Fixed unable to move after using a skill to break out of sprint. (bugreport: 1155)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12497 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Kevin 2008-04-05 21:21:26 +00:00
parent 3191c1edef
commit 8e31579894
2 changed files with 5 additions and 3 deletions

View File

@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/04/05
* Fixed unable to move after using a skill to break out of sprint. (r12497) [Kevin]
* DMG no longer stops running. (r12488) [Kevin]
2008/04/04
* PCs/Mobs/NPCs now block Leap(TK_HIGHJUMP) and sprint(TK_RUN). (r12485) [Kevin]

View File

@ -660,9 +660,10 @@ int unit_stop_walking(struct block_list *bl,int type)
if(bl->type == BL_PET && type&~0xff)
ud->canmove_tick = gettick() + (type>>8);
//Don't stop running because of dmg, just apply the instant stop then keep running [Kevin]
//if (ud->state.running)
// status_change_end(bl, SC_RUN, -1);
//Readded, the check in unit_set_walkdelay means dmg during running won't fall through to this place in code [Kevin]
if (ud->state.running)
status_change_end(bl, SC_RUN, -1);
return 1;
}