Converted Reading Spellbook Database to YAML (#4440)
* Split database between pre-renewal and renewal. Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
This commit is contained in:
@@ -17,6 +17,7 @@
|
||||
#include "../common/showmsg.hpp"
|
||||
#include "../common/strlib.hpp"
|
||||
#include "../common/timer.hpp"
|
||||
#include "../common/utilities.hpp"
|
||||
#include "../common/utils.hpp"
|
||||
|
||||
#include "achievement.hpp"
|
||||
@@ -44,6 +45,8 @@
|
||||
#include "status.hpp"
|
||||
#include "unit.hpp"
|
||||
|
||||
using namespace rathena;
|
||||
|
||||
#define SKILLUNITTIMER_INTERVAL 100
|
||||
#define TIMERSKILL_INTERVAL 150
|
||||
|
||||
@@ -91,6 +94,8 @@ AbraDatabase abra_db;
|
||||
|
||||
ImprovisedSongDatabase improvised_song_db;
|
||||
|
||||
ReadingSpellbookDatabase reading_spellbook_db;
|
||||
|
||||
#define MAX_SKILL_CHANGEMATERIAL_DB 75
|
||||
#define MAX_SKILL_CHANGEMATERIAL_SET 3
|
||||
struct s_skill_changematerial_db {
|
||||
@@ -102,9 +107,6 @@ struct s_skill_changematerial_db {
|
||||
struct s_skill_changematerial_db skill_changematerial_db[MAX_SKILL_CHANGEMATERIAL_DB];
|
||||
static unsigned short skill_changematerial_count;
|
||||
|
||||
//Warlock
|
||||
struct s_skill_spellbook_db skill_spellbook_db[MAX_SKILL_SPELLBOOK_DB];
|
||||
unsigned short skill_spellbook_count;
|
||||
|
||||
MagicMushroomDatabase magic_mushroom_db;
|
||||
|
||||
@@ -19913,16 +19915,23 @@ int skill_magicdecoy(struct map_session_data *sd, unsigned short nameid) {
|
||||
|
||||
// Warlock Spellbooks. [LimitLine/3CeAM]
|
||||
void skill_spellbook(struct map_session_data *sd, unsigned short nameid) {
|
||||
int i, max_preserve, skill_id, point;
|
||||
struct status_change *sc;
|
||||
|
||||
nullpo_retv(sd);
|
||||
|
||||
sc = status_get_sc(&sd->bl);
|
||||
if (reading_spellbook_db.empty())
|
||||
return;
|
||||
|
||||
int i;
|
||||
struct status_change *sc = status_get_sc(&sd->bl);
|
||||
|
||||
status_change_end(&sd->bl, SC_STOP, INVALID_TIMER);
|
||||
|
||||
for (i = SC_SPELLBOOK1; i <= SC_MAXSPELLBOOK; i++) {
|
||||
if( sc && !sc->data[i] )
|
||||
// No further checks needed
|
||||
if( !sc ){
|
||||
break;
|
||||
}
|
||||
|
||||
if( !sc->data[i] )
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -19931,41 +19940,40 @@ void skill_spellbook(struct map_session_data *sd, unsigned short nameid) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!skill_spellbook_count)
|
||||
std::shared_ptr<s_skill_spellbook_db> spell = reading_spellbook_db.findBook(nameid);
|
||||
|
||||
if (spell == nullptr)
|
||||
return;
|
||||
|
||||
ARR_FIND(0,MAX_SKILL_SPELLBOOK_DB,i,skill_spellbook_db[i].nameid == nameid); // Search for information of this item
|
||||
if( i == MAX_SKILL_SPELLBOOK_DB )
|
||||
return;
|
||||
uint16 skill_id = spell->skill_id, skill_lv = pc_checkskill(sd, skill_id);
|
||||
|
||||
if( !pc_checkskill(sd, (skill_id = skill_spellbook_db[i].skill_id)) ) { // User don't know the skill
|
||||
sc_start(&sd->bl,&sd->bl, SC_SLEEP, 100, 1, skill_get_time(WL_READING_SB, pc_checkskill(sd,WL_READING_SB)));
|
||||
if (!skill_lv) { // Caster hasn't learned the skill
|
||||
sc_start(&sd->bl,&sd->bl, SC_SLEEP, 100, 1, skill_get_time(WL_READING_SB, pc_checkskill(sd, WL_READING_SB)));
|
||||
clif_skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_DIFFICULT_SLEEP, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
max_preserve = 4 * pc_checkskill(sd, WL_FREEZE_SP) + status_get_int(&sd->bl) / 10 + sd->status.base_level / 10;
|
||||
point = skill_spellbook_db[i].point;
|
||||
int points = spell->points;
|
||||
|
||||
if( sc && sc->data[SC_FREEZE_SP] ) {
|
||||
if( (sc->data[SC_FREEZE_SP]->val2 + point) > max_preserve ) {
|
||||
if (sc && sc->data[SC_FREEZE_SP]) {
|
||||
if ((sc->data[SC_FREEZE_SP]->val2 + points) > 4 * pc_checkskill(sd, WL_FREEZE_SP) + status_get_int(&sd->bl) / 10 + sd->status.base_level / 10) {
|
||||
clif_skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_PRESERVATION_POINT, 0);
|
||||
return;
|
||||
}
|
||||
for(i = SC_MAXSPELLBOOK; i >= SC_SPELLBOOK1; i--){ // This is how official saves spellbook. [malufett]
|
||||
if( !sc->data[i] ){
|
||||
sc->data[SC_FREEZE_SP]->val2 += point; // increase points
|
||||
sc_start4(&sd->bl,&sd->bl, (sc_type)i, 100, skill_id, pc_checkskill(sd,skill_id), point, 0, INFINITE_TICK);
|
||||
for (i = SC_MAXSPELLBOOK; i >= SC_SPELLBOOK1; i--) { // This is how official saves spellbook. [malufett]
|
||||
if (!sc->data[i]) {
|
||||
sc->data[SC_FREEZE_SP]->val2 += points; // increase points
|
||||
sc_start4(&sd->bl,&sd->bl, (sc_type)i, 100, skill_id, skill_lv, points, 0, INFINITE_TICK);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
sc_start2(&sd->bl,&sd->bl, SC_FREEZE_SP, 100, 0, point, INFINITE_TICK);
|
||||
sc_start4(&sd->bl,&sd->bl, SC_MAXSPELLBOOK, 100, skill_id, pc_checkskill(sd,skill_id), point, 0, INFINITE_TICK);
|
||||
sc_start2(&sd->bl, &sd->bl, SC_FREEZE_SP, 100, 0, points, INFINITE_TICK);
|
||||
sc_start4(&sd->bl, &sd->bl, SC_MAXSPELLBOOK, 100, skill_id, skill_lv, points, 0, INFINITE_TICK);
|
||||
}
|
||||
|
||||
// Reading Spell Book SP cost same as the sealed spell.
|
||||
status_zap(&sd->bl, 0, skill_get_sp(skill_id, pc_checkskill(sd, skill_id)));
|
||||
status_zap(&sd->bl, 0, skill_get_sp(skill_id, skill_lv));
|
||||
}
|
||||
|
||||
int skill_select_menu(struct map_session_data *sd,uint16 skill_id) {
|
||||
@@ -21418,42 +21426,89 @@ static bool skill_parse_row_createarrowdb(char* split[], int columns, int curren
|
||||
return true;
|
||||
}
|
||||
|
||||
/** Reads Spell book db
|
||||
* Structure: SkillID,PreservePoints,RequiredBook
|
||||
const std::string ReadingSpellbookDatabase::getDefaultLocation() {
|
||||
return std::string(db_path) + "/spellbook_db.yml";
|
||||
}
|
||||
/**
|
||||
* Reads and parses an entry from the spellbook_db.
|
||||
* @param node: YAML node containing the entry.
|
||||
* @return count of successfully parsed rows
|
||||
*/
|
||||
static bool skill_parse_row_spellbookdb(char* split[], int columns, int current)
|
||||
{
|
||||
unsigned short skill_id = atoi(split[0]), points = atoi(split[1]), nameid = atoi(split[2]);
|
||||
uint64 ReadingSpellbookDatabase::parseBodyNode(const YAML::Node &node) {
|
||||
std::string skill_name;
|
||||
|
||||
if (!skill_get_index(skill_id) || !skill_get_max(skill_id))
|
||||
ShowError("skill_parse_row_spellbookdb: Invalid skill ID %d\n", skill_id);
|
||||
if (!skill_get_inf(skill_id))
|
||||
ShowError("skill_parse_row_spellbookdb: Passive skills cannot be memorized (%d/%s)\n", skill_id, skill_get_name(skill_id));
|
||||
else {
|
||||
unsigned short i;
|
||||
if (!this->asString(node, "Skill", skill_name))
|
||||
return 0;
|
||||
|
||||
ARR_FIND(0, skill_spellbook_count, i, skill_spellbook_db[i].skill_id == skill_id);
|
||||
if (i >= ARRAYLENGTH(skill_spellbook_db)) {
|
||||
ShowError("skill_parse_row_spellbookdb: Maximum db entries reached.\n");
|
||||
return false;
|
||||
}
|
||||
// Import just for clearing/disabling from original data
|
||||
if (points == 0) {
|
||||
memset(&skill_spellbook_db[i], 0, sizeof(skill_spellbook_db[i]));
|
||||
//ShowInfo("skill_parse_row_spellbookdb: Skill %d removed from list.\n", skill_id);
|
||||
return true;
|
||||
}
|
||||
uint16 skill_id = skill_name2id(skill_name.c_str());
|
||||
|
||||
skill_spellbook_db[i].skill_id = skill_id;
|
||||
skill_spellbook_db[i].point = points;
|
||||
skill_spellbook_db[i].nameid = nameid;
|
||||
|
||||
if (i == skill_spellbook_count)
|
||||
skill_spellbook_count++;
|
||||
return true;
|
||||
if (skill_id == 0) {
|
||||
this->invalidWarning(node["Skill"], "Invalid skill name \"%s\", skipping.\n", skill_name.c_str());
|
||||
return 0;
|
||||
}
|
||||
|
||||
return false;
|
||||
if (!skill_get_inf(skill_id)) {
|
||||
this->invalidWarning(node["Skill"], "Passive skill %s cannot be memorized in a Spell Book.\n", skill_name.c_str());
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::shared_ptr<s_skill_spellbook_db> spell = this->find(skill_id);
|
||||
bool exists = spell != nullptr;
|
||||
|
||||
if (!exists) {
|
||||
if (!this->nodesExist(node, { "Book", "PreservePoints" }))
|
||||
return 0;
|
||||
|
||||
spell = std::make_shared<s_skill_spellbook_db>();
|
||||
spell->skill_id = skill_id;
|
||||
}
|
||||
|
||||
if (this->nodeExists(node, "Book")) {
|
||||
std::string book_name;
|
||||
|
||||
if (!this->asString(node, "Book", book_name))
|
||||
return 0;
|
||||
|
||||
struct item_data *item = itemdb_search_aegisname(book_name.c_str());
|
||||
|
||||
if (item == nullptr) {
|
||||
this->invalidWarning(node["Book"], "Book item %s does not exist.\n", book_name.c_str());
|
||||
return 0;
|
||||
}
|
||||
|
||||
spell->nameid = item->nameid;
|
||||
}
|
||||
|
||||
if (this->nodeExists(node, "PreservePoints")) {
|
||||
uint16 points;
|
||||
|
||||
if (!this->asUInt16(node, "PreservePoints", points))
|
||||
return 0;
|
||||
|
||||
spell->points = points;
|
||||
}
|
||||
|
||||
if (!exists)
|
||||
this->put(skill_id, spell);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the specified item is available in the spellbook_db or not
|
||||
* @param nameid: Book Item ID
|
||||
* @return Spell data or nullptr otherwise
|
||||
*/
|
||||
std::shared_ptr<s_skill_spellbook_db> ReadingSpellbookDatabase::findBook(int32 nameid) {
|
||||
if (nameid < 1 || !itemdb_exists(nameid) || reading_spellbook_db.size() == 0)
|
||||
return nullptr;
|
||||
|
||||
for (const auto &spell : reading_spellbook_db) {
|
||||
if (spell.second->nameid == nameid)
|
||||
return spell.second;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
@@ -21515,10 +21570,10 @@ const std::string MagicMushroomDatabase::getDefaultLocation() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads and parses an entry from the magicmushroom_db.
|
||||
* @param node: YAML node containing the entry.
|
||||
* @return count of successfully parsed rows
|
||||
*/
|
||||
* Reads and parses an entry from the magicmushroom_db.
|
||||
* @param node: YAML node containing the entry.
|
||||
* @return count of successfully parsed rows
|
||||
*/
|
||||
uint64 MagicMushroomDatabase::parseBodyNode(const YAML::Node &node) {
|
||||
std::string skill_name;
|
||||
|
||||
@@ -21613,10 +21668,10 @@ const std::string AbraDatabase::getDefaultLocation() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads and parses an entry from the abra_db.
|
||||
* @param node: YAML node containing the entry.
|
||||
* @return count of successfully parsed rows
|
||||
*/
|
||||
* Reads and parses an entry from the abra_db.
|
||||
* @param node: YAML node containing the entry.
|
||||
* @return count of successfully parsed rows
|
||||
*/
|
||||
uint64 AbraDatabase::parseBodyNode(const YAML::Node &node) {
|
||||
std::string skill_name;
|
||||
|
||||
@@ -21843,10 +21898,8 @@ static void skill_readdb(void)
|
||||
|
||||
memset(skill_produce_db,0,sizeof(skill_produce_db));
|
||||
memset(skill_arrow_db,0,sizeof(skill_arrow_db));
|
||||
memset(skill_spellbook_db,0,sizeof(skill_spellbook_db));
|
||||
memset(skill_changematerial_db,0,sizeof(skill_changematerial_db));
|
||||
skill_produce_count = skill_arrow_count =
|
||||
skill_changematerial_count = skill_spellbook_count = 0;
|
||||
skill_produce_count = skill_arrow_count = skill_changematerial_count = 0;
|
||||
|
||||
for(i=0; i<ARRAYLENGTH(dbsubpath); i++){
|
||||
size_t n1 = strlen(db_path)+strlen(dbsubpath[i])+1;
|
||||
@@ -21871,7 +21924,6 @@ static void skill_readdb(void)
|
||||
|
||||
sv_readdb(dbsubpath2, "produce_db.txt" , ',', 5, 5+2*MAX_PRODUCE_RESOURCE, MAX_SKILL_PRODUCE_DB, skill_parse_row_producedb, i > 0);
|
||||
sv_readdb(dbsubpath1, "create_arrow_db.txt" , ',', 1+2, 1+2*MAX_ARROW_RESULT, MAX_SKILL_ARROW_DB, skill_parse_row_createarrowdb, i > 0);
|
||||
sv_readdb(dbsubpath1, "spellbook_db.txt" , ',', 3, 3, MAX_SKILL_SPELLBOOK_DB, skill_parse_row_spellbookdb, i > 0);
|
||||
sv_readdb(dbsubpath1, "skill_copyable_db.txt" , ',', 2, 4, -1, skill_parse_row_copyabledb, i > 0);
|
||||
sv_readdb(dbsubpath1, "skill_changematerial_db.txt" , ',', 5, 5+2*MAX_SKILL_CHANGEMATERIAL_SET, MAX_SKILL_CHANGEMATERIAL_DB, skill_parse_row_changematerialdb, i > 0);
|
||||
sv_readdb(dbsubpath1, "skill_nonearnpc_db.txt" , ',', 2, 3, -1, skill_parse_row_nonearnpcrangedb, i > 0);
|
||||
@@ -21884,6 +21936,7 @@ static void skill_readdb(void)
|
||||
abra_db.load();
|
||||
improvised_song_db.load();
|
||||
magic_mushroom_db.load();
|
||||
reading_spellbook_db.load();
|
||||
|
||||
skill_init_unit_layout();
|
||||
skill_init_nounit_layout();
|
||||
|
||||
Reference in New Issue
Block a user