Added Conf setting to Enable mob-warping when standing on Dimensional Door (#4472)
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@@ -71,6 +71,7 @@ monster_chase_refresh: 3
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// 1: Enable mob-warping when standing on NPC-warps
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// 2: Enable mob-warping when standing on Priest Warp Portals
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// 4: Disable warping when the target map is a 'nobranch' map.
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// 8: Enable mob-warping when standing on Dimensional Door
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mob_warp: 0
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// If these are set above 0, they define the time (in ms) during which monsters
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@@ -8219,7 +8219,7 @@ static const struct _battle_data {
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{ "produce_item_name_input", &battle_config.produce_item_name_input, 0x1|0x2, 0, 0x9F, },
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{ "display_skill_fail", &battle_config.display_skill_fail, 2, 0, 1|2|4|8, },
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{ "chat_warpportal", &battle_config.chat_warpportal, 0, 0, 1, },
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{ "mob_warp", &battle_config.mob_warp, 0, 0, 1|2|4, },
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{ "mob_warp", &battle_config.mob_warp, 0, 0, 1|2|4|8, },
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{ "dead_branch_active", &battle_config.dead_branch_active, 1, 0, 1, },
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{ "vending_max_value", &battle_config.vending_max_value, 10000000, 1, MAX_ZENY, },
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{ "vending_over_max", &battle_config.vending_over_max, 1, 0, 1, },
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