Fixed a cant.attack bypass (#7753)
Fixed a pointer being always null Fixes #7743 Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
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@ -1922,13 +1922,18 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per
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*/
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bool status_check_skilluse(struct block_list *src, struct block_list *target, uint16 skill_id, int flag) {
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struct status_data *status;
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status_change *sc = NULL, *tsc;
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int hide_flag;
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status = src ? status_get_status_data(src) : &dummy_status;
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if (src) {
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if (src->type != BL_PC && status_isdead(src))
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return false;
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status = status_get_status_data(src);
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}else{
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status = &dummy_status;
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}
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if (src && src->type != BL_PC && status_isdead(src))
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return false;
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status_change *sc = status_get_sc(src);
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status_change *tsc = status_get_sc(target);
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if (!skill_id) { // Normal attack checks.
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if (sc && sc->cant.attack)
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@ -1945,12 +1950,8 @@ bool status_check_skilluse(struct block_list *src, struct block_list *target, ui
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switch( skill_id ) {
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#ifndef RENEWAL
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case PA_PRESSURE:
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if( flag && target ) {
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// Gloria Avoids pretty much everything....
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tsc = status_get_sc(target);
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if(tsc && tsc->option&OPTION_HIDE)
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return false;
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}
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if( flag && tsc && tsc->option&OPTION_HIDE)
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return false; // Gloria Avoids pretty much everything....
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break;
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#endif
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case GN_WALLOFTHORN:
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@ -1973,9 +1974,6 @@ bool status_check_skilluse(struct block_list *src, struct block_list *target, ui
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break;
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}
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if ( src )
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sc = status_get_sc(src);
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if( sc && sc->count ) {
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if (sc->getSCE(SC_ALL_RIDING))
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return false; //You can't use skills while in the new mounts (The client doesn't let you, this is to make cheat-safe)
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@ -2094,11 +2092,9 @@ bool status_check_skilluse(struct block_list *src, struct block_list *target, ui
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}
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}
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if (target == NULL || target == src) // No further checking needed.
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if (target == nullptr || target == src) // No further checking needed.
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return true;
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tsc = status_get_sc(target);
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if (tsc && tsc->count) {
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/**
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* Attacks in invincible are capped to 1 damage and handled in battle.cpp.
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