* Updated specialeffect2 to accept player names. (follow up to r14353)
* Bascilica now allows boss-flagged monsters to knock you back as per official. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14357 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -3,9 +3,12 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2010/06/27
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* Rev. 14357 Updated specialeffect2 to accept player names. (follow up to r14353) [L0ne_W0lf]
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* Bascilica now allows boss-flagged monsters to knock you back as per official.
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2010/06/27
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* Rev. 14356 Follow up to r13895, added a battle.conf setting to control if ranges should be checked with autocasts. [L0ne_W0lf]
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'autospell_check_range', by default is set to no, as this is official behavior. This does not affect autospellwhenhit.
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'autospell_check_range', by default is set to no, as this is official behavior. This also affects autospellwhenhit.
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* Sonic Blow autocast now stops players attacking when it triggers. It's possible there is more depth to this
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on official servers, and should 'stop' attacking on regular casts as well. It appears so far that this is the
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only skill that behaves this way.
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@@ -169,5 +169,5 @@ arrow_decrement: 1
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// Should the item script bonus 'Autospell' check for range/obstacles before casting?
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// Official behavior is "no", setting this to "yes" will make skills use their defined
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// range. For example, Sonic Blow requires a 2 cell distance before autocasting is allowed.
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// This setting does not affect autospellwhenhit.
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// This setting also affects autospellwhenhit.
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autospell_check_range: no
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@@ -4561,7 +4561,7 @@ character.
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---------------------------------------
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*specialeffect <effect number>{,<send_target>}{,"<NPC Name>"</NPC>};
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*specialeffect <effect number>{,<send_target>}{,"<NPC Name>"};
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This command will display special effect with the given number, centered on the
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specified NPCs coordinates, if any. For a full list of special effect numbers
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@@ -4584,11 +4584,16 @@ will retain the default behavior of the command.
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---------------------------------------
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*specialeffect2 <effect number>{,<send_target>};
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*specialeffect2 <effect number>{,<send_target>}{,"<Player Name>"};
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This command behaves identically to the 'specialeffect', but the effect will be
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centered on the invoking character's sprite.
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<Player name> parameter will display <effect number> on another Player than the
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one currently attached to the script. Like with specialeffect, when specifying
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a player, <send_target> must be supplied, specifying AREA will retain the default
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behavior of the command.
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---------------------------------------
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*statusup <stat>;
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@@ -11017,6 +11017,9 @@ BUILDIN_FUNC(specialeffect2)
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if(sd==NULL)
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return 0;
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if( script_hasdata(st,4) )
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sd = map_nick2sd(script_getstr(st,4));
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clif_specialeffect(&sd->bl, type, target);
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return 0;
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@@ -1493,8 +1493,8 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in
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case BL_PC:
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{
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struct map_session_data *sd = BL_CAST(BL_PC, target);
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if( sd->sc.data[SC_BASILICA] && sd->sc.data[SC_BASILICA]->val4 == sd->bl.id )
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return 0; // Basilica caster can't be knocked-back
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if( sd->sc.data[SC_BASILICA] && sd->sc.data[SC_BASILICA]->val4 == sd->bl.id && !is_boss(src))
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return 0; // Basilica caster can't be knocked-back by normal monsters.
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if( src != target && sd->special_state.no_knockback )
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return 0;
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}
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