Auto Spell rate fix (#7068)
* Updates the check for Auto Spell rate values to range from -1000~1000. Thanks to @Balferian!
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@@ -17193,7 +17193,7 @@ Body:
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if (.@r>9) {
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bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-100;
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bonus2 bFixedCastrate,"MO_EXTREMITYFIST",-100;
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bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,10000;
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bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000;
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bonus2 bHPLossRate,500,3000;
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}
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- Id: 1833
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@@ -2679,19 +2679,19 @@ static void pc_bonus_autospell(std::vector<s_autospell> &spell, uint16 id, uint1
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if ((it.card_id == card_id || it.rate < 0 || rate < 0) && it.id == id && it.lv == lv && it.battle_flag == battle_flag && it.flag == flag) {
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if (!battle_config.autospell_stacking && it.rate > 0 && rate > 0) // Stacking disabled
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return;
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it.rate = util::safe_addition_cap(it.rate, rate, (short)10000);
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it.rate = util::safe_addition_cap(it.rate, rate, (short)1000);
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return;
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}
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}
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struct s_autospell entry = {};
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if (rate < -10000 || rate > 10000)
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ShowWarning("pc_bonus_autospell: Item bonus rate %d exceeds -10000~10000 range, capping.\n", rate);
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if (rate < -1000 || rate > 1000)
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ShowWarning("pc_bonus_autospell: Item bonus rate %d exceeds -1000~1000 range, capping.\n", rate);
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entry.id = id;
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entry.lv = lv;
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entry.rate = cap_value(rate, -10000, 10000);
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entry.rate = cap_value(rate, -1000, 1000);
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entry.battle_flag = battle_flag;
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entry.card_id = card_id;
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entry.flag = flag;
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@@ -2723,13 +2723,13 @@ static void pc_bonus_autospell_onskill(std::vector<s_autospell> &spell, uint16 s
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struct s_autospell entry = {};
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if (rate < -10000 || rate > 10000)
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ShowWarning("pc_bonus_onskill: Item bonus rate %d exceeds -10000~10000 range, capping.\n", rate);
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if (rate < -1000 || rate > 1000)
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ShowWarning("pc_bonus_onskill: Item bonus rate %d exceeds -1000~1000 range, capping.\n", rate);
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entry.trigger_skill = src_skill;
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entry.id = id;
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entry.lv = lv;
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entry.rate = cap_value(rate, -10000, 10000);
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entry.rate = cap_value(rate, -1000, 1000);
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entry.card_id = card_id;
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entry.flag = flag;
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