Converted Reading Spellbook Database to YAML (#4440)

* Split database between pre-renewal and renewal.
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
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Aleos 2019-12-20 12:37:16 -05:00 committed by GitHub
parent 77045ef287
commit 77d86c6da5
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13 changed files with 341 additions and 129 deletions

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@ -1,9 +0,0 @@
// Reading Spellbook Preserve Points Database
//
// Structure of Database:
// SkillID,PreservePoints,Required Book
//
// NOTE:
// - To add more entries, increase MAX_SKILL_SPELLBOOK_DB in skill.h.
// - To remove entry by importing, put 0 for 'PreservePoints'

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@ -0,0 +1,32 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Reading Spellbook Database
###########################################################################
#
# Reading Spellbook Settings
#
###########################################################################
# - Skill Skill that is usable through a Spellbook.
# Book Book item required to cast skill.
# PreservePoints Amount of points required to preserve the skill into the book.
###########################################################################
Header:
Type: READING_SPELLBOOK_DB
Version: 1

85
db/re/spellbook_db.yml Normal file
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@ -0,0 +1,85 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Reading Spellbook Database
###########################################################################
#
# Reading Spellbook Settings
#
###########################################################################
# - Skill Skill that is usable through a Spellbook.
# Book Book item required to cast skill.
# PreservePoints Amount of points required to preserve the skill into the book.
###########################################################################
Header:
Type: READING_SPELLBOOK_DB
Version: 1
Body:
- Skill: MG_COLDBOLT
Book: Magic_Book_CB
PreservePoints: 7
- Skill: MG_FIREBOLT
Book: Magic_Book_FB
PreservePoints: 7
- Skill: MG_LIGHTNINGBOLT
Book: Magic_Book_LB
PreservePoints: 7
- Skill: MG_THUNDERSTORM
Book: Magic_Book_TS
PreservePoints: 9
- Skill: WZ_METEOR
Book: Magic_Book_MS
PreservePoints: 10
- Skill: WZ_JUPITEL
Book: Magic_Book_JT
PreservePoints: 9
- Skill: WZ_VERMILION
Book: Magic_Book_LOV
PreservePoints: 10
- Skill: WZ_WATERBALL
Book: Magic_Book_WB
PreservePoints: 9
- Skill: WZ_STORMGUST
Book: Magic_Book_SG
PreservePoints: 10
- Skill: WZ_EARTHSPIKE
Book: Magic_Book_ES
PreservePoints: 8
- Skill: WZ_HEAVENDRIVE
Book: Magic_Book_HD
PreservePoints: 9
- Skill: WL_DRAINLIFE
Book: Magic_Book_DL
PreservePoints: 8
- Skill: WL_CRIMSONROCK
Book: Magic_Book_CR
PreservePoints: 12
- Skill: WL_COMET
Book: Magic_Book_CM
PreservePoints: 22
- Skill: WL_CHAINLIGHTNING
Book: Magic_Book_CL
PreservePoints: 12
- Skill: WL_EARTHSTRAIN
Book: Magic_Book_ES_
PreservePoints: 12
- Skill: WL_TETRAVORTEX
Book: Magic_Book_TV
PreservePoints: 22

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@ -1,31 +0,0 @@
// Reading Spellbook Preserve Points Database
//
// Structure of Database:
// SkillID,PreservePoints,Required Book
//
// NOTE:
// - To add more entries, increase MAX_SKILL_SPELLBOOK_DB in skill.hpp.
// - To remove entry by importing, put 0 for 'PreservePoints'
//Mage
14,7,6190 //Cold Bolt
19,7,6189 //Fire Bolt
20,7,6191 //Lightning Bolt
21,9,6197 //Thunder Storm
//Wizard
83,10,6194 //Meteor Storm
84,9,6198 //Jupitel Thunder
85,10,6193 //Lord of Vermillion
86,9,6199 //Water Ball
89,10,6192 //Storm Gust
90,8,6201 //Earth Spike
91,9,6200 //Heaven's Drive
//Warlock
2210,8,6205 //Drain Life
2211,12,6204 //Crimson Rock
2213,22,6195 //Comet
2214,12,6203 //Chain Lightning
2216,12,6202 //Earth Strain
2217,22,6196 //Tetra Vortex

38
db/spellbook_db.yml Normal file
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@ -0,0 +1,38 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Reading Spellbook Database
###########################################################################
#
# Reading Spellbook Settings
#
###########################################################################
# - Skill Skill that is usable through a Spellbook.
# Book Book item required to cast skill.
# PreservePoints Amount of points required to preserve the skill into the book.
###########################################################################
Header:
Type: READING_SPELLBOOK_DB
Version: 1
Footer:
Imports:
- Path: db/re/spellbook_db.yml
Mode: Renewal
- Path: db/import/spellbook_db.yml

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@ -0,0 +1,11 @@
###########################################################################
# Reading Spellbook Database
###########################################################################
#
# Reading Spellbook Settings
#
###########################################################################
# - Skill Skill that is usable through a Spellbook.
# Book Book item required to cast skill.
# PreservePoints Amount of points required to preserve the skill into the book.
###########################################################################

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@ -18382,7 +18382,7 @@ int clif_spellbook_list(struct map_session_data *sd)
for( i = 0, c = 0; i < MAX_INVENTORY; i ++ )
{
if( itemdb_is_spellbook2(sd->inventory.u.items_inventory[i].nameid) )
if( reading_spellbook_db.findBook(sd->inventory.u.items_inventory[i].nameid) )
{
WFIFOW(fd, c * 2 + 4) = sd->inventory.u.items_inventory[i].nameid;
c++;

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@ -1634,19 +1634,6 @@ bool itemdb_isNoEquip(struct item_data *id, uint16 m) {
return false;
}
/**
* Check if item is available in spellbook_db or not
* @param nameid
* @return True if item is spellbook; False if not
*/
bool itemdb_is_spellbook2(unsigned short nameid) {
unsigned char i;
if (!nameid || !itemdb_exists(nameid) || !skill_spellbook_count)
return false;
ARR_FIND(0, MAX_SKILL_SPELLBOOK_DB, i, skill_spellbook_db[i].nameid == nameid);
return i == MAX_SKILL_SPELLBOOK_DB ? false : true;
}
/**
* Retrieves random option data
*/

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@ -916,7 +916,6 @@ struct item_data* itemdb_exists(unsigned short nameid);
#define itemdb_dropeffect(n) (itemdb_search(n)->flag.dropEffect)
const char* itemdb_typename(enum item_types type);
const char *itemdb_typename_ammo (enum e_item_ammo ammo);
bool itemdb_is_spellbook2(unsigned short nameid);
struct s_item_group_entry *itemdb_get_randgroupitem(uint16 group_id, uint8 sub_group);
unsigned short itemdb_searchrandomid(uint16 group_id, uint8 sub_group);

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@ -369,7 +369,7 @@
<Copy SourceFiles="$(SolutionDir)db\import-tmpl\skill_require_db.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\skill_require_db.txt')" />
<Copy SourceFiles="$(SolutionDir)db\import-tmpl\skill_tree.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\skill_tree.txt')" />
<Copy SourceFiles="$(SolutionDir)db\import-tmpl\skill_unit_db.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\skill_unit_db.txt')" />
<Copy SourceFiles="$(SolutionDir)db\import-tmpl\spellbook_db.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\spellbook_db.txt')" />
<Copy SourceFiles="$(SolutionDir)db\import-tmpl\spellbook_db.yml" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\spellbook_db.yml')" />
<Copy SourceFiles="$(SolutionDir)db\import-tmpl\statpoint.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\statpoint.txt')" />
<Copy SourceFiles="$(SolutionDir)db\import-tmpl\status_disabled.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\status_disabled.txt')" />
</Target>

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@ -17,6 +17,7 @@
#include "../common/showmsg.hpp"
#include "../common/strlib.hpp"
#include "../common/timer.hpp"
#include "../common/utilities.hpp"
#include "../common/utils.hpp"
#include "achievement.hpp"
@ -44,6 +45,8 @@
#include "status.hpp"
#include "unit.hpp"
using namespace rathena;
#define SKILLUNITTIMER_INTERVAL 100
#define TIMERSKILL_INTERVAL 150
@ -91,6 +94,8 @@ AbraDatabase abra_db;
ImprovisedSongDatabase improvised_song_db;
ReadingSpellbookDatabase reading_spellbook_db;
#define MAX_SKILL_CHANGEMATERIAL_DB 75
#define MAX_SKILL_CHANGEMATERIAL_SET 3
struct s_skill_changematerial_db {
@ -102,9 +107,6 @@ struct s_skill_changematerial_db {
struct s_skill_changematerial_db skill_changematerial_db[MAX_SKILL_CHANGEMATERIAL_DB];
static unsigned short skill_changematerial_count;
//Warlock
struct s_skill_spellbook_db skill_spellbook_db[MAX_SKILL_SPELLBOOK_DB];
unsigned short skill_spellbook_count;
MagicMushroomDatabase magic_mushroom_db;
@ -19913,16 +19915,23 @@ int skill_magicdecoy(struct map_session_data *sd, unsigned short nameid) {
// Warlock Spellbooks. [LimitLine/3CeAM]
void skill_spellbook(struct map_session_data *sd, unsigned short nameid) {
int i, max_preserve, skill_id, point;
struct status_change *sc;
nullpo_retv(sd);
sc = status_get_sc(&sd->bl);
if (reading_spellbook_db.empty())
return;
int i;
struct status_change *sc = status_get_sc(&sd->bl);
status_change_end(&sd->bl, SC_STOP, INVALID_TIMER);
for (i = SC_SPELLBOOK1; i <= SC_MAXSPELLBOOK; i++) {
if( sc && !sc->data[i] )
// No further checks needed
if( !sc ){
break;
}
if( !sc->data[i] )
break;
}
@ -19931,41 +19940,40 @@ void skill_spellbook(struct map_session_data *sd, unsigned short nameid) {
return;
}
if (!skill_spellbook_count)
std::shared_ptr<s_skill_spellbook_db> spell = reading_spellbook_db.findBook(nameid);
if (spell == nullptr)
return;
ARR_FIND(0,MAX_SKILL_SPELLBOOK_DB,i,skill_spellbook_db[i].nameid == nameid); // Search for information of this item
if( i == MAX_SKILL_SPELLBOOK_DB )
return;
uint16 skill_id = spell->skill_id, skill_lv = pc_checkskill(sd, skill_id);
if( !pc_checkskill(sd, (skill_id = skill_spellbook_db[i].skill_id)) ) { // User don't know the skill
sc_start(&sd->bl,&sd->bl, SC_SLEEP, 100, 1, skill_get_time(WL_READING_SB, pc_checkskill(sd,WL_READING_SB)));
if (!skill_lv) { // Caster hasn't learned the skill
sc_start(&sd->bl,&sd->bl, SC_SLEEP, 100, 1, skill_get_time(WL_READING_SB, pc_checkskill(sd, WL_READING_SB)));
clif_skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_DIFFICULT_SLEEP, 0);
return;
}
max_preserve = 4 * pc_checkskill(sd, WL_FREEZE_SP) + status_get_int(&sd->bl) / 10 + sd->status.base_level / 10;
point = skill_spellbook_db[i].point;
int points = spell->points;
if( sc && sc->data[SC_FREEZE_SP] ) {
if( (sc->data[SC_FREEZE_SP]->val2 + point) > max_preserve ) {
if (sc && sc->data[SC_FREEZE_SP]) {
if ((sc->data[SC_FREEZE_SP]->val2 + points) > 4 * pc_checkskill(sd, WL_FREEZE_SP) + status_get_int(&sd->bl) / 10 + sd->status.base_level / 10) {
clif_skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_PRESERVATION_POINT, 0);
return;
}
for(i = SC_MAXSPELLBOOK; i >= SC_SPELLBOOK1; i--){ // This is how official saves spellbook. [malufett]
if( !sc->data[i] ){
sc->data[SC_FREEZE_SP]->val2 += point; // increase points
sc_start4(&sd->bl,&sd->bl, (sc_type)i, 100, skill_id, pc_checkskill(sd,skill_id), point, 0, INFINITE_TICK);
for (i = SC_MAXSPELLBOOK; i >= SC_SPELLBOOK1; i--) { // This is how official saves spellbook. [malufett]
if (!sc->data[i]) {
sc->data[SC_FREEZE_SP]->val2 += points; // increase points
sc_start4(&sd->bl,&sd->bl, (sc_type)i, 100, skill_id, skill_lv, points, 0, INFINITE_TICK);
break;
}
}
} else {
sc_start2(&sd->bl,&sd->bl, SC_FREEZE_SP, 100, 0, point, INFINITE_TICK);
sc_start4(&sd->bl,&sd->bl, SC_MAXSPELLBOOK, 100, skill_id, pc_checkskill(sd,skill_id), point, 0, INFINITE_TICK);
sc_start2(&sd->bl, &sd->bl, SC_FREEZE_SP, 100, 0, points, INFINITE_TICK);
sc_start4(&sd->bl, &sd->bl, SC_MAXSPELLBOOK, 100, skill_id, skill_lv, points, 0, INFINITE_TICK);
}
// Reading Spell Book SP cost same as the sealed spell.
status_zap(&sd->bl, 0, skill_get_sp(skill_id, pc_checkskill(sd, skill_id)));
status_zap(&sd->bl, 0, skill_get_sp(skill_id, skill_lv));
}
int skill_select_menu(struct map_session_data *sd,uint16 skill_id) {
@ -21418,42 +21426,89 @@ static bool skill_parse_row_createarrowdb(char* split[], int columns, int curren
return true;
}
/** Reads Spell book db
* Structure: SkillID,PreservePoints,RequiredBook
const std::string ReadingSpellbookDatabase::getDefaultLocation() {
return std::string(db_path) + "/spellbook_db.yml";
}
/**
* Reads and parses an entry from the spellbook_db.
* @param node: YAML node containing the entry.
* @return count of successfully parsed rows
*/
static bool skill_parse_row_spellbookdb(char* split[], int columns, int current)
{
unsigned short skill_id = atoi(split[0]), points = atoi(split[1]), nameid = atoi(split[2]);
uint64 ReadingSpellbookDatabase::parseBodyNode(const YAML::Node &node) {
std::string skill_name;
if (!skill_get_index(skill_id) || !skill_get_max(skill_id))
ShowError("skill_parse_row_spellbookdb: Invalid skill ID %d\n", skill_id);
if (!skill_get_inf(skill_id))
ShowError("skill_parse_row_spellbookdb: Passive skills cannot be memorized (%d/%s)\n", skill_id, skill_get_name(skill_id));
else {
unsigned short i;
if (!this->asString(node, "Skill", skill_name))
return 0;
ARR_FIND(0, skill_spellbook_count, i, skill_spellbook_db[i].skill_id == skill_id);
if (i >= ARRAYLENGTH(skill_spellbook_db)) {
ShowError("skill_parse_row_spellbookdb: Maximum db entries reached.\n");
return false;
}
// Import just for clearing/disabling from original data
if (points == 0) {
memset(&skill_spellbook_db[i], 0, sizeof(skill_spellbook_db[i]));
//ShowInfo("skill_parse_row_spellbookdb: Skill %d removed from list.\n", skill_id);
return true;
}
uint16 skill_id = skill_name2id(skill_name.c_str());
skill_spellbook_db[i].skill_id = skill_id;
skill_spellbook_db[i].point = points;
skill_spellbook_db[i].nameid = nameid;
if (i == skill_spellbook_count)
skill_spellbook_count++;
return true;
if (skill_id == 0) {
this->invalidWarning(node["Skill"], "Invalid skill name \"%s\", skipping.\n", skill_name.c_str());
return 0;
}
return false;
if (!skill_get_inf(skill_id)) {
this->invalidWarning(node["Skill"], "Passive skill %s cannot be memorized in a Spell Book.\n", skill_name.c_str());
return 0;
}
std::shared_ptr<s_skill_spellbook_db> spell = this->find(skill_id);
bool exists = spell != nullptr;
if (!exists) {
if (!this->nodesExist(node, { "Book", "PreservePoints" }))
return 0;
spell = std::make_shared<s_skill_spellbook_db>();
spell->skill_id = skill_id;
}
if (this->nodeExists(node, "Book")) {
std::string book_name;
if (!this->asString(node, "Book", book_name))
return 0;
struct item_data *item = itemdb_search_aegisname(book_name.c_str());
if (item == nullptr) {
this->invalidWarning(node["Book"], "Book item %s does not exist.\n", book_name.c_str());
return 0;
}
spell->nameid = item->nameid;
}
if (this->nodeExists(node, "PreservePoints")) {
uint16 points;
if (!this->asUInt16(node, "PreservePoints", points))
return 0;
spell->points = points;
}
if (!exists)
this->put(skill_id, spell);
return 1;
}
/**
* Check if the specified item is available in the spellbook_db or not
* @param nameid: Book Item ID
* @return Spell data or nullptr otherwise
*/
std::shared_ptr<s_skill_spellbook_db> ReadingSpellbookDatabase::findBook(int32 nameid) {
if (nameid < 1 || !itemdb_exists(nameid) || reading_spellbook_db.size() == 0)
return nullptr;
for (const auto &spell : reading_spellbook_db) {
if (spell.second->nameid == nameid)
return spell.second;
}
return nullptr;
}
@ -21515,10 +21570,10 @@ const std::string MagicMushroomDatabase::getDefaultLocation() {
}
/**
* Reads and parses an entry from the magicmushroom_db.
* @param node: YAML node containing the entry.
* @return count of successfully parsed rows
*/
* Reads and parses an entry from the magicmushroom_db.
* @param node: YAML node containing the entry.
* @return count of successfully parsed rows
*/
uint64 MagicMushroomDatabase::parseBodyNode(const YAML::Node &node) {
std::string skill_name;
@ -21613,10 +21668,10 @@ const std::string AbraDatabase::getDefaultLocation() {
}
/**
* Reads and parses an entry from the abra_db.
* @param node: YAML node containing the entry.
* @return count of successfully parsed rows
*/
* Reads and parses an entry from the abra_db.
* @param node: YAML node containing the entry.
* @return count of successfully parsed rows
*/
uint64 AbraDatabase::parseBodyNode(const YAML::Node &node) {
std::string skill_name;
@ -21843,10 +21898,8 @@ static void skill_readdb(void)
memset(skill_produce_db,0,sizeof(skill_produce_db));
memset(skill_arrow_db,0,sizeof(skill_arrow_db));
memset(skill_spellbook_db,0,sizeof(skill_spellbook_db));
memset(skill_changematerial_db,0,sizeof(skill_changematerial_db));
skill_produce_count = skill_arrow_count =
skill_changematerial_count = skill_spellbook_count = 0;
skill_produce_count = skill_arrow_count = skill_changematerial_count = 0;
for(i=0; i<ARRAYLENGTH(dbsubpath); i++){
size_t n1 = strlen(db_path)+strlen(dbsubpath[i])+1;
@ -21871,7 +21924,6 @@ static void skill_readdb(void)
sv_readdb(dbsubpath2, "produce_db.txt" , ',', 5, 5+2*MAX_PRODUCE_RESOURCE, MAX_SKILL_PRODUCE_DB, skill_parse_row_producedb, i > 0);
sv_readdb(dbsubpath1, "create_arrow_db.txt" , ',', 1+2, 1+2*MAX_ARROW_RESULT, MAX_SKILL_ARROW_DB, skill_parse_row_createarrowdb, i > 0);
sv_readdb(dbsubpath1, "spellbook_db.txt" , ',', 3, 3, MAX_SKILL_SPELLBOOK_DB, skill_parse_row_spellbookdb, i > 0);
sv_readdb(dbsubpath1, "skill_copyable_db.txt" , ',', 2, 4, -1, skill_parse_row_copyabledb, i > 0);
sv_readdb(dbsubpath1, "skill_changematerial_db.txt" , ',', 5, 5+2*MAX_SKILL_CHANGEMATERIAL_SET, MAX_SKILL_CHANGEMATERIAL_DB, skill_parse_row_changematerialdb, i > 0);
sv_readdb(dbsubpath1, "skill_nonearnpc_db.txt" , ',', 2, 3, -1, skill_parse_row_nonearnpcrangedb, i > 0);
@ -21884,6 +21936,7 @@ static void skill_readdb(void)
abra_db.load();
improvised_song_db.load();
magic_mushroom_db.load();
reading_spellbook_db.load();
skill_init_unit_layout();
skill_init_nounit_layout();

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@ -2181,20 +2181,30 @@ void skill_usave_trigger(struct map_session_data *sd);
/**
* Warlock
**/
#define MAX_SKILL_SPELLBOOK_DB 17
enum wl_spheres {
WLS_FIRE = 0x44,
WLS_WIND,
WLS_WATER,
WLS_STONE,
};
struct s_skill_spellbook_db {
unsigned short nameid;
unsigned short skill_id;
unsigned short point;
uint16 skill_id, nameid, points;
};
extern struct s_skill_spellbook_db skill_spellbook_db[MAX_SKILL_SPELLBOOK_DB];
extern unsigned short skill_spellbook_count;
class ReadingSpellbookDatabase : public TypesafeYamlDatabase<uint16, s_skill_spellbook_db> {
public:
ReadingSpellbookDatabase() : TypesafeYamlDatabase("READING_SPELLBOOK_DB", 1) {
}
const std::string getDefaultLocation();
uint64 parseBodyNode(const YAML::Node& node);
std::shared_ptr<s_skill_spellbook_db> findBook(int32 nameid);
};
extern ReadingSpellbookDatabase reading_spellbook_db;
void skill_spellbook(struct map_session_data *sd, unsigned short nameid);
int skill_block_check(struct block_list *bl, enum sc_type type, uint16 skill_id);

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@ -72,6 +72,7 @@ static size_t pet_read_db( const char* file );
static bool skill_parse_row_magicmushroomdb(char* split[], int column, int current);
static bool skill_parse_row_abradb(char* split[], int columns, int current);
static bool skill_parse_row_improvisedb(char* split[], int columns, int current);
static bool skill_parse_row_spellbookdb(char* split[], int columns, int current);
// Constants for conversion
std::unordered_map<uint16, std::string> aegis_itemnames;
@ -255,6 +256,12 @@ int do_init( int argc, char** argv ){
return 0;
}
if (!process("READING_SPELLBOOK_DB", 1, root_paths, "spellbook_db", [](const std::string& path, const std::string& name_ext) -> bool {
return sv_readdb(path.c_str(), name_ext.c_str(), ',', 3, 3, -1, &skill_parse_row_spellbookdb, false);
})) {
return 0;
}
// TODO: add implementations ;-)
return 0;
@ -749,11 +756,13 @@ static bool skill_parse_row_abradb(char* split[], int columns, int current)
body << YAML::EndSeq;
}
body << YAML::EndMap;
return true;
}
// Copied and adjusted from skill.cpp
static bool skill_parse_row_improvisedb(char* split[], int columns, int current)
{
uint16 skill_id = atoi(split[0]);
@ -771,3 +780,31 @@ static bool skill_parse_row_improvisedb(char* split[], int columns, int current)
return true;
}
// Copied and adjusted from skill.cpp
static bool skill_parse_row_spellbookdb(char* split[], int columns, int current)
{
uint16 skill_id = atoi(split[0]);
std::string *skill_name = util::umap_find(aegis_skillnames, skill_id);
if (skill_name == nullptr) {
ShowError("Skill name for Spell Book skill ID %hu is not known.\n", skill_id);
return false;
}
uint16 nameid = atoi(split[2]);
std::string *book_name = util::umap_find(aegis_itemnames, nameid);
if (book_name == nullptr) {
ShowError("Book name for item ID %hu is not known.\n", nameid);
return false;
}
body << YAML::BeginMap;
body << YAML::Key << "Skill" << YAML::Value << *skill_name;
body << YAML::Key << "Book" << YAML::Value << *book_name;
body << YAML::Key << "PreservePoints" << YAML::Value << atoi(split[1]);
body << YAML::EndMap;
return true;
}