- Modified battle_check_range to use check_range_bl rather than range_bl for range checking, as the range_bl aproximations can lead to situations where battle_check_range returns true while the attack function range check fails >.>
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5223 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -5,6 +5,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
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GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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2006/02/07
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2006/02/07
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* Modified battle_check_distance, mobs should no longer find a diagonal
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spot on which they lock onto their target, yet fail to attack from. [Skotlex]
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* Removed the max level configs from battle/exp.txt [Skotlex]
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* Removed the max level configs from battle/exp.txt [Skotlex]
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* Now NPC_POWERUP uses SC_INCATKRATE instead of SC_EXPLOSIONSPIRITS for
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* Now NPC_POWERUP uses SC_INCATKRATE instead of SC_EXPLOSIONSPIRITS for
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enhancing damage. Instead of +1k atk per skilllv, it is +50% atk per
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enhancing damage. Instead of +1k atk per skilllv, it is +50% atk per
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@ -3494,19 +3494,16 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
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*/
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*/
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int battle_check_range(struct block_list *src,struct block_list *bl,int range)
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int battle_check_range(struct block_list *src,struct block_list *bl,int range)
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{
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{
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int arange;
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nullpo_retr(0, src);
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nullpo_retr(0, src);
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nullpo_retr(0, bl);
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nullpo_retr(0, bl);
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if(src->m != bl->m) // 違うマップ
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if(src->m != bl->m) // 違うマップ
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return 0;
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return 0;
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arange = distance_bl(src, bl);
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if (!check_distance_bl(src, bl, range))
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if( range>0 && range < arange)
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return 0;
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return 0;
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if( arange<2 ) //No need for path checking.
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if(distance_bl(src, bl) < 3) //No need for path checking.
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return 1;
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return 1;
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// ?瘧Q物判定
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// ?瘧Q物判定
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