Compile Warning Cleanup

* Resolves some warnings from the gcc compiler.
This commit is contained in:
aleos89
2016-01-30 11:47:03 -05:00
parent b307ae8004
commit 79d6eb29ee
3 changed files with 7 additions and 11 deletions

View File

@@ -4239,7 +4239,6 @@ static int64 battle_calc_skill_constant_addition(struct Damage wd, struct block_
{
struct map_session_data *sd = BL_CAST(BL_PC, src);
struct map_session_data *tsd = BL_CAST(BL_PC, target);
struct status_change *sc = status_get_sc(src);
struct status_data *sstatus = status_get_status_data(src);
struct status_data *tstatus = status_get_status_data(target);
int64 atk = 0;

View File

@@ -2459,7 +2459,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
drop_rate = 1;
}
if (!md->status.mode&MD_FIXED_ITEMDROP) {
if (!(md->status.mode&MD_FIXED_ITEMDROP)) {
// change drops depending on monsters size [Valaris]
if (battle_config.mob_size_influence) {
if (md->special_state.size == SZ_MEDIUM && drop_rate >= 2)

View File

@@ -2499,14 +2499,13 @@ int skill_strip_equip(struct block_list *src,struct block_list *bl, unsigned sho
return where?1:0;
}
/* Stores temporary values.
* Common usages:
* [0] holds number of targets in area
* [1] holds the id of the original target
* [2] counts how many targets have been processed. counter is added in skill_area_sub if the foreach function flag is: flag&(SD_SPLASH|SD_PREAMBLE)
*/
/** Stores temporary values.
* Common usages:
* [0] holds number of targets in area
* [1] holds the id of the original target
* [2] counts how many targets have been processed. counter is added in skill_area_sub if the foreach function flag is: flag&(SD_SPLASH|SD_PREAMBLE)
*/
static int skill_area_temp[8];
static int64 skill_area_temp_i64[1];
/**
Used to knock back players, monsters, traps, etc
@@ -2949,7 +2948,6 @@ void skill_attack_blow(struct block_list *src, struct block_list *dsrc, struct b
* flag&2 - Disable re-triggered by double casting
* flag&4 - Skip to blow target (because already knocked back before skill_attack somewhere)
* flag&8 - Force assume the target is not as is_infinite_defense() on in battle_calc_attack() first.
* Once it's done, store the damage to skill_area_temp_i64[0] then re-calcuate for real against 'plant'.
*
* flag&0xFFF is passed to the underlying battle_calc_attack for processing.
* (usually holds number of targets, or just 1 for simple splash attacks)
@@ -10734,7 +10732,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
static int8 skill_castend_id_check(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv) {
int inf = skill_get_inf(skill_id);
int inf2 = skill_get_inf2(skill_id);
struct map_session_data *sd = BL_CAST(BL_PC, src);
struct status_change *tsc = status_get_sc(target);
switch (skill_id) {