Fixes autobonus trigger failure (#6128)

* Fixes #5873.
* Follow up to bf9a3b4.
* Fixes an issue with autobonuses not being triggered properly.
Thanks to @Indigo000!
This commit is contained in:
Aleos 2021-07-30 11:34:48 -04:00 committed by GitHub
parent 36f6ebf98c
commit 76c81a46ca
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -2886,7 +2886,7 @@ void pc_exeautobonus(struct map_session_data *sd, std::vector<s_autobonus> *bonu
autobonus->active = add_timer(gettick()+autobonus->duration, pc_endautobonus, sd->bl.id, (intptr_t)bonus);
sd->state.autobonus |= autobonus->pos;
status_calc_pc(sd,SCO_NONE);
status_calc_pc(sd,SCO_FORCE);
}
/**
@ -2907,7 +2907,7 @@ TIMER_FUNC(pc_endautobonus){
}
}
status_calc_pc(sd,SCO_NONE);
status_calc_pc(sd,SCO_FORCE);
return 0;
}
@ -10827,7 +10827,7 @@ static void pc_unequipitem_sub(struct map_session_data *sd, int n, int flag) {
if (flag & 1 || status_calc) {
pc_checkallowskill(sd);
status_calc_pc(sd, SCO_NONE);
status_calc_pc(sd, SCO_FORCE);
}
if (sd->sc.data[SC_SIGNUMCRUCIS] && !battle_check_undead(sd->battle_status.race, sd->battle_status.def_ele))