Official status change base durations for Stun (fixes #1019)

* NPC_LICK now has a base chance of 20%*level and a base duration of 5s
* Excruciating Palm now has a base duration 5s
* Shield Press now has a base duration of 5s+0.5s*level
* Earth Shaker now has a base duration of 2s (level 2-3) and 3s (level 4-5)
* Blind follow-up: Sightless Mind now has a base duration of 30s in pre-re and 20s in renewal
This commit is contained in:
Playtester 2016-03-06 19:46:45 +01:00
parent 614a010f59
commit 80e026433f
3 changed files with 11 additions and 12 deletions

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@ -317,7 +317,7 @@
//-- NPC_DEFENDER
205,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0
//-- NPC_LICK
206,0,0,0,0,3000,0
206,0,0,0,0,5000,0
//-- NPC_HALLUCINATION
207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0
//==========================================
@ -326,9 +326,8 @@
//===== Rogue ==============================
//-- RG_BACKSTAB
212,0,500,0,0,0,0
//-- RG_RAID
214,0,0,0,5000,8000:9000:10000:11000:12000,0
214,0,0,0,5000,30000,0
//-- RG_STRIPEWEAPON
215,1000,1000,0,75000:90000:105000:120000:135000,0,0
//-- RG_STRIPSHIELD
@ -1056,7 +1055,7 @@
//-- MO_KITRANSLATION
1015,2000,1000,0,600000,0,0
//-- MO_BALKYOUNG
1016,0,2000,0,0,2000,0
1016,0,2000,0,0,5000,0
//-- SA_ELEMENTGROUND
1017,2000,1000,0,1800000,0,0
//-- SA_ELEMENTFIRE
@ -1372,7 +1371,7 @@
//-- LG_TRAMPLE
2309,0,1000,0,0,0,0
//-- LG_SHIELDPRESS
2310,0,0,0,3500:4000:4500:5000:5500,0,2000
2310,0,0,0,5500:6000:6500:7000:7500,0,2000
//-- LG_REFLECTDAMAGE
2311,0,0,0,300000,0,0
//-- LG_PINPOINTATTACK
@ -1413,7 +1412,7 @@
//-- SR_SKYNETBLOW
2327,0,500,0,0,0,0
//-- SR_EARTHSHAKER
2328,0,0,0,1000,0,3000
2328,0,0,0,1000:2000:2000:3000:3000,0,3000
//-- SR_FALLENEMPIRE
2329,0,0,0,500:1000:1500:2000:2500,0,0
//-- SR_TIGERCANNON

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@ -316,7 +316,7 @@
//-- NPC_DEFENDER
205,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0,0
//-- NPC_LICK
206,0,0,0,0,3000,0,0
206,0,0,0,0,5000,0,0
//-- NPC_HALLUCINATION
207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0,0
//==========================================
@ -326,7 +326,7 @@
//-- RG_BACKSTAP
212,0,500,0,5000,0,0,0
//-- RG_RAID
214,0,0,0,5000,8000:9000:10000:11000:12000,0,0
214,0,0,0,5000,20000,0,0
//-- RG_STRIPWEAPON
215,560:720:880:1140:1200,1000,0,75000:90000:105000:120000:135000,0,0,140:180:220:260:300
//-- RG_STRIPSHIELD
@ -1070,7 +1070,7 @@
//-- MO_KITRANSLATION
1015,1000,1000,0,600000,0,0,1000
//-- MO_BALKYOUNG
1016,0,2000,0,0,2000,0,-1
1016,0,2000,0,0,5000,0,-1
//-- SA_ELEMENTGROUND
1017,0,1000,0,1800000,0,0,2000
@ -1387,7 +1387,7 @@
//-- LG_TRAMPLE
2309,0,1000,0,0,0,0,-1
//-- LG_SHIELDPRESS
2310,0,0,0,3500:4000:4500:5000:5500,0,2000,-1
2310,0,0,0,5500:6000:6500:7000:7500,0,2000,-1
//-- LG_REFLECTDAMAGE
2311,0,0,0,300000,0,0,-1
//-- LG_PINPOINTATTACK
@ -1428,7 +1428,7 @@
//-- SR_SKYNETBLOW
2327,0,500,0,0,0,0,-1
//-- SR_EARTHSHAKER
2328,0,0,0,1000,0,3000,-1
2328,0,0,0,1000:2000:2000:3000:3000,0,3000,-1
//-- SR_FALLENEMPIRE
2329,0,0,0,500:1000:1500:2000:2500,0,0,-1
//-- SR_TIGERCANNON

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@ -7865,7 +7865,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case NPC_LICK:
status_zap(bl, 0, 100);
clif_skill_nodamage(src,bl,skill_id,skill_lv,
sc_start(src,bl,type,(skill_lv*5),skill_lv,skill_get_time2(skill_id,skill_lv)));
sc_start(src,bl,type,(skill_lv*20),skill_lv,skill_get_time2(skill_id,skill_lv)));
break;
case NPC_SUICIDE: