- Updated and adapted El Dicastes NPC from official script. Credits to Muad_Dib!
- Standardized header. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17009 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
b99e879dfc
commit
841ca16db1
@ -1557,6 +1557,7 @@
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12213,0,0,0,0,0,0,0,"Carrot Doc."
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12214,0,0,0,0,0,0,0,"Cactus Needle Doc."
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12215,0,0,0,0,0,0,0,"Stone Heart Doc."
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12216,21600,0,0,0,0,0,0,"Pouty Jahbong"
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12217,0,0,0,0,0,0,0,"Request - Traces of wild boar hunt"
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12218,0,0,0,0,0,0,0,"How to make lava elixir"
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12219,0,0,0,0,0,0,0,"How to creat flame elixir"
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@ -7,7 +7,7 @@
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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//= [Aegis Conversion]
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//= [Official Conversion]
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//= Contains Quests:
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//= Onward to the Other World
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//= - Will differ from iRO wiki's version as iRO changed it.
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@ -1,9 +1,9 @@
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//===== rAthena Script =======================================
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//= El Dicastes Town
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//===== By: ==================================================
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//= Gennosuke Kouga
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//= Gennosuke Kouga, Muad_Dib
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//===== Current Version: =====================================
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//= 1.1
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//= 1.2
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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@ -11,6 +11,7 @@
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//===== Additional Comments: =================================
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//= 1.0 First version.
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//= 1.1 Standardized. [Euphy]
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//= 1.2 Updated to match the official script. [Joseph]
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//============================================================
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dicastes01,194,159,5 script Excited Galten#a 492,{
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@ -22,7 +23,8 @@ dicastes01,194,159,5 script Excited Galten#a 492,{
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mes "As long as we have him,";
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mes "it will only be a matter of time before Sapha";
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mes "will rule this land.";
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close; }
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close;
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}
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mes "▲⒉ⅲ ⌒ ◎○○";
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mes "△▲● ↑ ↑";
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mes "※⒉⒊ ⒉";
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@ -31,20 +33,21 @@ dicastes01,194,159,5 script Excited Galten#a 492,{
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close;
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}
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dicastes01,201,86,4 script Sentinel#a 492,{
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dicastes01,202,86,3 script Sentinel#a 492,{
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mes "[Sentinel]";
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if (isequipped(2782)) {
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mes "El Dicastes, the";
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mes "capital city of Sapha.";
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mes "The land is pretty rough,";
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mes "so many outsiders can't get in. Haha...";
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mes "The land is pretty";
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mes "rough so many outsiders can't get in. Ha ha";
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next;
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mes "[Sentinel]";
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mes "...";
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next;
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mes "[Sentinel]";
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mes "Hey, you are an outsider!";
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close; }
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close;
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}
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mes "◆⒈⒈ ← ◇⌒● ⅲ ⅳ→";
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mes "▲◇⒉ ⅳ ";
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mes "□◇⌒ ⒊ ⌒□ⅲ ← →★";
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@ -63,138 +66,156 @@ dicastes01,194,95,5 script Sentinel#b 450,{
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mes "I permit your entry.";
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mes "But if you dare to cause trouble";
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mes "you won't know what hit you. Beware!";
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close; }
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close;
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}
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mes "▲◆↑ ▲ ◇";
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mes "▲★← ◇ ←ⅳ⒉ △ ⅲ";
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mes "ⅳ◆▲ ⒊ △←■ □ ▲";
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close;
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}
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dicastes01,252,133,1 script Training Galten#a 450,{
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mes "[Training Galten]";
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dicastes01,234,158,0 script Training Galten#a 450,{
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if (isequipped(2782)) {
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mes "I am a Sapha warrior.";
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mes "I am never lazy with my training.";
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next;
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mes "[Training Galten]";
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mes "Hahaha~";
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mes "Just joking. I can't fight a guest in our land.";
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close; }
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mes "I'll be ready for anything";
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mes "if I keep up with my training every day.";
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close;
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}
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mes "<22>簟<EFBFBD> <>簟<EFBFBD> ▲";
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mes "<22> ▲";
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next;
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mes "- I can't understand what he's trying to say. -";
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mes "Don't know what it means.";
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close;
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}
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dicastes01,272,166,0 script Training Galten#b 450,{
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mes "[Training Galten]";
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dicastes01,244,166,0 script Training Galten#b 450,{
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if (isequipped(2782)) {
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mes "You seem to be an experienced adventurer.";
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mes "I would like to try testing your strength.";
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next;
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mes "[Training Galten]";
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mes "Hahaha~";
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mes "Just joking. I can't fight a guest to our land.";
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close; }
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mes "I wonder if Ahat knows how";
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mes "hard I am training.";
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close;
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}
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mes "▲◆↑ ▲";
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mes "▲◆↑ ▲ ▲◆↑ ▲ ▲◆↑ ▲";
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next;
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mes "- I can't understand what he's trying to say. -";
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mes "Don't know what it means.";
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close;
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}
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dicastes01,244,166,0 script Training Galten#c 450,{
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dicastes01,272,166,0 script Training Galten#c 450,{
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mes "[Training Galten]";
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if (isequipped(2782)) {
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mes "I wonder if Ahat knows how";
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mes "hard I am training.";
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close; }
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mes "[Training Galten]";
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mes "I am a Sapha warrior.";
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mes "I am never lazy with my training.";
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close;
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}
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mes "▲◆↑ ▲ ▲◆↑ ▲";
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mes "▲◆↑ ▲";
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next;
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mes "- I can't understand what he's trying to say. -";
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mes "Don't know what it means.";
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close;
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}
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dicastes01,234,158,0 script Training Galten#d 450,{
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dicastes01,248,129,0 script Training Galten#d 450,{
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mes "[Training Galten]";
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if (isequipped(2782)) {
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mes "I'll be ready for anything.";
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mes "If I keep up with my training every day.";
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close; }
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mes "[Training Galten]";
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mes "I heard this isn't training";
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mes "equipment but a massager";
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mes "for trainees like me.";
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close;
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}
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mes "▲◆↑ ▲ ▲◆↑";
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mes "▲◆↑ ▲<> <20>簟<EFBFBD> ▲";
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next;
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mes "- I can't understand what he's trying to say. -";
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mes "Don't know what it means.";
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close;
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}
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dic_in01,349,282,4 script Waiting Galten#in_1 492,{
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mes "[Waiting Galten]";
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if (isequipped(2782)) {
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mes "[Waiting Galten]";
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mes "Here is the Battle Station.";
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mes "We are all tensed up and ready for action.";
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close; }
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mes "We are all tensed up to be ready for action.";
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close;
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}
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mes "[⒉⌒← ※ ⌒]";
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mes "●□↑ ⅲ ◇";
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mes "ⅳ◇□ ⅲ ⅲ◎◆ ■ →ⅳ→ ⅳ ◎■□ ⅳ";
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mes "ⅳ◇□ ⅲ ⅲ◎◆ ■ →ⅳ→ ⅳ ◎■□ ⅳ ";
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close;
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}
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dic_in01,370,261,1 script Waiting Galten#in_2 492,{
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mes "[Waiting Galten]";
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if (isequipped(2782)) {
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mes "[Waiting Galten]";
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mes "Boring.";
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close; }
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close;
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}
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mes "[⒉⌒← ※ ⌒]";
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mes "※ⅳ⒈";
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close;
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}
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dic_in01,381,261,1 script Waiting Galten#in_3 492,{
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mes "[Waiting Galten]";
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if (isequipped(2782)) {
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mes "[Waiting Galten]";
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mes "Zzzzz...";
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close; }
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close;
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}
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mes "[⒉⌒← ※ ⌒]";
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mes "→◆";
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close;
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}
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dic_in01,370,282,4 script Waiting Galten#in_4 492,{
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mes "[Waiting Galten]";
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if (isequipped(2782)) {
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mes "[Waiting Galten]";
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mes "El Dicastes is the most peaceful place in this world as long as I am here.";
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close; }
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close;
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}
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mes "[⒉⌒← ※ ⌒]";
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mes "★★⒊ 〓 ■⒊ⅲ ⒈ ⒊←□ ▲ 〓★★ ▲ ←";
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close;
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}
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dic_in01,354,219,4 script Resting Galten#in_5 492,{
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mes "[Resting Galten]";
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if (isequipped(2782)) {
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mes "[Resting Galten]";
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mes "Resting is always so sweet.";
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close; }
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close;
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}
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mes "[□▲◎ ↑ ⅳ]";
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mes "★□※ ■ ◎○⒉ ⒊ ■";
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close;
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}
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dic_in01,365,197,1 script Resting Galten#in_6 492,{
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mes "[Resting Galten]";
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if (isequipped(2782)) {
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mes "[Resting Galten]";
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mes "Galten can also rest while standing up like this.";
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next;
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mes "[Resting Galten]";
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mes "You say I don't look like I'm resting? But I'm already used to this.";
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close; }
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close;
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}
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mes "[□▲◎ ↑ ⅳ]";
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mes "◆★ⅳ ■ ※○● ↑ ◇←←";
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mes "★ⅲ◇ ※ ⒊◆○ ⅲ ⌒←◆ ◆ ⌒→※ ◆ ◇";
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close;
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}
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dic_in01,87,102,5 script Resting Piom#01 454,{
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end;
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}
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dic_in01,29,119,4 script Resting Piom#04 489,{
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mes "[Resting Piom]";
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if (isequipped(2782)) {
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mes "[Resting Piom]";
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mes "Why is it so noisy when I'm trying to get rest?";
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close; }
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close;
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}
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mes "[ⅲ※◎ ⅳ ※]";
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mes "↑⒉○ ⌒ ◎▲⒉ ◆ ⒉□";
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close;
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}
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@ -205,33 +226,38 @@ dic_in01,91,113,5 script Suspicious Piom#a 489,{
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mes "Have you heard of the";
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mes "rumor about Ahat?";
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next;
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if(select("Nope!:You first.")==2) {
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if(select("Nope!:You first.") == 1) {
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mes "[Suspicious Piom]";
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mes "Never mind.";
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close; }
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close;
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}
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mes "[Suspicious Piom]";
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mes "Oh, you do seem to know?";
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mes "I need to collect information.";
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mes "You first.";
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mes "You heard of the rumor, right?";
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next;
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if(select("Something is fishy?:If you're not going to spill it, me neither!")==2) {
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if(select("Something is fishy?:If you're not going to spill it, me neither!") == 1) {
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mes "[Suspicious Piom]";
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mes "I'm only a very curious";
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mes "ordinary Piom.";
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close; }
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close;
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}
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mes "[Suspicious Piom]";
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mes "I am not going to say anything, either!";
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close; }
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close;
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}
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mes "◇⒊◇ ◇ ◇〓■";
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mes "□ ⒊⒉△ ◇◇";
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next;
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if(select("Can't tell what it means:Is it a curse??")==2) {
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if(select("Can't tell what it means:Is it a curse??") == 2) {
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mes "[Suspicious Piom]";
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mes "◇ ◇ ◇〓■.";
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close; }
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mes "Too bad.";
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close;
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}
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mes "[Suspicious Piom]";
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mes "Go human!";
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mes "Be on your";
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mes "way, shoo";
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close;
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}
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@ -242,7 +268,8 @@ dic_in01,168,116,5 script Tired Piom#c 491,{
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mes "information, you'd should try your";
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mes "luck with the Cat Merchant rather than wander around here.";
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mes "But of course you'll have to pay the price.";
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close; }
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close;
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}
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mes "〓□○ ⒊ ⒊〓";
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mes "〓▲○ ■ ●→○ ◎";
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mes "★●→ ◆ ■■◎ ← ◇ⅳ▲ ▲ ⒉ ▲";
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@ -258,7 +285,8 @@ dic_in01,149,104,5 script Tired Piom#b 455,{
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mes "I think the effects are weaker than before,";
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mes "or is it just me?";
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emotion e_what;
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close; }
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close;
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}
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mes "○⌒→ ▲ ⒉";
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mes "■□◇ ⅳ ◎◎⒊ ◆ ◆◇●";
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mes "ⅲ●〓 ↑ ⒉←◇ ◎ ○〓";
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@ -270,18 +298,19 @@ dic_in01,149,104,5 script Tired Piom#b 455,{
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dic_in01,341,113,3 script Tired Piom#a 491,{
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mes "[Tired Piom]";
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if (isequipped(2782)) {
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mes "I think I look better in";
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mes "robes than in leather.";
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mes "I may have to change to knitting.";
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mes "But mining does seem to suit me.";
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mes "Ahat is the one";
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mes "and only Sapha pride.";
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mes "We have plenty of Bradium";
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mes "because of him!";
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next;
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mes "[Tired Piom]";
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mes "[Thrilled Piom]";
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mes "...";
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next;
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emotion e_swt;
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mes "[Tired Piom]";
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mes "I'll be rejected again, right?";
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close; }
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mes "[Thrilled Piom]";
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mes "You don't feel his";
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mes "blessing?";
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close;
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}
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mes "△◎← ◇ ◇⌒⒈";
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mes "◇□※ 〓 ◎⒈● □ ⅲ";
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mes "↑○ⅳ ※ ◎◆□ ◎ ●";
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@ -290,7 +319,6 @@ dic_in01,341,113,3 script Tired Piom#a 491,{
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mes "[Tired Piom]";
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mes "〓";
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next;
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emotion e_swt;
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||||
mes "[Tired Piom]";
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||||
mes "▲→▲ ⒈ ■◎";
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close;
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@ -301,10 +329,7 @@ dic_in01,252,103,3 script Eating Adventurer#tre 711,{
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mes "Hey, do you have any emergency rations on you from Midgard?";
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next;
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mes "[Eating Adventurer]";
|
||||
mes "I came all the way here with a hungry stomach because";
|
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mes "I heard there was a Midgard pub, but";
|
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mes "I've never tasted this food";
|
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mes "anywhere in Midgard.";
|
||||
mes "I came all the way here with a hungry stomach because I heard there was a Midgard pub but I've never tasted this food anywhere in Midgard.";
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next;
|
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mes "[Eating Adventurer]";
|
||||
mes "No, I'm sure nobody in Midgard would want to try this.";
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@ -316,11 +341,13 @@ dic_in01,252,103,3 script Eating Adventurer#tre 711,{
|
||||
}
|
||||
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||||
dic_in01,32,54,5 script Venknick#el_01 449,{
|
||||
mes "[Venknick]";
|
||||
if (isequipped(2782)) {
|
||||
mes "Oh, I feel so refreshed.";
|
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mes "[Venknick]";
|
||||
mes "Oh feels so refreshed.";
|
||||
mes "The refined Bradium was the best ever. Do you want to try some?";
|
||||
close; }
|
||||
close;
|
||||
}
|
||||
mes "[◇◎○]";
|
||||
mes "※◇ⅳ ⒈ ⅲ";
|
||||
mes "□〓★ ⅲ △△ⅳ → ◇●■ ⒉ 〓⒉ⅳ ⒉ ⅲ?";
|
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close;
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||||
@ -361,7 +388,8 @@ dic_in01,360,125,5 script Serious Venknicka 449,{
|
||||
mes "A sudden increase in Bradium production.";
|
||||
mes "Why?";
|
||||
mes "I will have to get more factory lines running.";
|
||||
close; }
|
||||
close;
|
||||
}
|
||||
mes "←□● ⒉ ⒉ⅳ⌒ ⒉ ↑●□";
|
||||
mes "〓◇■ ⒉";
|
||||
mes "■△← → △⌒⒊ ⒊";
|
||||
@ -369,9 +397,9 @@ dic_in01,360,125,5 script Serious Venknicka 449,{
|
||||
}
|
||||
|
||||
dic_in01,42,250,5 script Guide#diel_1 489,{
|
||||
if (ep13_3_invite == 5) {
|
||||
mes "[Guide]";
|
||||
if (isequipped(2782)) {
|
||||
if (isequipped(2782)) {
|
||||
if (ep13_3_invite > 5) {
|
||||
mes "[Guide]";
|
||||
mes "I'm Dior, your kind guide for El Dicastes.";
|
||||
mes "How can I help you?";
|
||||
next;
|
||||
@ -388,42 +416,44 @@ dic_in01,42,250,5 script Guide#diel_1 489,{
|
||||
next;
|
||||
mes "[Guide]";
|
||||
mes "Oh, you didn't ask?";
|
||||
mes "But since I'm Dior, the kind guide...";
|
||||
close; }
|
||||
mes "□ⅲ◇ ⌒ □●◎ ⅳ ▲▲ⅲ ⒈ ⒉⒊△ ⒈";
|
||||
mes "■◎○ ◇ ◆◆?";
|
||||
next;
|
||||
mes "[Guide]";
|
||||
mes "⌒※◇ ※ ↑⒉⌒ ⒈ △■〓";
|
||||
mes "●〓⒉ ▲ ◇★★ ※ ○●⌒ ※ ⒊◎〓 ※ ▲○□ □ ⅳ";
|
||||
next;
|
||||
mes "[Guide]";
|
||||
mes "←※◆ ▲ ○〓△ ⒊ 〓※● → ↑ⅳ◎ → ◆ⅲ";
|
||||
mes "△◎ⅳ ▲ ←⒊";
|
||||
next;
|
||||
mes "[Guide]";
|
||||
mes "◆○● ⅳ ◇△⒊ 〓 ◇□△ ■ ◇ ■";
|
||||
next;
|
||||
mes "[Guide]";
|
||||
mes "◎◆▲ △ □▲○ ◇ ⅳ⌒◆ ▲ ●●● ▲ →■▲ ↑";
|
||||
mes "★⒊○ ⅳ ○■ⅲ ⒈ ◆▲";
|
||||
close; }
|
||||
mes "- The guide looks at you with an alert expression. -";
|
||||
mes "But since I'm Dior, the kind guide. He he.";
|
||||
close;
|
||||
}
|
||||
mes "- The guide looks at you with an alert expression. -";
|
||||
close;
|
||||
}
|
||||
mes "[⒊●]";
|
||||
mes "□ⅲ◇ ⌒ □●◎ ⅳ ▲▲ⅲ ⒈ ⒉⒊△ ⒈";
|
||||
mes "■◎○ ◇ ◆◆?";
|
||||
next;
|
||||
mes "[⒊●]";
|
||||
mes "⌒※◇ ※ ↑⒉⌒ ⒈ △■〓";
|
||||
mes "●〓⒉ ▲ ◇★★ ※ ○●⌒ ※ ⒊◎〓 ※ ▲○□ □ ⅳ";
|
||||
next;
|
||||
mes "[⒊●]";
|
||||
mes "←※◆ ▲ ○〓△ ⒊ 〓※● → ↑ⅳ◎ → ◆ⅲ";
|
||||
mes "△◎ⅳ ▲ ←⒊";
|
||||
next;
|
||||
mes "[⒊●]";
|
||||
mes "◆○● ⅳ ◇△⒊ 〓 ◇□△ ■ ◇ ■";
|
||||
next;
|
||||
mes "[⒊●]";
|
||||
mes "◎◆▲ △ □▲○ ◇ ⅳ⌒◆ ▲ ●●● ▲ →■▲ ↑";
|
||||
mes "★⒊○ ⅳ ○■ⅲ ⒈ ◆▲";
|
||||
close;
|
||||
}
|
||||
|
||||
dic_in01,326,37,0 script Talkative Piom#a 454,{
|
||||
dic_in01,335,34,0 script Talkative Piom#a 490,{
|
||||
mes "[Talkative Piom]";
|
||||
if (isequipped(2782)) {
|
||||
mes "At my factory";
|
||||
mes "we not only refine Bradium,";
|
||||
mes "but we also produce various";
|
||||
mes "tools for daily use.";
|
||||
next;
|
||||
mes "[Talkative Piom]";
|
||||
mes "We manufacture war supplies";
|
||||
mes "here, too.";
|
||||
close; }
|
||||
mes "here too.";
|
||||
close;
|
||||
}
|
||||
mes "↑※⒈ ⒊";
|
||||
mes "△▲★ 〓 ◇◇";
|
||||
mes "●□◎ ◇ △↑※ ■";
|
||||
@ -433,12 +463,13 @@ dic_in01,326,37,0 script Talkative Piom#a 454,{
|
||||
close;
|
||||
}
|
||||
|
||||
dic_in01,351,35,7 script Manuk Piom#a 454,{
|
||||
dic_in01,387,30,1 script Manuk Piom#a 454,{
|
||||
mes "[Manuk Piom]";
|
||||
if (isequipped(2782)) {
|
||||
mes "You! We met in Manuk, didn't we?";
|
||||
mes "I've come to pick up the weapon I ordered.";
|
||||
close; }
|
||||
close;
|
||||
}
|
||||
mes "↑◇〓 ◇ ★○ⅳ ↑ ○⒈";
|
||||
mes "※◆★ → ●※⒊ ◇ ◎■◇ ◆◆";
|
||||
close;
|
||||
@ -452,7 +483,8 @@ dicastes01,282,210,4 script Free Knit#a 453,{
|
||||
mes "Saphas can live forever.";
|
||||
mes "Our childhood lasts 10 years,";
|
||||
mes "which is short.";
|
||||
close; }
|
||||
close;
|
||||
}
|
||||
mes "●〓○ ◇ ↑◎■ △";
|
||||
mes "⒊○★ ⅲ ※◆◎ ◆ ◇〓● ⒉ ●←ⅲ ⒉";
|
||||
mes "◆◇○ 〓 ⅲ○ⅳ □ ←⒊↑";
|
||||
@ -475,7 +507,8 @@ dicastes01,246,210,4 script Free Venknick#a 449,{
|
||||
mes "[Free Venknick]";
|
||||
mes "The thing rolling around is a gem,";
|
||||
mes "but why are you interested in it?";
|
||||
close; }
|
||||
close;
|
||||
}
|
||||
mes "◆★ⅲ ⅳ △□⒈ ↑ ●□";
|
||||
mes "↑⒊";
|
||||
mes "■※ⅳ ⒉ ※◇◆";
|
||||
@ -491,13 +524,14 @@ dicastes01,246,210,4 script Free Venknick#a 449,{
|
||||
}
|
||||
|
||||
dicastes01,235,245,4 script Excited Piom#a 490,{
|
||||
mes "[Excited Piom]";
|
||||
if (isequipped(2782)) {
|
||||
mes "[Excited Piom]";
|
||||
mes "Have you seen Ahat?";
|
||||
emotion e_ho;
|
||||
mes "His popularity here in El Discastes is phenomenal!";
|
||||
close; }
|
||||
close;
|
||||
}
|
||||
mes "[Excited Piom]";
|
||||
mes "→〓◇ ⒊ ↑⒉● ⒈";
|
||||
emotion e_ho;
|
||||
mes "⒊◇● □ ○◆〓 △ →◎□ ▲ ⒉ ▲";
|
||||
@ -514,7 +548,8 @@ dicastes01,284,262,4 script Favorable Knit#a 453,{
|
||||
mes "[Favorable Knit]";
|
||||
mes "That is why all Saphas are like family.";
|
||||
mes "We never have any quarrels between classes.";
|
||||
close; }
|
||||
close;
|
||||
}
|
||||
mes "◆⒈◇ □ →△⌒ □";
|
||||
mes "↑★⌒ □ ◆◇↑ ◇ ⒊";
|
||||
mes "●◆↑ 〓 ⅳ●ⅳ ◆ ←★※";
|
||||
@ -524,16 +559,16 @@ dicastes01,284,262,4 script Favorable Knit#a 453,{
|
||||
}
|
||||
|
||||
dicastes01,164,180,4 script Limpy Piom#a 489,{
|
||||
mes "[Limpy Piom]";
|
||||
if (isequipped(2782)) {
|
||||
mes "[Limpy Piom]";
|
||||
mes "They say there is a war";
|
||||
mes "going on with the Laphine.";
|
||||
mes "They say there is a";
|
||||
mes "war going on with the Splendide in Manuk.";
|
||||
mes "I hope everything goes well.";
|
||||
mes "I hope it doesn't come all";
|
||||
mes "the way to the capital.";
|
||||
mes "the way to the capital city here.";
|
||||
emotion e_dots;
|
||||
close; }
|
||||
close;
|
||||
}
|
||||
mes "⒉◆〓 ※ □⌒";
|
||||
mes "⒊◆← → ▲";
|
||||
mes "⒊〓ⅳ ◇ □△⌒";
|
||||
@ -544,8 +579,8 @@ dicastes01,164,180,4 script Limpy Piom#a 489,{
|
||||
}
|
||||
|
||||
dicastes01,191,202,4 script Complaining Galten#fihs 450,{
|
||||
mes "[Complaining Galten]";
|
||||
if (isequipped(2782)) {
|
||||
mes "[Complaining Galten]";
|
||||
mes "That crazy Vanknick always";
|
||||
mes "talks about the legend of that statue.";
|
||||
next;
|
||||
@ -553,116 +588,128 @@ dicastes01,191,202,4 script Complaining Galten#fihs 450,{
|
||||
mes "Have you ever talked";
|
||||
mes "to him?";
|
||||
next;
|
||||
if(select("No:Yes")==1) {
|
||||
if(select("No:Yes") == 1) {
|
||||
mes "[Complaining Galten]";
|
||||
mes "You don't know about the legend behind the statue?";
|
||||
mes "Then I don't know what to talk about it with you.";
|
||||
close; }
|
||||
close;
|
||||
}
|
||||
emotion e_gg,0,"Crazy Venknick#fihsing1";
|
||||
mes "[Complaining Galten]";
|
||||
mes "You also fell for that crazy man.";
|
||||
next;
|
||||
select("Yes");
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Yes";
|
||||
emotion e_sob,1;
|
||||
next;
|
||||
mes "[Complaining Galten]";
|
||||
mes "Just forget about it quickly for your own good.";
|
||||
close; }
|
||||
close;
|
||||
}
|
||||
mes "[□ⅲ■ → ]";
|
||||
mes "□◎← ◎ ⅲ←△ △ ";
|
||||
mes "←※← △ ↑〓← ⒊ ◇";
|
||||
next;
|
||||
mes "[Complaining Galten]";
|
||||
mes "[□ⅲ■ → ]";
|
||||
mes "○⒈↑ ← □△ⅳ";
|
||||
mes "ⅳ〓▲ ⒉ △";
|
||||
next;
|
||||
mes "- I can't understand what he's trying to say. -";
|
||||
mes "Don't know what it means.";
|
||||
close;
|
||||
}
|
||||
|
||||
dicastes01,181,198,5 script Traveler Ichack#info 481,{
|
||||
dicastes01,181,191,5 script Traveler Ichack#info 481,2,2,{
|
||||
mes "[Traveler Ichack]";
|
||||
mes "Oh! You are a stranger!";
|
||||
mes "I'm Traveler Ichack, the first person to arrive in El Dicastes.";
|
||||
mes "Oh!! You are a stranger!";
|
||||
mes "I'm Ichack the first adventurer that arrived here in El Dicastes!";
|
||||
next;
|
||||
mes "[Traveler Ichack]";
|
||||
mes "I saw someone insist that he was the first one here but I'm telling you the truth. It was me! It's true!";
|
||||
mes "There was someone in the expedition team claiming that he was the first, but it WAS me. That's right.";
|
||||
next;
|
||||
mes "[Traveler Ichack]";
|
||||
mes "I'm here to guide new visitors from Rune Midgard.";
|
||||
mes "Do you want to know more about some places here?";
|
||||
mes "That's why I will provide a service to guide adventurers from Rune-Midgard.";
|
||||
mes "What would you like to know?";
|
||||
next;
|
||||
switch(select("Dicastes Diel:Residence:Training Room:Factory:Pub:Cat Guild")) {
|
||||
switch (select("Dicastes Diel:Residential Area:Training Room:Factory:Pub:Cat Hand Caravan")) {
|
||||
case 1:
|
||||
mes "[Traveler Ichack]";
|
||||
mes "Ah~ what a beautiful building.";
|
||||
mes "I heard that they treat very important things.";
|
||||
mes "Ah~ That's a beautiful building.";
|
||||
mes "It's said they discuss important things...";
|
||||
next;
|
||||
mes "[Traveler Ichack]";
|
||||
mes "If you don't register in Diel, you will be in trouble so you should stop by there.";
|
||||
mes "Head north and you'll get there.";
|
||||
close2;
|
||||
viewpoint 1,198,351,1,0x00FF00;
|
||||
end;
|
||||
mes "Please make sure you signed in at the dior, otherwise you'll get in trouble.";
|
||||
mes "Go directly north from here and you can't miss it.";
|
||||
viewpoint 351,198,1,1,0x00FF00;
|
||||
close;
|
||||
case 2:
|
||||
mes "[Traveler Ichack]";
|
||||
mes "The Safa tribe is really strange. How can they can sleep in there?";
|
||||
mes "The Sapha tribe is so weird. How can they sleep in there?";
|
||||
next;
|
||||
mes "[Traveler Ichack]";
|
||||
mes "Can't you understand?";
|
||||
mes "Just see for yourself and it will be better!";
|
||||
mes "You don't understand?";
|
||||
mes "You won't believe me until you see it! Go see it for yourself!";
|
||||
next;
|
||||
mes "[Traveler Ichack]";
|
||||
mes "The residence is separated into two places. The lower class and the upper class.";
|
||||
mes "The lower class is south and the upper class is up north.";
|
||||
close2;
|
||||
viewpoint 1,280,283,2,0x00FF00;
|
||||
viewpoint 1,136,106,3,0x3355FF;
|
||||
end;
|
||||
mes "The residential area is divided into 2 area's.";
|
||||
mes "The lower residential area is around 7 o'clock and, the upper area is around 1 o'clock.";
|
||||
viewpoint 283,280,2,1,0x01FF01;
|
||||
viewpoint 106,136,3,1,0x0066FF;
|
||||
close;
|
||||
case 3:
|
||||
mes "[Traveler Ichack]";
|
||||
mes "It is too dangerous here so we need a security system.";
|
||||
mes "Did you go to the training room? I don't think they ever sleep there.";
|
||||
close2;
|
||||
viewpoint 1,255,172,4,0xFBBBB9;
|
||||
end;
|
||||
mes "Because of the dangers here, we need better security..";
|
||||
mes "Have you ever been to the training room? The training guards seem to never sleep!";
|
||||
viewpoint 172,255,4,1,0xFFCCCC;
|
||||
close;
|
||||
case 4:
|
||||
mes "[Traveler Ichack]";
|
||||
mes "The factory is the most important place here for the Safa livelihood.";
|
||||
mes "You can see the Bradium that the Safa make there.";
|
||||
close2;
|
||||
viewpoint 1,97,256,5,0x3355FF;
|
||||
end;
|
||||
mes "This is one of the most important reasons why they live here.";
|
||||
mes "If you go to factory, you can see the recently refined Bradium.";
|
||||
viewpoint 256,97,5,1,0x0066FF;
|
||||
close;
|
||||
case 5:
|
||||
mes "[Traveler Ichack]";
|
||||
mes "Actually, I arrived as the first adventurer but the owner of pub says he's the first.";
|
||||
mes "The pub of Bumen Florine is located underground of the lower residence.";
|
||||
close2;
|
||||
viewpoint 1,136,106,6,0xE77471;
|
||||
end;
|
||||
mes "Although I arrived here as the first adventurer, the owner of the pub was the first person here.";
|
||||
mes "Bumen Florine's pub is located underground in the lower residential area.";
|
||||
mes "He might have some valuable information for you.";
|
||||
viewpoint 106,136,6,1,0xFF3300;
|
||||
close;
|
||||
case 6:
|
||||
mes "[Traveler Ichack]";
|
||||
mes "The cats don't seem to have a good relationship with the Safa either.";
|
||||
mes "But due to shops they can't do that. Poor cats. They shiver from the cold out there.";
|
||||
// -- NPC Traveler Ichack#info (1) shown minimap indicator at location 199, 39 with the color [R:153, G:51, B:255, A:255]
|
||||
close2;
|
||||
viewpoint 1,199,39,7,0x800080;
|
||||
end;
|
||||
mes "The cats seems that don't have good relationship with sapha same as us.";
|
||||
mes "Perhaps it's because trading is involved.";
|
||||
mes "Poor cats. They must be shivering from the cold out there.";
|
||||
next;
|
||||
mes "[Traveler Ichack]";
|
||||
mes "You can find their caravan just outside the gates.";
|
||||
viewpoint 39,199,7,1,0x9933FF;
|
||||
close;
|
||||
}
|
||||
OnTouch:
|
||||
if (ep13_3_invite == 6)
|
||||
emotion e_gasp,0;
|
||||
end;
|
||||
}
|
||||
|
||||
dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{
|
||||
mes "[Crazy Venknick]";
|
||||
if (isequipped(2782)) {
|
||||
mes "For only 5000 Zeny";
|
||||
mes "I can tell you the sad legend behind that statue.";
|
||||
mes "[Crazy Venknick]";
|
||||
mes "At only 5000 Zeny";
|
||||
mes "I will tell you the sad legend behind that statue.";
|
||||
next;
|
||||
if(select("Give 5000 Zeny.:Don't give 5000 Zeny.")==2) {
|
||||
if(select("Give 5000 Zeny.:Don't give 5000 Zeny.") == 2) {
|
||||
mes "[Crazy Venknick]";
|
||||
mes "Don't come back with regrets.";
|
||||
close; }
|
||||
close;
|
||||
}
|
||||
if (Zeny < 5000) {
|
||||
mes "[Crazy Venknick]";
|
||||
mes "Don't come back here if you don't have Zeny.";
|
||||
close; }
|
||||
mes "I have";
|
||||
mes "no legend to share with";
|
||||
mes "the poor.";
|
||||
close;
|
||||
close;
|
||||
}
|
||||
set Zeny, Zeny-5000;
|
||||
mes "[Crazy Venknick]";
|
||||
mes "Thanks.";
|
||||
@ -677,14 +724,45 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{
|
||||
next;
|
||||
emotion e_dots,1;
|
||||
select("Was I tricked?");
|
||||
sc_start SC_Blind,20000,0;
|
||||
next;
|
||||
sc_start SC_Blind,10000,0;
|
||||
mes ""+strcharinfo(0)+"?";
|
||||
mes "You feel outraged at being tricked...";
|
||||
close; }
|
||||
mes "You feel outraged at being tricked.";
|
||||
close;
|
||||
}
|
||||
mes "[???ú?ù ¢3 ]";
|
||||
mes "⒉←◇ ◇ ※ⅳ▲";
|
||||
mes "ⅳ○⒉ ⒈ ●■⒉ ▲ ★■↑";
|
||||
next;
|
||||
mes "- I can't understand what he's trying to say. -";
|
||||
mes "Don't know what it means.";
|
||||
close;
|
||||
}
|
||||
|
||||
dic_in01,98,110,5 script Worried Piom#a 489,{
|
||||
if (isequipped(2782)) {
|
||||
mes "[Worried Piom]";
|
||||
mes "I haven't seen my friends for the last few hours.";
|
||||
mes "It's about time for them to have";
|
||||
mes "their Bradium. Hmm..";
|
||||
close;
|
||||
}
|
||||
mes "[Worried Piom]";
|
||||
mes "←⒈△ ⒉ ★〓◎ ↑ ★←⒉";
|
||||
mes "★△ⅳ ⌒ ★★⌒ ⅳ ⅲ";
|
||||
mes "△〓○ ◇ ●";
|
||||
close;
|
||||
}
|
||||
|
||||
dic_in01,98,96,3 script Lost Galten#a 492,{
|
||||
if (isequipped(2782)) {
|
||||
mes "[Lost Galten]";
|
||||
mes "I've been living as a Piom for too long";
|
||||
mes "now it's like a bad habit.";
|
||||
mes "and I find myself here all the time.";
|
||||
close;
|
||||
}
|
||||
mes "[Lost Galten]";
|
||||
mes "◇◆★ ← ⒊→";
|
||||
mes "↑▲● ⅲ ";
|
||||
mes "■★⒉ ← ■◇";
|
||||
close;
|
||||
}
|
@ -3,13 +3,14 @@
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Renewal-specific town shop NPCs.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 Moved some merchants to a separate renewal file. [Kenpachi]
|
||||
//= 1.1 Added Dicastes merchants. [Joseph]
|
||||
//============================================================
|
||||
|
||||
//=======================================================
|
||||
@ -48,3 +49,9 @@ s_atelier,17,110,1 shop Part-Timer#sc_prt 67,6123:-1,6120:-1
|
||||
//=======================================================
|
||||
ra_in01,257,266,4 shop Black Marketeer#ra 49,2139:-1,2800:-1,2801:-1,2802:-1,2803:-1,2804:-1,2805:-1,2806:-1,2807:-1,18000:-1,18001:-1,18002:-1,18003:-1,18004:-1,12392:-1,12393:-1,12394:-1,6145:-1,6146:-1,6147:-1,6186:-1,2808:-1
|
||||
s_atelier,137,60,3 shop Part-Timer#sc_ra 70,6123:-1,6120:-1
|
||||
|
||||
//=======================================================
|
||||
// Dicastes
|
||||
//=======================================================
|
||||
dic_in01,238,107,5 shop Peddler#dic 900,601:-1,602:-1,611:-1,610:-1
|
||||
dicastes01,207,200,6 shop Points Merchant#dic 66,6360:-1,6361:-1,6362:-1,6363:-1
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,9 +1,9 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= El Dicastes Warp Script
|
||||
//===== By: ==================================================
|
||||
//= Chilly
|
||||
//= Chilly, Muad_Dib
|
||||
//===== Current Version: =====================================
|
||||
//= 1.2
|
||||
//= 1.3
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -12,181 +12,63 @@
|
||||
//= 1.0 First Version.
|
||||
//= 1.1 Added Elevators.
|
||||
//= 1.2 Removed a warp. [Joseph]
|
||||
//= 1.3 Updated to match official script. [Joseph]
|
||||
//============================================================
|
||||
|
||||
// Town Warps
|
||||
dicastes01,283,285,0 warp eldicastes0001 1,1,dic_in01,45,31
|
||||
dic_in01,45,28,0 warp eldicastes0002 1,1,dicastes01,281,283
|
||||
dicastes01,163,297,0 warp eldicastes0003 1,1,dic_in01,372,102
|
||||
dic_in01,372,99,0 warp eldicastes0004 1,1,dicastes01,163,294
|
||||
dicastes01,94,259,0 warp eldicastes0005 1,1,dic_in01,390,52
|
||||
dic_in01,390,55,0 warp eldicastes0006 1,1,dicastes01,96,257
|
||||
dicastes01,136,103,0 warp eldicastes0007 1,1,dic_in01,26,99
|
||||
dic_in01,26,96,0 warp eldicastes0008 1,1,dicastes01,136,106
|
||||
dicastes01,255,175,0 warp eldicastes0009 1,1,dic_in01,345,271
|
||||
dic_in01,342,271,0 warp eldicastes0010 1,1,dicastes01,255,172
|
||||
dicastes01,198,353,0 warp eldicastes0011 1,1,dicastes02,120,81
|
||||
dicastes02,120,77,0 warp eldicastes0012 1,1,dicastes01,198,349
|
||||
dicastes02,120,237,0 warp eldicastes0013 1,1,dic_in01,45,247
|
||||
dic_in01,45,244,0 warp eldicastes0014 1,1,dicastes02,120,234
|
||||
dic_in01,242,180,0 warp eldicastes0015 1,1,dic_in01,138,223
|
||||
dic_in01,300,248,0 warp eldicastes0016 1,1,dic_in01,262,191
|
||||
dicastes01,283,285,0 warp eldicastes0001 1,1,dic_in01,45,30
|
||||
dic_in01,45,28,0 warp eldicastes0002 1,1,dicastes01,281,284
|
||||
dicastes01,163,297,0 warp eldicastes0003 1,1,dic_in01,371,101
|
||||
dic_in01,372,99,0 warp eldicastes0004 1,1,dicastes01,163,295
|
||||
dicastes01,94,259,0 warp eldicastes0005 1,1,dic_in01,390,53
|
||||
dic_in01,390,55,0 warp eldicastes0006 1,1,dicastes01,95,257
|
||||
dicastes01,136,103,0 warp eldicastes0007 1,1,dic_in01,26,98
|
||||
dic_in01,26,96,0 warp eldicastes0008 1,1,dicastes01,137,106
|
||||
dicastes01,255,175,0 warp eldicastes0009 1,1,dic_in01,344,272
|
||||
dic_in01,342,271,0 warp eldicastes0010 1,1,dicastes01,255,173
|
||||
dicastes01,198,353,0 warp eldicastes0011 1,1,dicastes02,120,80
|
||||
dicastes02,120,77,0 warp eldicastes0012 1,1,dicastes01,197,351
|
||||
dicastes02,120,237,0 warp eldicastes0013 1,1,dic_in01,45,246
|
||||
dic_in01,45,244,0 warp eldicastes0014 1,1,dicastes02,119,235
|
||||
dic_in01,299,248,0 warp eldicastes0015 1,1,dic_in01,262,191
|
||||
|
||||
dic_in01,242,182,0 script eldicastes0016 844,{
|
||||
if (isequipped(2782)) select("Administrative Office");
|
||||
else select("△→○");
|
||||
warp "dic_in01",138,221;
|
||||
end;
|
||||
}
|
||||
|
||||
// Elevators
|
||||
dic_in01,46,288,4 script Elevator#01 111,{
|
||||
switch(select("Headquarters","Document Vault","General Command Room","Top Secret")) {
|
||||
case 1:
|
||||
warp "dic_in01",46,286;
|
||||
end;
|
||||
case 2:
|
||||
warp "dic_in01",36,212;
|
||||
end;
|
||||
case 3:
|
||||
warp "dic_in01",122,282;
|
||||
end;
|
||||
case 4:
|
||||
warp "dic_in01",122,201;
|
||||
end;
|
||||
- script Elevator#main -1,{
|
||||
set .@n, atoi(strnpcinfo(2));
|
||||
set .@eq, (isequipped(2782))?1:0;
|
||||
if (.@n <= 4) {
|
||||
set .@m$, (.@eq)?"Civil Services:Archive Room:Situation Room:Administrative Office":"⒊○⌒:●●◎:▲▲○:△→○";
|
||||
setarray .@xy, 45,286,36,212,122,282,121,201;
|
||||
}
|
||||
}
|
||||
|
||||
dic_in01,36,214,4 script Elevator#02 111,{
|
||||
switch(select("Headquarters","Document Vault","General Command Room","Top Secret")) {
|
||||
case 1:
|
||||
warp "dic_in01",46,286;
|
||||
end;
|
||||
case 2:
|
||||
warp "dic_in01",36,212;
|
||||
end;
|
||||
case 3:
|
||||
warp "dic_in01",122,282;
|
||||
end;
|
||||
case 4:
|
||||
warp "dic_in01",122,201;
|
||||
end;
|
||||
else if (.@n <= 11) {
|
||||
set .@m$, (.@eq)?"Residential Zone 1:Residential Zone 2:Residential Zone 3:Pub Burman Flone":"◆□● 〓 :⒊↑⌒ → :★⒊ⅳ ⒉ :⒈⌒●";
|
||||
setarray .@xy, 42,115,110,108,178,108,260,115;
|
||||
}
|
||||
}
|
||||
|
||||
dic_in01,122,284,4 script Elevator#03 111,{
|
||||
switch(select("Headquarters","Document Vault","General Command Room","Top Secret")) {
|
||||
case 1:
|
||||
warp "dic_in01",46,286;
|
||||
end;
|
||||
case 2:
|
||||
warp "dic_in01",36,212;
|
||||
end;
|
||||
case 3:
|
||||
warp "dic_in01",122,282;
|
||||
end;
|
||||
case 4:
|
||||
warp "dic_in01",122,201;
|
||||
end;
|
||||
}
|
||||
}
|
||||
|
||||
dic_in01,123,205,4 script Elevator#04 111,{
|
||||
switch(select("Headquarters","Document Vault","General Command Room","Top Secret")) {
|
||||
case 1:
|
||||
warp "dic_in01",46,286;
|
||||
end;
|
||||
case 2:
|
||||
warp "dic_in01",36,212;
|
||||
end;
|
||||
case 3:
|
||||
warp "dic_in01",122,282;
|
||||
end;
|
||||
case 4:
|
||||
warp "dic_in01",122,202;
|
||||
end;
|
||||
}
|
||||
}
|
||||
|
||||
dic_in01,44,116,4 script Elevator#05 111,{
|
||||
switch(select("1st Floor Residence","2nd Floor Residence","3rd Floor Residence","The Pub")) {
|
||||
case 1:
|
||||
warp "dic_in01",42,116;
|
||||
end;
|
||||
case 2:
|
||||
warp "dic_in01",110,108;
|
||||
end;
|
||||
case 3:
|
||||
warp "dic_in01",178,108;
|
||||
end;
|
||||
case 4:
|
||||
warp "dic_in01",260,116;
|
||||
end;
|
||||
}
|
||||
}
|
||||
|
||||
dic_in01,112,108,4 script Elevator#06 111,{
|
||||
switch(select("1st Floor Residence","2nd Floor Residence","3rd Floor Residence","The Pub")) {
|
||||
case 1:
|
||||
warp "dic_in01",42,116;
|
||||
end;
|
||||
case 2:
|
||||
warp "dic_in01",110,108;
|
||||
end;
|
||||
case 3:
|
||||
warp "dic_in01",178,108;
|
||||
end;
|
||||
case 4:
|
||||
warp "dic_in01",260,116;
|
||||
end;
|
||||
}
|
||||
}
|
||||
|
||||
dic_in01,180,108,4 script Elevator#07 111,{
|
||||
switch(select("1st Floor Residence","2nd Floor Residence","3rd Floor Residence","The Pub")) {
|
||||
case 1:
|
||||
warp "dic_in01",42,116;
|
||||
end;
|
||||
case 2:
|
||||
warp "dic_in01",110,108;
|
||||
end;
|
||||
case 3:
|
||||
warp "dic_in01",178,108;
|
||||
end;
|
||||
case 4:
|
||||
warp "dic_in01",260,116;
|
||||
end;
|
||||
}
|
||||
}
|
||||
|
||||
dic_in01,262,116,4 script Elevator#08 111,{
|
||||
switch(select("1st Floor Residence","2nd Floor Residence","3rd Floor Residence","The Pub")) {
|
||||
case 1:
|
||||
warp "dic_in01",42,116;
|
||||
end;
|
||||
case 2:
|
||||
warp "dic_in01",110,108;
|
||||
end;
|
||||
case 3:
|
||||
warp "dic_in01",178,108;
|
||||
end;
|
||||
case 4:
|
||||
warp "dic_in01",260,116;
|
||||
end;
|
||||
}
|
||||
}
|
||||
|
||||
dic_in01,388,272,4 script Elevator#09 111,{
|
||||
switch(select("Battle Room","Residence Area")) {
|
||||
case 1:
|
||||
warp "dic_in01",386,272;
|
||||
end;
|
||||
case 2:
|
||||
warp "dic_in01",386,208;
|
||||
end;
|
||||
}
|
||||
}
|
||||
|
||||
dic_in01,388,208,4 script Elevator#10 111,{
|
||||
switch(select("Battle Room","Residence Area")) {
|
||||
case 1:
|
||||
warp "dic_in01",386,272;
|
||||
end;
|
||||
case 2:
|
||||
warp "dic_in01",386,208;
|
||||
end;
|
||||
else if (.@n <= 13) {
|
||||
set .@m$, (.@eq)?"Battle Station:Galten Quarters":"▲◆★ ◎ :↑△◇ △ ";
|
||||
setarray .@xy, 385,272,385,208;
|
||||
}
|
||||
set .@m, select(.@m$) - 1;
|
||||
warp "dic_in01",.@xy[.@m*2],.@xy[.@m*2+1];
|
||||
end;
|
||||
}
|
||||
dic_in01,46,288,0 duplicate(Elevator#main) Elevator#1 844
|
||||
dic_in01,122,284,0 duplicate(Elevator#main) Elevator#2 844
|
||||
dic_in01,121,203,0 duplicate(Elevator#main) Elevator#3 844
|
||||
dic_in01,35,214,0 duplicate(Elevator#main) Elevator#4 844
|
||||
dic_in01,44,116,0 duplicate(Elevator#main) Elevator#5 844
|
||||
dic_in01,112,108,0 duplicate(Elevator#main) Elevator#6 844
|
||||
dic_in01,180,108,0 duplicate(Elevator#main) Elevator#7 844
|
||||
dic_in01,261,115,0 duplicate(Elevator#main) Elevator#8 844
|
||||
dic_in01,57,48,0 duplicate(Elevator#main) Elevator#9 844
|
||||
dic_in01,137,46,0 duplicate(Elevator#main) Elevator#10 844
|
||||
dic_in01,222,46,0 duplicate(Elevator#main) Elevator#11 844
|
||||
dic_in01,388,272,0 duplicate(Elevator#main) Elevator#12 844
|
||||
dic_in01,389,208,0 duplicate(Elevator#main) Elevator#13 844
|
@ -1,24 +1,25 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Scaraba Hole Warp Script
|
||||
//===== By: ==================================================
|
||||
//= Chilly
|
||||
//= Chilly, Muad_Dib
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Warp Points for Scaraba Hole
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First Version.
|
||||
//= 1.1 Updated to match official script. [Joseph]
|
||||
//============================================================
|
||||
|
||||
dic_dun01,88,212,0 warp scarabahole0001 1,1,dic_dun01,168,228
|
||||
dic_dun01,164,228,0 warp scarabahole0002 1,1,dic_dun01,84,212
|
||||
dic_dun01,87,212,0 warp scarabahole0001 1,1,dic_dun01,169,227
|
||||
dic_dun01,165,227,0 warp scarabahole0002 1,1,dic_dun01,83,212
|
||||
dic_dun01,371,228,0 warp scarabahole0003 1,1,dic_dun01,32,156
|
||||
dic_dun01,28,156,0 warp scarabahole0004 1,1,dic_dun01,367,228
|
||||
dic_dun01,371,172,0 warp scarabahole0005 1,1,dic_dun01,32,100
|
||||
dic_dun01,28,100,0 warp scarabahole0006 1,1,dic_dun01,367,172
|
||||
dic_dun02,102,148,0 warp scarabahole0007 1,1,dic_dun01,290,103
|
||||
dic_dun01,370,100,0 warp scarabahole0008 1,1,dic_dun01,33,44
|
||||
dic_dun01,29,44,0 warp scarabahole0009 1,1,dic_dun01,366,100
|
||||
dic_dun03,102,148,0 warp scarabahole0010 1,1,dic_dun01,290,103
|
||||
dic_dun02,102,148,0 warp scarabahole0007 1,1,dic_dun01,290,99
|
||||
dic_dun01,371,100,0 warp scarabahole0008 1,1,dic_dun01,33,43
|
||||
dic_dun01,29,43,0 warp scarabahole0009 1,1,dic_dun01,367,100
|
||||
dic_dun03,101,148,0 warp scarabahole0010 1,1,dic_dun01,286,102
|
||||
|
@ -1,19 +1,20 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= El Dicastes Field Warp Script
|
||||
//===== By: ==================================================
|
||||
//= Chilly
|
||||
//= Chilly, Muad_Dib
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Warp Points for El Dicastes Field
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First Version.
|
||||
//= 1.1 Updated to match the official script. [Joseph]
|
||||
//============================================================
|
||||
|
||||
dic_dun01,371,44,0 warp dic_field0001 1,1,dic_fild01,28,79
|
||||
dic_fild01,24,79,0 warp dic_field0002 1,1,dic_dun01,367,44
|
||||
dic_fild01,69,23,0 warp dic_field0003 1,1,dic_fild02,71,371
|
||||
dic_fild02,71,375,0 warp dic_field0004 1,1,dic_fild01,69,27
|
||||
dicastes01,199,34,0 warp dic_field0005 1,1,dic_fild01,150,277
|
||||
dic_fild01,24,79,0 warp dic_field0002 1,1,dic_dun01,366,45
|
||||
dic_fild01,69,23,0 warp dic_field0003 1,1,dic_fild02,70,373
|
||||
dic_fild02,71,375,0 warp dic_field0004 1,1,dic_fild01,69,25
|
||||
dicastes01,199,34,0 warp dic_field0005 1,1,dic_fild01,149,279
|
||||
|
Loading…
x
Reference in New Issue
Block a user