Small fix (confirmed) to the barricade spawn coordinates in schg_cas02. This caused the cades to only be target-able via specific skills as they were lodged into the wall.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16741 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Euphy
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//===== Current Version: =====================================
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//= 1.2
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//= 1.3
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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@ -14,6 +14,7 @@
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//= 1.0 If anything breaks, blame Maki. [Euphy]
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//= 1.1 Fixed an incorrect label execution. [Euphy]
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//= 1.2 Hopefully fixed a processing error. [Euphy]
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//= 1.3 Fixed barricade issue in schg_cas02. [Cookie]
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//============================================================
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// Core, triggers all other events
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@ -1593,7 +1594,7 @@ OnEnable:
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if (strnpcinfo(2) == "schg_cas02") {
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setarray .@wall[0],230,213,6,0,1;
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setarray .@x[0],231,231,231,232,232,232;
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setarray .@y[0],214,216,218,213,215,217;
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setarray .@y[0],213,215,217,213,215,217;
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}
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else if (strnpcinfo(2) == "schg_cas03") {
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setarray .@wall[0],200,230,8,0,1;
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