Wrote todo-for-stable.txt. Just in-case I'm not around to merge them.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5408 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Lance 2006-03-01 07:25:20 +00:00
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Place in this file any updates you did on trunk that should be merged into
stable. Remove it from the list once merged.
- restricted mapflag (which restricts equipment/cards from being used in
certain maps)
- function battle_calc_return_damage which encapsulates damage return
cards/status.
- The update to the status change structure which unifies opt values in the
same structure as sc_data ones. Also includes a rewrite of
status_change_start as well as battle options for adjusting sc-def and
max-sc-def.
- Improved npc timers which enable multiple characters to be attached to a
timer, and each one will be executed with the attached player accordingly.
- irc bot system (which isn't even finished yet on trunk)
- The new implementation of NPC_POWERUP which uses SC_INKATK rather than
Explosion Spirits.
- Stat window showing the added damage of both weapons for dual-wielding
assassins.
- Deleting pet eggs from inventory after the pet data has arrived, not upon
hatching request.
- Battle option pk_level_range, allow_es_magic_player
- Cleanup of pc_useitem code
- Autocasted Teleport should now show a menu.
- Skill system update, usage of the new splash area range column in the db.
Code-wise lots of code cleanup.
- Skill SG_MIRACLE
- Gangster's Paradise behaviour update.
- Menu-based skill update to allow menu skills to be precasted.
- Cleanup of the global chat function.
- Revert the map-sql handling of the gm-list retrieval.
- Send the guild/party mini-dots on map-login.
- Updated the path-finding routines from jA
- Replace pc_break_equip for skill_break_equip
- Battle function autoskill_stacking
- The new non-stackable autospell implementation.
Place in this file any updates you did on trunk that should be merged into
stable. Remove it from the list once merged.
- restricted mapflag (which restricts equipment/cards from being used in
certain maps)
- function battle_calc_return_damage which encapsulates damage return
cards/status.
- The update to the status change structure which unifies opt values in the
same structure as sc_data ones. Also includes a rewrite of
status_change_start as well as battle options for adjusting sc-def and
max-sc-def.
- Improved npc timers which enable multiple characters to be attached to a
timer, and each one will be executed with the attached player accordingly.
- irc bot system (which isn't even finished yet on trunk)
- The new implementation of NPC_POWERUP which uses SC_INKATK rather than
Explosion Spirits.
- Stat window showing the added damage of both weapons for dual-wielding
assassins.
- Deleting pet eggs from inventory after the pet data has arrived, not upon
hatching request.
- Battle option pk_level_range, allow_es_magic_player
- Cleanup of pc_useitem code
- Autocasted Teleport should now show a menu.
- Skill system update, usage of the new splash area range column in the db.
Code-wise lots of code cleanup.
- Skill SG_MIRACLE
- Gangster's Paradise behaviour update.
- Menu-based skill update to allow menu skills to be precasted.
- Cleanup of the global chat function.
- Revert the map-sql handling of the gm-list retrieval.
- Send the guild/party mini-dots on map-login.
- Updated the path-finding routines from jA
- Replace pc_break_equip for skill_break_equip
- Battle function autoskill_stacking
- The new non-stackable autospell implementation.
- Added autoequip flag to map-server item_data structure.
- Added autoequip flag check to pc_takeitem.
- Added script command 'autoequip', 'equip' and 'setbattleflag'.
- VC7.1 vcprojs updated.