Summoner skill status changes

* Until tested, Summoner skills will now use the default renewal base duration for their status changes
-- Bleeding: 120s
-- Stun: 5s
* Moved status change durations to duration2 for these skills
This commit is contained in:
Playtester
2016-04-13 18:14:49 +02:00
parent e3500093b1
commit 7e97b0db86
2 changed files with 7 additions and 7 deletions

View File

@@ -1768,13 +1768,13 @@
//-- SU_HIDE
5020,0,1000,0,-1,0,15000,0
//-- SU_SCRATCH
5021,0,1000,0,10000,0,3000:2000:1000,0
5021,0,1000,0,0,120000,3000:2000:1000,0
//-- SU_STOOP
5022,0,1000,0,6000,0,15000,0
//-- SU_LOPE
5023,500,1000,0,0,0,2000:4000:6000,0
//-- SU_SV_STEMSPEAR
5026,2500,1000,0,10000,0,0,0
5026,2500,1000,0,0,120000,0,0
//-- SU_CN_POWDERING
5027,1500,1000,0,3000:4000:5000:6000:7000,0,0,0
//-- SU_CN_METEOR
@@ -1792,7 +1792,7 @@
//-- SU_ARCLOUSEDASH
5035,2500,1000,0,60000:70000:80000:90000:100000,0,10000,0
//-- SU_LUNATICCARROTBEAT
5036,3000,1000,0,1000,0,8000,0
5036,3000,1000,0,0,5000,8000,0
//-- SU_TUNABELLY
5038,2000,1000,0,0,0,8000:10000:12000:14000:16000,0
//-- SU_TUNAPARTY

View File

@@ -1850,21 +1850,21 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
status_change_end(bl, SC_C_MARKER, INVALID_TIMER);
break;
case SU_SCRATCH:
sc_start2(src, bl, SC_BLEEDING, (skill_lv * 3), skill_lv, src->id, skill_get_time(skill_id, skill_lv)); // TODO: What's the chance/time?
sc_start2(src, bl, SC_BLEEDING, (skill_lv * 3), skill_lv, src->id, skill_get_time2(skill_id, skill_lv)); // TODO: What's the chance/time?
break;
case SU_SV_STEMSPEAR:
sc_start2(src, bl, SC_BLEEDING, 10, skill_lv, src->id, skill_get_time(skill_id, skill_lv));
sc_start2(src, bl, SC_BLEEDING, 10, skill_lv, src->id, skill_get_time2(skill_id, skill_lv));
break;
case SU_CN_METEOR:
if (skill_area_temp[3] == 1)
sc_start(src, bl, SC_CURSE, 10, skill_lv, skill_get_time2(skill_id, skill_lv)); // TODO: What's the chance/time?
sc_start(src, bl, SC_CURSE, 10, skill_lv, skill_get_time2(skill_id, skill_lv)); // TODO: What's the chance/time?
break;
//case SU_SCAROFTAROU:
// sc_start(src, bl, SC_STUN, 10, skill_lv, skill_get_time2(skill_id, skill_lv)); // TODO: What's the chance/time?
// break;
case SU_LUNATICCARROTBEAT:
if (skill_area_temp[3] == 1)
sc_start(src, bl, SC_STUN, 10, skill_lv, skill_get_time(skill_id, skill_lv)); // TODO: What's the chance/time?
sc_start(src, bl, SC_STUN, 10, skill_lv, skill_get_time2(skill_id, skill_lv)); // TODO: What's the chance/time?
break;
} //end switch skill_id