* Implemented rewrite of the quest "The Sign".
- Attempts to save player progress when quest npcs are talked too. This is Untested. - Talking to any quest related NPC will remove all out-dated quest vars. * Fixed incorrect sprite ID used in some Niflheim quest npcs. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13878 54d463be-8e91-2dee-dedb-b68131a5f0ec
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11c91fd0bd
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@ -1,5 +1,10 @@
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Date Added
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======
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2009/06/09
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* Rev. 13878 Implemented rewrite of the quest "The Sign". [L0ne_W0lf]
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- Attempts to save player progress when quest npcs are talked too. This is Untested.
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- Talking to any quest related NPC will remove all out-dated quest vars.
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* Fixed incorrect sprite ID used in some Niflheim quest npcs.
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2009/06/06
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* Rewrote Platinum Skill NPC to give all correct skills to all proper classes. [Paradox924X]
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* Fixed several issues introduced by Kisuka and/or Spre in r13214 with custom platinum skills script. Fix by Ancyker (bugreport:3190) [Paradox924X]
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@ -545,20 +545,3 @@ alberta,190,173,4 script Phelix 85,{
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}
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}
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}
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alberta,43,49,5 script Poor-looking Merchant 89,{
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mes "[Machen]";
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mes "Why...?";
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mes "How did my";
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mes "family's wealth";
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mes "and prestige just";
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mes "go down the drain?";
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next;
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mes "[Machen]";
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mes "Ever since the";
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mes "Alcheshs came to Alberta,";
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mes "they quickly took our place";
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mes "as the biggest business owners";
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mes "here. It's our biggest shame...";
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close;
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}
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File diff suppressed because it is too large
Load Diff
@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= The eAthena Dev Team
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//===== Current Version: =====================================
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//= 1.3
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//= 1.4
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//===== Compatible With: =====================================
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//= eAthena 7.15 +
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//===== Description: =========================================
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@ -22,7 +22,8 @@
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//= 1.2 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
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//= 1.3 Moved the Book of Devil quest to custom folder. [L0ne_W0lf]
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//= Updated to Aegis 10.3 Standed, added Message Delivery Quest.
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//= Rescripted Piano Quest. Prior quest progress will be lost.
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//= Rescripted Piano Quest. Prior quest progress will be lost.
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//= 1.4 Fixed NPCs using ID 111 when it shoudl have been 139. [L0ne_W0lf]
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//============================================================
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//=============================================================
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@ -177,7 +178,7 @@ nif_in,31,20,3 script Kuzkahina#nif 794,{
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close;
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}
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niflheim,208,103,1 script #Graveyard1 111,1,1,{
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niflheim,208,103,1 script #Graveyard1 139,1,1,{
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OnTouch:
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if (nif_esc == 5 || nif_esc == 7 || nif_esc == 8 || nif_esc == 10) {
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mes "^3355FFYou found something";
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@ -199,7 +200,7 @@ OnTouch:
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end;
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}
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niflheim,169,71,1 script #Graveyard2 111,1,1,{
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niflheim,169,71,1 script #Graveyard2 139,1,1,{
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OnTouch:
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if (nif_esc == 6 || nif_esc == 9) {
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mes "^3355FFYou found something";
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@ -216,7 +217,7 @@ OnTouch:
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end;
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}
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nif_in,115,181,0 script #Piano 111,1,1,{
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nif_in,115,181,0 script #Piano 139,1,1,{
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OnTouch:
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if (nif_esc == 0 && (MISC_QUEST & 32) == 0) {
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mes "^3355FFYou see a big, heavy piano.";
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@ -247,7 +248,7 @@ OnTouch:
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end;
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}
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nif_in,114,181,0 script #Piano3 111,1,1,{
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nif_in,114,181,0 script #Piano3 139,1,1,{
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OnTouch:
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if (nif_esc == 12 || nif_esc == 13 || MISC_QUEST & 32) {
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mes "^3355FFAs you bend towards";
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