Corrected Demonic Fire and FE Acid behavior (#3088)
* Fixes #1086, fixes #2799, and fixes #3049. * Fire Expansion Level 1 now lasts 10 seconds longer with stacked with Demonic Fire. * Fire Expansion Tear Gas will no longer damage players on non-PvP type maps. * Fire Expansion Acid is now misc type instead of magic. * Corrected a possible map crash with Demonic Fire and Fire Expansion interactions. * Demonic Fire can only have one instance on the ground at a time. * Miscellaneous cleanups. Thanks to @jamon18, @uddevil, and @LolyAll!
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@ -1235,11 +1235,11 @@
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2482,11,6,2,0,0x8,0,5,1,yes,0,0,1,weapon,2,0x0, GN_WALLOFTHORN,Wall of Thorns
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2483,11,6,2,0,0x3,4,10,1,yes,0,0x0,0,weapon,0,0x1, GN_CRAZYWEED,Crazy Weed
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2484,0,6,2,2,0x2,2,10,1,no,0,0x40000,0,weapon,0,0x1, GN_CRAZYWEED_ATK,Crazy Weed Attack
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2485,9,6,2,3,0,0,5,1,yes,0,0,0,magic,0,0x0, GN_DEMONIC_FIRE,Demonic Fire
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2485,9,6,2,3,0,0,5,1,yes,0,0,1,magic,0,0x0, GN_DEMONIC_FIRE,Demonic Fire
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2486,9,6,2,0,0,0,5,1,yes,0,0,0,none,0,0x0, GN_FIRE_EXPANSION,Fire Expansion
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2487,9,6,2,0,0,0,1,1,no,0,0,0,none,0,0x0, GN_FIRE_EXPANSION_SMOKE_POWDER,Fire Expansion Smoke Powder
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2488,9,6,2,0,0,0,1,1,no,0,0,0,none,0,0x0, GN_FIRE_EXPANSION_TEAR_GAS,Fire Expansion Tear Gas
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2489,11,8,1,-1,0x28,0,10,1:2:3:4:5:6:7:8:9:10,no,0,0,0,magic,0,0x0, GN_FIRE_EXPANSION_ACID,Fire Expansion Acid
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2489,11,8,1,0,0x40,0,10,1:2:3:4:5:6:7:8:9:10,no,0,0x18000,0,misc,0,0x0, GN_FIRE_EXPANSION_ACID,Fire Expansion Acid
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2490,9,6,2,0,0x3,1,5,1,yes,0,0x80,2:3:4:5:6,misc,0,0x0, GN_HELLS_PLANT,Hell's Plant
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2491,0,6,1,0,0x90,0,5,1,no,0,0,0,misc,0,0x0, GN_HELLS_PLANT_ATK,Hell's Plant Attack
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2492,0,6,4,0,0x3,5:6:6:7:7,5,1,yes,0,0,0,none,0,0x0, GN_MANDRAGORA,Howling of Mandragora
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@ -1235,11 +1235,11 @@
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2482,11,6,2,0,0x8,0,5,1,yes,0,0,1,weapon,2,0x0, GN_WALLOFTHORN,Wall of Thorns
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2483,11,6,2,0,0x3,4,10,1,yes,0,0x0,0,weapon,0,0x1, GN_CRAZYWEED,Crazy Weed
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2484,0,6,2,2,0x2,2,10,1,no,0,0x40000,0,weapon,0,0x1, GN_CRAZYWEED_ATK,Crazy Weed Attack
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2485,9,6,2,3,0,0,5,1,yes,0,0,0,magic,0,0x0, GN_DEMONIC_FIRE,Demonic Fire
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2485,9,6,2,3,0,0,5,1,yes,0,0,1,magic,0,0x0, GN_DEMONIC_FIRE,Demonic Fire
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2486,9,6,2,0,0,0,5,1,yes,0,0,0,none,0,0x0, GN_FIRE_EXPANSION,Fire Expansion
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2487,9,6,2,0,0,0,1,1,no,0,0,0,none,0,0x0, GN_FIRE_EXPANSION_SMOKE_POWDER,Fire Expansion Smoke Powder
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2488,9,6,2,0,0,0,1,1,no,0,0,0,none,0,0x0, GN_FIRE_EXPANSION_TEAR_GAS,Fire Expansion Tear Gas
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2489,11,8,1,-1,0x28,0,10,1:2:3:4:5:6:7:8:9:10,no,0,0,0,magic,0,0x0, GN_FIRE_EXPANSION_ACID,Fire Expansion Acid
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2489,11,8,1,0,0x60,0,10,1:2:3:4:5:6:7:8:9:10,no,0,0x18000,0,misc,0,0x0, GN_FIRE_EXPANSION_ACID,Fire Expansion Acid
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2490,9,6,2,0,0x3,1,5,1,yes,0,0x80,2:3:4:5:6,misc,0,0x0, GN_HELLS_PLANT,Hell's Plant
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2491,0,6,1,0,0x90,0,5,1,no,0,0,0,misc,0,0x0, GN_HELLS_PLANT_ATK,Hell's Plant Attack
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2492,0,6,4,0,0x3,5:6:6:7:7,5,1,yes,0,0,0,none,0,0x0, GN_MANDRAGORA,Howling of Mandragora
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@ -1270,7 +1270,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
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{
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struct status_change *d_sc = status_get_sc(d_bl);
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if( d_sc && d_sc->data[SC_DEFENDER] && (flag&(BF_LONG|BF_MAGIC)) == BF_LONG && skill_id != ASC_BREAKER && skill_id != CR_ACIDDEMONSTRATION && skill_id != NJ_ZENYNAGE && skill_id != KO_MUCHANAGE )
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if( d_sc && d_sc->data[SC_DEFENDER] && (flag&(BF_LONG|BF_MAGIC)) == BF_LONG && skill_id != ASC_BREAKER && skill_id != CR_ACIDDEMONSTRATION && skill_id != NJ_ZENYNAGE && skill_id != GN_FIRE_EXPANSION_ACID && skill_id != KO_MUCHANAGE )
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damage -= damage * d_sc->data[SC_DEFENDER]->val2 / 100;
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}
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}
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@ -1289,7 +1289,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
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if (sc->data[SC_DEFENDER] &&
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skill_id != NJ_ZENYNAGE && skill_id != KO_MUCHANAGE &&
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#ifdef RENEWAL
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((flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON) || skill_id == CR_ACIDDEMONSTRATION))
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((flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON) || skill_id == CR_ACIDDEMONSTRATION || skill_id == GN_FIRE_EXPANSION_ACID))
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#else
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(flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
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#endif
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@ -5825,22 +5825,6 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
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case AB_RENOVATIO:
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ad.damage = status_get_lv(src) * 10 + sstatus->int_;
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break;
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case GN_FIRE_EXPANSION_ACID:
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#ifdef RENEWAL
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{
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struct Damage wd = battle_calc_weapon_attack(src, target, skill_id, skill_lv, 0);
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ad.damage = (int64)(7 * ((wd.damage / skill_lv + ad.damage / skill_lv) * tstatus->vit / 100));
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}
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#else
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if(tstatus->vit + sstatus->int_)
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ad.damage = (int64)(7 * tstatus->vit * sstatus->int_ * sstatus->int_ / (10 * (tstatus->vit + sstatus->int_)));
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else
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ad.damage = 0;
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if(tsd)
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ad.damage >>= 1;
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#endif
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break;
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default: {
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if (sstatus->matk_max > sstatus->matk_min) {
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MATK_ADD(sstatus->matk_min+rnd()%(sstatus->matk_max-sstatus->matk_min));
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@ -6584,6 +6568,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
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}
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break;
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case CR_ACIDDEMONSTRATION:
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case GN_FIRE_EXPANSION_ACID:
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#ifdef RENEWAL
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// Official Renewal formula [helvetica]
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// damage = 7 * ((atk + matk)/skill level) * (target vit/100)
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@ -4933,6 +4933,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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case SO_VARETYR_SPEAR:
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case GN_CART_TORNADO:
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case GN_CARTCANNON:
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case GN_DEMONIC_FIRE:
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case GN_FIRE_EXPANSION_ACID:
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case KO_HAPPOKUNAI:
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case KO_HUUMARANKA:
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case KO_MUCHANAGE:
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@ -5798,12 +5800,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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}
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break;
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case GN_DEMONIC_FIRE:
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case GN_FIRE_EXPANSION_ACID:
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if (flag&1)
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skill_attack(BF_MAGIC, src, src, bl, skill_id, skill_lv, tick, flag);
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break;
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case KO_JYUMONJIKIRI: {
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short x, y;
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short dir = map_calc_dir(src,bl->x,bl->y);
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@ -11752,7 +11748,6 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
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case SO_PSYCHIC_WAVE:
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case SO_VACUUM_EXTREME:
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case GN_THORNS_TRAP:
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case GN_DEMONIC_FIRE:
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case GN_HELLS_PLANT:
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case SO_EARTHGRAVE:
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case SO_DIAMONDDUST:
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@ -11773,6 +11768,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
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flag|=1;//Set flag to 1 to prevent deleting ammo (it will be deleted on group-delete).
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case GS_GROUNDDRIFT: //Ammo should be deleted right away.
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case GN_WALLOFTHORN:
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case GN_DEMONIC_FIRE:
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skill_unitsetting(src,skill_id,skill_lv,x,y,0);
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break;
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case WZ_ICEWALL:
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@ -12255,40 +12251,43 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
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if( !ud ) break;
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for( i_su = 0; i_su < MAX_SKILLUNITGROUP && ud->skillunit[i_su]; i_su ++ ) {
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if( ud->skillunit[i_su]->skill_id == GN_DEMONIC_FIRE &&
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distance_xy(x, y, ud->skillunit[i_su]->unit->bl.x, ud->skillunit[i_su]->unit->bl.y) < 4 ) {
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switch( skill_lv ) {
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case 1:
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ud->skillunit[i_su]->unit->val2 = skill_lv;
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ud->skillunit[i_su]->unit->group->val2 = skill_lv;
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for(i_su = 0; i_su < MAX_SKILLUNITGROUP && ud->skillunit[i_su]; i_su++) {
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struct skill_unit *su = ud->skillunit[i_su]->unit;
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struct skill_unit_group *sg = ud->skillunit[i_su]->unit->group;
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if (ud->skillunit[i_su]->skill_id == GN_DEMONIC_FIRE && distance_xy(x, y, su->bl.x, su->bl.y) < 4) {
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switch (skill_lv) {
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case 1: {
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int duration = sg->limit - DIFF_TICK(tick, sg->tick);
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skill_delunit(su);
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skill_unitsetting(src, GN_DEMONIC_FIRE, 1, x, y, duration);
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flag |= 1;
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}
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break;
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case 2:
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map_foreachinallarea(skill_area_sub,src->m,
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ud->skillunit[i_su]->unit->bl.x - 2,ud->skillunit[i_su]->unit->bl.y - 2,
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ud->skillunit[i_su]->unit->bl.x + 2,ud->skillunit[i_su]->unit->bl.y + 2, BL_CHAR,
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src, GN_DEMONIC_FIRE, skill_lv + 20, tick, flag|BCT_ENEMY|SD_LEVEL|1, skill_castend_damage_id);
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skill_delunit(ud->skillunit[i_su]->unit);
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map_foreachinallarea(skill_area_sub, src->m, su->bl.x - 2, su->bl.y - 2, su->bl.x + 2, su->bl.y + 2, BL_CHAR, src, GN_DEMONIC_FIRE, skill_lv + 20, tick, flag|BCT_ENEMY|SD_LEVEL|1, skill_castend_damage_id);
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if (su != NULL)
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skill_delunit(su);
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break;
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case 3:
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skill_delunit(ud->skillunit[i_su]->unit);
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skill_delunit(su);
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skill_unitsetting(src, GN_FIRE_EXPANSION_SMOKE_POWDER, 1, x, y, 0);
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flag |= 1;
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break;
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case 4:
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skill_delunit(ud->skillunit[i_su]->unit);
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skill_delunit(su);
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skill_unitsetting(src, GN_FIRE_EXPANSION_TEAR_GAS, 1, x, y, 0);
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flag |= 1;
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break;
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case 5: {
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int acid_lv = 5; // Cast at Acid Demonstration at level 5 unless the user has a higher level learned.
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if( sd && pc_checkskill(sd, CR_ACIDDEMONSTRATION) > 5 )
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acid_lv = pc_checkskill(sd, CR_ACIDDEMONSTRATION);
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map_foreachinallarea(skill_area_sub, src->m,
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ud->skillunit[i_su]->unit->bl.x - 2, ud->skillunit[i_su]->unit->bl.y - 2,
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ud->skillunit[i_su]->unit->bl.x + 2, ud->skillunit[i_su]->unit->bl.y + 2, BL_CHAR,
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src, GN_FIRE_EXPANSION_ACID, acid_lv, tick, flag|BCT_ENEMY|SD_LEVEL|1, skill_castend_damage_id);
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skill_delunit(ud->skillunit[i_su]->unit);
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uint16 acid_lv = 5; // Cast at Acid Demonstration at level 5 unless the user has a higher level learned.
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if (sd && pc_checkskill(sd, CR_ACIDDEMONSTRATION) > 5)
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acid_lv = pc_checkskill(sd, CR_ACIDDEMONSTRATION);
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map_foreachinallarea(skill_area_sub, src->m, su->bl.x - 2, su->bl.y - 2, su->bl.x + 2, su->bl.y + 2, BL_CHAR, src, GN_FIRE_EXPANSION_ACID, acid_lv, tick, flag|BCT_ENEMY|SD_LEVEL|1, skill_castend_damage_id);
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if (su != NULL)
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skill_delunit(su);
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}
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break;
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}
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@ -12998,6 +12997,12 @@ struct skill_unit_group *skill_unitsetting(struct block_list *src, uint16 skill_
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limit = 3000;
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val3 = (x<<16)|y;
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break;
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case GN_DEMONIC_FIRE:
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if (flag) { // Fire Expansion level 1
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limit = flag + 10000;
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flag = 0;
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}
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break;
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case GN_FIRE_EXPANSION_SMOKE_POWDER:
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case GN_FIRE_EXPANSION_TEAR_GAS:
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limit = ((sd ? pc_checkskill(sd,GN_DEMONIC_FIRE) : 1) + 1) * limit;
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@ -13487,7 +13492,7 @@ static int skill_unit_onplace(struct skill_unit *unit, struct block_list *bl, un
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break;
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case UNT_FIRE_EXPANSION_TEAR_GAS:
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if (!sce && battle_check_target(&unit->bl, bl, sg->target_flag) > 0)
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if (!sce && battle_check_target(&unit->bl, bl, sg->target_flag) > 0 && map_flag_vs(bl->m))
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if( sc_start4(ss, bl, type, 100, sg->skill_lv, 0, ss->id,0, sg->limit) )
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sc_start(ss, bl, SC_TEARGAS_SOB, 100, sg->skill_lv, sg->limit);
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break;
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