Updated SC_*_LIFEPOTION and SC_S_MANAPOTION (#8011)

* Removed the heal effect from SC_*_LIFEPOTION and SC_S_MANAPOTION like on official servers.
This commit is contained in:
Atemo
2023-11-14 13:53:34 +01:00
committed by GitHub
parent c23afaeac0
commit 8102f5eaad

View File

@@ -14015,7 +14015,7 @@ TIMER_FUNC(status_change_timer){
int hp = 0;
if( status->hp < status->max_hp && !sc->getSCE(SC_BERSERK) )
hp = (sce->val1 < 0) ? (int)(status->max_hp * -1 * sce->val1 / 100.) : sce->val1;
status_heal(bl, hp, 0, 2);
status_heal(bl, hp, 0, 0);
sc_timer_next((sce->val2 * 1000) + tick);
return 0;
}
@@ -14027,7 +14027,7 @@ TIMER_FUNC(status_change_timer){
int sp = 0;
if( status->sp < status->max_sp && !sc->getSCE(SC_BERSERK) )
sp = (sce->val1 < 0) ? (int)(status->max_sp * -1 * sce->val1 / 100.) : sce->val1;
status_heal(bl, 0, sp, 2);
status_heal(bl, 0, sp, 0);
sc_timer_next((sce->val2 * 1000) + tick);
return 0;
}