Added to script command navigateto documentation
* Small follow up to 179f734. * Also corrected an invalid constant.
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@ -9024,6 +9024,8 @@ a specific route. The hide_window specifies whether to display (1) or not
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display (0) the navigation window. Specify the monster_id to navigate to
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known locations of the specified monster.
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When flag is not specified, the default value is NAV_KAFRA_AND_AIRSHIP.
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Note: The client requires custom monster spawns be in the navigation file
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for using the embedded client Navigation feature to work properly. In this
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instance sending the player to the map where the monster spawns is a simpler
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@ -21055,7 +21055,7 @@ BUILDIN_FUNC(navigateto){
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TBL_PC* sd;
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const char *map;
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uint16 x = 0, y = 0, monster_id = 0;
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uint8 flag = NAV_KAFRA_AND_PLANE;
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uint8 flag = NAV_KAFRA_AND_AIRSHIP;
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bool hideWindow = true;
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map = script_getstr(st,2);
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