Adds chatmes (scriptcommand). (#1924)
* Adds chatmes script command. * chatmes writes a given message to the waitingroom of the NPC.
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@ -6121,6 +6121,18 @@ the attached NPC will display the message.
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*chatmes "<message>"{,"<NPC name>"};
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This command will display a message in the waitingroom (chat) of the NPC.
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If the <NPC name> option is given, then that NPC will display the message, else
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the attached NPC will display the message.
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If the NPC is not in a waitingroom, nothing happens.
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// Everyone in the waitingroom will see this message:
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chatmes "Waiting 5 minutes until the next match will start";
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---------------------------------------
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*setnpcdisplay("<npc name>", "<display name>", <class id>, <size>)
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*setnpcdisplay("<npc name>", "<display name>", <class id>)
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*setnpcdisplay("<npc name>", "<display name>")
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@ -14539,6 +14539,29 @@ BUILDIN_FUNC(npctalk)
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return SCRIPT_CMD_SUCCESS;
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}
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/**
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* Sends a message to the waitingroom of the invoking NPC.
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* chatmes "<message>"{,"<NPC name>"};
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* @author Jey
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*/
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BUILDIN_FUNC(chatmes)
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{
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struct npc_data* nd = NULL;
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const char* str = script_getstr(st,2);
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if (script_hasdata(st, 3))
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nd = npc_name2id(script_getstr(st, 3));
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else
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nd = (struct npc_data *)map_id2bl(st->oid);
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if (nd != NULL && nd->chat_id) {
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char message[256];
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safesnprintf(message, sizeof(message), "%s", str);
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clif_GlobalMessage(map_id2bl(nd->chat_id), message, CHAT_WOS);
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}
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return SCRIPT_CMD_SUCCESS;
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}
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// change npc walkspeed [Valaris]
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BUILDIN_FUNC(npcspeed)
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{
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@ -22550,6 +22573,7 @@ struct script_function buildin_func[] = {
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BUILDIN_DEF(movenpc,"sii?"), // [MouseJstr]
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BUILDIN_DEF(message,"ss"), // [MouseJstr]
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BUILDIN_DEF(npctalk,"s?"), // [Valaris]
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BUILDIN_DEF(chatmes,"s?"), // [Jey]
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BUILDIN_DEF(mobcount,"ss"),
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BUILDIN_DEF(getlook,"i?"),
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BUILDIN_DEF(getsavepoint,"i?"),
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