HELLO WORLD.
- Fixed bugreport:5424, deep sleep status now makes target unable to move - Fixed bugreport:5335, savage steak and similar foods now provide their bonus correctly. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15695 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -864,6 +864,14 @@ void initChangeTables(void)
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StatusChangeFlagTable[SC_DEATHHURT] |= SCB_REGEN;
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StatusChangeFlagTable[SC_VENOMBLEED] |= SCB_MAXHP;
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StatusChangeFlagTable[SC_OBLIVIONCURSE] |= SCB_REGEN;
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StatusChangeFlagTable[SC_SAVAGE_STEAK] |= SCB_STR;
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StatusChangeFlagTable[SC_COCKTAIL_WARG_BLOOD] |= SCB_INT;
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StatusChangeFlagTable[SC_MINOR_BBQ] |= SCB_VIT;
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StatusChangeFlagTable[SC_SIROMA_ICE_TEA] |= SCB_DEX;
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StatusChangeFlagTable[SC_DROCERA_HERB_STEAMED] |= SCB_AGI;
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StatusChangeFlagTable[SC_PUTTI_TAILS_NOODLES] |= SCB_LUK;
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#if RE_EDP
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/**
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* In RE EDP increases your atk and weapon atk
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@@ -7742,7 +7750,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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case SC_STONE: sc->opt1 = OPT1_STONEWAIT; break;
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case SC_FREEZE: sc->opt1 = OPT1_FREEZE; break;
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case SC_STUN: sc->opt1 = OPT1_STUN; break;
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case SC_SLEEP: sc->opt1 = OPT1_SLEEP; break;
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case SC_SLEEP:
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case SC_DEEPSLEEP:
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sc->opt1 = OPT1_SLEEP;
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break;
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case SC_BURNING: sc->opt1 = OPT1_BURNING; break; // Burning need this to be showed correctly. [pakpil]
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case SC_WHITEIMPRISON: sc->opt1 = OPT1_IMPRISON; break;
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//OPT2
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@@ -8545,6 +8556,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
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case SC_FREEZE:
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case SC_STUN:
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case SC_SLEEP:
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case SC_DEEPSLEEP:
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case SC_BURNING:
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sc->opt1 = 0;
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break;
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