Updated the last room instance to match official script (#4591)
This commit is contained in:
@@ -1,10 +1,11 @@
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//===== rAthena Script =======================================
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//= The Last Room
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//===== Description: =========================================
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//= [Walkthrough Conversion]
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//= [Official Conversion]
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//= The Last Room Instance
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//===== Changelogs: ==========================================
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//= 1.0 First version. [Capuche]
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//= 1.1 Updated to match official script. [Capuche]
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//============================================================
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un_myst,163,38,5 script Mark 4_M_BLUEMAN,{
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@@ -16,11 +17,6 @@ un_myst,163,38,5 script Mark 4_M_BLUEMAN,{
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mes "It would be better to come back next time when we are stronger.";
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close3;
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}
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if (getcharid(1) < 1) {
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mes "...It doesn't feel right here.";
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mes "It may be dangerous alone so it might be better to form a party.";
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close3;
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}
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mes "Unlike the other doors we saw this door has traces of it being blocked from this side.";
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next;
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mes "[Mark]";
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@@ -29,32 +25,52 @@ un_myst,163,38,5 script Mark 4_M_BLUEMAN,{
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switch( checkquest(11379,PLAYTIME) ) {
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case -1:
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.@party_id = getcharid(1);
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if (.@party_id < 1) {
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mes "...It doesn't feel right here.";
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mes "It may be dangerous alone so it might be better to form a party.";
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close3;
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}
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if (is_party_leader() == true)
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.@string$ = "Open door.";
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.@s = select( .@string$, "Go in.", "Quit." );
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if (.@s == 1) {
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switch( select( .@string$, "Go in.", "Quit." ) ) {
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case 1:
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if (instance_create("Last room") < 1) {
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mes "Party: " + getpartyname( getcharid(1) ) + "";
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mes "Leader: " + getpartyleader( getcharid(1) ) + "";
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mes "^0000ffLast room ^000000- Creation failed";
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close3;
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}
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mes "[Mark]";
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mes "I'm opening the door.";
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mes "Go in when the door is completely open.";
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instance_create("Last room");
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}
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else if (.@s == 2) {
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mes "[Mark]";
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close3;
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case 2:
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switch( instance_enter("Last room") ) {
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case IE_NOMEMBER:
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mes "[Mark]";
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mes "...feel very suspicious!";
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mes "It's a little dangerous to be alone. It is recommended to team up!";
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close3;
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case IE_NOINSTANCE:
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mes "[Mark]";
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mes "The door does not seem to be fully open.";
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close3;
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case IE_OTHER:
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mes "The door won't open right.";
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break;
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mes "[Mark]";
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mes "Hey... what is going on?";
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close3;
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case IE_OK:
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mapannounce "un_myst", strcharinfo(0) + " of the party, " + getpartyname(.@party_id) + ", is entering Last room.",bc_map,"0x00FF99";
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mapannounce "un_myst", "" + strcharinfo(0) + " of the party, " + getpartyname(.@party_id) + ", is entering Last room.",bc_map,"0x00FF99";
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setquest 11379;// Final Room
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if (isbegin_quest(11380) == 0)
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setquest 11380;// Final Room
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break;
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end;
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}
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end;
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case 3:
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close3;
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}
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close3;
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end;
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case 0:
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case 1:
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mes "[Mark]";
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@@ -72,6 +88,8 @@ un_myst,163,38,5 script Mark 4_M_BLUEMAN,{
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}
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// 1st step
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/*
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// npcs found on iro
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1@uns,139,41,3 script Mark#room1 4_M_BLUEMAN,{
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mes "[Mark]";
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mes "Something doesn't feel right. It is better that we move carefully.";
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@@ -87,6 +105,14 @@ un_myst,163,38,5 script Mark 4_M_BLUEMAN,{
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close3;
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}
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1@uns,143,39,5 script Maggi#room1 4_F_PINKWOMAN,{
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mes "[Maggi]";
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mes "Aahh....";
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cutin "bu_maggi4.bmp",2;
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close3;
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}
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*/
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1@uns,145,37,3 script Tamarin#room1 4_M_TAMARIN,{
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mes "[Tamarin]";
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mes "Verity, are you alright?";
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@@ -102,13 +128,6 @@ un_myst,163,38,5 script Mark 4_M_BLUEMAN,{
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close3;
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}
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1@uns,143,39,5 script Maggi#room1 4_F_PINKWOMAN,{
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mes "[Maggi]";
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mes "Aahh....";
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cutin "bu_maggi4.bmp",2;
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close3;
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}
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1@uns,144,37,3 script Verity#room1 4_F_BERRYTEA,{
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if ('protocole < 2) {
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mes "[Verity]";
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@@ -163,73 +182,89 @@ un_myst,163,38,5 script Mark 4_M_BLUEMAN,{
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mes "Then I will stay with Verity until she recovers so you can go on ahead.";
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cutin "ep143_tahuk.bmp",2;
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npctalk "Tamarin: Then I will stay with Verity until she recovers so you can go on ahead.";
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close2;
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if ('protocole == 0)
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if ('protocole == 0) {
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'protocole = 1;
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disablenpc instance_npcname("#lrdoor1");
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enablenpc instance_npcname("#lrdoor2");
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}
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close2;
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cutin "",255;
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}
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end;
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}
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1@uns,140,45,0 script #lrdoor2 HIDDEN_WARP_NPC,6,6,{
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1@uns,140,45,0 script #lrdoor1 WARPNPC,5,5,{
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end;
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OnTouch:
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if ('protocole == 0)
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warp 'map_name$,142,30;
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else if ('protocole == 1) {
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warp 'map_name$,142,30;
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end;
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}
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1@uns,140,45,0 script #lrdoor2 HIDDEN_WARP_NPC,5,5,{
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end;
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OnTouch:
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if ('protocole == 1) {
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'protocole = 2;
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disablenpc instance_npcname("#lrdoor2");
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disablenpc instance_npcname("Mark#room1");
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// disablenpc instance_npcname("Mark#room1");
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disablenpc instance_npcname("Du#room1");
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disablenpc instance_npcname("Tamarin#room1");
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disablenpc instance_npcname("Verity#room1");
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disablenpc instance_npcname("Maggi#room1");
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disablenpc instance_npcname("Alph#room1");
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// disablenpc instance_npcname("Maggi#room1");
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// disablenpc instance_npcname("Alph#room1");
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mapannounce 'map_name$, "-----------------Creak---------------------",bc_map,"0xFF0000";
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sleep 2000;
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mapannounce 'map_name$, "-----Creak---Wrr--------------------------",bc_map,"0xFF0000";
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sleep 2000;
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mapannounce 'map_name$, "--------------Wirrrrrrr-----------------",bc_map,"0xFF0000";
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sleep 2000;
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mapannounce 'map_name$, "-----Zizip--------Zizizip------------------",bc_map,"0xFF0000";
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sleep 2000;
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mapannounce 'map_name$, "System message : Intruder detected.",bc_map,"0xFF0000";
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sleep 2000;
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mapannounce 'map_name$, "System message : Sealing off entrance and eliminating intruder according to designated protocols.",bc_map,"0xFF0000";
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donpcevent instance_npcname("protocole1") + "::OnStart";
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donpcevent instance_npcname("#lrdoor3") + "::OnStart";
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}
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end;
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}
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1@uns,1,1,0 script protocole1 -1,{
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1@uns,1,1,0 script #lrdoor3 -1,{
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end;
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OnStart:
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enablenpc instance_npcname("protocole1");
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monster 'map_name$,47,49,"System message",3253,1, instance_npcname("protocole1") + "::OnMyMobDead2";
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initnpctimer;
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end;
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OnTimer2000:
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mapannounce 'map_name$, "-----Creak---Wrr--------------------------",bc_map,"0xFF0000";
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end;
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OnTimer4000:
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mapannounce 'map_name$, "--------------Wirrrrrrr-----------------",bc_map,"0xFF0000";
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end;
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OnTimer6000:
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mapannounce 'map_name$, "-----Zizip--------Zizizip------------------",bc_map,"0xFF0000";
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end;
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OnTimer8000:
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mapannounce 'map_name$, "System message : Intruder detected.",bc_map,"0xFF0000";
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end;
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OnTimer10000:
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mapannounce 'map_name$, "System message : Sealing off entrance and eliminating intruder according to designated protocols.",bc_map,"0xFF0000";
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enablenpc instance_npcname("#lrdoor3");
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areamonster 'map_name$,30,33,70,73,"System message",3253,1, instance_npcname("#lrdoor3") + "::OnMyMobDead";
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callsub S_Spawn;
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OnTimer300000:
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OnTimer310000:
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mapannounce 'map_name$, "System message : Eliminating intruder.",bc_map,"0xFF0000";
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callsub S_Spawn;
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OnTimer610000:
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stopnpctimer;
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mapannounce 'map_name$, "System message : Eliminating intruder.",bc_map,"0xFF0000";
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callsub S_Spawn;
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S_Spawn:
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initnpctimer;
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.@npc_name$ = instance_npcname("protocole1");
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// don't kill System message
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killmonster 'map_name$, .@npc_name$ + "::OnMyMobDead";
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areamonster 'map_name$,118,56,131,67, "Machine Component",3251,6, .@npc_name$ + "::OnMyMobDead";
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areamonster 'map_name$, 62,82, 61,67, "Machine Component",3251,6, .@npc_name$ + "::OnMyMobDead";
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areamonster 'map_name$, 46,89, 64,96, "Machine Component",3251,6, .@npc_name$ + "::OnMyMobDead";
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areamonster 'map_name$,118,56,131,67, "Machine Component",3252,6, .@npc_name$ + "::OnMyMobDead";
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areamonster 'map_name$, 62,82, 61,67, "Machine Component",3252,6, .@npc_name$ + "::OnMyMobDead";
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areamonster 'map_name$, 46,89, 64,96, "Machine Component",3252,6, .@npc_name$ + "::OnMyMobDead";
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.@label$ = instance_npcname("#lrdoor3") + "::OnMyMobDead";
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areamonster 'map_name$,125,44,145, 64, "Machine Component",3251,3, .@label$; // GC109
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areamonster 'map_name$,117,50,137, 70, "Machine Component",3251,3, .@label$;
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areamonster 'map_name$, 77,59, 97, 79, "Machine Component",3251,3, .@label$;
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areamonster 'map_name$, 53,86, 73,106, "Machine Component",3251,3, .@label$;
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areamonster 'map_name$,125,44,145, 64, "Machine Component",3252,3, .@label$; // DR815
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areamonster 'map_name$,117,50,137, 70, "Machine Component",3252,3, .@label$;
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areamonster 'map_name$, 77,59, 97, 79, "Machine Component",3252,3, .@label$;
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areamonster 'map_name$, 53,86, 73,106, "Machine Component",3252,3, .@label$;
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end;
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OnMyMobDead:
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OnMyMobDead2:
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.@count = mobcount( 'map_name$, instance_npcname("protocole1") + "::OnMyMobDead" ) + mobcount( 'map_name$, instance_npcname("protocole1") + "::OnMyMobDead2" );
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.@count = mobcount( 'map_name$, instance_npcname("#lrdoor3") + "::OnMyMobDead" );
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if (.@count < 1) {
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mapannounce 'map_name$, "System message : First protocol failed. Commencing next protocol.",bc_map,"0xFF0000";
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stopnpctimer;
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enablenpc instance_npcname("Tamarin#room2");
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disablenpc instance_npcname("protocole1");
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disablenpc instance_npcname("#lrdoor3");
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}
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end;
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}
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@@ -264,7 +299,6 @@ OnMyMobDead2:
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mes "[Tamarin]";
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mes "There is only the route going up so go ahead.";
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npctalk "Tamarin: There is only the route going up so go ahead.";
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close2;
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if ('protocole == 2) {
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'protocole = 3;
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enablenpc instance_npcname("#lrdoor4");
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@@ -273,8 +307,7 @@ OnMyMobDead2:
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enablenpc instance_npcname("Verity#room2");
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enablenpc instance_npcname("Verity#room3");
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}
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cutin "",255;
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end;
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close3;
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}
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// 2nd step
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@@ -283,12 +316,10 @@ OnMyMobDead2:
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1@uns,157,94,0 script #lrboom1 4_CRACK,2,2,{
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end;
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OnTouch:
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.@npc_name$ = instance_npcname( strnpcinfo(0) );
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areamonster 'map_name$,176,26,196,52, "Machine Component", (3251 + rand(2)), 3, .@npc_name$ + "::OnMyMobDead";
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sscanf( strnpcinfo(2), "lrboom%d", .@num );
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areamonster 'map_name$,178,34,198,54, "Machine Component", (3251 + ((.@num-1) % 2)), 3;
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mapannounce 'map_name$, "System message : Intruder detected in Zone 2.",bc_map,"0xFF0000";
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disablenpc .@npc_name$;
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end;
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OnMyMobDead:
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disablenpc instance_npcname( strnpcinfo(0) );
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end;
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}
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1@uns,164,97,0 duplicate(#lrboom1) #lrboom2 4_CRACK,2,2
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@@ -327,7 +358,6 @@ OnMyMobDead:
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cutin "EP15_2_brt_7.bmp",2;
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close2;
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warp 'map_name$,240,255;
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cutin "",255;
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end;
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}
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@@ -337,81 +367,120 @@ OnMyMobDead:
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mes "Finally.. We came back...";
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mes "Finally.....";
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cutin "EP15_2_brt_7.bmp",2;
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close2;
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cutin "",255;
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if ('protocole == 3) {
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'protocole = 4;
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disablenpc instance_npcname("Verity#room3");
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donpcevent instance_npcname("protocole3") + "::OnStart";
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donpcevent instance_npcname("#bosslr") + "::OnStart";
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}
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end;
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close3;
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}
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1@uns,1,1,0 script protocole3 -1,{
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1@uns,1,1,0 script #bosslr -1,{
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end;
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OnStart:
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enablenpc instance_npcname("protocole3");
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enablenpc instance_npcname("#bosslr");
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initnpctimer;
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mapannounce 'map_name$, "System message : Intruder detected in Mother Room.",bc_map,"0xFF0000";
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monster 'map_name$,247,270,"T_W_O",3254,1, instance_npcname("protocole3") + "::OnMyMobDead";
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end;
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OnTimer2000:
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mapannounce 'map_name$, "System message : Commencing final protocol.",bc_map,"0xFF0000";
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mapannounce 'map_name$, "System message : Intruder detected in Mother Room.",bc_map,"0xFF0000";
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end;
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OnTimer4000:
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mapannounce 'map_name$, "System message : Changing all systems from maintenance mode to combat mode.",bc_map,"0xFF0000";
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mapannounce 'map_name$, "System message : Commencing final protocol.",bc_map,"0xFF0000";
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areamonster 'map_name$,235,255,255,275,"T_W_O",3254,1, instance_npcname("#bosslr") + "::OnMyMobDead";
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end;
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OnTimer6000:
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mapannounce 'map_name$, "System message : Changing all systems from maintenance mode to combat mode.",bc_map,"0xFF0000";
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end;
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OnTimer8000:
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mapannounce 'map_name$, "System message : This is the final protocol to protect... all unrelated personnel please evacuate.",bc_map,"0xFF0000";
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end;
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OnTimer9000:
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OnTimer11000:
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mapannounce 'map_name$, "T_W_O : Have to go back..... This place isn't it....",bc_map,"0xFF0000";
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end;
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OnTimer28000:
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mapannounce 'map_name$, "System message : System damage occurred.",bc_map,"0xFF0000";
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areamonster 'map_name$,222,250,267,281, "System message",3253,3, instance_npcname("protocole3") + "::OnMyMobDead2";
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end;
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OnTimer30000:
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mapannounce 'map_name$, "System message : System damage occurred.",bc_map,"0xFF0000";
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areamonster 'map_name$,225,250,265,280, "System message",3253,4, instance_npcname("#bosslr") + "::OnMyMobDead2";
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end;
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OnTimer32000:
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mapannounce 'map_name$, "T_W_O : Who am I? Why am I here?.",bc_map,"0xFF0000";
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end;
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OnTimer58000:
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OnTimer60000:
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mapannounce 'map_name$, "System message : There may be critical damage within the Zone during system damage so please be careful.",bc_map,"0xFF0000";
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end;
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OnTimer88000:
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OnTimer90000:
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mapannounce 'map_name$, "System message : System damage occurred.",bc_map,"0xFF0000";
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areamonster 'map_name$,222,250,267,281, "System message",3253,3, instance_npcname("protocole3") + "::OnMyMobDead2";
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areamonster 'map_name$,225,250,265,280, "System message",3253,4, instance_npcname("#bosslr") + "::OnMyMobDead2";
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end;
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OnTimer98000:
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OnTimer100000:
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mapannounce 'map_name$, "T_W_O : There is nothing left....",bc_map,"0xFF0000";
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end;
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OnTimer108000:
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OnTimer110000:
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mapannounce 'map_name$, "T_W_O : I... Nor them....",bc_map,"0xFF0000";
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end;
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OnTimer148000:
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OnTimer150000:
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mapannounce 'map_name$, "System message : System damage occurred.",bc_map,"0xFF0000";
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areamonster 'map_name$,222,250,267,281, "System message",3253,3, instance_npcname("protocole3") + "::OnMyMobDead2";
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areamonster 'map_name$,225,250,265,280, "System message",3253,4, instance_npcname("#bosslr") + "::OnMyMobDead2";
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end;
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OnTimer208000:
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OnTimer210000:
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mapannounce 'map_name$, "System message : System damage occurred.",bc_map,"0xFF0000";
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areamonster 'map_name$,222,250,267,281, "System message",3253,3, instance_npcname("protocole3") + "::OnMyMobDead2";
|
||||
areamonster 'map_name$,225,250,265,280, "System message",3253,4, instance_npcname("#bosslr") + "::OnMyMobDead2";
|
||||
stopnpctimer;
|
||||
end;
|
||||
OnMyMobDead:
|
||||
stopnpctimer;
|
||||
killmonster 'map_name$, instance_npcname("protocole3") + "::OnMyMobDead2";
|
||||
mapannounce 'map_name$, "System message : All protocols failed. Locking down area excluding threat element.",bc_map,"0xFF0000";
|
||||
enablenpc instance_npcname("Alph#room4");
|
||||
enablenpc instance_npcname("Tamarin#room4");
|
||||
enablenpc instance_npcname("Maggi#room4");
|
||||
enablenpc instance_npcname("Du#room4");
|
||||
enablenpc instance_npcname("Mark#room4");
|
||||
enablenpc instance_npcname("Verity#room4");
|
||||
disablenpc instance_npcname("protocole3");
|
||||
if (mobcount( 'map_name$, instance_npcname("#bosslr") + "::OnMyMobDead" ) < 1) {
|
||||
stopnpctimer;
|
||||
killmonster 'map_name$, instance_npcname("#bosslr") + "::OnMyMobDead";
|
||||
killmonster 'map_name$, instance_npcname("#bosslr") + "::OnMyMobDead2";
|
||||
mapannounce 'map_name$, "System message : All protocols failed. Locking down area excluding threat element.",bc_map,"0xFF0000";
|
||||
// enablenpc instance_npcname("Alph#room4");
|
||||
// enablenpc instance_npcname("Tamarin#room4");
|
||||
// enablenpc instance_npcname("Maggi#room4");
|
||||
// enablenpc instance_npcname("Du#room4");
|
||||
// enablenpc instance_npcname("Mark#room4");
|
||||
enablenpc instance_npcname("Verity#room4");
|
||||
disablenpc instance_npcname("#bosslr");
|
||||
}
|
||||
end;
|
||||
OnMyMobDead2:
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
1@uns,242,253,3 script Verity#room4 4_F_BERRYTEA,{
|
||||
mes "[Verity]";
|
||||
mes "Who am I?";
|
||||
mes "Who am I...";
|
||||
cutin "EP15_2_brt_6.bmp",2;
|
||||
close2;
|
||||
warp "un_bunker",299,162;
|
||||
end;
|
||||
|
||||
OnInstanceInit:
|
||||
'map_name$ = instance_mapname("1@uns");
|
||||
'protocole = 0;
|
||||
|
||||
// 1st step
|
||||
disablenpc instance_npcname("#lrdoor3");
|
||||
disablenpc instance_npcname("Tamarin#room2");
|
||||
disablenpc instance_npcname("#lrdoor4");
|
||||
|
||||
// 2nd step
|
||||
disablenpc instance_npcname("Verity#room2");
|
||||
for ( .@i = 1; .@i < 16; ++.@i )
|
||||
disablenpc instance_npcname( "#lrboom" + .@i );
|
||||
|
||||
// Last step
|
||||
disablenpc instance_npcname("Verity#room3");
|
||||
disablenpc instance_npcname("#bosslr");
|
||||
// disablenpc instance_npcname("Alph#room4");
|
||||
// disablenpc instance_npcname("Tamarin#room4");
|
||||
// disablenpc instance_npcname("Maggi#room4");
|
||||
// disablenpc instance_npcname("Du#room4");
|
||||
// disablenpc instance_npcname("Mark#room4");
|
||||
disablenpc instance_npcname("Verity#room4");
|
||||
end;
|
||||
}
|
||||
|
||||
/*
|
||||
1@uns,236,258,1 script Alph#room4 4_M_BLACKMAN,{
|
||||
mes "[Alph]";
|
||||
mes "It's too early to relax...";
|
||||
@@ -560,31 +629,6 @@ OnMyMobDead2:
|
||||
npctalk "Mark: Qui...quickly outside!!!!!", instance_npcname("Mark#room4");
|
||||
close2;
|
||||
warp "un_bunker",299,162;
|
||||
cutin "",255;
|
||||
end;
|
||||
*/
|
||||
|
||||
OnInstanceInit:
|
||||
'map_name$ = instance_mapname("1@uns");
|
||||
'protocole = 0;
|
||||
|
||||
// 1st step
|
||||
disablenpc instance_npcname("protocole1");
|
||||
disablenpc instance_npcname("Tamarin#room2");
|
||||
disablenpc instance_npcname("#lrdoor4");
|
||||
|
||||
// 2nd step
|
||||
disablenpc instance_npcname("Verity#room2");
|
||||
for ( .@i = 1; .@i < 16; ++.@i )
|
||||
disablenpc instance_npcname( "#lrboom" + .@i );
|
||||
|
||||
// Last step
|
||||
disablenpc instance_npcname("Verity#room3");
|
||||
disablenpc instance_npcname("protocole3");
|
||||
disablenpc instance_npcname("Alph#room4");
|
||||
disablenpc instance_npcname("Tamarin#room4");
|
||||
disablenpc instance_npcname("Maggi#room4");
|
||||
disablenpc instance_npcname("Du#room4");
|
||||
disablenpc instance_npcname("Mark#room4");
|
||||
disablenpc instance_npcname("Verity#room4");
|
||||
end;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user