Fixed Reflect Damage not reflecting damage (#3848)
* Fixes #3801. * Fixed a timer type issue causing Reflect Damage to no properly distribute damage. * Corrected some final tick leftovers that may cause issues with other skills. Thanks to @Angelic234 and @rAthenaCN!
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@ -7093,7 +7093,7 @@ int battle_damage_area(struct block_list *bl, va_list ap) {
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nullpo_ret(bl);
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tick = va_arg(ap, unsigned int);
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tick = va_arg(ap, t_tick);
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src = va_arg(ap,struct block_list *);
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amotion = va_arg(ap,int);
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dmotion = va_arg(ap,int);
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@ -1002,7 +1002,7 @@ int mob_linksearch(struct block_list *bl,va_list ap)
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md=(struct mob_data *)bl;
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mob_id = va_arg(ap, int);
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target = va_arg(ap, struct block_list *);
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tick=va_arg(ap, unsigned int);
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tick=va_arg(ap, t_tick);
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if (md->mob_id == mob_id && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME
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&& !md->target_id)
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@ -17144,7 +17144,7 @@ int skill_frostjoke_scream(struct block_list *bl, va_list ap)
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skill_lv = va_arg(ap,int);
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if(!skill_lv)
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return 0;
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tick = va_arg(ap,unsigned int);
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tick = va_arg(ap,t_tick);
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if (src == bl || status_isdead(bl))
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return 0;
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@ -17202,7 +17202,7 @@ int skill_attack_area(struct block_list *bl, va_list ap)
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dsrc = va_arg(ap,struct block_list*);
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skill_id = va_arg(ap,int);
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skill_lv = va_arg(ap,int);
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tick = va_arg(ap,unsigned int);
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tick = va_arg(ap,t_tick);
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flag = va_arg(ap,int);
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type = va_arg(ap,int);
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@ -17587,7 +17587,7 @@ static int skill_trap_splash(struct block_list *bl, va_list ap)
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{
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struct block_list *src = va_arg(ap,struct block_list *);
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struct skill_unit *unit = NULL;
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int tick = va_arg(ap,int);
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t_tick tick = va_arg(ap,t_tick);
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struct skill_unit_group *sg;
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struct block_list *ss; //Skill src bl
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@ -20086,7 +20086,7 @@ static int skill_destroy_trap(struct block_list *bl, va_list ap)
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nullpo_ret(su);
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tick = va_arg(ap, unsigned int);
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tick = va_arg(ap, t_tick);
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if (su->alive && (sg = su->group) && skill_get_inf2(sg->skill_id)&INF2_TRAP) {
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switch( sg->unit_id ) {
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