Fixes an issue in eclage quest (#4547)
* The script should stop when the quest is not active * Fixes issue #4540 Thanks to @Indigo000
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@ -4600,28 +4600,28 @@ OnTouch:
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function script CheckBurglary {
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function script CheckBurglary {
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.@last = getarg(1);
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.@last = getarg(1);
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for ( .@i = getarg(0); .@i <= .@last; .@i++ ) {
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for ( .@i = getarg(0); .@i <= .@last; .@i++ ) {
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switch(.@i) {
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if (checkquest(.@i) != -1)
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if (checkquest(.@i) != -1)
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continue;
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continue;
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switch(.@i) {
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case 9252:
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case 9252:
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mes "- Let's examine Poppy first -";
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mes "- Let's examine Poppy first -";
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return;
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close;
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case 9253:
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case 9253:
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mes "- Let's examine the messy";
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mes "- Let's examine the messy";
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mes "bookshelves first -";
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mes "bookshelves first -";
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return;
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close;
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case 9254:
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case 9254:
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mes "- Let's examine the damaged";
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mes "- Let's examine the damaged";
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mes "book first -";
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mes "book first -";
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return;
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close;
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case 9255:
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case 9255:
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mes "- Let's examine the";
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mes "- Let's examine the";
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mes "container first -";
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mes "container first -";
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return;
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close;
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case 9256:
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case 9256:
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mes "- Let's examine the";
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mes "- Let's examine the";
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mes "messed up table first -";
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mes "messed up table first -";
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return;
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close;
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}
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}
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}
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}
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return;
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return;
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