Cleanup for some Soul Reaper skills (#6700)

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Lemongrass3110 2022-03-16 21:54:12 +01:00 committed by GitHub
parent 0449f39015
commit 79d978e010
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3 changed files with 18 additions and 16 deletions

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@ -6975,7 +6975,7 @@ Body:
NoDispell: true
NoBanishingBuster: true
NoClearance: true
End:
Fail:
Spirit: true
Soulgolem: true
Soulfalcon: true
@ -6990,7 +6990,7 @@ Body:
NoDispell: true
NoBanishingBuster: true
NoClearance: true
End:
Fail:
Spirit: true
Soulgolem: true
Soulshadow: true
@ -7006,7 +7006,7 @@ Body:
NoDispell: true
NoBanishingBuster: true
NoClearance: true
End:
Fail:
Spirit: true
Soulgolem: true
Soulshadow: true
@ -7022,7 +7022,7 @@ Body:
NoDispell: true
NoBanishingBuster: true
NoClearance: true
End:
Fail:
Spirit: true
Soulshadow: true
Soulfalcon: true

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@ -9990,20 +9990,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case SP_SOULSHADOW:
case SP_SOULFALCON:
case SP_SOULFAIRY:
if (sd && !dstsd) { // Only player's can be soul linked.
clif_skill_fail(sd, skill_id, USESKILL_FAIL,0);
break;
}
if (tsc) {
if (tsc->data[skill_get_sc(skill_id)]) { // Allow refreshing an already active soul link.
clif_skill_nodamage(src, bl, skill_id, skill_lv, sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv)));
break;
} else if (tsc->data[SC_SPIRIT] || tsc->data[SC_SOULGOLEM] || tsc->data[SC_SOULSHADOW] || tsc->data[SC_SOULFALCON] || tsc->data[SC_SOULFAIRY]) { // Soul links from Soul Linker and Soul Reaper skills don't stack.
clif_skill_fail(sd, skill_id, USESKILL_FAIL, 0);
break;
if( sc_start( src, bl, type, 100, skill_lv, skill_get_time( skill_id, skill_lv ) ) ){
clif_skill_nodamage( src, bl, skill_id, skill_lv, 1 );
}else{
if( sd ){
clif_skill_fail( sd, skill_id, USESKILL_FAIL, 0 );
}
}
clif_skill_nodamage(src, bl, skill_id, skill_lv, sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv)));
break;
case SP_SOULREVOLVE:

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@ -9544,6 +9544,15 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
return 0;
}
break;
case SC_SOULGOLEM:
case SC_SOULSHADOW:
case SC_SOULFALCON:
case SC_SOULFAIRY:
if( sd == nullptr ){
// Status change is only applicable for players
return 0;
}
break;
}
// Before overlapping fail, one must check for status cured.