Official status change base durations for Stun (fixes #1019)
* NPC_LICK now has a base chance of 20%*level and a base duration of 5s * Excruciating Palm now has a base duration 5s * Shield Press now has a base duration of 5s+0.5s*level * Earth Shaker now has a base duration of 2s (level 2-3) and 3s (level 4-5) * Blind follow-up: Sightless Mind now has a base duration of 30s in pre-re and 20s in renewal
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@ -317,7 +317,7 @@
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//-- NPC_DEFENDER
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205,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0
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//-- NPC_LICK
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206,0,0,0,0,3000,0
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206,0,0,0,0,5000,0
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//-- NPC_HALLUCINATION
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207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0
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//==========================================
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@ -326,9 +326,8 @@
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//===== Rogue ==============================
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//-- RG_BACKSTAB
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212,0,500,0,0,0,0
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//-- RG_RAID
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214,0,0,0,5000,8000:9000:10000:11000:12000,0
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214,0,0,0,5000,30000,0
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//-- RG_STRIPEWEAPON
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215,1000,1000,0,75000:90000:105000:120000:135000,0,0
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//-- RG_STRIPSHIELD
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@ -1056,7 +1055,7 @@
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//-- MO_KITRANSLATION
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1015,2000,1000,0,600000,0,0
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//-- MO_BALKYOUNG
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1016,0,2000,0,0,2000,0
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1016,0,2000,0,0,5000,0
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//-- SA_ELEMENTGROUND
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1017,2000,1000,0,1800000,0,0
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//-- SA_ELEMENTFIRE
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@ -1372,7 +1371,7 @@
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//-- LG_TRAMPLE
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2309,0,1000,0,0,0,0
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//-- LG_SHIELDPRESS
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2310,0,0,0,3500:4000:4500:5000:5500,0,2000
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2310,0,0,0,5500:6000:6500:7000:7500,0,2000
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//-- LG_REFLECTDAMAGE
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2311,0,0,0,300000,0,0
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//-- LG_PINPOINTATTACK
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@ -1413,7 +1412,7 @@
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//-- SR_SKYNETBLOW
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2327,0,500,0,0,0,0
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//-- SR_EARTHSHAKER
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2328,0,0,0,1000,0,3000
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2328,0,0,0,1000:2000:2000:3000:3000,0,3000
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//-- SR_FALLENEMPIRE
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2329,0,0,0,500:1000:1500:2000:2500,0,0
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//-- SR_TIGERCANNON
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@ -316,7 +316,7 @@
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//-- NPC_DEFENDER
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205,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0,0
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//-- NPC_LICK
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206,0,0,0,0,3000,0,0
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206,0,0,0,0,5000,0,0
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//-- NPC_HALLUCINATION
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207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0,0
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//==========================================
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@ -326,7 +326,7 @@
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//-- RG_BACKSTAP
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212,0,500,0,5000,0,0,0
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//-- RG_RAID
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214,0,0,0,5000,8000:9000:10000:11000:12000,0,0
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214,0,0,0,5000,20000,0,0
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//-- RG_STRIPWEAPON
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215,560:720:880:1140:1200,1000,0,75000:90000:105000:120000:135000,0,0,140:180:220:260:300
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//-- RG_STRIPSHIELD
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@ -1070,7 +1070,7 @@
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//-- MO_KITRANSLATION
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1015,1000,1000,0,600000,0,0,1000
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//-- MO_BALKYOUNG
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1016,0,2000,0,0,2000,0,-1
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1016,0,2000,0,0,5000,0,-1
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//-- SA_ELEMENTGROUND
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1017,0,1000,0,1800000,0,0,2000
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@ -1387,7 +1387,7 @@
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//-- LG_TRAMPLE
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2309,0,1000,0,0,0,0,-1
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//-- LG_SHIELDPRESS
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2310,0,0,0,3500:4000:4500:5000:5500,0,2000,-1
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2310,0,0,0,5500:6000:6500:7000:7500,0,2000,-1
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//-- LG_REFLECTDAMAGE
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2311,0,0,0,300000,0,0,-1
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//-- LG_PINPOINTATTACK
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@ -1428,7 +1428,7 @@
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//-- SR_SKYNETBLOW
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2327,0,500,0,0,0,0,-1
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//-- SR_EARTHSHAKER
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2328,0,0,0,1000,0,3000,-1
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2328,0,0,0,1000:2000:2000:3000:3000,0,3000,-1
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//-- SR_FALLENEMPIRE
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2329,0,0,0,500:1000:1500:2000:2500,0,0,-1
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//-- SR_TIGERCANNON
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@ -7865,7 +7865,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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case NPC_LICK:
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status_zap(bl, 0, 100);
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clif_skill_nodamage(src,bl,skill_id,skill_lv,
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sc_start(src,bl,type,(skill_lv*5),skill_lv,skill_get_time2(skill_id,skill_lv)));
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sc_start(src,bl,type,(skill_lv*20),skill_lv,skill_get_time2(skill_id,skill_lv)));
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break;
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case NPC_SUICIDE:
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