Small fix (confirmed) to the barricade spawn coordinates in schg_cas02. This caused the cades to only be target-able via specific skills as they were lodged into the wall.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16741 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
cookiecrumbs 2012-09-03 22:58:09 +00:00
parent f5cd388d85
commit 7b7e244fef

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.2
//= 1.3
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@ -14,6 +14,7 @@
//= 1.0 If anything breaks, blame Maki. [Euphy]
//= 1.1 Fixed an incorrect label execution. [Euphy]
//= 1.2 Hopefully fixed a processing error. [Euphy]
//= 1.3 Fixed barricade issue in schg_cas02. [Cookie]
//============================================================
// Core, triggers all other events
@ -1593,7 +1594,7 @@ OnEnable:
if (strnpcinfo(2) == "schg_cas02") {
setarray .@wall[0],230,213,6,0,1;
setarray .@x[0],231,231,231,232,232,232;
setarray .@y[0],214,216,218,213,215,217;
setarray .@y[0],213,215,217,213,215,217;
}
else if (strnpcinfo(2) == "schg_cas03") {
setarray .@wall[0],200,230,8,0,1;