Fixed Pressure from not doing any damage to devoted targets, bugreport:4182

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15184 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
shennetsind 2011-12-20 11:41:36 +00:00
parent 50f6369cee
commit 8408292c4c

View File

@ -222,7 +222,7 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src,
nullpo_ret(target);
sc = status_get_sc(target);
if( sc && sc->data[SC_DEVOTION] && damage > 0 )
if( sc && sc->data[SC_DEVOTION] && damage > 0 && skill_id != PA_PRESSURE )
damage = 0;
if (!battle_config.delay_battle_damage) {