Summoner skill status changes

* Until tested, Summoner skills will now use the default renewal base duration for their status changes
-- Bleeding: 120s
-- Stun: 5s
* Moved status change durations to duration2 for these skills
This commit is contained in:
Playtester
2016-04-13 18:14:49 +02:00
parent e3500093b1
commit 7e97b0db86
2 changed files with 7 additions and 7 deletions

View File

@@ -1850,21 +1850,21 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
status_change_end(bl, SC_C_MARKER, INVALID_TIMER);
break;
case SU_SCRATCH:
sc_start2(src, bl, SC_BLEEDING, (skill_lv * 3), skill_lv, src->id, skill_get_time(skill_id, skill_lv)); // TODO: What's the chance/time?
sc_start2(src, bl, SC_BLEEDING, (skill_lv * 3), skill_lv, src->id, skill_get_time2(skill_id, skill_lv)); // TODO: What's the chance/time?
break;
case SU_SV_STEMSPEAR:
sc_start2(src, bl, SC_BLEEDING, 10, skill_lv, src->id, skill_get_time(skill_id, skill_lv));
sc_start2(src, bl, SC_BLEEDING, 10, skill_lv, src->id, skill_get_time2(skill_id, skill_lv));
break;
case SU_CN_METEOR:
if (skill_area_temp[3] == 1)
sc_start(src, bl, SC_CURSE, 10, skill_lv, skill_get_time2(skill_id, skill_lv)); // TODO: What's the chance/time?
sc_start(src, bl, SC_CURSE, 10, skill_lv, skill_get_time2(skill_id, skill_lv)); // TODO: What's the chance/time?
break;
//case SU_SCAROFTAROU:
// sc_start(src, bl, SC_STUN, 10, skill_lv, skill_get_time2(skill_id, skill_lv)); // TODO: What's the chance/time?
// break;
case SU_LUNATICCARROTBEAT:
if (skill_area_temp[3] == 1)
sc_start(src, bl, SC_STUN, 10, skill_lv, skill_get_time(skill_id, skill_lv)); // TODO: What's the chance/time?
sc_start(src, bl, SC_STUN, 10, skill_lv, skill_get_time2(skill_id, skill_lv)); // TODO: What's the chance/time?
break;
} //end switch skill_id