Converted Reading Spellbook Database to YAML (#4440)
* Split database between pre-renewal and renewal. Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
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// Reading Spellbook Preserve Points Database
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//
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// Structure of Database:
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// SkillID,PreservePoints,Required Book
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//
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// NOTE:
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// - To add more entries, increase MAX_SKILL_SPELLBOOK_DB in skill.h.
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// - To remove entry by importing, put 0 for 'PreservePoints'
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32
db/import-tmpl/spellbook_db.yml
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32
db/import-tmpl/spellbook_db.yml
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# This file is a part of rAthena.
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# Copyright(C) 2019 rAthena Development Team
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# https://rathena.org - https://github.com/rathena
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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###########################################################################
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# Reading Spellbook Database
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###########################################################################
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#
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# Reading Spellbook Settings
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#
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###########################################################################
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# - Skill Skill that is usable through a Spellbook.
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# Book Book item required to cast skill.
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# PreservePoints Amount of points required to preserve the skill into the book.
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###########################################################################
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Header:
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Type: READING_SPELLBOOK_DB
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Version: 1
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85
db/re/spellbook_db.yml
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85
db/re/spellbook_db.yml
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@ -0,0 +1,85 @@
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# This file is a part of rAthena.
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# Copyright(C) 2019 rAthena Development Team
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# https://rathena.org - https://github.com/rathena
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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###########################################################################
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# Reading Spellbook Database
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###########################################################################
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#
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# Reading Spellbook Settings
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#
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###########################################################################
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# - Skill Skill that is usable through a Spellbook.
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# Book Book item required to cast skill.
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# PreservePoints Amount of points required to preserve the skill into the book.
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###########################################################################
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Header:
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Type: READING_SPELLBOOK_DB
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Version: 1
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Body:
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- Skill: MG_COLDBOLT
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Book: Magic_Book_CB
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PreservePoints: 7
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- Skill: MG_FIREBOLT
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Book: Magic_Book_FB
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PreservePoints: 7
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- Skill: MG_LIGHTNINGBOLT
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Book: Magic_Book_LB
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PreservePoints: 7
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- Skill: MG_THUNDERSTORM
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Book: Magic_Book_TS
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PreservePoints: 9
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- Skill: WZ_METEOR
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Book: Magic_Book_MS
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PreservePoints: 10
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- Skill: WZ_JUPITEL
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Book: Magic_Book_JT
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PreservePoints: 9
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- Skill: WZ_VERMILION
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Book: Magic_Book_LOV
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PreservePoints: 10
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- Skill: WZ_WATERBALL
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Book: Magic_Book_WB
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PreservePoints: 9
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- Skill: WZ_STORMGUST
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Book: Magic_Book_SG
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PreservePoints: 10
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- Skill: WZ_EARTHSPIKE
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Book: Magic_Book_ES
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PreservePoints: 8
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- Skill: WZ_HEAVENDRIVE
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Book: Magic_Book_HD
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PreservePoints: 9
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- Skill: WL_DRAINLIFE
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Book: Magic_Book_DL
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PreservePoints: 8
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- Skill: WL_CRIMSONROCK
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Book: Magic_Book_CR
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PreservePoints: 12
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- Skill: WL_COMET
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Book: Magic_Book_CM
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PreservePoints: 22
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- Skill: WL_CHAINLIGHTNING
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Book: Magic_Book_CL
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PreservePoints: 12
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- Skill: WL_EARTHSTRAIN
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Book: Magic_Book_ES_
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PreservePoints: 12
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- Skill: WL_TETRAVORTEX
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Book: Magic_Book_TV
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PreservePoints: 22
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@ -1,31 +0,0 @@
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// Reading Spellbook Preserve Points Database
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//
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// Structure of Database:
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// SkillID,PreservePoints,Required Book
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//
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// NOTE:
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// - To add more entries, increase MAX_SKILL_SPELLBOOK_DB in skill.hpp.
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// - To remove entry by importing, put 0 for 'PreservePoints'
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//Mage
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14,7,6190 //Cold Bolt
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19,7,6189 //Fire Bolt
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20,7,6191 //Lightning Bolt
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21,9,6197 //Thunder Storm
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//Wizard
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83,10,6194 //Meteor Storm
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84,9,6198 //Jupitel Thunder
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85,10,6193 //Lord of Vermillion
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86,9,6199 //Water Ball
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89,10,6192 //Storm Gust
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90,8,6201 //Earth Spike
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91,9,6200 //Heaven's Drive
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//Warlock
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2210,8,6205 //Drain Life
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2211,12,6204 //Crimson Rock
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2213,22,6195 //Comet
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2214,12,6203 //Chain Lightning
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2216,12,6202 //Earth Strain
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2217,22,6196 //Tetra Vortex
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38
db/spellbook_db.yml
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38
db/spellbook_db.yml
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# This file is a part of rAthena.
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# Copyright(C) 2019 rAthena Development Team
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# https://rathena.org - https://github.com/rathena
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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###########################################################################
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# Reading Spellbook Database
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###########################################################################
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#
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# Reading Spellbook Settings
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#
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###########################################################################
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# - Skill Skill that is usable through a Spellbook.
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# Book Book item required to cast skill.
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# PreservePoints Amount of points required to preserve the skill into the book.
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###########################################################################
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Header:
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Type: READING_SPELLBOOK_DB
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Version: 1
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Footer:
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Imports:
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- Path: db/re/spellbook_db.yml
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Mode: Renewal
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- Path: db/import/spellbook_db.yml
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11
doc/yaml/db/spellbook_db.yml
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11
doc/yaml/db/spellbook_db.yml
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###########################################################################
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# Reading Spellbook Database
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###########################################################################
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#
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# Reading Spellbook Settings
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#
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###########################################################################
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# - Skill Skill that is usable through a Spellbook.
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# Book Book item required to cast skill.
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# PreservePoints Amount of points required to preserve the skill into the book.
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###########################################################################
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@ -18382,7 +18382,7 @@ int clif_spellbook_list(struct map_session_data *sd)
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for( i = 0, c = 0; i < MAX_INVENTORY; i ++ )
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{
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if( itemdb_is_spellbook2(sd->inventory.u.items_inventory[i].nameid) )
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if( reading_spellbook_db.findBook(sd->inventory.u.items_inventory[i].nameid) )
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{
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WFIFOW(fd, c * 2 + 4) = sd->inventory.u.items_inventory[i].nameid;
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c++;
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@ -1634,19 +1634,6 @@ bool itemdb_isNoEquip(struct item_data *id, uint16 m) {
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return false;
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}
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/**
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* Check if item is available in spellbook_db or not
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* @param nameid
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* @return True if item is spellbook; False if not
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*/
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bool itemdb_is_spellbook2(unsigned short nameid) {
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unsigned char i;
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if (!nameid || !itemdb_exists(nameid) || !skill_spellbook_count)
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return false;
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ARR_FIND(0, MAX_SKILL_SPELLBOOK_DB, i, skill_spellbook_db[i].nameid == nameid);
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return i == MAX_SKILL_SPELLBOOK_DB ? false : true;
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}
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/**
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* Retrieves random option data
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*/
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@ -916,7 +916,6 @@ struct item_data* itemdb_exists(unsigned short nameid);
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#define itemdb_dropeffect(n) (itemdb_search(n)->flag.dropEffect)
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const char* itemdb_typename(enum item_types type);
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const char *itemdb_typename_ammo (enum e_item_ammo ammo);
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bool itemdb_is_spellbook2(unsigned short nameid);
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struct s_item_group_entry *itemdb_get_randgroupitem(uint16 group_id, uint8 sub_group);
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unsigned short itemdb_searchrandomid(uint16 group_id, uint8 sub_group);
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@ -369,7 +369,7 @@
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<Copy SourceFiles="$(SolutionDir)db\import-tmpl\skill_require_db.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\skill_require_db.txt')" />
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<Copy SourceFiles="$(SolutionDir)db\import-tmpl\skill_tree.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\skill_tree.txt')" />
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<Copy SourceFiles="$(SolutionDir)db\import-tmpl\skill_unit_db.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\skill_unit_db.txt')" />
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<Copy SourceFiles="$(SolutionDir)db\import-tmpl\spellbook_db.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\spellbook_db.txt')" />
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<Copy SourceFiles="$(SolutionDir)db\import-tmpl\spellbook_db.yml" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\spellbook_db.yml')" />
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<Copy SourceFiles="$(SolutionDir)db\import-tmpl\statpoint.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\statpoint.txt')" />
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<Copy SourceFiles="$(SolutionDir)db\import-tmpl\status_disabled.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\status_disabled.txt')" />
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</Target>
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@ -17,6 +17,7 @@
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#include "../common/showmsg.hpp"
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#include "../common/strlib.hpp"
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#include "../common/timer.hpp"
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#include "../common/utilities.hpp"
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#include "../common/utils.hpp"
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#include "achievement.hpp"
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@ -44,6 +45,8 @@
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#include "status.hpp"
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#include "unit.hpp"
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using namespace rathena;
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#define SKILLUNITTIMER_INTERVAL 100
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#define TIMERSKILL_INTERVAL 150
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@ -91,6 +94,8 @@ AbraDatabase abra_db;
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ImprovisedSongDatabase improvised_song_db;
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ReadingSpellbookDatabase reading_spellbook_db;
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#define MAX_SKILL_CHANGEMATERIAL_DB 75
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#define MAX_SKILL_CHANGEMATERIAL_SET 3
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struct s_skill_changematerial_db {
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@ -102,9 +107,6 @@ struct s_skill_changematerial_db {
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struct s_skill_changematerial_db skill_changematerial_db[MAX_SKILL_CHANGEMATERIAL_DB];
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static unsigned short skill_changematerial_count;
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//Warlock
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struct s_skill_spellbook_db skill_spellbook_db[MAX_SKILL_SPELLBOOK_DB];
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unsigned short skill_spellbook_count;
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MagicMushroomDatabase magic_mushroom_db;
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@ -19913,16 +19915,23 @@ int skill_magicdecoy(struct map_session_data *sd, unsigned short nameid) {
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// Warlock Spellbooks. [LimitLine/3CeAM]
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void skill_spellbook(struct map_session_data *sd, unsigned short nameid) {
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int i, max_preserve, skill_id, point;
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struct status_change *sc;
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nullpo_retv(sd);
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sc = status_get_sc(&sd->bl);
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if (reading_spellbook_db.empty())
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return;
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int i;
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struct status_change *sc = status_get_sc(&sd->bl);
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status_change_end(&sd->bl, SC_STOP, INVALID_TIMER);
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for (i = SC_SPELLBOOK1; i <= SC_MAXSPELLBOOK; i++) {
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if( sc && !sc->data[i] )
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// No further checks needed
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if( !sc ){
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break;
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}
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if( !sc->data[i] )
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break;
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}
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@ -19931,41 +19940,40 @@ void skill_spellbook(struct map_session_data *sd, unsigned short nameid) {
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return;
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}
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if (!skill_spellbook_count)
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std::shared_ptr<s_skill_spellbook_db> spell = reading_spellbook_db.findBook(nameid);
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if (spell == nullptr)
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return;
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ARR_FIND(0,MAX_SKILL_SPELLBOOK_DB,i,skill_spellbook_db[i].nameid == nameid); // Search for information of this item
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if( i == MAX_SKILL_SPELLBOOK_DB )
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return;
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uint16 skill_id = spell->skill_id, skill_lv = pc_checkskill(sd, skill_id);
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if( !pc_checkskill(sd, (skill_id = skill_spellbook_db[i].skill_id)) ) { // User don't know the skill
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sc_start(&sd->bl,&sd->bl, SC_SLEEP, 100, 1, skill_get_time(WL_READING_SB, pc_checkskill(sd,WL_READING_SB)));
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if (!skill_lv) { // Caster hasn't learned the skill
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sc_start(&sd->bl,&sd->bl, SC_SLEEP, 100, 1, skill_get_time(WL_READING_SB, pc_checkskill(sd, WL_READING_SB)));
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clif_skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_DIFFICULT_SLEEP, 0);
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return;
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}
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max_preserve = 4 * pc_checkskill(sd, WL_FREEZE_SP) + status_get_int(&sd->bl) / 10 + sd->status.base_level / 10;
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point = skill_spellbook_db[i].point;
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int points = spell->points;
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if( sc && sc->data[SC_FREEZE_SP] ) {
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if( (sc->data[SC_FREEZE_SP]->val2 + point) > max_preserve ) {
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if (sc && sc->data[SC_FREEZE_SP]) {
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if ((sc->data[SC_FREEZE_SP]->val2 + points) > 4 * pc_checkskill(sd, WL_FREEZE_SP) + status_get_int(&sd->bl) / 10 + sd->status.base_level / 10) {
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clif_skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_PRESERVATION_POINT, 0);
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return;
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}
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for(i = SC_MAXSPELLBOOK; i >= SC_SPELLBOOK1; i--){ // This is how official saves spellbook. [malufett]
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if( !sc->data[i] ){
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sc->data[SC_FREEZE_SP]->val2 += point; // increase points
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sc_start4(&sd->bl,&sd->bl, (sc_type)i, 100, skill_id, pc_checkskill(sd,skill_id), point, 0, INFINITE_TICK);
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for (i = SC_MAXSPELLBOOK; i >= SC_SPELLBOOK1; i--) { // This is how official saves spellbook. [malufett]
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if (!sc->data[i]) {
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sc->data[SC_FREEZE_SP]->val2 += points; // increase points
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sc_start4(&sd->bl,&sd->bl, (sc_type)i, 100, skill_id, skill_lv, points, 0, INFINITE_TICK);
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break;
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}
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}
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} else {
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sc_start2(&sd->bl,&sd->bl, SC_FREEZE_SP, 100, 0, point, INFINITE_TICK);
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sc_start4(&sd->bl,&sd->bl, SC_MAXSPELLBOOK, 100, skill_id, pc_checkskill(sd,skill_id), point, 0, INFINITE_TICK);
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sc_start2(&sd->bl, &sd->bl, SC_FREEZE_SP, 100, 0, points, INFINITE_TICK);
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sc_start4(&sd->bl, &sd->bl, SC_MAXSPELLBOOK, 100, skill_id, skill_lv, points, 0, INFINITE_TICK);
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}
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// Reading Spell Book SP cost same as the sealed spell.
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status_zap(&sd->bl, 0, skill_get_sp(skill_id, pc_checkskill(sd, skill_id)));
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status_zap(&sd->bl, 0, skill_get_sp(skill_id, skill_lv));
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}
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int skill_select_menu(struct map_session_data *sd,uint16 skill_id) {
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@ -21418,42 +21426,89 @@ static bool skill_parse_row_createarrowdb(char* split[], int columns, int curren
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return true;
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}
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/** Reads Spell book db
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* Structure: SkillID,PreservePoints,RequiredBook
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const std::string ReadingSpellbookDatabase::getDefaultLocation() {
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return std::string(db_path) + "/spellbook_db.yml";
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}
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/**
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* Reads and parses an entry from the spellbook_db.
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* @param node: YAML node containing the entry.
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* @return count of successfully parsed rows
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*/
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static bool skill_parse_row_spellbookdb(char* split[], int columns, int current)
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{
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||||
unsigned short skill_id = atoi(split[0]), points = atoi(split[1]), nameid = atoi(split[2]);
|
||||
uint64 ReadingSpellbookDatabase::parseBodyNode(const YAML::Node &node) {
|
||||
std::string skill_name;
|
||||
|
||||
if (!skill_get_index(skill_id) || !skill_get_max(skill_id))
|
||||
ShowError("skill_parse_row_spellbookdb: Invalid skill ID %d\n", skill_id);
|
||||
if (!skill_get_inf(skill_id))
|
||||
ShowError("skill_parse_row_spellbookdb: Passive skills cannot be memorized (%d/%s)\n", skill_id, skill_get_name(skill_id));
|
||||
else {
|
||||
unsigned short i;
|
||||
if (!this->asString(node, "Skill", skill_name))
|
||||
return 0;
|
||||
|
||||
ARR_FIND(0, skill_spellbook_count, i, skill_spellbook_db[i].skill_id == skill_id);
|
||||
if (i >= ARRAYLENGTH(skill_spellbook_db)) {
|
||||
ShowError("skill_parse_row_spellbookdb: Maximum db entries reached.\n");
|
||||
return false;
|
||||
}
|
||||
// Import just for clearing/disabling from original data
|
||||
if (points == 0) {
|
||||
memset(&skill_spellbook_db[i], 0, sizeof(skill_spellbook_db[i]));
|
||||
//ShowInfo("skill_parse_row_spellbookdb: Skill %d removed from list.\n", skill_id);
|
||||
return true;
|
||||
}
|
||||
uint16 skill_id = skill_name2id(skill_name.c_str());
|
||||
|
||||
skill_spellbook_db[i].skill_id = skill_id;
|
||||
skill_spellbook_db[i].point = points;
|
||||
skill_spellbook_db[i].nameid = nameid;
|
||||
|
||||
if (i == skill_spellbook_count)
|
||||
skill_spellbook_count++;
|
||||
return true;
|
||||
if (skill_id == 0) {
|
||||
this->invalidWarning(node["Skill"], "Invalid skill name \"%s\", skipping.\n", skill_name.c_str());
|
||||
return 0;
|
||||
}
|
||||
|
||||
return false;
|
||||
if (!skill_get_inf(skill_id)) {
|
||||
this->invalidWarning(node["Skill"], "Passive skill %s cannot be memorized in a Spell Book.\n", skill_name.c_str());
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::shared_ptr<s_skill_spellbook_db> spell = this->find(skill_id);
|
||||
bool exists = spell != nullptr;
|
||||
|
||||
if (!exists) {
|
||||
if (!this->nodesExist(node, { "Book", "PreservePoints" }))
|
||||
return 0;
|
||||
|
||||
spell = std::make_shared<s_skill_spellbook_db>();
|
||||
spell->skill_id = skill_id;
|
||||
}
|
||||
|
||||
if (this->nodeExists(node, "Book")) {
|
||||
std::string book_name;
|
||||
|
||||
if (!this->asString(node, "Book", book_name))
|
||||
return 0;
|
||||
|
||||
struct item_data *item = itemdb_search_aegisname(book_name.c_str());
|
||||
|
||||
if (item == nullptr) {
|
||||
this->invalidWarning(node["Book"], "Book item %s does not exist.\n", book_name.c_str());
|
||||
return 0;
|
||||
}
|
||||
|
||||
spell->nameid = item->nameid;
|
||||
}
|
||||
|
||||
if (this->nodeExists(node, "PreservePoints")) {
|
||||
uint16 points;
|
||||
|
||||
if (!this->asUInt16(node, "PreservePoints", points))
|
||||
return 0;
|
||||
|
||||
spell->points = points;
|
||||
}
|
||||
|
||||
if (!exists)
|
||||
this->put(skill_id, spell);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the specified item is available in the spellbook_db or not
|
||||
* @param nameid: Book Item ID
|
||||
* @return Spell data or nullptr otherwise
|
||||
*/
|
||||
std::shared_ptr<s_skill_spellbook_db> ReadingSpellbookDatabase::findBook(int32 nameid) {
|
||||
if (nameid < 1 || !itemdb_exists(nameid) || reading_spellbook_db.size() == 0)
|
||||
return nullptr;
|
||||
|
||||
for (const auto &spell : reading_spellbook_db) {
|
||||
if (spell.second->nameid == nameid)
|
||||
return spell.second;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
@ -21515,10 +21570,10 @@ const std::string MagicMushroomDatabase::getDefaultLocation() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads and parses an entry from the magicmushroom_db.
|
||||
* @param node: YAML node containing the entry.
|
||||
* @return count of successfully parsed rows
|
||||
*/
|
||||
* Reads and parses an entry from the magicmushroom_db.
|
||||
* @param node: YAML node containing the entry.
|
||||
* @return count of successfully parsed rows
|
||||
*/
|
||||
uint64 MagicMushroomDatabase::parseBodyNode(const YAML::Node &node) {
|
||||
std::string skill_name;
|
||||
|
||||
@ -21613,10 +21668,10 @@ const std::string AbraDatabase::getDefaultLocation() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads and parses an entry from the abra_db.
|
||||
* @param node: YAML node containing the entry.
|
||||
* @return count of successfully parsed rows
|
||||
*/
|
||||
* Reads and parses an entry from the abra_db.
|
||||
* @param node: YAML node containing the entry.
|
||||
* @return count of successfully parsed rows
|
||||
*/
|
||||
uint64 AbraDatabase::parseBodyNode(const YAML::Node &node) {
|
||||
std::string skill_name;
|
||||
|
||||
@ -21843,10 +21898,8 @@ static void skill_readdb(void)
|
||||
|
||||
memset(skill_produce_db,0,sizeof(skill_produce_db));
|
||||
memset(skill_arrow_db,0,sizeof(skill_arrow_db));
|
||||
memset(skill_spellbook_db,0,sizeof(skill_spellbook_db));
|
||||
memset(skill_changematerial_db,0,sizeof(skill_changematerial_db));
|
||||
skill_produce_count = skill_arrow_count =
|
||||
skill_changematerial_count = skill_spellbook_count = 0;
|
||||
skill_produce_count = skill_arrow_count = skill_changematerial_count = 0;
|
||||
|
||||
for(i=0; i<ARRAYLENGTH(dbsubpath); i++){
|
||||
size_t n1 = strlen(db_path)+strlen(dbsubpath[i])+1;
|
||||
@ -21871,7 +21924,6 @@ static void skill_readdb(void)
|
||||
|
||||
sv_readdb(dbsubpath2, "produce_db.txt" , ',', 5, 5+2*MAX_PRODUCE_RESOURCE, MAX_SKILL_PRODUCE_DB, skill_parse_row_producedb, i > 0);
|
||||
sv_readdb(dbsubpath1, "create_arrow_db.txt" , ',', 1+2, 1+2*MAX_ARROW_RESULT, MAX_SKILL_ARROW_DB, skill_parse_row_createarrowdb, i > 0);
|
||||
sv_readdb(dbsubpath1, "spellbook_db.txt" , ',', 3, 3, MAX_SKILL_SPELLBOOK_DB, skill_parse_row_spellbookdb, i > 0);
|
||||
sv_readdb(dbsubpath1, "skill_copyable_db.txt" , ',', 2, 4, -1, skill_parse_row_copyabledb, i > 0);
|
||||
sv_readdb(dbsubpath1, "skill_changematerial_db.txt" , ',', 5, 5+2*MAX_SKILL_CHANGEMATERIAL_SET, MAX_SKILL_CHANGEMATERIAL_DB, skill_parse_row_changematerialdb, i > 0);
|
||||
sv_readdb(dbsubpath1, "skill_nonearnpc_db.txt" , ',', 2, 3, -1, skill_parse_row_nonearnpcrangedb, i > 0);
|
||||
@ -21884,6 +21936,7 @@ static void skill_readdb(void)
|
||||
abra_db.load();
|
||||
improvised_song_db.load();
|
||||
magic_mushroom_db.load();
|
||||
reading_spellbook_db.load();
|
||||
|
||||
skill_init_unit_layout();
|
||||
skill_init_nounit_layout();
|
||||
|
@ -2181,20 +2181,30 @@ void skill_usave_trigger(struct map_session_data *sd);
|
||||
/**
|
||||
* Warlock
|
||||
**/
|
||||
#define MAX_SKILL_SPELLBOOK_DB 17
|
||||
enum wl_spheres {
|
||||
WLS_FIRE = 0x44,
|
||||
WLS_WIND,
|
||||
WLS_WATER,
|
||||
WLS_STONE,
|
||||
};
|
||||
|
||||
struct s_skill_spellbook_db {
|
||||
unsigned short nameid;
|
||||
unsigned short skill_id;
|
||||
unsigned short point;
|
||||
uint16 skill_id, nameid, points;
|
||||
};
|
||||
extern struct s_skill_spellbook_db skill_spellbook_db[MAX_SKILL_SPELLBOOK_DB];
|
||||
extern unsigned short skill_spellbook_count;
|
||||
|
||||
class ReadingSpellbookDatabase : public TypesafeYamlDatabase<uint16, s_skill_spellbook_db> {
|
||||
public:
|
||||
ReadingSpellbookDatabase() : TypesafeYamlDatabase("READING_SPELLBOOK_DB", 1) {
|
||||
|
||||
}
|
||||
|
||||
const std::string getDefaultLocation();
|
||||
uint64 parseBodyNode(const YAML::Node& node);
|
||||
std::shared_ptr<s_skill_spellbook_db> findBook(int32 nameid);
|
||||
};
|
||||
|
||||
extern ReadingSpellbookDatabase reading_spellbook_db;
|
||||
|
||||
void skill_spellbook(struct map_session_data *sd, unsigned short nameid);
|
||||
int skill_block_check(struct block_list *bl, enum sc_type type, uint16 skill_id);
|
||||
|
||||
|
@ -72,6 +72,7 @@ static size_t pet_read_db( const char* file );
|
||||
static bool skill_parse_row_magicmushroomdb(char* split[], int column, int current);
|
||||
static bool skill_parse_row_abradb(char* split[], int columns, int current);
|
||||
static bool skill_parse_row_improvisedb(char* split[], int columns, int current);
|
||||
static bool skill_parse_row_spellbookdb(char* split[], int columns, int current);
|
||||
|
||||
// Constants for conversion
|
||||
std::unordered_map<uint16, std::string> aegis_itemnames;
|
||||
@ -255,6 +256,12 @@ int do_init( int argc, char** argv ){
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!process("READING_SPELLBOOK_DB", 1, root_paths, "spellbook_db", [](const std::string& path, const std::string& name_ext) -> bool {
|
||||
return sv_readdb(path.c_str(), name_ext.c_str(), ',', 3, 3, -1, &skill_parse_row_spellbookdb, false);
|
||||
})) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// TODO: add implementations ;-)
|
||||
|
||||
return 0;
|
||||
@ -749,11 +756,13 @@ static bool skill_parse_row_abradb(char* split[], int columns, int current)
|
||||
|
||||
body << YAML::EndSeq;
|
||||
}
|
||||
|
||||
body << YAML::EndMap;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Copied and adjusted from skill.cpp
|
||||
static bool skill_parse_row_improvisedb(char* split[], int columns, int current)
|
||||
{
|
||||
uint16 skill_id = atoi(split[0]);
|
||||
@ -771,3 +780,31 @@ static bool skill_parse_row_improvisedb(char* split[], int columns, int current)
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Copied and adjusted from skill.cpp
|
||||
static bool skill_parse_row_spellbookdb(char* split[], int columns, int current)
|
||||
{
|
||||
uint16 skill_id = atoi(split[0]);
|
||||
std::string *skill_name = util::umap_find(aegis_skillnames, skill_id);
|
||||
|
||||
if (skill_name == nullptr) {
|
||||
ShowError("Skill name for Spell Book skill ID %hu is not known.\n", skill_id);
|
||||
return false;
|
||||
}
|
||||
|
||||
uint16 nameid = atoi(split[2]);
|
||||
std::string *book_name = util::umap_find(aegis_itemnames, nameid);
|
||||
|
||||
if (book_name == nullptr) {
|
||||
ShowError("Book name for item ID %hu is not known.\n", nameid);
|
||||
return false;
|
||||
}
|
||||
|
||||
body << YAML::BeginMap;
|
||||
body << YAML::Key << "Skill" << YAML::Value << *skill_name;
|
||||
body << YAML::Key << "Book" << YAML::Value << *book_name;
|
||||
body << YAML::Key << "PreservePoints" << YAML::Value << atoi(split[1]);
|
||||
body << YAML::EndMap;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user