Summoner skill status changes
* Until tested, Summoner skills will now use the default renewal base duration for their status changes -- Bleeding: 120s -- Stun: 5s * Moved status change durations to duration2 for these skills
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@@ -1850,21 +1850,21 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
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status_change_end(bl, SC_C_MARKER, INVALID_TIMER);
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break;
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case SU_SCRATCH:
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sc_start2(src, bl, SC_BLEEDING, (skill_lv * 3), skill_lv, src->id, skill_get_time(skill_id, skill_lv)); // TODO: What's the chance/time?
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sc_start2(src, bl, SC_BLEEDING, (skill_lv * 3), skill_lv, src->id, skill_get_time2(skill_id, skill_lv)); // TODO: What's the chance/time?
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break;
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case SU_SV_STEMSPEAR:
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sc_start2(src, bl, SC_BLEEDING, 10, skill_lv, src->id, skill_get_time(skill_id, skill_lv));
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sc_start2(src, bl, SC_BLEEDING, 10, skill_lv, src->id, skill_get_time2(skill_id, skill_lv));
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break;
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case SU_CN_METEOR:
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if (skill_area_temp[3] == 1)
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sc_start(src, bl, SC_CURSE, 10, skill_lv, skill_get_time2(skill_id, skill_lv)); // TODO: What's the chance/time?
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sc_start(src, bl, SC_CURSE, 10, skill_lv, skill_get_time2(skill_id, skill_lv)); // TODO: What's the chance/time?
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break;
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//case SU_SCAROFTAROU:
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// sc_start(src, bl, SC_STUN, 10, skill_lv, skill_get_time2(skill_id, skill_lv)); // TODO: What's the chance/time?
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// break;
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case SU_LUNATICCARROTBEAT:
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if (skill_area_temp[3] == 1)
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sc_start(src, bl, SC_STUN, 10, skill_lv, skill_get_time(skill_id, skill_lv)); // TODO: What's the chance/time?
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sc_start(src, bl, SC_STUN, 10, skill_lv, skill_get_time2(skill_id, skill_lv)); // TODO: What's the chance/time?
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break;
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} //end switch skill_id
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