General typos (#8000)
* Fixes typos in several NPC. Co-authored-by: Lemongrass3110 <lemongrass@kstp.at> Co-authored-by: Aleos <aleos89@users.noreply.github.com>
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@ -685,20 +685,20 @@ Body:
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Gives you the desired item.
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- Command: pvpon
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Help: |
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Turns pvp on on the current map
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Enables PvP on the current map
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- Command: pvpoff
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Help: |
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Turns pvp off on the current map
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Disables PvP on the current map
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- Command: gvgon
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Aliases:
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- gpvpon
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Help: |
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Turns gvg on on the current map
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Enables GvG on the current map
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- Command: gvgoff
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Aliases:
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- gpvpoff
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Help: |
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Turns gvg off on the current map
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Disables GvG on the current map
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- Command: agitstart
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Help: |
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Starts War of Emperium
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@ -10013,7 +10013,7 @@ Remove the quest of the given <ID> from the user's quest log.
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*changequest <ID>,<ID2>{,<char_id>};
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Remove quest of the given <ID> from the user's quest log.
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Add quest of the <ID2> to the the quest log, and the state is "active".
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Add quest <ID2> to the quest log, and the state is "active".
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---------------------------------------
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@ -11117,7 +11117,7 @@ Use <color> hex code to set the color for this channel, if not defined, default
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channel color will be used.
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If <char_id> is defined, the channel will be a private channel and the player
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will be the the channel owner.
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will be the channel owner.
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Returns 1 on success.
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@ -823,7 +823,7 @@ airplane_01,50,66,5 script Apple Merchant#air01 86,{
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mes "- Currently you're carrying -";
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mes "- too many items with you. -";
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mes "- Please try again -";
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mes "- after you loose some weight. -";
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mes "- after you lose some weight. -";
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close;
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}
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mes "[Meltz]";
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@ -389,7 +389,7 @@ bat_room,160,150,3 script Erundek 109,{
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mes "- Currently you're carrying -";
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mes "- too many items with you. -";
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mes "- Please try again -";
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mes "- after you loose some weight. -";
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mes "- after you lose some weight. -";
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close;
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}
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mes "[Erundek]";
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@ -18,7 +18,7 @@ bat_room,133,178,5 script Flavius Officer#01a 418,{
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mes "- Currently you're carrying -";
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mes "- too many items with you. -";
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mes "- Please try again -";
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mes "- after you loose some weight. -";
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mes "- after you lose some weight. -";
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close;
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}
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mes "[Guillaume Army Officer]";
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@ -87,7 +87,7 @@ bat_room,133,121,1 script Flavius Officer#01b 414,{
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mes "- Currently you're carrying -";
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mes "- too many items with you. -";
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mes "- Please try again -";
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mes "- after you loose some weight. -";
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mes "- after you lose some weight. -";
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close;
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}
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mes "[Croix Army Officer]";
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@ -220,7 +220,7 @@ bat_room,148,178,5 script Flavius Officer#02a 418,{
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mes "- Currently you're carrying -";
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mes "- too many items with you. -";
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mes "- Please try again -";
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mes "- after you loose some weight. -";
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mes "- after you lose some weight. -";
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close;
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}
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mes "[Guillaume Army Officer]";
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@ -289,7 +289,7 @@ bat_room,148,121,1 script Flavius Officer#02b 414,{
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mes "- Currently you're carrying -";
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mes "- too many items with you. -";
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mes "- Please try again -";
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mes "- after you loose some weight. -";
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mes "- after you lose some weight. -";
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close;
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}
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mes "[Croix Army Officer]";
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@ -30,7 +30,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 734,{
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mes "- Currently you're carrying -";
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mes "- too many items with you. -";
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mes "- Please try again -";
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mes "- after you loose some weight. -";
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mes "- after you lose some weight. -";
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close;
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}
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mes "[Logistics]";
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@ -19,7 +19,7 @@ bat_room,124,178,5 script Tierra Gorge Officer#01a 418,{
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mes "- Currently you're carrying -";
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mes "- too many items with you. -";
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mes "- Please try again -";
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mes "- after you loose some weight. -";
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mes "- after you lose some weight. -";
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close;
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}
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mes "[Guillaume Army Officer]";
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@ -88,7 +88,7 @@ bat_room,140,178,5 script Tierra Gorge Officer#02a 418,{
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mes "- Currently you're carrying -";
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mes "- too many items with you. -";
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mes "- Please try again -";
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mes "- after you loose some weight. -";
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mes "- after you lose some weight. -";
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close;
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}
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mes "[Guillaume Army Officer]";
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@ -225,7 +225,7 @@ bat_room,125,121,1 script Tierra Gorge Officer#01b 414,{
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mes "- Currently you're carrying -";
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mes "- too many items with you. -";
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mes "- Please try again -";
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mes "- after you loose some weight. -";
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mes "- after you lose some weight. -";
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close;
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}
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mes "[Croix Army Officer]";
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@ -294,7 +294,7 @@ bat_room,140,121,1 script Tierra Gorge Officer#02b 414,{
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mes "- Currently you're carrying -";
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mes "- too many items with you. -";
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mes "- Please try again -";
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mes "- after you loose some weight. -";
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mes "- after you lose some weight. -";
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close;
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}
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mes "[Croix Army Officer]";
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@ -455,7 +455,7 @@ xmas,134,112,4 script Snowman 710,{
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mes "- Currently you're carrying -";
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mes "- too many items with you. -";
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mes "- Please try again -";
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mes "- after you loose some weight. -";
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mes "- after you lose some weight. -";
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close2;
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cutin "",255;
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end;
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@ -34,7 +34,7 @@
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//= 1.6 - Dungeon warp [Neouni] (beta only)
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// - added option to add a extra fee for going down deeper into dungeon
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// partly by rebuilding the dungeon warping into variable menu's
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//= 1.6a - alot of fixes for beta release [Neouni] (public release)
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//= 1.6a - a lot of fixes for beta release [Neouni] (public release)
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// - fixed syntax problems
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// - fixed missing pyramid gats in @DGat$ array
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// - removed the culver level 5 that didn't exist
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@ -14,7 +14,7 @@
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//= with needed amount of Holy Water. Every citizen can take his part in the
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//= saving of Prontera city. After some days of quiet life... the Cemetery strikes back.
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//===== Additional Comments: =================================
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//= 1.1 More advanced ver. Added some bonus the the one who'd kill the last walking undead
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//= 1.1 More advanced ver. Added some bonus for the one who'd kill the last walking undead
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//= 1.2 Added coords to the script to make label OmMobDead working
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//= 1.2a Changed item names to item IDs. [Samuray22]
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//============================================================
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@ -97,7 +97,7 @@ M_CHOCO:
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mes "[Stephen]";
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mes "Hah!";
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mes "I knew it!";
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mes "But I can't sell you more then 5 at once....but, if you really need more....";
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mes "But I can't sell you more than 5 at once....but, if you really need more....";
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mes "you can come back again.";
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mes "So how many do you want?";
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next;
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@ -158,7 +158,7 @@ alberta,29,243,4 script Jainie#val1 53,{
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M_CHOCO:
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mes "[Jainie]";
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mes "I can't sell you more then 5 at once....but, if you really need more....";
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mes "I can't sell you more than 5 at once....but, if you really need more....";
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mes "you can come back again.";
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mes "So how many do you want? 1 portion is 4500z + 1 Milk.";
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next;
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@ -155,7 +155,7 @@ function Job_Options {
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//dispbottom "Debug: eac ("+.@eac+"), third ("+.@third_possible+"), rebirth("+.@rebirth_possible+"), BaseClass ("+BaseClass+"), BaseJob ("+BaseJob+")";
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// From here on the jobmaster checks the current class
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// and fills the the array `.@job_opt` with possible
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// and fills the array `.@job_opt` with possible
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// job options for the player.
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if( .@rebirth_possible ) {
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@ -81,7 +81,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
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mes "I am Morestone and I collect rare gems.";
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next;
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mes "[Morestone]";
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mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
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mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
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mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
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next;
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select("Pickaxe!");
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@ -95,7 +95,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
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next;
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select("Something strange??");
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mes "[Morestone]";
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mes "No, but it was worth quite alot.";
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mes "No, but it was worth quite a lot.";
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mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
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mes "His name was^3131FFKublin^000000!";
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next;
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@ -214,7 +214,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
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mes "I am Morestone and I collect rare gems.";
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next;
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mes "[Morestone]";
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mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
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mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
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mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
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next;
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select("Pickaxe!");
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@ -228,7 +228,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
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next;
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select("Something strange??");
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mes "[Morestone]";
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mes "No, but it was worth quite alot.";
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mes "No, but it was worth quite a lot.";
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mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
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mes "His name was^3131FFKublin^000000!";
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next;
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@ -358,7 +358,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
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mes "I am Morestone and I collect rare gems.";
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next;
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mes "[Morestone]";
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mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
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mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
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mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
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next;
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select("Pickaxe!");
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@ -372,7 +372,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
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next;
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select("Something strange??");
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mes "[Morestone]";
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mes "No, but it was worth quite alot.";
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mes "No, but it was worth quite a lot.";
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mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
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mes "His name was^3131FFKublin^000000!";
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next;
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@ -81,7 +81,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
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mes "I am Morestone and I collect rare gems.";
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next;
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mes "[Morestone]";
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mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
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mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
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mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
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next;
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select("Pickaxe!");
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@ -95,7 +95,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
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next;
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select("Something strange??");
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mes "[Morestone]";
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mes "No, but it was worth quite alot.";
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mes "No, but it was worth quite a lot.";
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mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
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mes "His name was^3131FFKublin^000000!";
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next;
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@ -214,7 +214,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
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mes "I am Morestone and I collect rare gems.";
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next;
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mes "[Morestone]";
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mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
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mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
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mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
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next;
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select("Pickaxe!");
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@ -228,7 +228,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
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next;
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select("Something strange??");
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mes "[Morestone]";
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mes "No, but it was worth quite alot.";
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mes "No, but it was worth quite a lot.";
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mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
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mes "His name was^3131FFKublin^000000!";
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next;
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@ -357,7 +357,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
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mes "I am Morestone and I collect rare gems.";
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next;
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mes "[Morestone]";
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mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
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mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
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mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
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next;
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select("Pickaxe!");
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@ -371,7 +371,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
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next;
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select("Something strange??");
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mes "[Morestone]";
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mes "No, but it was worth quite alot.";
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mes "No, but it was worth quite a lot.";
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mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
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mes "His name was^3131FFKublin^000000!";
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next;
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@ -37,7 +37,7 @@ alberta,26,243,4 script Stephen 58,{
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mes "[Stephen]";
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mes "Hah!";
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mes "I knew it!";
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mes "But I can't sell you more then 5 at once... but, if you really need more....";
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mes "But I can't sell you more than 5 at once... but, if you really need more....";
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mes "you can come back again.";
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mes "So how many do you want?";
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next;
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@ -885,7 +885,7 @@ OnRecvCastle:
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next;
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cutin "",255;
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mes "["+strnpcinfo(1)+"]";
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mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee.";
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mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to pay an additional fee.";
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mes "It will be useful for our members.";
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close;
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case 2:
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@ -833,7 +833,7 @@ OnTouch_:
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mes "Now, we shall test you once more! Keep in mind, you must answer 9 questions out of 10 correctly. Remember I am doing you a favor...";
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next;
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mes "[The Anonymous One]";
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mes "You must answer 9 questions out of 10 correctly. If you miss more then one question, you can never become an Assassin.";
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mes "You must answer 9 questions out of 10 correctly. If you miss more than one question, you can never become an Assassin.";
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next;
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mes "[The Anonymous One]";
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mes "Okay,";
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@ -1272,7 +1272,7 @@ OnTouch_:
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case 4: mapannounce "job_hunte",strcharinfo(0) + ", has failed me! Go back to where you started!",bc_map; break;
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case 5: mapannounce "job_hunte",strcharinfo(0) + ", you have blundered into a trap. I'm sorry, but for now, YOU LOSE.",bc_map; break;
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case 6: mapannounce "job_hunte",strcharinfo(0) + ", what are you doing!? Go back and do it again!",bc_map; break;
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case 7: mapannounce "job_hunte",strcharinfo(0) + ", come on! You can do better then this!! Try again!",bc_map; break;
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case 7: mapannounce "job_hunte",strcharinfo(0) + ", come on! You can do better than this!! Try again!",bc_map; break;
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case 8: mapannounce "job_hunte",strcharinfo(0) + ", has fallen into a trap...again. But don't worry, you're getting better.",bc_map; break;
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case 9: mapannounce "job_hunte",strcharinfo(0) + ", fail, fail, fail... Go back to where you started!",bc_map; break;
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case 10: mapannounce "job_hunte",strcharinfo(0) + "... aww~ Try again! You can do it!",bc_map; break;
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@ -2165,7 +2165,7 @@ monk_test,319,139,1 script Tomoon#mk 52,{
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mes "My name is Tomoon, I am in charge of the last test of spiritual training!";
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next;
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mes "[Tomoon]";
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mes "Now you don't need to be instructed any more then this:";
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mes "Now you don't need to be instructed any more than this:";
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mes "^990000Terminate every living thing in your way!^000000 That's all!";
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next;
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mes "[Tomoon]";
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@ -228,7 +228,7 @@ poring_w01,96,97,3 script Sweet Devi#wop 738,{
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mes "- Currently you're carrying -";
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mes "- too many items with you. -";
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mes "- Please try again -";
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mes "- after you loose some weight. -";
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mes "- after you lose some weight. -";
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close;
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}
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mes "[Deviruchi]";
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@ -626,7 +626,7 @@ poring_w02,26,181,3 script Mr. Doppel#wop_team_a 739,{
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mes "- Currently you're carrying -";
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mes "- too many items with you. -";
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mes "- Please try again -";
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mes "- after you loose some weight. -";
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mes "- after you lose some weight. -";
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close;
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}
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set .@a_tname$,getpartyname($@wop_team_a);
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@ -757,7 +757,7 @@ poring_w02,170,181,3 script Mr. Doppel#wop_team_d 739,{
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mes "- Currently you're carrying -";
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mes "- too many items with you. -";
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mes "- Please try again -";
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mes "- after you loose some weight. -";
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mes "- after you lose some weight. -";
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close;
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}
|
||||
set .@d_tname$,getpartyname($@wop_team_d);
|
||||
@ -1221,7 +1221,7 @@ poring_w02,99,201,3 script Deviruchi#wop_endmaster 738,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
set .@a_point,$@wop_deadcount_a;
|
||||
|
@ -21,7 +21,7 @@ ayothaya,203,169,3 script Noi#ayo 839,{
|
||||
mes "by a dense forest.";
|
||||
next;
|
||||
mes "[Noi]";
|
||||
mes "There are many tourist attractions in this village that you won't be able to find anywhere else. Our fish markets and the the unique architecture of our buildings is enough reason to visit Ayotaya.";
|
||||
mes "There are many tourist attractions in this village that you won't be able to find anywhere else. Our fish markets and the unique architecture of our buildings are enough reason to visit Ayotaya.";
|
||||
next;
|
||||
mes "[Noi]";
|
||||
mes "Please feel free";
|
||||
|
@ -17,7 +17,7 @@
|
||||
//= 1.4b Uncommented ANOTHER warp! Yay! :D [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
//= Sograt Dessert ===========================================
|
||||
//= Sograt Desert ===========================================
|
||||
//moc_fild01,101,16,0 warp mocf01-1 15,3,moc_fild04,317,376
|
||||
moc_fild01,101,16,0 warp mocf01-1 15,3,moc_fild20,210,342
|
||||
moc_fild01,22,242,0 warp mocf005 2,2,prt_fild09,380,237
|
||||
|
@ -401,7 +401,7 @@ geffen_in,141,140,3 script Morgenstein#cm 121,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
if (MISC_QUEST & 4) {
|
||||
|
@ -605,7 +605,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
|
||||
mes "After learning Level 2 Teleport, you can learn ^3131FFWarp Portal^000000 which will allow you to warp to a Memo Point, or saved destination, by consuming ^FF00001 Blue Gemstone^000000.";
|
||||
next;
|
||||
mes "[Asthe]";
|
||||
mes "Once you have mastered Warp Portal you can ^3131FFremember three Memo Points^000000. You can't save Memo Points in in most fields or dungeons, but you can use the ^FF0000/memo^000000 command in";
|
||||
mes "Once you have mastered Warp Portal you can ^3131FFremember three Memo Points^000000. You can't save Memo Points in most fields or dungeons, but you can use the ^FF0000/memo^000000 command in";
|
||||
mes "towns and certain fields.";
|
||||
next;
|
||||
mes "[Asthe]";
|
||||
|
@ -1804,7 +1804,7 @@ yuno_in03,20,18,6 script Nehris#1 726,{
|
||||
close;
|
||||
case 2:
|
||||
mes "[Nehris]";
|
||||
mes "This crown is inspired by the the one worn by the 'Isis' monster. It has a elegant look fitting for ancient royalty.";
|
||||
mes "This crown is inspired by the one worn by the 'Isis' monster. It has an elegant look fitting for ancient royalty.";
|
||||
next;
|
||||
if (countitem(10006) > 0 && countitem(714) > 0 && countitem(969) > 2 && Zeny > 19999) {
|
||||
mes "[Nehris]";
|
||||
|
@ -2720,7 +2720,7 @@ mid_camp,123,290,4 script Otto#ep13bs 967,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
if (ep13_newbs == 23) {
|
||||
@ -3049,7 +3049,7 @@ mid_campin,106,122,4 script Receptionist Brink#ep13b 89,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
@ -3448,7 +3448,7 @@ spl_fild02,348,76,0 script Tree#ep13bs1::ep13tree 111,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
if (ep13_newbs == 6) {
|
||||
@ -9263,7 +9263,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
|
||||
mes "As a last resort, they had to select Commander Agip since he's unaffiliated with any of those countries, but is talented enough to lead the expedition.";
|
||||
next;
|
||||
mes "[Staff Officer Abidal]";
|
||||
mes "We, the commander, Igrid, and I aren't used to the the leadership role. We're having trouble taking care of everything that's happening. *Sigh*";
|
||||
mes "We, the commanders, Igrid, and I aren't used to the leadership role. We're having trouble taking care of everything that's happening. *Sigh*";
|
||||
next;
|
||||
mes "[Staff Officer Abidal]";
|
||||
mes "The members of the Midgard Expedition are conducting various kinds of research about the Ash-Vacuum searching for possible living creatures and studying what might be beneficial for the development of the mainland.";
|
||||
|
@ -743,7 +743,7 @@ alberta,136,79,1 script Hat store girl#new30 71,{
|
||||
}
|
||||
else {
|
||||
mes "[Tempestra]";
|
||||
mes "I will tell you a secret, beause you gave me the Yellow Potion~";
|
||||
mes "I will tell you a secret, because you gave me the Yellow Potion~";
|
||||
next;
|
||||
mes "[Tempestra]";
|
||||
mes "I'm looking forward seeing you again~~";
|
||||
@ -808,7 +808,7 @@ alberta,136,79,1 script Hat store girl#new30 71,{
|
||||
}
|
||||
else {
|
||||
mes "[Tempestra]";
|
||||
mes "I will tell you a secret, beause you gave me the Yellow Potion~";
|
||||
mes "I will tell you a secret, because you gave me the Yellow Potion~";
|
||||
next;
|
||||
mes "[Tempestra]";
|
||||
mes "I'm looking forward seeing you again~~";
|
||||
@ -872,7 +872,7 @@ alberta,136,79,1 script Hat store girl#new30 71,{
|
||||
}
|
||||
else {
|
||||
mes "[Tempestra]";
|
||||
mes "I will tell you a secret, beause you gave me the Yellow Potion~";
|
||||
mes "I will tell you a secret, because you gave me the Yellow Potion~";
|
||||
next;
|
||||
mes "[Tempestra]";
|
||||
mes "I'm looking forward seeing you again~~";
|
||||
|
@ -2922,7 +2922,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 731,{
|
||||
mes "5 Live Coals^000000";
|
||||
next;
|
||||
mes "[Aumgarl]";
|
||||
mes "It's quite alot, huh?";
|
||||
mes "It's quite a lot, huh?";
|
||||
mes "These are necessary supplies.";
|
||||
mes "We need them to repair the sword.";
|
||||
mes "I'll go find some other materials.";
|
||||
|
@ -6399,7 +6399,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
|
||||
mes "Ghalstein that you";
|
||||
mes "just heard, he reacted";
|
||||
mes "pretty strongly to what";
|
||||
mes "you said to to him. Almost";
|
||||
mes "you said to him. Almost";
|
||||
mes "as if he had something to hide... ^000000";
|
||||
close;
|
||||
}
|
||||
|
@ -9935,7 +9935,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
|
||||
mes "I don't understand you. What do you want? Kehehehehe.";
|
||||
close;
|
||||
} else if (.@input > 100) {
|
||||
mes "I said no more then 100 at a time. Kehehehehe.";
|
||||
mes "I said no more than 100 at a time. Kehehehehe.";
|
||||
next;
|
||||
} else break;
|
||||
}
|
||||
|
@ -430,7 +430,7 @@ yuno_in01,103,157,3 script Bain#juno 98,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
if (countitem(974) > 0 && countitem(612) > 4 && countitem(1003) > 4 && countitem(7068) > 4 && countitem(7043) > 4 && countitem(757) > 2 && countitem(756) > 2 && Zeny > 2000) {
|
||||
@ -562,7 +562,7 @@ yuno_in01,100,153,7 script Bajin 47,0,0,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
if (countitem(974) > 0 && countitem(612) > 4 && countitem(1003) > 4 && countitem(7068) > 4 && countitem(7043) > 4 && countitem(757) > 2 && countitem(756) > 2 && Zeny > 2000) {
|
||||
|
@ -9757,7 +9757,7 @@ que_sign01,122,141,4 script Witch#s 792,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Kirkena]";
|
||||
|
@ -3710,7 +3710,7 @@ lasagna,85,93,5 script Shaman meow#dorcon 4_DR_KID_01,{
|
||||
npctalk "Meow meow", "", bc_self;
|
||||
next;
|
||||
mes "[Shaman meow]";
|
||||
mes "When I told him that ¡°a noble person from a new place solves the problem,¡± I meant that the the problem will move onto ^0000cda new person^000000. Seems like he misunderstood me and sent you.";
|
||||
mes "When I told him that ¡°a noble person from a new place solves the problem,¡± I meant that the problem will move onto ^0000cda new person^000000. Seems like he misunderstood me and sent you.";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "T-then, you've also...";
|
||||
|
@ -481,7 +481,7 @@ function GuardianData;
|
||||
next;
|
||||
cutin "",255;
|
||||
mes .@npc_name$;
|
||||
mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee.";
|
||||
mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to pay an additional fee.";
|
||||
mes "It will be useful for our members.";
|
||||
close;
|
||||
|
||||
|
@ -3908,7 +3908,7 @@ OnStop:
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
cutin "min02",0;
|
||||
|
@ -1135,7 +1135,7 @@ job3_arch02,113,327,5 script Valkyrie#arch_01 403,{
|
||||
mes "It'll be helpful to find the rest of pieces.";
|
||||
next;
|
||||
mes "[Valkyrie Anguhilde]";
|
||||
mes "Then I look forward a good news.";
|
||||
mes "Then I look forward to good news.";
|
||||
close2;
|
||||
getitem 12382,1; //ValkyrieB_Scroll
|
||||
viewpoint 1,244,46,1,0xFFFF99;
|
||||
|
@ -1710,7 +1710,7 @@ OnTouch:
|
||||
mes "Why don't we go back to Prontera?";
|
||||
next;
|
||||
mes "[Karian]";
|
||||
mes "I can't get rid of the the memories that I was impressed with when I entered Prontera's gates.";
|
||||
mes "I can't get rid of the memories that I was impressed with when I entered Prontera's gates.";
|
||||
set job_min,22;
|
||||
changequest 11153,11154;
|
||||
donpcevent "Karian#cmd8::OnDisable";
|
||||
|
@ -448,7 +448,7 @@ comodo,140,86,5 script Cheerless Maestro 479,{
|
||||
next;
|
||||
emotion ET_QUESTION, playerattached();
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "I've seen other Maestro's performances but there was no one better then Guitar Song.";
|
||||
mes "I've seen other Maestro's performances but there was no one better than Guitar Song.";
|
||||
next;
|
||||
mes "[Guitar Song]";
|
||||
mes "He he he! Yes, I know I am super great!";
|
||||
|
@ -2624,7 +2624,7 @@ iz_ac01,100,39,5 script Academy Receptionist#1 4_F_01,{
|
||||
mes "You can choose the course freely and each course has individual features.";
|
||||
next;
|
||||
mes "[Receptionist]";
|
||||
mes "And this is the the basic equipment for the educational course.";
|
||||
mes "And this is the basic equipment for the educational course.";
|
||||
mes "Please make a good use of it.";
|
||||
mes "Be careful with it as it won't be provided again.";
|
||||
setquest 4269;
|
||||
@ -6249,7 +6249,7 @@ iz_ac01,138,69,3 script Lady#ac 1_F_ORIENT_02,{
|
||||
mes "^3377FF Haven't the kids feeding Picky awaken yet?^000000";
|
||||
next;
|
||||
mes "[Lady]";
|
||||
mes "^3377FF When are you going to Morocc over the dessert?^000000";
|
||||
mes "^3377FF When are you going to Morocc over the desert?^000000";
|
||||
next;
|
||||
mes "[Lady]";
|
||||
mes "... Anonymous...";
|
||||
@ -7330,7 +7330,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{
|
||||
mes "Now y'all need to understand, guns aren't some little thing that you just swing at an animal, you don't wiggle those there fingers and shock them to death.";
|
||||
next;
|
||||
mes "[Lusa]";
|
||||
mes "No! You shoot things, which means ya need to aim straight. This takes alot of ^ff0000dexterity^000000 on the part of the gunslinger.";
|
||||
mes "No! You shoot things, which means ya need to aim straight. This takes a lot of ^ff0000dexterity^000000 on the part of the gunslinger.";
|
||||
next;
|
||||
mes "[Lusa]";
|
||||
mes "Now before ya go running off shooting dem guns in the air, all high fallootin and dancing around. Ya need to understand that this isn't an easy job!";
|
||||
|
@ -31,7 +31,7 @@ moc_para01,27,35,5 script Secretary Lime Evenor 4_F_EDEN_OFFICER,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
if (countitem(6219) > 0) {
|
||||
|
@ -585,7 +585,7 @@ S_Quest3:
|
||||
mes "I don't know if it is the proper course or not, but anyway it's the last course of our training.";
|
||||
next;
|
||||
mes "[Boya]";
|
||||
mes "First take a ship to to Byalan Island from Izlude!";
|
||||
mes "First take a ship to Byalan Island from Izlude!";
|
||||
mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city..";
|
||||
next;
|
||||
mes "[Boya]";
|
||||
|
@ -390,7 +390,7 @@ moc_para01,34,178,3 script Tutorial Instructor 904,{
|
||||
mes "^006400SOCKET ENCHANT^000000!!";
|
||||
next;
|
||||
mes "[Tutorial Instructor]";
|
||||
mes "There. The Enchant is done. You can't understand the the process by just watching me, so I'll let you look at the items themselves.";
|
||||
mes "There. The Enchant is done. You can't understand the process by just watching me, so I'll let you look at the items themselves.";
|
||||
delitem 909,10; //Jellopy
|
||||
completequest 9171;
|
||||
setquest 9172;
|
||||
@ -1061,7 +1061,7 @@ moc_para01,12,179,6 script Battleground Master 419,{
|
||||
switch(rand(1,3)) {
|
||||
case 1:
|
||||
mes "[Battleground Expert]";
|
||||
mes "For starters, you have to pick either the side of [] Camp or [] Camp in order to to participate in Battleground.";
|
||||
mes "For starters, you have to pick either the side of [] Camp or [] Camp in order to participate in Battleground.";
|
||||
mes "What words go in the empty spaces of []?";
|
||||
next;
|
||||
if(select("Guillaume, Tierra:Rachel, KVM:Guillaume, Croix:Maroll, KVM") == 3)
|
||||
@ -1311,7 +1311,7 @@ moc_para01,28,167,3 script Memorial Dungeon Expert 868,{
|
||||
mes "If you ever want to go over things about ^006400Memorial Dungeon^000000, come talk to me any time.";
|
||||
next;
|
||||
mes "[Memorial Dungeon Expert]";
|
||||
mes "Now, off you go to the the ^0000FFMap Expert^000000!";
|
||||
mes "Now, off you go to the ^0000FFMap Expert^000000!";
|
||||
completequest 4164;
|
||||
setquest 4165;
|
||||
getexp 2000,1000;
|
||||
|
@ -4629,7 +4629,7 @@ prt_cas_q,14,184,5 script Isenhonor Walther#ep16wal 4_M_1STPRIN1,{
|
||||
mes "Adventurer, how did your meeting with the Guardian Knight in Alberta go? Not that I expect too much...";
|
||||
next;
|
||||
mes "[Isenhonor]";
|
||||
mes "However, still, I have hoped to hear a good news from you...";
|
||||
mes "However, still, I have hoped to hear good news from you...";
|
||||
close;
|
||||
}
|
||||
if (ep16_wal == 6) {
|
||||
|
@ -4489,7 +4489,7 @@ rebel_in,70,78,3 script Elena Volkova#16.2rm 4_F_ELENA,{
|
||||
}
|
||||
if (lebedev_quest_16_2 == 0) {
|
||||
mes "[USU commander Elena]";
|
||||
mes "Not busy? That's a good news.";
|
||||
mes "Not busy? That's good news.";
|
||||
mes "Apart from fighting... I would like to ask you for a favor.";
|
||||
next;
|
||||
mes "[USU commander Elena]";
|
||||
|
@ -3388,7 +3388,7 @@ pub_cat,106,69,7 script Lazy#171_cat 4_M_LAZY,{
|
||||
mes "[Lazy]";
|
||||
mes "No? Well that's alright with me.";
|
||||
mes "I'm fine.";
|
||||
mes "I'm not blind. Even in my position, I've noticed the the Enterprise is hiding something from us!";
|
||||
mes "I'm not blind. Even in my position, I've noticed the Enterprise is hiding something from us!";
|
||||
next;
|
||||
cutin "16lei_03",0;
|
||||
mes "[Lazy]";
|
||||
@ -4092,7 +4092,7 @@ sp_rudus,193,284,0 script Rookie#171_rudus 4_M_ROOKIE,{
|
||||
}
|
||||
cutin "16loo_01",2;
|
||||
mes "[Rookie]";
|
||||
mes "It's nice to suddenly have so much work to do... But I won't be able to to do everything on own...";
|
||||
mes "It's nice to suddenly have so much work to do... But I won't be able to do everything on my own...";
|
||||
close3;
|
||||
|
||||
OnInit:
|
||||
|
@ -4711,7 +4711,7 @@ ba_bath,165,43,3 script Shrine#172ba02 4_EP17_BUCKETS,5,5,{
|
||||
next;
|
||||
cutin "16loo_03",2;
|
||||
mes "[Rookie]";
|
||||
mes "We should focus on searching for the dangerous goods rather than the the missing persons. The identity of the dangerous being has not yet been revealed, and various testimonies and circumstances presumed it's a humans, monster, automatic doll, and supernatural beings.";
|
||||
mes "We should focus on searching for the dangerous goods rather than the missing persons. The identity of the dangerous being has not yet been revealed, and various testimonies and circumstances presumed it's a humans, monster, automatic doll, and supernatural beings.";
|
||||
next;
|
||||
cutin "16loo_01",2;
|
||||
mes "[Rookie]";
|
||||
|
@ -18,7 +18,7 @@
|
||||
//= 1.5 Commented moc_fild20 warps replaced with new NPCs. [Euphy]
|
||||
//============================================================
|
||||
|
||||
//= Sograt Dessert ===========================================
|
||||
//= Sograt Desert ===========================================
|
||||
//moc_fild01,101,16,0 warp mocf01-1 15,3,moc_fild04,317,376
|
||||
//moc_fild01,101,16,0 warp mocf01-1 15,3,moc_fild20,210,342
|
||||
moc_fild01,22,242,0 warp mocf005 2,2,prt_fild09,380,237
|
||||
|
Loading…
x
Reference in New Issue
Block a user