Applied patch from Dani to change NPC emotion events to use the updated emotion command. (bugreport:4318)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14347 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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@ -1,5 +1,7 @@
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Date Added
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Date Added
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======
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======
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2010/06/18
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* Rev. 14347 Applied patch from Dani to change NPC emotion events to use the updated emotion command. (bugreport:4318) [L0ne_W0lf]
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2010/06/11
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2010/06/11
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* Rev. 14340 Disabled the Peco Peco repeatable quest, see comment in conf as to why. [L0ne_W0lf]
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* Rev. 14340 Disabled the Peco Peco repeatable quest, see comment in conf as to why. [L0ne_W0lf]
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* Rev. 14339 Implemented repeatable EXP quests (with kill count and item gathering options) removed iRO_Exp.txt. [L0ne_W0lf]
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* Rev. 14339 Implemented repeatable EXP quests (with kill count and item gathering options) removed iRO_Exp.txt. [L0ne_W0lf]
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@ -1237,7 +1237,7 @@ prt_in,173,13,4 script Customer#SoloHan 86,{
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next;
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next;
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mes "[Bachewcca]";
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mes "[Bachewcca]";
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mes "...!";
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mes "...!";
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donpcevent "Customer#Bachewcca::OnEmote";
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emotion e_no1,0,"Customer#Bachewcca";
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next;
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next;
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mes "[SoloHan]";
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mes "[SoloHan]";
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mes "It's doesn't really matter whether you're married";
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mes "It's doesn't really matter whether you're married";
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@ -1390,15 +1390,13 @@ prt_in,170,14,0 script Customer#Bachewcca 89,{
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mes "..............";
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mes "..............";
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mes "^666666*Gulp....gulp...*^000000";
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mes "^666666*Gulp....gulp...*^000000";
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mes "Grrrrr!! That hit the spot!";
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mes "Grrrrr!! That hit the spot!";
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Emotion e_sob;
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emotion e_sob;
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close;
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close;
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OnEmote:
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emotion e_no1;
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end;
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OnEffect1:
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OnEffect1:
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specialeffect 296; //EF_TALK_SCREAM
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specialeffect 296; //EF_TALK_SCREAM
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end;
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end;
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OnEffect2:
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OnEffect2:
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specialeffect 291; //EF_THROWITEM
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specialeffect 291; //EF_THROWITEM
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end;
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end;
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@ -27,13 +27,6 @@
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comodo,170,137,7 script La Ed#um 84,{
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comodo,170,137,7 script La Ed#um 84,{
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end;
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end;
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OnEmoteHmm:
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emotion e_hmm;
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end;
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OnEmoteGG:
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emotion e_gg;
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end;
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}
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}
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comodo,171,137,1 script Haith#um 92,{
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comodo,171,137,1 script Haith#um 92,{
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@ -61,7 +54,7 @@ comodo,171,137,1 script Haith#um 92,{
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mes "would tell us about such a";
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mes "would tell us about such a";
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mes "great treasure so easily?";
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mes "great treasure so easily?";
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emotion e_hmm;
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emotion e_hmm;
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donpcevent "La Ed#um::OnEmoteHmm";
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emotion e_hmm,0,"La Ed#um";
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next;
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next;
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select("Hm? What treasure?");
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select("Hm? What treasure?");
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mes "[La Ed]";
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mes "[La Ed]";
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@ -82,7 +75,7 @@ comodo,171,137,1 script Haith#um 92,{
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mes "[La Ed, Haith]";
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mes "[La Ed, Haith]";
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mes "If you pay us 1,000 zeny, we will tell you!";
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mes "If you pay us 1,000 zeny, we will tell you!";
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emotion e_gg;
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emotion e_gg;
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donpcevent "La Ed#um::OnEmoteGG";
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emotion e_gg,0,"La Ed#um";
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next;
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next;
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if (select("Pay 1,000 zeny:Refuse to pay") == 1) {
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if (select("Pay 1,000 zeny:Refuse to pay") == 1) {
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if (Zeny > 999) {
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if (Zeny > 999) {
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@ -389,39 +389,39 @@ prt_church,97,100,4 script Wedding Staff#w 71,{
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mes "^CC9933You have to refine";
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mes "^CC9933You have to refine";
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mes "items on your own to";
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mes "items on your own to";
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mes "make great equipment!^000000";
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mes "make great equipment!^000000";
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donpcevent "Single Army#Prontera::OnEmote";
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emotion e_rock,0,"Single Army#Prontera";
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next;
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next;
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mes "[Single Army]";
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mes "[Single Army]";
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mes "^330099It's a waste to";
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mes "^330099It's a waste to";
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mes "form parties in";
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mes "form parties in";
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mes "dungeons! I can";
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mes "dungeons! I can";
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mes "make it on my own!^000000";
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mes "make it on my own!^000000";
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donpcevent "Single Army#Geffen::OnEmote";
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emotion e_rock,0,"Single Army#Geffen";
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next;
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next;
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mes "[Single Army]";
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mes "[Single Army]";
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mes "^666666Hell, I've trained";
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mes "^666666Hell, I've trained";
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mes "all by myself since";
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mes "all by myself since";
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mes "birth, all the way";
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mes "birth, all the way";
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mes "to my job change!^000000";
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mes "to my job change!^000000";
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donpcevent "Single Army#Morocc::OnEmote";
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emotion e_rock,0,"Single Army#Morocc";
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next;
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next;
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mes "[Single Army]";
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mes "[Single Army]";
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mes "^666600I CHOOSE to spend";
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mes "^666600I CHOOSE to spend";
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mes "Christmas alone...";
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mes "Christmas alone...";
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mes "playing Solitaire and";
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mes "playing Solitaire and";
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mes "doing crossword puzzles!^000000";
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mes "doing crossword puzzles!^000000";
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donpcevent "Single Army#Payon::OnEmote";
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emotion e_rock,0,"Single Army#Payon";
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next;
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next;
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mes "[Single Army]";
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mes "[Single Army]";
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mes "^CC9966Women may break my";
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mes "^CC9966Women may break my";
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mes "spirit, but they'll never";
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mes "spirit, but they'll never";
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mes "take... my FREEDOM!^000000";
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mes "take... my FREEDOM!^000000";
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donpcevent "Single Army#Amatsu::OnEmote";
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emotion e_rock,0,"Single Army#Amatsu";
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next;
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next;
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mes "[Single Army]";
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mes "[Single Army]";
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mes "^669900...We're the free! We're";
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mes "^669900...We're the free! We're";
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mes "the Invincible Single Army!^000000";
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mes "the Invincible Single Army!^000000";
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donpcevent "Single Army#Gonryun::OnEmote";
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emotion e_rock,0,"Single Army#Gonryun";
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close2;
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close2;
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cutin "wedding_marry01",255;
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cutin "wedding_marry01",255;
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Emotion e_swt;
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Emotion e_swt;
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@ -456,11 +456,7 @@ OnInit:
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OnEnable:
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OnEnable:
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hideoffnpc "Single Army#Prontera";
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hideoffnpc "Single Army#Prontera";
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Emotion e_go;
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emotion e_go;
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end;
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OnEmote:
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emotion e_rock;
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end;
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end;
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}
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}
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@ -478,11 +474,7 @@ OnInit:
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OnEnable:
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OnEnable:
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hideoffnpc "Single Army#Geffen";
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hideoffnpc "Single Army#Geffen";
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Emotion e_go;
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emotion e_go;
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end;
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OnEmote:
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emotion e_rock;
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end;
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end;
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}
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}
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@ -500,11 +492,7 @@ OnInit:
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OnEnable:
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OnEnable:
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hideoffnpc "Single Army#Morocc";
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hideoffnpc "Single Army#Morocc";
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Emotion e_go;
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emotion e_go;
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end;
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OnEmote:
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emotion e_rock;
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end;
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end;
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}
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}
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@ -522,11 +510,7 @@ OnInit:
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OnEnable:
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OnEnable:
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hideoffnpc "Single Army#Payon";
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hideoffnpc "Single Army#Payon";
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Emotion e_go;
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emotion e_go;
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end;
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OnEmote:
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emotion e_rock;
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end;
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end;
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}
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}
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@ -543,11 +527,7 @@ OnInit:
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OnEnable:
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OnEnable:
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hideoffnpc "Single Army#Amatsu";
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hideoffnpc "Single Army#Amatsu";
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Emotion e_go;
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emotion e_go;
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end;
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OnEmote:
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emotion e_rock;
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end;
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end;
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}
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}
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@ -563,11 +543,7 @@ OnInit:
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OnEnable:
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OnEnable:
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hideoffnpc "Single Army#Gonryun";
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hideoffnpc "Single Army#Gonryun";
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Emotion e_go;
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emotion e_go;
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end;
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OnEmote:
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emotion e_rock;
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end;
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end;
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}
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}
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@ -3096,7 +3096,7 @@ que_job01,16,21,5 script Valdes#1 55,{
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mes "Hey there~";
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mes "Hey there~";
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mes "I'm Kidd.";
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mes "I'm Kidd.";
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mes "Nice to meet you.";
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mes "Nice to meet you.";
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donpcevent "Kidd#1::OnEmotion";
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emotion e_ok,0,"Kidd#1";
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cutin "mocseal_kid01.bmp",2;
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cutin "mocseal_kid01.bmp",2;
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next;
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next;
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mes "[Valdes]";
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mes "[Valdes]";
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@ -3131,7 +3131,7 @@ que_job01,16,21,5 script Valdes#1 55,{
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mes "I'm lookin' forward";
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mes "I'm lookin' forward";
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mes "to working together";
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mes "to working together";
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mes "with you. Heh heh~";
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mes "with you. Heh heh~";
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donpcevent "Lin#1::OnEmotion";
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emotion e_ok,0,"Lin#1";
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cutin "mocseal_rin01.bmp",2;
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cutin "mocseal_rin01.bmp",2;
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next;
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next;
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mes "[Valdes]";
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mes "[Valdes]";
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@ -3588,10 +3588,6 @@ OnInit:
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OnEnter:
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OnEnter:
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enablenpc "Lin#1";
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enablenpc "Lin#1";
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end;
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end;
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OnEmotion:
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emotion e_ok,0;
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end;
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}
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}
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que_job01,13,9,7 script Lin#2 885,{
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que_job01,13,9,7 script Lin#2 885,{
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@ -4668,10 +4664,6 @@ OnInit:
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OnEnter:
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OnEnter:
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enablenpc "Kidd#1";
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enablenpc "Kidd#1";
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end;
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end;
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OnEmotion:
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emotion e_ok,0;
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end;
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}
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}
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que_job01,12,8,7 script Kidd#2 884,{
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que_job01,12,8,7 script Kidd#2 884,{
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@ -8290,39 +8282,39 @@ OnStop:
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OnEnter:
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OnEnter:
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enablenpc "#maogate1_battle";
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enablenpc "#maogate1_battle";
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end;
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end;
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OnStop2:
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OnStop2:
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stopnpctimer;
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stopnpctimer;
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killmonster "que_job02","#maogate1_battle::OnMyMobDead";
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killmonster "que_job02","#maogate1_battle::OnMyMobDead";
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end;
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end;
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OnTouch:
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OnTouch:
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initnpctimer;
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initnpctimer;
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emotion e_wah,1;
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emotion e_wah,1;
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disablenpc "#maogate1_battle";
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disablenpc "#maogate1_battle";
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end;
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end;
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OnTimer500:
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OnTimer500:
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monster "que_job02",71,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
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monster "que_job02",71,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
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monster "que_job02",79,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
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monster "que_job02",79,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
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monster "que_job02",71,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
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monster "que_job02",71,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
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monster "que_job02",79,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
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monster "que_job02",79,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
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end;
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end;
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OnTimer5000:
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OnTimer5000:
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mapannounce "que_job02","Watch out!",1,0x90EE90;
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mapannounce "que_job02","Watch out!",1,0x90EE90;
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donpcevent "Dandelion Member#1_bt::OnEnter";
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donpcevent "Dandelion Member#1_bt::OnEnter";
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end;
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end;
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OnTimer6000:
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OnTimer6000:
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specialeffect EF_LORD;
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specialeffect EF_LORD;
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end;
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end;
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OnTimer6500:
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OnTimer6500:
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killmonster "que_job02","#maogate1_battle::OnMyMobDead";
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killmonster "que_job02","#maogate1_battle::OnMyMobDead";
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stopnpctimer;
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stopnpctimer;
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end;
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end;
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OnMyMobDead:
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OnMyMobDead:
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end;
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end;
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}
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}
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@ -8383,7 +8375,7 @@ que_job02,66,85,5 script Dandelion Member#1_bt 880,{
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OnInit:
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OnInit:
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disablenpc "Dandelion Member#1_bt";
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disablenpc "Dandelion Member#1_bt";
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end;
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end;
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OnEnter:
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OnEnter:
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enablenpc "Dandelion Member#1_bt";
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enablenpc "Dandelion Member#1_bt";
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end;
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end;
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@ -8394,11 +8386,11 @@ que_job02,87,83,1 script #maogate1_setting 139,2,2,{
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OnStop:
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OnStop:
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disablenpc "#maogate1_setting";
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disablenpc "#maogate1_setting";
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end;
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end;
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OnEnter:
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OnEnter:
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enablenpc "#maogate1_setting";
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enablenpc "#maogate1_setting";
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end;
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end;
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OnTouch:
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OnTouch:
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if (mao_request == 27)
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if (mao_request == 27)
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{
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{
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@ -8417,20 +8409,20 @@ que_job02,117,101,1 script #maogate1_end 139,3,3,{
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OnInit:
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OnInit:
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disablenpc "#maogate1_end";
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disablenpc "#maogate1_end";
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end;
|
end;
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OnReset:
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OnReset:
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killmonster "que_job02","#maogate1_end::OnMyMobDead";
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killmonster "que_job02","#maogate1_end::OnMyMobDead";
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end;
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end;
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OnStop:
|
OnStop:
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killmonster "que_job02","#maogate1_end::OnMyMobDead";
|
killmonster "que_job02","#maogate1_end::OnMyMobDead";
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stopnpctimer;
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stopnpctimer;
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end;
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end;
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OnEnter:
|
OnEnter:
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enablenpc "#maogate1_end";
|
enablenpc "#maogate1_end";
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end;
|
end;
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OnTouch:
|
OnTouch:
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donpcevent "#maogate1_setting::OnStop";
|
donpcevent "#maogate1_setting::OnStop";
|
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mes "[" + strcharinfo(0) + "]";
|
mes "[" + strcharinfo(0) + "]";
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@ -8457,7 +8449,7 @@ OnTouch:
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mes "working for, the Dandelion";
|
mes "working for, the Dandelion";
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mes "Organization, have been";
|
mes "Organization, have been";
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mes "hunting Mr. Moore down...";
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mes "hunting Mr. Moore down...";
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donpcevent "Lin#maogate1_1::OnEmotion";
|
emotion e_wah,0,"Lin#maogate1_1";
|
||||||
next;
|
next;
|
||||||
cutin "mocseal_kid01.bmp",0;
|
cutin "mocseal_kid01.bmp",0;
|
||||||
mes "[Kidd]";
|
mes "[Kidd]";
|
||||||
@ -8480,7 +8472,7 @@ OnTouch:
|
|||||||
mes "me everything you know";
|
mes "me everything you know";
|
||||||
mes "about your own client,";
|
mes "about your own client,";
|
||||||
mes "the Dandelion Organization...";
|
mes "the Dandelion Organization...";
|
||||||
donpcevent "R#maogate1::OnEmotion";
|
emotion e_hmm,0,"R#maogate1";
|
||||||
next;
|
next;
|
||||||
cutin "mocseal_rin01.bmp",255;
|
cutin "mocseal_rin01.bmp",255;
|
||||||
cutin "mocseal_kid01.bmp",255;
|
cutin "mocseal_kid01.bmp",255;
|
||||||
@ -8497,7 +8489,7 @@ OnTouch:
|
|||||||
mes "Your blood will be used";
|
mes "Your blood will be used";
|
||||||
mes "to revive Morroc Satan!";
|
mes "to revive Morroc Satan!";
|
||||||
donpcevent "R#maogate1::OnSpell";
|
donpcevent "R#maogate1::OnSpell";
|
||||||
donpcevent "Kidd#maogate1_1::OnEmotion";
|
emotion e_gasp,0,"Kidd#maogate1_1";
|
||||||
emotion e_gasp,1;
|
emotion e_gasp,1;
|
||||||
next;
|
next;
|
||||||
mes "[Kidd]";
|
mes "[Kidd]";
|
||||||
@ -8528,7 +8520,7 @@ OnTouch:
|
|||||||
mes "Fine, you leave me";
|
mes "Fine, you leave me";
|
||||||
mes "no choice. Feel the";
|
mes "no choice. Feel the";
|
||||||
mes "power of Morroc Satan!";
|
mes "power of Morroc Satan!";
|
||||||
donpcevent "R#maogate1::OnEmotion2";
|
emotion e_gg,0,"R#maogate1";
|
||||||
next;
|
next;
|
||||||
donpcevent "R#maogate1::OnInit";
|
donpcevent "R#maogate1::OnInit";
|
||||||
initnpctimer;
|
initnpctimer;
|
||||||
@ -8561,10 +8553,10 @@ OnTimer500:
|
|||||||
mapannounce "que_job02","I'll back you up!",1,0x90EE90;
|
mapannounce "que_job02","I'll back you up!",1,0x90EE90;
|
||||||
donpcevent "Dandelion#maogate1_3::OnEnter";
|
donpcevent "Dandelion#maogate1_3::OnEnter";
|
||||||
donpcevent "Dandelion#maogate1_4::OnEnter";
|
donpcevent "Dandelion#maogate1_4::OnEnter";
|
||||||
donpcevent "Dandelion#maogate1_1::OnEmotion";
|
emotion e_go,0,"Dandelion#maogate1_1";
|
||||||
donpcevent "Dandelion#maogate1_2::OnEmotion";
|
emotion e_go,0,"Dandelion#maogate1_2";
|
||||||
donpcevent "Dandelion#maogate1_3::OnEmotion";
|
emotion e_go,0,"Dandelion#maogate1_3";
|
||||||
donpcevent "Dandelion#maogate1_4::OnEmotion";
|
emotion e_go,0,"Dandelion#maogate1_4";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer3000:
|
OnTimer3000:
|
||||||
@ -8610,14 +8602,10 @@ que_job02,116,108,5 script Kidd#maogate1_1 884,{
|
|||||||
OnInit:
|
OnInit:
|
||||||
disablenpc "Kidd#maogate1_1";
|
disablenpc "Kidd#maogate1_1";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEnter:
|
OnEnter:
|
||||||
enablenpc "Kidd#maogate1_1";
|
enablenpc "Kidd#maogate1_1";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEmotion:
|
|
||||||
emotion e_gasp,0;
|
|
||||||
end;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
que_job02,126,103,5 script Kidd#maogate1_2 884,{
|
que_job02,126,103,5 script Kidd#maogate1_2 884,{
|
||||||
@ -8627,11 +8615,11 @@ que_job02,126,103,5 script Kidd#maogate1_2 884,{
|
|||||||
OnInit:
|
OnInit:
|
||||||
disablenpc "Kidd#maogate1_2";
|
disablenpc "Kidd#maogate1_2";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEnter:
|
OnEnter:
|
||||||
enablenpc "Kidd#maogate1_2";
|
enablenpc "Kidd#maogate1_2";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnMyMobDead:
|
OnMyMobDead:
|
||||||
set $@maogate1mobs,$@maogate1mobs -1;
|
set $@maogate1mobs,$@maogate1mobs -1;
|
||||||
if($@maogate1mobs < 1) donpcevent "#maogate1_end2::OnEnter";
|
if($@maogate1mobs < 1) donpcevent "#maogate1_end2::OnEnter";
|
||||||
@ -8643,14 +8631,10 @@ que_job02,121,106,1 script Lin#maogate1_1 885,{
|
|||||||
OnInit:
|
OnInit:
|
||||||
disablenpc "Lin#maogate1_1";
|
disablenpc "Lin#maogate1_1";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEnter:
|
OnEnter:
|
||||||
enablenpc "Lin#maogate1_1";
|
enablenpc "Lin#maogate1_1";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEmotion:
|
|
||||||
emotion e_wah,0;
|
|
||||||
end;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
que_job02,127,101,1 script Lin#maogate1_2 885,{
|
que_job02,127,101,1 script Lin#maogate1_2 885,{
|
||||||
@ -8658,7 +8642,7 @@ que_job02,127,101,1 script Lin#maogate1_2 885,{
|
|||||||
OnInit:
|
OnInit:
|
||||||
disablenpc "Lin#maogate1_2";
|
disablenpc "Lin#maogate1_2";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEnter:
|
OnEnter:
|
||||||
enablenpc "Lin#maogate1_2";
|
enablenpc "Lin#maogate1_2";
|
||||||
end;
|
end;
|
||||||
@ -8669,19 +8653,11 @@ que_job02,124,109,3 script R#maogate1 880,{
|
|||||||
OnInit:
|
OnInit:
|
||||||
disablenpc "R#maogate1";
|
disablenpc "R#maogate1";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEnter:
|
OnEnter:
|
||||||
enablenpc "R#maogate1";
|
enablenpc "R#maogate1";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEmotion:
|
|
||||||
emotion e_hmm,0;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnEmotion2:
|
|
||||||
emotion e_gg,0;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnSpell:
|
OnSpell:
|
||||||
specialeffect EF_BEGINSPELL2;
|
specialeffect EF_BEGINSPELL2;
|
||||||
end;
|
end;
|
||||||
@ -8692,14 +8668,10 @@ que_job02,113,107,5 script Dandelion#maogate1_1 880,{
|
|||||||
OnInit:
|
OnInit:
|
||||||
disablenpc "Dandelion#maogate1_1";
|
disablenpc "Dandelion#maogate1_1";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEnter:
|
OnEnter:
|
||||||
enablenpc "Dandelion#maogate1_1";
|
enablenpc "Dandelion#maogate1_1";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEmotion:
|
|
||||||
emotion e_go,0;
|
|
||||||
end;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
que_job02,121,100,7 script Dandelion#maogate1_2 880,{
|
que_job02,121,100,7 script Dandelion#maogate1_2 880,{
|
||||||
@ -8707,19 +8679,15 @@ que_job02,121,100,7 script Dandelion#maogate1_2 880,{
|
|||||||
OnInit:
|
OnInit:
|
||||||
disablenpc "Dandelion#maogate1_2";
|
disablenpc "Dandelion#maogate1_2";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEnter:
|
OnEnter:
|
||||||
enablenpc "Dandelion#maogate1_2";
|
enablenpc "Dandelion#maogate1_2";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEmotion:
|
|
||||||
emotion e_go,0;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnSpell:
|
OnSpell:
|
||||||
specialeffect EF_BEGINSPELL2;
|
specialeffect EF_BEGINSPELL2;
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnSpell2:
|
OnSpell2:
|
||||||
specialeffect EF_LORD;
|
specialeffect EF_LORD;
|
||||||
end;
|
end;
|
||||||
@ -8730,15 +8698,11 @@ que_job02,122,98,1 script Dandelion#maogate1_3 880,{
|
|||||||
OnInit:
|
OnInit:
|
||||||
disablenpc "Dandelion#maogate1_3";
|
disablenpc "Dandelion#maogate1_3";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEnter:
|
OnEnter:
|
||||||
enablenpc "Dandelion#maogate1_3";
|
enablenpc "Dandelion#maogate1_3";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEmotion:
|
|
||||||
emotion e_go,0;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnSpell:
|
OnSpell:
|
||||||
specialeffect EF_BEGINSPELL2;
|
specialeffect EF_BEGINSPELL2;
|
||||||
end;
|
end;
|
||||||
@ -8749,15 +8713,11 @@ que_job02,122,111,5 script Dandelion#maogate1_4 880,{
|
|||||||
OnInit:
|
OnInit:
|
||||||
disablenpc "Dandelion#maogate1_4";
|
disablenpc "Dandelion#maogate1_4";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEnter:
|
OnEnter:
|
||||||
enablenpc "Dandelion#maogate1_4";
|
enablenpc "Dandelion#maogate1_4";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEmotion:
|
|
||||||
emotion e_go,0;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnSpell:
|
OnSpell:
|
||||||
specialeffect EF_LORD;
|
specialeffect EF_LORD;
|
||||||
end;
|
end;
|
||||||
@ -8768,7 +8728,7 @@ que_job02,122,106,1 script #maogate1_end2 139,15,15,{
|
|||||||
OnInit:
|
OnInit:
|
||||||
disablenpc "#maogate1_end2";
|
disablenpc "#maogate1_end2";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEnter:
|
OnEnter:
|
||||||
enablenpc "#maogate1_end2";
|
enablenpc "#maogate1_end2";
|
||||||
end;
|
end;
|
||||||
@ -9482,7 +9442,7 @@ OnTouch:
|
|||||||
mes "working for, the Dandelion";
|
mes "working for, the Dandelion";
|
||||||
mes "Organization, have been";
|
mes "Organization, have been";
|
||||||
mes "hunting Mr. Moore down...";
|
mes "hunting Mr. Moore down...";
|
||||||
donpcevent "Lin#maogate2_1::OnEmotion";
|
emotion e_wah,0,"Lin#maogate2_1";
|
||||||
next;
|
next;
|
||||||
cutin "mocseal_kid01.bmp",0;
|
cutin "mocseal_kid01.bmp",0;
|
||||||
mes "[Kidd]";
|
mes "[Kidd]";
|
||||||
@ -9505,7 +9465,7 @@ OnTouch:
|
|||||||
mes "me everything you know";
|
mes "me everything you know";
|
||||||
mes "about your own client,";
|
mes "about your own client,";
|
||||||
mes "the Dandelion Organization...";
|
mes "the Dandelion Organization...";
|
||||||
donpcevent "R#maogate2::OnEmotion";
|
emotion e_hmm,0,"R#maogate2";
|
||||||
next;
|
next;
|
||||||
cutin "mocseal_rin01.bmp",255;
|
cutin "mocseal_rin01.bmp",255;
|
||||||
cutin "mocseal_kid01.bmp",255;
|
cutin "mocseal_kid01.bmp",255;
|
||||||
@ -9522,7 +9482,7 @@ OnTouch:
|
|||||||
mes "Your blood will be used";
|
mes "Your blood will be used";
|
||||||
mes "to revive Morroc Satan!";
|
mes "to revive Morroc Satan!";
|
||||||
donpcevent "R#maogate2::OnSpell";
|
donpcevent "R#maogate2::OnSpell";
|
||||||
donpcevent "Kidd#maogate2_1::OnEmotion";
|
emotion e_gasp,0,"Kidd#maogate2_1";
|
||||||
emotion e_gasp,1;
|
emotion e_gasp,1;
|
||||||
next;
|
next;
|
||||||
mes "[Kidd]";
|
mes "[Kidd]";
|
||||||
@ -9553,7 +9513,7 @@ OnTouch:
|
|||||||
mes "Fine, you leave me";
|
mes "Fine, you leave me";
|
||||||
mes "no choice. Feel the";
|
mes "no choice. Feel the";
|
||||||
mes "power of Morroc Satan!";
|
mes "power of Morroc Satan!";
|
||||||
donpcevent "R#maogate2::OnEmotion2";
|
emotion e_gg,0,"R#maogate2";
|
||||||
next;
|
next;
|
||||||
donpcevent "R#maogate2::OnInit";
|
donpcevent "R#maogate2::OnInit";
|
||||||
initnpctimer;
|
initnpctimer;
|
||||||
@ -9587,10 +9547,10 @@ OnTimer500:
|
|||||||
mapannounce "que_job03","I'll back you up!",1,0x90EE90;
|
mapannounce "que_job03","I'll back you up!",1,0x90EE90;
|
||||||
donpcevent "Dandelion#maogate2_3::OnEnter";
|
donpcevent "Dandelion#maogate2_3::OnEnter";
|
||||||
donpcevent "Dandelion#maogate2_4::OnEnter";
|
donpcevent "Dandelion#maogate2_4::OnEnter";
|
||||||
donpcevent "Dandelion#maogate2_1::OnEmotion";
|
emotion e_go,0,"Dandelion#maogate2_1";
|
||||||
donpcevent "Dandelion#maogate2_2::OnEmotion";
|
emotion e_go,0,"Dandelion#maogate2_2";
|
||||||
donpcevent "Dandelion#maogate2_3::OnEmotion";
|
emotion e_go,0,"Dandelion#maogate2_3";
|
||||||
donpcevent "Dandelion#maogate2_4::OnEmotion";
|
emotion e_go,0,"Dandelion#maogate2_4";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer3000:
|
OnTimer3000:
|
||||||
@ -9626,7 +9586,7 @@ OnTimer10000:
|
|||||||
donpcevent "Dandelion#maogate2_1::OnInit";
|
donpcevent "Dandelion#maogate2_1::OnInit";
|
||||||
stopnpctimer;
|
stopnpctimer;
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnMyMobDead:
|
OnMyMobDead:
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
@ -9636,14 +9596,10 @@ que_job03,116,108,5 script Kidd#maogate2_1 884,{
|
|||||||
OnInit:
|
OnInit:
|
||||||
disablenpc "Kidd#maogate2_1";
|
disablenpc "Kidd#maogate2_1";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEnter:
|
OnEnter:
|
||||||
enablenpc "Kidd#maogate2_1";
|
enablenpc "Kidd#maogate2_1";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEmotion:
|
|
||||||
emotion e_gasp,0;
|
|
||||||
end;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
que_job03,126,103,5 script Kidd#maogate2_2 884,{
|
que_job03,126,103,5 script Kidd#maogate2_2 884,{
|
||||||
@ -9653,11 +9609,11 @@ que_job03,126,103,5 script Kidd#maogate2_2 884,{
|
|||||||
OnInit:
|
OnInit:
|
||||||
disablenpc "Kidd#maogate2_2";
|
disablenpc "Kidd#maogate2_2";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEnter:
|
OnEnter:
|
||||||
enablenpc "Kidd#maogate2_2";
|
enablenpc "Kidd#maogate2_2";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnMyMobDead:
|
OnMyMobDead:
|
||||||
set $@maogate2mobs,$@maogate2mobs -1;
|
set $@maogate2mobs,$@maogate2mobs -1;
|
||||||
if($@maogate2mobs < 1) donpcevent "#maogate2_end2::OnEnter";
|
if($@maogate2mobs < 1) donpcevent "#maogate2_end2::OnEnter";
|
||||||
@ -9669,14 +9625,10 @@ que_job03,121,106,1 script Lin#maogate2_1 885,{
|
|||||||
OnInit:
|
OnInit:
|
||||||
disablenpc "Lin#maogate2_1";
|
disablenpc "Lin#maogate2_1";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEnter:
|
OnEnter:
|
||||||
enablenpc "Lin#maogate2_1";
|
enablenpc "Lin#maogate2_1";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEmotion:
|
|
||||||
emotion e_wah,0;
|
|
||||||
end;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
que_job03,127,101,1 script Lin#maogate2_2 885,{
|
que_job03,127,101,1 script Lin#maogate2_2 885,{
|
||||||
@ -9684,7 +9636,7 @@ que_job03,127,101,1 script Lin#maogate2_2 885,{
|
|||||||
OnInit:
|
OnInit:
|
||||||
disablenpc "Lin#maogate2_2";
|
disablenpc "Lin#maogate2_2";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEnter:
|
OnEnter:
|
||||||
enablenpc "Lin#maogate2_2";
|
enablenpc "Lin#maogate2_2";
|
||||||
end;
|
end;
|
||||||
@ -9695,19 +9647,11 @@ que_job03,124,109,3 script R#maogate2 880,{
|
|||||||
OnInit:
|
OnInit:
|
||||||
disablenpc "R#maogate2";
|
disablenpc "R#maogate2";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEnter:
|
OnEnter:
|
||||||
enablenpc "R#maogate2";
|
enablenpc "R#maogate2";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEmotion:
|
|
||||||
emotion e_hmm,0;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnEmotion2:
|
|
||||||
emotion e_gg,0;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnSpell:
|
OnSpell:
|
||||||
specialeffect EF_BEGINSPELL2;
|
specialeffect EF_BEGINSPELL2;
|
||||||
end;
|
end;
|
||||||
@ -9718,14 +9662,10 @@ que_job03,113,107,5 script Dandelion#maogate2_1 880,{
|
|||||||
OnInit:
|
OnInit:
|
||||||
disablenpc "Dandelion#maogate2_1";
|
disablenpc "Dandelion#maogate2_1";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEnter:
|
OnEnter:
|
||||||
enablenpc "Dandelion#maogate2_1";
|
enablenpc "Dandelion#maogate2_1";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEmotion:
|
|
||||||
emotion e_go,0;
|
|
||||||
end;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
que_job03,121,100,7 script Dandelion#maogate2_2 880,{
|
que_job03,121,100,7 script Dandelion#maogate2_2 880,{
|
||||||
@ -9733,19 +9673,15 @@ que_job03,121,100,7 script Dandelion#maogate2_2 880,{
|
|||||||
OnInit:
|
OnInit:
|
||||||
disablenpc "Dandelion#maogate2_2";
|
disablenpc "Dandelion#maogate2_2";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEnter:
|
OnEnter:
|
||||||
enablenpc "Dandelion#maogate2_2";
|
enablenpc "Dandelion#maogate2_2";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEmotion:
|
|
||||||
emotion e_go,0;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnSpell:
|
OnSpell:
|
||||||
specialeffect EF_BEGINSPELL2;
|
specialeffect EF_BEGINSPELL2;
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnSpell2:
|
OnSpell2:
|
||||||
specialeffect EF_LORD;
|
specialeffect EF_LORD;
|
||||||
end;
|
end;
|
||||||
@ -9756,15 +9692,11 @@ que_job03,122,98,1 script Dandelion#maogate2_3 880,{
|
|||||||
OnInit:
|
OnInit:
|
||||||
disablenpc "Dandelion#maogate2_3";
|
disablenpc "Dandelion#maogate2_3";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEnter:
|
OnEnter:
|
||||||
enablenpc "Dandelion#maogate2_3";
|
enablenpc "Dandelion#maogate2_3";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEmotion:
|
|
||||||
emotion e_go,0;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnSpell:
|
OnSpell:
|
||||||
specialeffect EF_BEGINSPELL2;
|
specialeffect EF_BEGINSPELL2;
|
||||||
end;
|
end;
|
||||||
@ -9775,15 +9707,11 @@ que_job03,122,111,5 script Dandelion#maogate2_4 880,{
|
|||||||
OnInit:
|
OnInit:
|
||||||
disablenpc "Dandelion#maogate2_4";
|
disablenpc "Dandelion#maogate2_4";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEnter:
|
OnEnter:
|
||||||
enablenpc "Dandelion#maogate2_4";
|
enablenpc "Dandelion#maogate2_4";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEmotion:
|
|
||||||
emotion e_go,0;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnSpell:
|
OnSpell:
|
||||||
specialeffect EF_LORD;
|
specialeffect EF_LORD;
|
||||||
end;
|
end;
|
||||||
@ -10241,13 +10169,13 @@ que_job01,68,88,5 script Simon#mao 881,{
|
|||||||
mes "...No. How many";
|
mes "...No. How many";
|
||||||
mes "times must I tell you?";
|
mes "times must I tell you?";
|
||||||
mes "I'm not going back.";
|
mes "I'm not going back.";
|
||||||
donpcevent "Simon#mao::OnEmotion1";
|
emotion e_swt,0,"Simon#mao";
|
||||||
next;
|
next;
|
||||||
mes "[Kimmie]";
|
mes "[Kimmie]";
|
||||||
mes "Please...";
|
mes "Please...";
|
||||||
mes "We really need";
|
mes "We really need";
|
||||||
mes "you back home...";
|
mes "you back home...";
|
||||||
donpcevent "Kimmie::OnEmotion2";
|
emotion e_sob,0,"Kimmie";
|
||||||
next;
|
next;
|
||||||
mes "[Simon]";
|
mes "[Simon]";
|
||||||
mes "I'm sorry, Kimmie.";
|
mes "I'm sorry, Kimmie.";
|
||||||
@ -10263,7 +10191,7 @@ que_job01,68,88,5 script Simon#mao 881,{
|
|||||||
mes "I d-didn't want to tell you";
|
mes "I d-didn't want to tell you";
|
||||||
mes "this, but Jimmy's been getting";
|
mes "this, but Jimmy's been getting";
|
||||||
mes "in trouble with the law and...";
|
mes "in trouble with the law and...";
|
||||||
donpcevent "Kimmie::OnEmotion3";
|
emotion e_wah,0,"Kimmie";
|
||||||
next;
|
next;
|
||||||
mes "[Simon]";
|
mes "[Simon]";
|
||||||
mes "Then it's his own";
|
mes "Then it's his own";
|
||||||
@ -10284,18 +10212,6 @@ que_job01,68,88,5 script Simon#mao 881,{
|
|||||||
mes "good not to get involved";
|
mes "good not to get involved";
|
||||||
mes "with other people's problems.";
|
mes "with other people's problems.";
|
||||||
close;
|
close;
|
||||||
|
|
||||||
OnEmotion1:
|
|
||||||
emotion e_swt,0;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnEmotion2:
|
|
||||||
emotion e_sob,0;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnEmotion3:
|
|
||||||
emotion e_wah,0;
|
|
||||||
end;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
que_job01,70,84,1 duplicate(Simon#mao) Kimmie 882,0,0
|
que_job01,70,84,1 duplicate(Simon#mao) Kimmie 882,0,0
|
||||||
|
@ -8990,10 +8990,6 @@ OnDisable:
|
|||||||
OnEnable:
|
OnEnable:
|
||||||
enablenpc "Dark Lord#serin";
|
enablenpc "Dark Lord#serin";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
Onemo:
|
|
||||||
emotion e_gg;
|
|
||||||
end;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
que_sign01,196,39,4 script Serin#serin 90,{
|
que_sign01,196,39,4 script Serin#serin 90,{
|
||||||
@ -9124,7 +9120,7 @@ que_sign01,196,39,4 script Serin#serin 90,{
|
|||||||
mes "I really don't want to fight you,";
|
mes "I really don't want to fight you,";
|
||||||
mes "but I've come too far to give up now. If you insist on interfering, then you leave me no choice...";
|
mes "but I've come too far to give up now. If you insist on interfering, then you leave me no choice...";
|
||||||
next;
|
next;
|
||||||
donpcevent "Dark Lord#serin::Onemo";
|
emotion e_gg,0,"Dark Lord#serin";
|
||||||
mes "[Dark Lord]";
|
mes "[Dark Lord]";
|
||||||
mes "^330033Insolent mortal!";
|
mes "^330033Insolent mortal!";
|
||||||
mes "Do you really think";
|
mes "Do you really think";
|
||||||
|
@ -2924,10 +2924,6 @@ OnEnter:
|
|||||||
enablenpc "Ferlock#lab";
|
enablenpc "Ferlock#lab";
|
||||||
initnpctimer;
|
initnpctimer;
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEmote:
|
|
||||||
emotion e_omg,0;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnTimer120000:
|
OnTimer120000:
|
||||||
donpcevent "Ferlock#lab::OnInit";
|
donpcevent "Ferlock#lab::OnInit";
|
||||||
@ -3052,7 +3048,7 @@ L_Input:
|
|||||||
mes "Airship. Wait, wait...";
|
mes "Airship. Wait, wait...";
|
||||||
mes "You look familiar...";
|
mes "You look familiar...";
|
||||||
next;
|
next;
|
||||||
donpcevent "Ferlock#lab::OnEmote";
|
emotion e_omg,0,"Ferlock#lab";
|
||||||
mes "[Ferlock]";
|
mes "[Ferlock]";
|
||||||
mes "That's right, aren't you the";
|
mes "That's right, aren't you the";
|
||||||
mes "one who brought me my";
|
mes "one who brought me my";
|
||||||
|
@ -8721,7 +8721,7 @@ hu_in01,19,161,0 script Alex 803,{
|
|||||||
mes "when you're done and";
|
mes "when you're done and";
|
||||||
mes "don't waste my time!";
|
mes "don't waste my time!";
|
||||||
next;
|
next;
|
||||||
donpcevent "Julian::OnEmote";
|
emotion e_ho,0,"Julian";
|
||||||
mes "[Julian]";
|
mes "[Julian]";
|
||||||
mes "Hey, you know what,";
|
mes "Hey, you know what,";
|
||||||
mes "Alex? You can't push";
|
mes "Alex? You can't push";
|
||||||
@ -8955,7 +8955,7 @@ hu_in01,14,11,4 script Laura 70,{
|
|||||||
mes "Milton, is right over";
|
mes "Milton, is right over";
|
||||||
mes "there. Say, 'Hello,' Ashe.";
|
mes "there. Say, 'Hello,' Ashe.";
|
||||||
next;
|
next;
|
||||||
donpcevent "Ashe::OnEmote";
|
emotion e_heh,0,"Ashe";
|
||||||
mes "[Ashe]";
|
mes "[Ashe]";
|
||||||
mes "Hello!";
|
mes "Hello!";
|
||||||
next;
|
next;
|
||||||
@ -9097,7 +9097,7 @@ hu_in01,14,11,4 script Laura 70,{
|
|||||||
mes "expedition for the Rune Midgarts^FFFFFF ^000000 Kingdom. Ashe Milton is my";
|
mes "expedition for the Rune Midgarts^FFFFFF ^000000 Kingdom. Ashe Milton is my";
|
||||||
mes "assistant for this excavation.";
|
mes "assistant for this excavation.";
|
||||||
next;
|
next;
|
||||||
donpcevent "Ashe::OnEmote";
|
emotion e_heh,0,"Ashe";
|
||||||
mes "[Ashe]";
|
mes "[Ashe]";
|
||||||
mes "Hello!";
|
mes "Hello!";
|
||||||
next;
|
next;
|
||||||
@ -9273,7 +9273,7 @@ hu_in01,14,11,4 script Laura 70,{
|
|||||||
mes "greets me with a fake";
|
mes "greets me with a fake";
|
||||||
mes "smile. I hate her!";
|
mes "smile. I hate her!";
|
||||||
next;
|
next;
|
||||||
donpcevent "Ashe::OnEmote2"; //ET_PROFUSELY_SWAT
|
emotion e_swt2,0,"Ashe";
|
||||||
mes "[Ashe]";
|
mes "[Ashe]";
|
||||||
mes "Ms. Laurence...!";
|
mes "Ms. Laurence...!";
|
||||||
mes "Stop it, please!";
|
mes "Stop it, please!";
|
||||||
@ -9657,7 +9657,7 @@ hu_in01,14,11,4 script Laura 70,{
|
|||||||
mes "Well, have you";
|
mes "Well, have you";
|
||||||
mes "ever heard of Ymir's...";
|
mes "ever heard of Ymir's...";
|
||||||
next;
|
next;
|
||||||
donpcevent "Ashe::OnEmote3"; //ET_SURPRISE
|
emotion e_gasp,0,"Ashe";
|
||||||
mes "[Ashe]";
|
mes "[Ashe]";
|
||||||
mes "...Heart?";
|
mes "...Heart?";
|
||||||
mes "Ymir's Heart, right?";
|
mes "Ymir's Heart, right?";
|
||||||
@ -9699,7 +9699,7 @@ hu_in01,14,11,4 script Laura 70,{
|
|||||||
next;
|
next;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
donpcevent "Ashe::OnEmote4"; //ET_OK
|
emotion e_ok,0,"Ashe";
|
||||||
mes "[Ashe]";
|
mes "[Ashe]";
|
||||||
mes "Ymir's Heart?";
|
mes "Ymir's Heart?";
|
||||||
mes "That's a clothing";
|
mes "That's a clothing";
|
||||||
@ -9853,10 +9853,6 @@ hu_in01,18,167,4 script Julian 86,{
|
|||||||
mes "Don't tell them I said that!";
|
mes "Don't tell them I said that!";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
OnEmote:
|
|
||||||
emotion e_ho,0;
|
|
||||||
end;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
hu_in01,16,21,0 script Ashe#5 139,2,2,{
|
hu_in01,16,21,0 script Ashe#5 139,2,2,{
|
||||||
@ -10024,22 +10020,6 @@ hu_in01,16,20,4 script Ashe 95,{
|
|||||||
mes "you no harm~";
|
mes "you no harm~";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
OnEmote:
|
|
||||||
emotion e_heh,0;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnEmote2:
|
|
||||||
emotion e_swt2,0;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnEmote3:
|
|
||||||
emotion e_gasp,0;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnEmote4:
|
|
||||||
emotion e_ok,0;
|
|
||||||
end;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
hu_in01,174,90,0 script Entrance 139,2,2,{
|
hu_in01,174,90,0 script Entrance 139,2,2,{
|
||||||
@ -10060,7 +10040,7 @@ hu_in01,159,84,3 script Laura#2 70,{
|
|||||||
if(hg_odin == 22 || hg_odin == 23)
|
if(hg_odin == 22 || hg_odin == 23)
|
||||||
{
|
{
|
||||||
cutin "hu_laura03.bmp",2;
|
cutin "hu_laura03.bmp",2;
|
||||||
donpcevent "Laura#2::OnEmote";
|
emotion e_an,0,"Laura#2";
|
||||||
mes "[Laura]";
|
mes "[Laura]";
|
||||||
mes "Wh-what...?!";
|
mes "Wh-what...?!";
|
||||||
mes "Does this mean";
|
mes "Does this mean";
|
||||||
@ -10070,7 +10050,7 @@ hu_in01,159,84,3 script Laura#2 70,{
|
|||||||
mes "complete lunacy!";
|
mes "complete lunacy!";
|
||||||
next;
|
next;
|
||||||
cutin "hu_alex04.bmp",0;
|
cutin "hu_alex04.bmp",0;
|
||||||
donpcevent "Alex#2::OnEmote";
|
emotion e_an,0,"Alex#2";
|
||||||
mes "[Alex]";
|
mes "[Alex]";
|
||||||
mes "What are you talking";
|
mes "What are you talking";
|
||||||
mes "about, you crazy wench?";
|
mes "about, you crazy wench?";
|
||||||
@ -10127,12 +10107,12 @@ hu_in01,159,84,3 script Laura#2 70,{
|
|||||||
mes "waves a thick file";
|
mes "waves a thick file";
|
||||||
mes "clasped in her hands.^000000";
|
mes "clasped in her hands.^000000";
|
||||||
next;
|
next;
|
||||||
donpcevent "Julian#2::OnEmote";
|
emotion e_omg,0,"Julian#2";
|
||||||
mes "[Julian]";
|
mes "[Julian]";
|
||||||
mes "What...?";
|
mes "What...?";
|
||||||
mes "Argh, that's--!";
|
mes "Argh, that's--!";
|
||||||
next;
|
next;
|
||||||
donpcevent "Laura#2::OnEmote2";
|
emotion e_ag,0,"Laura#2";
|
||||||
mes "[Laura]";
|
mes "[Laura]";
|
||||||
mes "That's right.";
|
mes "That's right.";
|
||||||
mes "Now tell me, what the";
|
mes "Now tell me, what the";
|
||||||
@ -10143,7 +10123,7 @@ hu_in01,159,84,3 script Laura#2 70,{
|
|||||||
mes "......";
|
mes "......";
|
||||||
mes "Julian!";
|
mes "Julian!";
|
||||||
next;
|
next;
|
||||||
donpcevent "Julian#2::OnEmote2";
|
emotion e_swt2,0,"Julian#2";
|
||||||
mes "[Julian]";
|
mes "[Julian]";
|
||||||
mes "Uh, this isn't my fault!";
|
mes "Uh, this isn't my fault!";
|
||||||
mes "Sh-she doesn't have any";
|
mes "Sh-she doesn't have any";
|
||||||
@ -10167,7 +10147,7 @@ hu_in01,159,84,3 script Laura#2 70,{
|
|||||||
mes "what are your true goals?!";
|
mes "what are your true goals?!";
|
||||||
next;
|
next;
|
||||||
cutin "hu_alex03.bmp",0;
|
cutin "hu_alex03.bmp",0;
|
||||||
donpcevent "Alex#2::OnEmote3";
|
emotion e_swt2,0,"Alex#2";
|
||||||
mes "[Alex]";
|
mes "[Alex]";
|
||||||
mes "I-I don't know what you're";
|
mes "I-I don't know what you're";
|
||||||
mes "talking about! J-Julian must";
|
mes "talking about! J-Julian must";
|
||||||
@ -10185,18 +10165,18 @@ hu_in01,159,84,3 script Laura#2 70,{
|
|||||||
mes "away, and threateningly";
|
mes "away, and threateningly";
|
||||||
mes "rolled up her sleeves.^000000";
|
mes "rolled up her sleeves.^000000";
|
||||||
next;
|
next;
|
||||||
donpcevent "Ashe#2::OnEmote";
|
emotion e_sob,0,"Ashe#2";
|
||||||
mes "[Ashe]";
|
mes "[Ashe]";
|
||||||
mes "S-stop!";
|
mes "S-stop!";
|
||||||
mes "Both of you!";
|
mes "Both of you!";
|
||||||
next;
|
next;
|
||||||
donpcevent "Laura#2::OnEmote3";
|
emotion e_swt2,0,"Laura#2";
|
||||||
mes "[Laura]";
|
mes "[Laura]";
|
||||||
mes "Stay out of";
|
mes "Stay out of";
|
||||||
mes "this, Ashe!";
|
mes "this, Ashe!";
|
||||||
next;
|
next;
|
||||||
cutin "hu_alex04.bmp",0;
|
cutin "hu_alex04.bmp",0;
|
||||||
donpcevent "Alex#2::OnEmote";
|
emotion e_an,0,"Alex#2";
|
||||||
mes "[Alex]";
|
mes "[Alex]";
|
||||||
mes "Yeah, this is none";
|
mes "Yeah, this is none";
|
||||||
mes "of your business!";
|
mes "of your business!";
|
||||||
@ -10211,31 +10191,20 @@ hu_in01,159,84,3 script Laura#2 70,{
|
|||||||
else if(hg_odin > 23)
|
else if(hg_odin > 23)
|
||||||
{
|
{
|
||||||
cutin "hu_laura03.bmp",2;
|
cutin "hu_laura03.bmp",2;
|
||||||
donpcevent "Laura#2::OnEmote";
|
emotion e_an,0,"Laura#2";
|
||||||
mes "[Laura]";
|
mes "[Laura]";
|
||||||
mes "Hah...!";
|
mes "Hah...!";
|
||||||
mes "Did you...";
|
mes "Did you...";
|
||||||
mes "Just hit me?";
|
mes "Just hit me?";
|
||||||
next;
|
next;
|
||||||
cutin "hu_alex04.bmp",0;
|
cutin "hu_alex04.bmp",0;
|
||||||
donpcevent "Alex#2::OnEmote";
|
emotion e_an,0,"Alex#2";
|
||||||
mes "[Alex]";
|
mes "[Alex]";
|
||||||
mes "You crazy...!";
|
mes "You crazy...!";
|
||||||
close2;
|
close2;
|
||||||
cutin "hu_alex04.bmp",255;
|
cutin "hu_alex04.bmp",255;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
OnEmote:
|
|
||||||
emotion e_an,0;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnEmote2:
|
|
||||||
emotion e_ag,0;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnEmote3:
|
|
||||||
emotion e_swt2,0;
|
|
||||||
end;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
hu_in01,158,84,5 duplicate(Laura#2) Alex#2 803,0,0
|
hu_in01,158,84,5 duplicate(Laura#2) Alex#2 803,0,0
|
||||||
@ -10289,10 +10258,6 @@ hu_in01,162,85,4 script Ashe#2 95,{
|
|||||||
mes "find him as soon as you can!";
|
mes "find him as soon as you can!";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
OnEmote:
|
|
||||||
emotion e_sob,0;
|
|
||||||
end;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
hu_in01,171,90,0 script Ashe#3 139,2,2,{
|
hu_in01,171,90,0 script Ashe#3 139,2,2,{
|
||||||
@ -10346,14 +10311,6 @@ hu_in01,155,82,4 script Julian#2 86,{
|
|||||||
mes "involved. If you want,";
|
mes "involved. If you want,";
|
||||||
mes "you can try to stop them...";
|
mes "you can try to stop them...";
|
||||||
close;
|
close;
|
||||||
|
|
||||||
OnEmote:
|
|
||||||
emotion e_omg,0;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnEmote2:
|
|
||||||
emotion e_swt2,0;
|
|
||||||
end;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
moc_fild12,160,372,0 script Hit 139,{
|
moc_fild12,160,372,0 script Hit 139,{
|
||||||
|
@ -1820,25 +1820,6 @@ lou_in02,201,166,4 script Storage Keeper#lou 819,{
|
|||||||
mes "take care of these things";
|
mes "take care of these things";
|
||||||
mes "as soon as I can...";
|
mes "as soon as I can...";
|
||||||
close;
|
close;
|
||||||
|
|
||||||
OnEmotion1:
|
|
||||||
emotion e_an;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnEmotion2:
|
|
||||||
emotion e_pif;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnEmotion3:
|
|
||||||
emotion e_gg;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnEmotion4:
|
|
||||||
emotion e_wah;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnEmotion5:
|
|
||||||
emotion e_rock;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
lou_in02,210,47,0 script City Hall Officer#lou 825,{
|
lou_in02,210,47,0 script City Hall Officer#lou 825,{
|
||||||
@ -2194,7 +2175,7 @@ lou_in02,204,169,0 script Supply Stack#1lou 111,{
|
|||||||
mes "[Jiang Xiayou]";
|
mes "[Jiang Xiayou]";
|
||||||
mes "Hey, hey...";
|
mes "Hey, hey...";
|
||||||
mes "I told you! It's not too late, why don't you do me the favor I asked? I'm only asking you once!";
|
mes "I told you! It's not too late, why don't you do me the favor I asked? I'm only asking you once!";
|
||||||
donpcevent "Storage Keeper#lou::OnEmotion1";
|
emotion e_an,0,"Storage Keeper#lou";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
mes "^3355FF*Rummage rummage*";
|
mes "^3355FF*Rummage rummage*";
|
||||||
@ -2256,7 +2237,7 @@ lou_in02,207,168,0 script Supply Stack#5lou 111,{
|
|||||||
next;
|
next;
|
||||||
mes "[Jiang Xiayou]";
|
mes "[Jiang Xiayou]";
|
||||||
mes "Hey, don't touch anything! If you mess anything up, you've gotta pile it up again, got it? If you don't want to clean up after yourself, don't make a mess!";
|
mes "Hey, don't touch anything! If you mess anything up, you've gotta pile it up again, got it? If you don't want to clean up after yourself, don't make a mess!";
|
||||||
donpcevent "Storage Keeper#lou::OnEmotion5";
|
emotion e_rock,0,"Storage Keeper#lou";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2285,7 +2266,7 @@ lou_in02,206,163,0 script Supply Stack#4lou 111,{
|
|||||||
mes "You found it...?!";
|
mes "You found it...?!";
|
||||||
mes "I can't believe it!";
|
mes "I can't believe it!";
|
||||||
mes "You just lucked out.";
|
mes "You just lucked out.";
|
||||||
donpcevent "Storage Keeper#lou::OnEmotion4";
|
emotion e_wah,0,"Storage Keeper#lou";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
mes "^3355FF*Rummage rummage*";
|
mes "^3355FF*Rummage rummage*";
|
||||||
@ -2350,7 +2331,7 @@ lou_in02,198,170,0 script Supply Stack#3lou 111,{
|
|||||||
mes "It's not too late for you";
|
mes "It's not too late for you";
|
||||||
mes "to do the favor I asked.";
|
mes "to do the favor I asked.";
|
||||||
mes "I'm only asking you once!";
|
mes "I'm only asking you once!";
|
||||||
donpcevent "Storage Keeper#lou::OnEmotion3";
|
emotion e_gg,0,"Storage Keeper#lou";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
mes "^3355FF*Rummage rummage*";
|
mes "^3355FF*Rummage rummage*";
|
||||||
@ -2398,7 +2379,7 @@ lou_in02,192,170,0 script Supply Stack#2 111,{
|
|||||||
next;
|
next;
|
||||||
mes "[Jiang Xiayou]";
|
mes "[Jiang Xiayou]";
|
||||||
mes "I told you! Now stop bugging me and leave now! I don't wanna deal with someone who won't trust me.";
|
mes "I told you! Now stop bugging me and leave now! I don't wanna deal with someone who won't trust me.";
|
||||||
donpcevent "Storage Keeper#lou::OnEmotion2";
|
emotion e_pif,0,"Storage Keeper#lou";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
mes "^3355FF*Rummage rummage*";
|
mes "^3355FF*Rummage rummage*";
|
||||||
|
@ -4529,8 +4529,8 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{
|
|||||||
mes "Good, play it right away!";
|
mes "Good, play it right away!";
|
||||||
next;
|
next;
|
||||||
soundeffect "mos_gusli2.wav",0;
|
soundeffect "mos_gusli2.wav",0;
|
||||||
donpcevent "Csar Alexsay III#npc::OnEmoteAg";
|
emotion e_ag,0,"Csar Alexsay III#npc";
|
||||||
donpcevent "Prime Minister Dmitree#m::OnEmoteAg";
|
emotion e_ag,0,"Prime Minister Dmitree#m";
|
||||||
mes "[Csar Alexsay III]";
|
mes "[Csar Alexsay III]";
|
||||||
mes "Um... What is this? Do you mock me?";
|
mes "Um... What is this? Do you mock me?";
|
||||||
mes "You are so impudent... You...!";
|
mes "You are so impudent... You...!";
|
||||||
@ -4646,8 +4646,8 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{
|
|||||||
mes "played, all the people in the";
|
mes "played, all the people in the";
|
||||||
mes "Csar's Palace fall in with the tune.-";
|
mes "Csar's Palace fall in with the tune.-";
|
||||||
next;
|
next;
|
||||||
donpcevent "Csar Alexsay III#npc::OnEmoteSob";
|
emotion e_sob,0,"Csar Alexsay III#npc";
|
||||||
donpcevent "Prime Minister Dmitree#m::OnEmoteSob";
|
emotion e_sob,0,"Prime Minister Dmitree#m";
|
||||||
mes "[Csar Alexsay III]";
|
mes "[Csar Alexsay III]";
|
||||||
mes "Oh! I can't hear without tears.";
|
mes "Oh! I can't hear without tears.";
|
||||||
mes "That's a sad tune.";
|
mes "That's a sad tune.";
|
||||||
@ -4721,14 +4721,6 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{
|
|||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
OnEmoteAg:
|
|
||||||
emotion e_ag;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnEmoteSob:
|
|
||||||
emotion e_sob;
|
|
||||||
end;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
@ -5164,7 +5156,7 @@ mosk_in,144,279,5 script Gallina#mos 959,{
|
|||||||
mes "[Gallina]";
|
mes "[Gallina]";
|
||||||
mes "It's because you didn't look after your brother. So you clean the house, Anna?";
|
mes "It's because you didn't look after your brother. So you clean the house, Anna?";
|
||||||
next;
|
next;
|
||||||
donpcevent "Anna#mos::OnEmoteSob";
|
emotion e_sob,0,"Anna#mos";
|
||||||
mes "[Anna]";
|
mes "[Anna]";
|
||||||
mes "Oh, my................";
|
mes "Oh, my................";
|
||||||
next;
|
next;
|
||||||
@ -5282,10 +5274,6 @@ mosk_in,144,279,5 script Gallina#mos 959,{
|
|||||||
mes "I think that will be great!";
|
mes "I think that will be great!";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
OnEmoteSob:
|
|
||||||
emotion e_sob;
|
|
||||||
end;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
|
@ -3911,7 +3911,7 @@ OnTouch:
|
|||||||
mes "entrance is locked.^000000";
|
mes "entrance is locked.^000000";
|
||||||
next;
|
next;
|
||||||
select("Kick Door.:Smash Door with Weapon.");
|
select("Kick Door.:Smash Door with Weapon.");
|
||||||
donpcevent "Nemma#ra_temple::OnEmotion";
|
emotion e_omg,0,"Nemma#ra_temple";
|
||||||
mes "[Priestess Nemma]";
|
mes "[Priestess Nemma]";
|
||||||
mes "Please don't do that!";
|
mes "Please don't do that!";
|
||||||
close;
|
close;
|
||||||
@ -4317,10 +4317,6 @@ L_End:
|
|||||||
cutin "",255;
|
cutin "",255;
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEmotion:
|
|
||||||
emotion e_omg;
|
|
||||||
end;
|
|
||||||
|
|
||||||
S_Donate:
|
S_Donate:
|
||||||
cutin "ra_nemma01",2;
|
cutin "ra_nemma01",2;
|
||||||
mes "[Priestess Nemma]";
|
mes "[Priestess Nemma]";
|
||||||
|
@ -1034,14 +1034,6 @@ um_in,139,48,5 script Phrenetan 783,{
|
|||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnEmoteOmg:
|
|
||||||
emotion e_omg;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnEmoteRock:
|
|
||||||
emotion e_rock;
|
|
||||||
end;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
um_in,144,45,5 script Umpokoriohtan 789,{
|
um_in,144,45,5 script Umpokoriohtan 789,{
|
||||||
@ -1077,7 +1069,7 @@ um_in,144,45,5 script Umpokoriohtan 789,{
|
|||||||
mes "...........";
|
mes "...........";
|
||||||
mes "My back--!";
|
mes "My back--!";
|
||||||
mes "Simmer down, baby, your turn is comin' in a minute~";
|
mes "Simmer down, baby, your turn is comin' in a minute~";
|
||||||
donpcevent "Phrenetan::OnEmoteRock";
|
emotion e_rock,0,"Phrenetan";
|
||||||
emotion e_swt;
|
emotion e_swt;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
@ -1106,7 +1098,7 @@ um_in,144,45,5 script Umpokoriohtan 789,{
|
|||||||
mes "Baby, why you gotta be rough?";
|
mes "Baby, why you gotta be rough?";
|
||||||
mes "Hit me gently, ya dig??";
|
mes "Hit me gently, ya dig??";
|
||||||
mes "I don't mean to hurt you~";
|
mes "I don't mean to hurt you~";
|
||||||
donpcevent "Phrenetan::OnEmoteOmg";
|
emotion e_omg,0,"Phrenetan";
|
||||||
emotion e_wah;
|
emotion e_wah;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
@ -5653,8 +5653,8 @@ ve_in,233,116,3 script Drunken Man#vol 901,{
|
|||||||
mes "Hahahaha! Guess I look";
|
mes "Hahahaha! Guess I look";
|
||||||
mes "pretty tough, don't I?";
|
mes "pretty tough, don't I?";
|
||||||
next;
|
next;
|
||||||
donpcevent "Drunken Lady#1::OnEmote";
|
emotion e_lv,0,"Drunken Lady#1";
|
||||||
donpcevent "Drunken Lady#2::OnEmote";
|
emotion e_lv,0,"Drunken Lady#2";
|
||||||
mes "[Ladies]";
|
mes "[Ladies]";
|
||||||
mes "Oh, my God!";
|
mes "Oh, my God!";
|
||||||
mes "You're so cool~!";
|
mes "You're so cool~!";
|
||||||
@ -5683,8 +5683,8 @@ ve_in,233,116,3 script Drunken Man#vol 901,{
|
|||||||
mes "Hahahaha! Guess I look";
|
mes "Hahahaha! Guess I look";
|
||||||
mes "pretty tough, don't I?";
|
mes "pretty tough, don't I?";
|
||||||
next;
|
next;
|
||||||
donpcevent "Drunken Lady#1::OnEmote";
|
emotion e_lv,0,"Drunken Lady#1";
|
||||||
donpcevent "Drunken Lady#2::OnEmote";
|
emotion e_lv,0,"Drunken Lady#2";
|
||||||
mes "[Ladies]";
|
mes "[Ladies]";
|
||||||
mes "Oh, my God!";
|
mes "Oh, my God!";
|
||||||
mes "You're so cool~!";
|
mes "You're so cool~!";
|
||||||
@ -5751,8 +5751,8 @@ ve_in,233,116,3 script Drunken Man#vol 901,{
|
|||||||
mes "but duty calls.";
|
mes "but duty calls.";
|
||||||
mes "Hahahahahahha~";
|
mes "Hahahahahahha~";
|
||||||
next;
|
next;
|
||||||
donpcevent "Drunken Lady#1::OnEmote";
|
emotion e_lv,0,"Drunken Lady#1";
|
||||||
donpcevent "Drunken Lady#2::OnEmote";
|
emotion e_lv,0,"Drunken Lady#2";
|
||||||
mes "[Ladies]";
|
mes "[Ladies]";
|
||||||
mes "Please don't go~";
|
mes "Please don't go~";
|
||||||
next;
|
next;
|
||||||
@ -5836,8 +5836,8 @@ ve_in,233,116,3 script Drunken Man#vol 901,{
|
|||||||
mes "I should stay here and";
|
mes "I should stay here and";
|
||||||
mes "entreat them to a lecture.";
|
mes "entreat them to a lecture.";
|
||||||
next;
|
next;
|
||||||
donpcevent "Drunken Lady#1::OnEmote";
|
emotion e_lv,0,"Drunken Lady#1";
|
||||||
donpcevent "Drunken Lady#2::OnEmote";
|
emotion e_lv,0,"Drunken Lady#2";
|
||||||
mes "[Ladies]";
|
mes "[Ladies]";
|
||||||
mes "Oh~! You'll really";
|
mes "Oh~! You'll really";
|
||||||
mes "teach us geology?";
|
mes "teach us geology?";
|
||||||
@ -6007,8 +6007,8 @@ ve_in,233,116,3 script Drunken Man#vol 901,{
|
|||||||
mes "Hahahaha! Guess I look";
|
mes "Hahahaha! Guess I look";
|
||||||
mes "pretty tough, don't I?";
|
mes "pretty tough, don't I?";
|
||||||
next;
|
next;
|
||||||
donpcevent "Drunken Lady#1::OnEmote";
|
emotion e_lv,0,"Drunken Lady#1";
|
||||||
donpcevent "Drunken Lady#2::OnEmote";
|
emotion e_lv,0,"Drunken Lady#2";
|
||||||
mes "[Ladies]";
|
mes "[Ladies]";
|
||||||
mes "Oh, my God!";
|
mes "Oh, my God!";
|
||||||
mes "You're so cool~!";
|
mes "You're so cool~!";
|
||||||
@ -6028,10 +6028,6 @@ ve_in,232,117,5 script Drunken Lady#1 940,{
|
|||||||
mes "I get free drinks if";
|
mes "I get free drinks if";
|
||||||
mes "I can put up with him~";
|
mes "I can put up with him~";
|
||||||
close;
|
close;
|
||||||
|
|
||||||
OnEmote:
|
|
||||||
emotion e_lv;
|
|
||||||
end;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ve_in,234,115,3 script Drunken Lady#2 940,{
|
ve_in,234,115,3 script Drunken Lady#2 940,{
|
||||||
@ -6042,10 +6038,6 @@ ve_in,234,115,3 script Drunken Lady#2 940,{
|
|||||||
mes "I can mix better drinks";
|
mes "I can mix better drinks";
|
||||||
mes "at home, no sweat at all~";
|
mes "at home, no sweat at all~";
|
||||||
close;
|
close;
|
||||||
|
|
||||||
OnEmote:
|
|
||||||
emotion e_lv;
|
|
||||||
end;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ve_in,277,229,3 script Wall Closet#vol 111,{
|
ve_in,277,229,3 script Wall Closet#vol 111,{
|
||||||
|
@ -3156,9 +3156,6 @@ OnReset:
|
|||||||
}
|
}
|
||||||
|
|
||||||
que_god02,173,58,4 script #doppelganger1 739,{
|
que_god02,173,58,4 script #doppelganger1 739,{
|
||||||
|
|
||||||
OnEmoGasp:
|
|
||||||
emotion e_gasp;
|
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3170,9 +3167,6 @@ OnCast:
|
|||||||
}
|
}
|
||||||
|
|
||||||
que_god02,175,54,1 script #lowen 745,{
|
que_god02,175,54,1 script #lowen 745,{
|
||||||
|
|
||||||
OnEmoGasp:
|
|
||||||
emotion e_gasp;
|
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnCast:
|
OnCast:
|
||||||
@ -3181,35 +3175,14 @@ OnCast:
|
|||||||
}
|
}
|
||||||
|
|
||||||
que_god02,178,49,1 script #knight1 751,{
|
que_god02,178,49,1 script #knight1 751,{
|
||||||
|
|
||||||
OnEmoGasp:
|
|
||||||
emotion e_gasp;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnEmoGo:
|
|
||||||
emotion e_go;
|
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
que_god02,168,53,7 script #knight2 734,{
|
que_god02,168,53,7 script #knight2 734,{
|
||||||
|
|
||||||
OnEmoGasp:
|
|
||||||
emotion e_gasp;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnEmoGo:
|
|
||||||
emotion e_go;
|
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
que_god02,167,58,4 script #knight3 752,{
|
que_god02,167,58,4 script #knight3 752,{
|
||||||
|
|
||||||
OnEmoGasp:
|
|
||||||
emotion e_gasp;
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnEmoGo:
|
|
||||||
emotion e_go;
|
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3256,10 +3229,10 @@ OnTouch:
|
|||||||
mapannounce "que_god02","Everyone, stay calm! Get into your positions!",0,0x9CFF00;
|
mapannounce "que_god02","Everyone, stay calm! Get into your positions!",0,0x9CFF00;
|
||||||
mes "^4E2F2F[Crusader Commander]";
|
mes "^4E2F2F[Crusader Commander]";
|
||||||
mes "Everyone, get into your positions! Front line, block its movement! Rear line, support the defense!^000000";
|
mes "Everyone, get into your positions! Front line, block its movement! Rear line, support the defense!^000000";
|
||||||
donpcevent "#knight1::OnEmoGo";
|
emotion e_go,0,"#knight1";
|
||||||
donpcevent "#knight2::OnEmoGo";
|
emotion e_go,0,"#knight2";
|
||||||
donpcevent "#knight3::OnEmoGo";
|
emotion e_go,0,"#knight3";
|
||||||
donpcevent "#doppelganger1::OnEmoGasp";
|
emotion e_gasp,0,"#doppelganger1";
|
||||||
next;
|
next;
|
||||||
mes "[Lowen Ellenen]";
|
mes "[Lowen Ellenen]";
|
||||||
mes "N-no!";
|
mes "N-no!";
|
||||||
@ -3275,10 +3248,10 @@ OnTouch:
|
|||||||
mapannounce "que_god02","Mwahaha! Mortals are such fools...",0,0xA8A8A8;
|
mapannounce "que_god02","Mwahaha! Mortals are such fools...",0,0xA8A8A8;
|
||||||
donpcevent "#brisinsummon::OnDoppel1Off";
|
donpcevent "#brisinsummon::OnDoppel1Off";
|
||||||
donpcevent "#brisinsummon::OnDoppel2On";
|
donpcevent "#brisinsummon::OnDoppel2On";
|
||||||
donpcevent "#knight1::OnEmoGasp";
|
emotion e_gasp,0,"#knight1";
|
||||||
donpcevent "#knight2::OnEmoGasp";
|
emotion e_gasp,0,"#knight2";
|
||||||
donpcevent "#knight3::OnEmoGasp";
|
emotion e_gasp,0,"#knight3";
|
||||||
donpcevent "#lowen::OnEmoGasp";
|
emotion e_gasp,0,"#lowen";
|
||||||
mes "[" + strcharinfo(0) + "]";
|
mes "[" + strcharinfo(0) + "]";
|
||||||
mes " ??!!!";
|
mes " ??!!!";
|
||||||
next;
|
next;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user