- Corrected a minor issue in sealed shrine, lock out should work now.* Added some 13.2 content, and more 13.1 content.

- Added "Otherworld language" quest.
- Added Cat Hand Trading NPCs for 13.2 maps.
- Added warps for Splendide and Manuk (town and field.)
- Added basic town NPCs for Manuk and Splendide.
- Added the guild dungeon SE events, though the pierre boxes do nothing.
- Corrected a minor issue in sealed shrine, lock out should work now.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14257 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
L0ne_W0lf 2010-03-03 19:59:24 +00:00
parent 43fee513d6
commit 7475720d25
16 changed files with 7596 additions and 7 deletions

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@ -8,6 +8,8 @@
1475 Equestrian's Spear: NEED INFO.
13005 Angelic Wing Dagger: NEED INFO.
=======================
2010/03/03
* Rev. 14257 Added time limit to "Language translation device" quest. [L0ne_W0lf]
2010/02/27
* Mental Strenth costs 200 sp instead of 50% max sp. [Inkfish]
2010/01/28

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@ -656,7 +656,7 @@
8250,0,0,0,0,0,0,0,"The stone in otherworld"
8251,0,0,0,0,0,0,0,"Injection of magic"
8252,0,0,0,0,0,0,0,"Handworked jewels"
8253,0,0,0,0,0,0,0,"Language translation device"
8253,3600,0,0,0,0,0,0,"Language translation device"
//
9000,0,0,0,0,0,0,0,"Job Change to Knight"
9001,0,0,0,0,0,0,0,"Loyalty of a Knight"

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@ -1,5 +1,15 @@
Date Added
======
2010/03/03
* Rev. 14257 Added some 13.2 content, and more 13.1 content. [L0ne_W0lf]
- Added "Otherworld language" quest.
- Added Cat Hand Trading NPCs for 13.2 maps.
- Added warps for Splendide and Manuk (town and field.)
- Added basic town NPCs for Manuk and Splendide.
- Added the guild dungeon SE events, though the pierre boxes do nothing.
- Corrected a minor issue in sealed shrine, lock out should work now.
2010/03/02
* Rev. 14256 Added quest log stuff to battleground npcs, and KVM BGs. [zephyrus]
2010/02/04
* Rev. 12439 Fixed donpcevent calling non-existant npc in Orc Instance. (bugreport:4039) [L0ne_W0lf]
2010/01/24

105
npc/cities/manuk.txt Normal file
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@ -0,0 +1,105 @@
//===== eAthena Script =======================================
//= Manuk Town
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= [Aegis Conversion]
//= Town-specific NPCs for Manuk.
//===== Additional Comments: =================================
//= 1.0 First Version.
//============================================================
man_in01,346,135,0 script Worker#ep13bsg1 454,{
if (isequipped(2782) == 1) {
mes "[Worker]";
mes "It is dangerous if the valve is not checked properly every day.";
mes "In fact, there was an incident.";
mes "It gives me the creeps just thinking about it.";
close;
}
else {
mes "[Worker]";
mes "Gs df o aj ud pa";
mes "N sd asw ewt jj ";
mes "Ud aso pda s ";
close;
}
}
man_in01,393,134,3 script Worker#ep13bsg2 454,{
if (isequipped(2782) == 1) {
mes "[Worker]";
mes "What!! Wh.. Oh... I... I didn't fall asleep!!";
mes "Let's get back to work... that's right work...";
close;
}
else {
mes "[Worker]";
mes "Ns ad jai osd";
mes "Rt odj as jo dp as";
close;
}
}
man_in01,377,143,5 script Worker#ep13bsg3 454,{
if (isequipped(2782) == 1) {
mes "[Worker]";
mes "Hmm... It's working just fine... No probems at all...";
close;
}
else {
mes "[Worker]";
mes "Mou ii ros oa d d ";
close;
}
}
man_in01,333,128,5 script Worker#ep13bsg4 454,{
if (isequipped(2782) == 1) {
mes "[Worker]";
mes "My eyesight is getting weaker these days.";
close;
}
else {
mes "[Worker]";
mes "Yw I eus ia d ap s";
close;
}
}
man_in01,336,128,5 script Worker#ep13bsg5 454,{
if (isequipped(2782) == 1) {
mes "[Worker]";
mes "Isn't this fabulous?";
close;
}
else {
mes "[Worker]";
mes "R tt osj dj d";
close;
}
}
man_in01,283,288,3 script Worker#ep13bsg6 454,{
if (isequipped(2782) == 1) {
mes "[Worker]";
mes "It is fortunate to have lots of fine quality Bradium today.";
next;
mes "[Worker]";
mes "This is all that is left for us.";
close;
}
else {
mes "[Worker]";
mes "Qw eI hs pado as d p ";
next;
mes "[Worker]";
mes "Too fn ish d fd";
close;
}
}

350
npc/cities/splendide.txt Normal file
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@ -0,0 +1,350 @@
//===== eAthena Script =======================================
//= Splendide Town
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= [Aegis Conversion]
//= Town-specific NPCs for Splendide.
//===== Additional Comments: =================================
//= 1.0 First Version.
//============================================================
spl_in01,172,225,3 script Wandering Poet#ep13 51,{
cutin "god_nelluad02",2;
mes "[Poet Nell]" ;
mes "Hi~~ do you hear the beautiful music comeing from afar~?";
next;
select("Who are you?");
cutin "god_nelluad01",2;
mes "[Poet Nell]";
mes "Who, me...?";
mes "I am just a poet enjoying the ambience...";
next;
mes "[Poet Nell]";
mes "I cam here the other day, requesting to take notes of this new world and they allow me to follow the adventurers here.";
next;
mes "[Poet Nell]";
mes "I became familliar with the Lapine.";
mes "It was quite awkward at first... Since I didn't knew their language.";
mes "But, one I started to play my instruments... they loved it.";
next;
mes "[Poet Nell]";
mes "They're fairies that know how to enjoy their lives..";
mes "How happy they are...";
mes "They are quite curious... I am honored to have met them...";
next;
mes "[Poet Nell]";
mes "So do you want to listen to my playing?";
next;
switch(select("Sure.:Not really.")) {
case 1:
mes "[Poet Nell]";
mes "What song do you want??";
next;
switch(select("Poet of Bragie:Chaos in Eternity:Sunset Assassin:Ring of Nibelungen")) {
case 1:
cutin "god_nelluad02",2;
mes "[Poet Nell]";
mes "Poet of Bragie!";
mes "You must have a keen ear.";
soundeffect "bragis_poem.wav",0;
break;
case 2:
cutin "god_nelluad02",2;
mes "[Poet Nell]";
mes "Chaos in Eternity...";
mes "This is a great piece but I wouldn't reccomend it while dining...";
soundeffect "chaos_of_eternity.wav",0;
break;
case 3:
cutin "god_nelluad02",2;
mes "[Poet Nell]";
mes "Sunset Assassin!";
mes "Do you like Assassins?";
mes "This song tells of a legendary Assassin Cross that lived in the desert.";
soundeffect "assassin_of_sunset.wav",0;
break;
case 4:
cutin "god_nelluad02",2;
mes "[Poet Nell]";
mes "Ring of Nibelungen...";
mes "This song has quite an interesting story~";
next;
soundeffect "ring_of_nibelungen.wav",0;
mes "^4d4dff There was a niver named Rhein that";
mes "that would shine as if made of gold.";
mes "It's secret hidden from all since";
mes "before this story was told...^000000";
next;
mes "^4d4dff Valhalla was born from the goddess Freya.";
mes "The envious Rocky destroyed the goddess of beauty.^000000";
mes "^4d4dff Out of it's depths was born a ring made of fire.";
mes "A ring so strong it held the god's desires~^000000";
next;
mes "^4d4dff Alberich's treasure now holds that power.";
mes "The power of the ring that held all the god's desires.^000000";
next;
mes "^4d4dff The treasure was used to buy the world's soul.";
mes "A soul purchased with the weight of gold.^000000";
next;
mes "^4d4dff Rocky afraid of losing control. transforms poor Alberich to the shape of a toad.";
next;
mes "^4d4dff Alberich swears with the last of his breath, that his treasured ring will curse it's wearer till death.";
next;
mes "^4d4dff Forever will the bearer be, cursed with Rocky's jealousy." ;
break;
}
break;
case 2:
cutin "god_nelluad03",2;
mes "[Poet Nell]";
mes "Why not?";
mes "Why would you stare at me like that if you didn't want to listen to my playing";
next;
select("You look like someone I know.");
cutin "god_nelluad04",2;
mes "[Poet Nell]";
mes "Eh?";
mes "No way!";
mes "Maybe you're confused..!";
next;
mes "[Poet Nell]";
mes "Yes, I look quite common...";
mes "But I doubt we've ever met before." ;
next;
cutin "god_nelluad01",255;
mes "- Nell seems embarrassed, then starts playing very complicated music -";
break;
}
close2;
cutin "god_nelluad01",255;
end;
}
spl_in01,182,213,1 script Resting Laphine#ep13_1 438,{
if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
mes "[Resting Laphine]";
mes "The poet on the stagie is mysterious.";
mes "The moment you came here...";
mes "He arrived and started playing music.";
next;
mes "[Resting Laphine]";
mes "This is music from your country yes?";
mes "I think it sounds great.";
close;
}
else {
mes "[Resting Laphine]";
mes "IyazLarsSe Or An.";
mes "marLoOsa Yee NeiBur";
mes "Rinisehrnea Mu...? ";
close;
}
}
spl_in01,181,218,5 script Resting Laphine#ep13_2 446,{
if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
mes "- He is nodding his head to the sound of the music -";
next;
mes "[Resting Laphine]";
mes "Do you know how to play a similar sound?";
mes "This tone is unbelievable.";
close;
}
else {
mes "- He is nodding his head to the sound of the music -";
next;
mes "[Resting Laphine]";
mes "GothTingNoth Di~ nar..";
mes "DiebIyazNud Yu FarAn";
mes "nesFarDor U ~";
close;
}
}
spl_in01,161,213,7 script Dining Laphine#ep13 447,{
if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
mes "[Dining Laphine]";
mes "I got bored eating home cooked food.";
mes "The only thing that keeps me coming here is fruit soup...";
next;
mes "[Dining Laphine]";
mes "Hey you!";
mes "Why are you staring at me eating dinner?";
close;
}
else {
mes "[Dining Laphine]";
mes "NothFarLu Ra...? ";
mes "RuffYur..!";
next;
mes "- He is giving me a odd stare as he eats his dinner -";
close;
}
}
spl_in01,162,202,5 script Laphine taking notes#1 436,{
if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
mes "[Laphine taking notes]";
mes "We are quite impressed by the poet.";
mes "We Laphine love music aswell.";
mes "I never imagined that I would ever hear such exotic music.";
next;
mes "[Laphine taking notes]";
mes "I want to study music someday.";
mes "I plan to write much about the study of instruments and music";
next;
mes "[Laphine taking notes]";
mes "Someday you should listen to mu people's music.";
close;
}
else {
mes "[Laphine taking notes]";
mes "TiTalLars Ur tasThorNoth O AnImanWha.";
mes "FusLuRuff..... Mu TingLuAla Yee AnmanAndu";
next;
mes "- He seems frustrated that you don't understand him -";
close;
}
}
spl_in01,167,207,7 script Silent Laphine#ep13 445,{
mes "- He is almost sleeping but he is still managing to hold a cup with a drink in it. He must be really tired-";
close;
}
spl_in01,180,201,3 script Laphine Soldier#ep13_1 461,{
if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
mes "[Laphine Soldier]";
mes "You are a stranger here, aren't you?";
mes "I am watching him to prevent anything bad from happening.";
next;
mes "[Laphine Soldier]";
mes "Definitely you are involved.";
mes "The upper side people allow you to pass here...";
mes "But nobody knows what's going to happen in this battlefield.";
next;
mes "[Laphine Soldier]";
mes "Anyway, whats that instrument over there?";
mes "We have a similar one...";
mes "But it sounds totally different.";
close;
}
else {
mes "[Laphine Soldier]";
mes "FusVohlAnu Ur Lon.";
mes "LoUdenFar Ha Dormaur?";
mes "...marAmanYur Mu.";
next;
mes "-The Laphine Soldier wants to tell you something, but just stops talking as you give him a blank stare -";
close;
}
}
spl_in01,189,207,3 script Laphine Staff#ep13_1 439,{
if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
mes "[Laphine Staff]";
mes "Hm, what's up?";
mes "I'm sorry, but we don't sell food to strangers.";
next;
mes "[Laphine Staff]";
mes "You guys also need to be careful of food here.";
mes "Food is scarce here.";
next;
mes "[Laphine Staff]";
mes "You're going to have to find food somewhere else.";
close;
}
else {
mes "[Laphine Staff]";
mes "VeldAnoWeh Or ";
mes "TurWos";
mes "......ah...";
next;
mes "- You just grin and smile. It's frustrating not to be able to understand their language. -";
close;
}
}
spl_in01,154,207,5 script Laphine Staff#ep13_2 440,{
if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
mes "[Laphine Staff]";
mes "his camp serves a military purpose. But we also have a need for bars.";
next;
mes "[Laphine Staff]";
mes "How else can a soldier release stress if not through drinking...";
next;
mes "[Laphine Staff]";
mes "We are here to support the laphine soldier by giving good drinks and entertainment.";
close;
}
else {
mes "[Laphine Staff]";
mes "NorVerNuff Ee Re!";
mes "remuDurOdes Mu AshFus~!";
mes "OdesTalWeh Ur??? ";
close;
}
}
spl_in01,122,314,5 script High-Ranked Soldier#ep13 461,{
if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
mes "[High-Ranked Soldier]";
mes "Are ther any new supplies?";
next;
mes "[Laphine Soldier]";
mes "This sword just arrived...";
mes "This is inspired by stars, and we tested it by cutting the thread floating over the water.";
next;
mes "[High-Ranked Soldier]";
mes "Hmm, we rarely used swords. But it looks great as a decoration.";
next;
mes "- Seems their busy talking about weapons -";
close;
}
else {
mes "[High-Ranked Soldier]";
mes "NorVerNuff Ee Re....";
next;
mes "[Laphine Soldier]";
mes "FusVerAlah Di ";
mes "ModNorNor U DimVohlWeh O DimAmannea An WosAnoNoh An AnduMeOdes So TalAdor.";
next;
mes "[High-Ranked Soldier]";
mes "DurNohHir Ha UorVaThus Di AshNuffLon U mahNuffThus U RuAmanAgol Ir NohHir...?";
close;
}
}
spl_in01,122,311,1 script Laphine Soldier#ep13_2 447,{
if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
mes "[Laphine Soldier]";
mes "Are you a stranger?";
mes "Have you come here to see the Laphine's military storage?";
next;
mes "[High-Ranked Soldier]";
mes "Nevermind. These are useless to them...";
mes "How can this delicate sword be used by those brutes...?";
next;
mes "[Laphine Soldier]";
mes "O";
close;
}
else {
mes "[High-Ranked Soldier]";
mes "NorVerNuff Ee Re....";
next;
mes "[Laphine Soldier]";
mes "FusVerAlah Di ";
mes "ModNorNor U DimVohlWeh O DimAmannea An WosAnoNoh An AnduMeOdes So TalAdor.";
next;
mes "[High-Ranked Soldier]";
mes "DurNohHir Ha UorVaThus Di AshNuffLon U mahNuffThus U RuAmanAgol Ir NohHir...?";
close;
}
}

1562
npc/events/gdevent_aru.txt Normal file

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1561
npc/events/gdevent_sch.txt Normal file

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@ -133,7 +133,7 @@ gef_fild10,242,202,0 script Dimensional Gorge Piece 406,{
//else if (move_md == 0) {
else {
mapannounce "gef_fild10", .@p_reader$ + " of the party, " + .@p_name$ + " is entering the " + .@md_name$ + ".",bc_map,"0x00ff99";
warp "1@orcs",179,15;
warp "1@orcs",179,15;
setquest 12059;
close;
}

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -11,6 +11,7 @@
//= Seal away the Great Demon Baphomet.
//===== Additional Comments: =================================
//= 1.0 First version. [L0ne_W0lf]
//= 1.1 Added setquest for instance cooldown. [L0ne_W0lf]
//============================================================
// Sealed Catacomb Entrance
@ -289,7 +290,6 @@ monk_test,306,151,3 script Grave of Baphomet#edq 111,{
mes "It seems you have entered this grave recently... You cannot enter because Baphomet's Curse still remains. Baphomet's Curse disappears only after a certain amount of time has passed.";
close;
}
if (.@ins_bapho_check == -1) {
if (has_instance("1@cata") == "") {
mes "It's cold to the touch. But, there is no response.";
@ -307,6 +307,7 @@ monk_test,306,151,3 script Grave of Baphomet#edq 111,{
//else if (ret == 0) {
else {
mapannounce "monk_test","[" + strcharinfo(0) + "] member of [" + getpartyname(.@party_id) + "] party enters the Sealed catacombs.",bc_map,"0x00ff99";
setquest 3040;
warp "1@cata",100,224;
close;
}

3871
npc/quests/quests_13_2.txt Normal file

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@ -19,14 +19,14 @@ npc: npc/cities/jawaii.txt
npc: npc/cities/lighthalzen.txt
npc: npc/cities/louyang.txt
npc: npc/cities/lutie.txt
//npc: npc/cities/manuk.txt
npc: npc/cities/manuk.txt
npc: npc/cities/morocc.txt
npc: npc/cities/moscovia.txt
npc: npc/cities/niflheim.txt
npc: npc/cities/payon.txt
npc: npc/cities/prontera.txt
npc: npc/cities/rachel.txt
//npc: npc/cities/splendide.txt
npc: npc/cities/splendide.txt
npc: npc/cities/umbala.txt
npc: npc/cities/veins.txt
npc: npc/cities/yuno.txt
@ -158,7 +158,7 @@ npc: npc/quests/okolnir/godse_sch03.txt
npc: npc/quests/okolnir/godse_sch04.txt
npc: npc/quests/okolnir/godse_sch05.txt
npc: npc/quests/quests_13_1.txt
//npc: npc/quests/quests_13_2.txt
npc: npc/quests/quests_13_2.txt
// --------------------------------------------------------------
// --------------------------- Guides ---------------------------
npc: npc/guides/guides_alb.txt
@ -233,8 +233,14 @@ npc: npc/kafras/dts_warper.txt
//npc: npc/events/halloween_2008.txt
//Official Halloween (2009) event (iRO)
//npc: npc/events/halloween_2009.txt
// God Item SE post-creation event.
npc: npc/events/god_se_festival.txt
//Events related to WoE SE Guild Dungeons.
npc: npc/events/gdevent_aru.txt
npc: npc/events/gdevent_sch.txt
//Novice WoE is a kRO Event, after the event, the scripts were disabled.
//Novice Castles don't have real dungeons. They're connected to the common ones.
//So it's better not to uncomment this line.

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@ -17,6 +17,7 @@ npc: npc/warps/cities/izlude.txt
npc: npc/warps/cities/lighthalzen.txt
npc: npc/warps/cities/louyang.txt
npc: npc/warps/cities/lutie.txt
npc: npc/warps/cities/manuk.txt
npc: npc/warps/cities/mid_camp.txt
npc: npc/warps/cities/morroc.txt
npc: npc/warps/cities/moscovia.txt
@ -24,6 +25,8 @@ npc: npc/warps/cities/nameless.txt
npc: npc/warps/cities/niflheim.txt
npc: npc/warps/cities/payon.txt
npc: npc/warps/cities/prontera.txt
npc: npc/warps/cities/splendide.txt
npc: npc/warps/cities/rachel.txt
npc: npc/warps/cities/umbala.txt
npc: npc/warps/cities/veins.txt

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@ -0,0 +1,53 @@
//===== eAthena Script =======================================
//= Manuk warp points.
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= Any Athena Version; RO Episode 13.2+
//===== Description: =========================================
//= [Aegis Conversion]
//= Warp Points for Manuk
//===== Additional Comments: =================================
//= First version.
//============================================================
manuk,311,142,0 warp manuk1-1 1,1,man_in01,277,41
man_in01,275,41,0 warp manuk1-2 1,1,manuk,309,142
manuk,310,201,0 warp manuk2-1 1,1,man_in01,358,121
man_in01,358,119,0 warp manuk2-2 1,1,manuk,310,199
manuk,255,110,0 warp manuk3-1 1,1,man_in01,7,61
man_in01,5,61,0 warp manuk3-2 1,1,manuk,253,110
man_in01,318,17,0 warp manuk3-4 1,1,man_in01,388,16
man_in01,390,16,0 warp manuk3-5 1,1,man_in01,316,17
man_in01,328,141,0 warp manuk3-6 1,1,man_in01,324,220
man_in01,324,222,0 warp manuk3-7 1,1,man_in01,328,139
man_in01,11,19,0 warp manuk3-8 1,1,man_in01,182,32
man_in01,182,34,0 warp manuk3-9 1,1,man_in01,11,21
manuk,257,228,0 warp manuk4-1 1,1,man_in01,130,267
man_in01,130,265,0 warp manuk4-2 1,1,manuk,258,226
manuk,265,237,0 warp manuk5-1 1,1,man_in01,180,267
man_in01,180,265,0 warp manuk5-2 1,1,manuk,267,235
manuk,276,247,0 warp manuk6-1 1,1,man_in01,230,267
man_in01,230,265,0 warp manuk6-2 1,1,manuk,276,245
manuk,288,249,0 warp manuk7-1 1,1,man_in01,280,267
man_in01,280,265,0 warp manuk7-2 1,1,manuk,289,247
manuk,302,243,0 warp manuk8-1 1,1,man_in01,330,267
man_in01,330,265,0 warp mauk8-2 1,1,manuk,300,241
manuk,311,234,0 warp manuk9-1 1,1,man_in01,380,267
man_in01,380,265,0 warp manuk9-2 1,1,manuk,309,232
manuk,253,195,0 warp manuk10-1 1,1,man_in01,24,284
man_in01,26,284,0 warp manuk10-2 1,1,manuk,255,195
manuk,235,124,0 warp manuk11-1 1,1,man_in01,70,171
man_in01,70,169,0 warp manuk11-2 1,1,manuk,235,122
manuk,279,115,0 warp manuk12-1 1,1,man_in01,123,224
man_in01,123,226,0 warp manuk12-2 1,1,manuk,278,117
man_in01,5,275,0 warp manuk12-3 1,1,man_in01,7,221
man_in01,7,219,0 warp manuk12-4 1,1,man_in01,7,276
man_in01,22,275,0 warp manuk12-5 1,1,man_in01,76,279
man_in01,74,279,0 warp manuk12-6 1,1,man_in01,20,275
man_in01,61,190,0 warp manuk12-7 1,1,man_in01,63,238
man_in01,61,238,0 warp manuk12-8 1,1,man_in01,61,188
man_in01,61,173,0 warp manuk12-9 1,1,man_in01,20,173
man_in01,20,175,0 warp manuk12-10 1,1,man_in01,61,175

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@ -0,0 +1,55 @@
//===== eAthena Script =======================================
//= Splendide warp points.
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= Any Athena Version; RO Episode 13.2+
//===== Description: =========================================
//= [Aegis Conversion]
//= Warp Points for Splendide
//===== Additional Comments: =================================
//= First version.
//============================================================
splendide,240,317,0 warp splendide1-1 1,1,spl_in02,224,232
spl_in02,222,232,0 warp splendide1-2 1,1,splendide,238,317
splendide,230,299,0 warp splendide2-1 1,1,spl_in02,207,195
spl_in02,207,193,0 warp splendide2-2 1,1,splendide,228,299
splendide,214,310,0 warp splendide3-1 1,1,spl_in02,180,223
spl_in02,180,221,0 warp splendide3-2 1,1,splendide,214,308
splendide,157,316,0 warp splendide4-1 1,1,spl_in02,108,213
spl_in02,108,211,0 warp splendide4-2 1,1,splendide,157,314
splendide,119,324,0 warp splendide5-1 1,1,spl_in02,61,229
spl_in02,62,227,0 warp splendide5-2 1,1,splendide,119,322
splendide,286,128,0 warp splendide6-1 1,1,spl_in02,236,63
spl_in02,234,64,0 warp splendide6-2 1,1,splendide,284,129
splendide,259,112,0 warp splendide7-1 1,1,spl_in02,189,41
spl_in02,187,42,0 warp splendide7-2 1,1,splendide,259,114
splendide,286,229,0 warp splendide8-1 1,1,spl_in02,137,66
spl_in02,135,66,0 warp splendide8-2 1,1,splendide,284,228
splendide,299,251,0 warp splendide9-1 1,1,spl_in02,140,93
spl_in02,139,91,0 warp splendide9-2 1,1,splendide,297,250
splendide,132,68,0 warp splendide10-1 1,1,spl_in02,45,52
spl_in02,44,54,0 warp splendide10-2 1,1,splendide,133,70
splendide,197,193,0 warp splendide11-1 1,1,spl_in01,110,19
spl_in01,110,17,0 warp splendide11-2 1,1,splendide,197,191
spl_in01,124,38,0 warp splendide11-3 1,1,spl_in01,236,36
spl_in01,238,36,0 warp splendide11-4 1,1,spl_in01,126,38
spl_in01,95,38,0 warp splendide11-5 1,1,spl_in01,199,36
spl_in01,197,36,0 warp splendide11-6 1,1,spl_in01,93,38
spl_in01,218,22,0 warp splendide11-7 1,1,spl_in01,310,19
spl_in01,310,17,0 warp splendide11-8 1,1,spl_in01,218,20
splendide,170,168,0 warp splendide12-1 1,1,spl_in01,190,301
spl_in01,190,299,0 warp splendide12-2 1,1,splendide,170,166
spl_in01,191,320,0 warp splendide12-3 1,1,spl_in01,276,334
spl_in01,276,336,0 warp splendide12-4 1,1,spl_in01,190,322
splendide,156,210,0 warp splendide13-1 1,1,spl_in01,171,189
spl_in01,171,187,0 warp splendide13-2 1,1,splendide,156,208
splendide,198,240,0 warp splendide14-1 1,1,spl_in01,110,301
spl_in01,110,299,0 warp splendide14-2 1,1,splendide,198,238
splendide,238,212,0 warp splendide15-1 1,1,spl_in01,30,215
spl_in01,30,213,0 warp splendide15-2 1,1,splendide,237,210
splendide,228,164,0 warp splendide16-1 1,1,spl_in01,30,301
spl_in01,30,299,0 warp splendide16-2 1,1,splendide,228,162

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@ -17,3 +17,8 @@
man_fild01,35,232,0 warp man_fild01-2 1,1,mid_camp,341,176
man_fild01,103,55,0 warp man_fild01-3 1,1,man_fild03,84,366
man_fild03,84,369,0 warp man_fild03-1 1,1,man_fild01,103,58
man_fild01,372,230,0 warp man_fild01-4 1,1,man_fild02,34,261
man_fild02,32,261,0 warp man_fild02-1 1,1,man_fild01,369,230
man_fild02,139,41,0 warp man_fild02-2 1,1,manuk,112,356
manuk,114,357,0 warp man_fild02-3 1,1,man_fild02,138,43

View File

@ -21,3 +21,8 @@ spl_fild02,310,10,0 warp spl_fild02-5 1,1,spl_fild03,306,376
spl_fild03,99,373,0 warp spl_fild02-6 1,1,spl_fild02,102,32
spl_fild03,306,379,0 warp spl_fild03-1 1,1,spl_fild02,311,12
spl_fild02,103,30,0 warp spl_fild03-2 1,1,spl_fild03,99,370
spl_fild01,289,28,0 warp spl_fild01-1 1,1,spl_fild02,292,377
spl_fild02,6,241,0 warp spl_fild02-7 1,1,splendide,386,251
splendide,388,252,0 warp spl_fild02-8 1,1,spl_fild02,8,241
spl_fild02,293,379,0 warp spl_fild02-9 1,1,spl_fild01,289,30