +10%*attacker) - exp_bonus_max_attacker: Indicates at which number of attackers the bonus is capped (eg: 5 -> 5 attackers, so a mob yield the same exp whether 5 or 10 people attack it) - Changed the way the party_even_share_bonus setting works. It now uses a simple linear bonus increase (eg: 10 -> +10%*party member) - The defaults are as explained by Tharis: +25%/attacker, capped at 12 attackers, no party bonus. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9067 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,17 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/10/25
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- Made the exp bonus settings be adjustable: [Skotlex]
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- exp_bonus_attacker: Indicates how much additional exp a mob gives per
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additional attacker (eg: 10 -> +10%*attacker)
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- exp_bonus_max_attacker: Indicates at which number of attackers the bonus
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is capped (eg: 5 -> 5 attackers, so a mob yield the same exp whether 5 or
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10 people attack it)
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- Changed the way the party_even_share_bonus setting works. It now uses a
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simple linear bonus increase (eg: 10 -> +10%*party member)
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- The defaults are as explained by Tharis: +25%/attacker, capped at 12
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attackers, no party bonus. The first two can be found in exp.conf, the last
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one was left in party.conf
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* MG_STONECURSE and NPC_PETRIFYATTACK now use time1 to specify the
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"petrifying time". This value has been set to 5 seconds. [Skotlex]
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* Now when SC_STONE is triggered from status-change cards, it's petrifying
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@ -1,5 +1,10 @@
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Date Added
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2006/10/25
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* Added exp-bonus settings exp_bonus_attacker and exp_bonus_max_attacker
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(exp.conf, default to 25 and 12) [Skotlex]
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* Changed the way the party_even_share_bonus setting works. It now uses a
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simple linear bonus increase (party.conf) [Skotlex]
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2006/10/24
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* Changed the way the skill_steal_max_tries work. Now it actually MEANS the
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max number of steal tries, use 0 to disable (unlimited tries). [Skotlex]
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@ -49,6 +49,15 @@ max_exp_gain_rate: 0
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//1 - eAthena's (uses damage given / max_hp as damage ratio)
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exp_calc_type: 0
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//Experience increase per attacker. That is, every additional attacker to the
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// monster makes it give this much more experience
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// (eg: 5 people attack with 25 here, +25*4% -> +100% exp)
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exp_bonus_attacker: 25
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//Max number of attackers at which exp bonus is capped
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// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)
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exp_bonus_max_attacker: 12
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// MVP bonus exp rate. (Note 2) (Note 3)
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mvp_exp_rate: 100
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@ -57,11 +57,8 @@ party_item_share_type: 0
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// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
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idle_no_share: no
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// Use the alternate experience even share bonus equation?
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// When multiple characters even share experience within a party, there's an experience bonus of 10% per additional teammate.
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// Setting this to other than 0 uses a different experience bonus equation of the form: bonus*c*(c-1)/10 (where c is the total
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// count of players to share experience). With bonus = 25 in a full party (c = 12) the total bonus is +25*12*11/10 = +330%,
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// which means the total exp gained is 430% of the original, and each party member receives ~35% of the original mob's experience.
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// Give additional experience bonus per party-member involved on even-share parties?
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// (eg: If set to 10, a even-share party of 5 people will receive +40% exp)
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party_even_share_bonus: 0
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// If a party uses a skill with penalties do they apply? (Note 1)
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@ -60,7 +60,7 @@ int mapif_homunculus_deleted(int fd, int flag)
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return 0;
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}
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int mapif_homunculus_created(int fd, int account_id, struct s_homunculus *sh, short flag)
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int mapif_homunculus_created(int fd, int account_id, struct s_homunculus *sh, unsigned char flag)
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{
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WFIFOHEAD(fd, sizeof(struct s_homunculus)+9);
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WFIFOW(fd,0) = 0x3890;
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@ -3709,6 +3709,8 @@ static const struct battle_data_short {
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{ "motd_type", &battle_config.motd_type}, // [celest]
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{ "finding_ore_rate", &battle_config.finding_ore_rate}, // [celest]
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{ "exp_calc_type", &battle_config.exp_calc_type}, // [celest]
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{ "exp_bonus_attacker", &battle_config.exp_bonus_attacker}, // [Skotlex]
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{ "exp_bonus_max_attacker", &battle_config.exp_bonus_max_attacker}, // [Skotlex]
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{ "min_skill_delay_limit", &battle_config.min_skill_delay_limit}, // [celest]
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{ "default_skill_delay", &battle_config.default_skill_delay}, // [Skotlex]
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{ "no_skill_delay", &battle_config.no_skill_delay}, // [Skotlex]
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@ -4143,6 +4145,8 @@ void battle_set_defaults() {
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battle_config.castrate_dex_scale = 150;
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battle_config.area_size = 14;
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battle_config.exp_calc_type = 1;
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battle_config.exp_bonus_attacker = 25;
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battle_config.exp_bonus_max_attacker = 12;
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battle_config.min_skill_delay_limit = 100;
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battle_config.default_skill_delay = 300; //Default skill delay according to official servers.
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battle_config.no_skill_delay = BL_MOB;
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@ -4351,6 +4355,9 @@ void battle_validate_conf() {
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if (battle_config.min_skill_delay_limit < 10)
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battle_config.min_skill_delay_limit = 10; // minimum delay of 10ms
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if (battle_config.exp_bonus_max_attacker < 2)
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battle_config.exp_bonus_max_attacker = 2;
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if (battle_config.no_spawn_on_player > 100)
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battle_config.no_spawn_on_player = 100;
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if (battle_config.mob_remove_delay < 15000) //Min 15 sec
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@ -359,6 +359,8 @@ extern struct Battle_Config {
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unsigned short motd_type; // [celest]
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unsigned short finding_ore_rate; // orn
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unsigned short exp_calc_type;
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unsigned short exp_bonus_attacker;
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unsigned short exp_bonus_max_attacker;
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unsigned short min_skill_delay_limit;
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unsigned short default_skill_delay;
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unsigned short no_skill_delay;
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@ -1807,8 +1807,13 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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//eAthena's exp formula based on max hp.
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per = (double)md->dmglog[i].dmg/(double)status->max_hp;
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if (count>1)
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per *= (9.+(double)((count > 6)? 6:count))/10.; //attackers count bonus.
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if (count>1 && battle_config.exp_bonus_attacker) {
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//Exp bonus per additional attacker.
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if (count > battle_config.exp_bonus_max_attacker)
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count = battle_config.exp_bonus_max_attacker;
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count--;
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per += per*(count*battle_config.exp_bonus_attacker)/100.;
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}
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if(md->special_state.size==1) // change experience for different sized monsters [Valaris]
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per /=2.;
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@ -2053,8 +2058,10 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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//mapflag: noexp check [Lorky]
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if (map[md->bl.m].flag.nobaseexp)
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exp =1;
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else
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exp = (double)md->db->mexp * (9+count)/10.; //[Gengar]
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else {
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exp = md->db->mexp;
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exp += exp*(battle_config.exp_bonus_attacker*count)/100.; //[Gengar]
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}
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mexp = (exp > UINT_MAX)?UINT_MAX:(exp<1?1:(unsigned int)exp);
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@ -707,7 +707,7 @@ int party_exp_share(struct party_data *p,struct block_list *src,unsigned int bas
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{
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struct map_session_data* sd[MAX_PARTY];
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int i;
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unsigned short c, bonus =100; // modified [Valaris]
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unsigned short c;
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nullpo_retr(0, p);
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@ -719,32 +719,44 @@ int party_exp_share(struct party_data *p,struct block_list *src,unsigned int bas
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}
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if (c < 1)
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return 0;
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if (battle_config.party_even_share_bonus) //Valaris's even share exp bonus equation.
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bonus += (battle_config.party_even_share_bonus*c*(c-1)/10); //Changed Valaris's bonus switch to an equation [Skotlex]
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else //Official kRO/iRO sites state that the even share bonus is 10% per additional party member.
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bonus += (c-1)*10;
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base_exp/=c;
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job_exp/=c;
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zeny/=c;
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if (battle_config.party_even_share_bonus && c > 1) {
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unsigned short bonus =100 + battle_config.party_even_share_bonus*(c-1);
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if (base_exp) {
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if (base_exp/100 > UINT_MAX/bonus)
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base_exp= UINT_MAX; //Exp overflow
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else if (base_exp > 10000)
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base_exp = (base_exp/100)*bonus; //Calculation overflow protection
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else
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base_exp = base_exp*bonus/100;
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}
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if (job_exp) {
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if (job_exp/100 > UINT_MAX/bonus)
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job_exp = UINT_MAX;
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else if (job_exp > 10000)
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job_exp = (job_exp/100)*bonus;
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else
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job_exp = job_exp*bonus/100;
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}
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if (zeny) {
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if (zeny/100 > UINT_MAX/bonus)
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zeny = UINT_MAX;
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else if (zeny > 10000)
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zeny = (zeny/100)*bonus;
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else
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zeny = zeny*bonus/100;
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}
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}
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for (i = 0; i < c; i++)
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{
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pc_gainexp(sd[i], src, base_exp, job_exp);
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if (battle_config.zeny_from_mobs) // zeny from mobs [Valaris]
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pc_getzeny(sd[i],bonus*zeny/(c*100));
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if (zeny) // zeny from mobs [Valaris]
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pc_getzeny(sd[i],zeny);
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}
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return 0;
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}
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@ -7886,7 +7886,7 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
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itemid[i] = skill_db[j].itemid[i];
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amount[i] = skill_db[j].amount[i];
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}
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if(mhp > 0 && 100 * status->hp / status->max_hp > mhp) {
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if(mhp > 0 && 100 * status->hp / status->max_hp > (unsigned int) mhp) {
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//mhp is the max-hp-requirement, that is,
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//you must have this % or less of HP to cast it.
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clif_skill_fail(sd,skill,2,0);
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