Added Official Costume (Style Tab) Headgear Support
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15194 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -75,17 +75,19 @@ Upper: Equippable upper-types. Uses the following bitmasks:
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Gender: Gender restriction. 0 is female, 1 is male, 2 for both.
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Loc: Equipment's placement. Values are:
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2^8 256 = Upper Headgear
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2^9 512 = Middle Headgear
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2^0 001 = Lower Headgear
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2^4 016 = Armor
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2^1 002 = Weapon
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2^5 032 = Shield
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2^2 004 = Garment
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2^6 064 = Footgear
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2^3 008 = Accessory 1
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2^7 128 = Accessory 2
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2^12 4096 = Costume Low Headgear
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2^11 2048 = Costume Mid Headgear
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2^10 1024 = Costume Top Headgear
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2^8 256 = Upper Headgear
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2^9 512 = Middle Headgear
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2^0 001 = Lower Headgear
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2^4 016 = Armor
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2^1 002 = Weapon
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2^5 032 = Shield
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2^2 004 = Garment
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2^6 064 = Footgear
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2^3 008 = Accessory 1
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2^7 128 = Accessory 2
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wLV: Weapon level.
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51
src/map/pc.c
51
src/map/pc.c
@ -59,7 +59,7 @@ struct fame_list smith_fame_list[MAX_FAME_LIST];
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struct fame_list chemist_fame_list[MAX_FAME_LIST];
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struct fame_list taekwon_fame_list[MAX_FAME_LIST];
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static unsigned short equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_AMMO};
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static unsigned short equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_LOW,EQP_AMMO};
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#define MOTD_LINE_SIZE 128
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static char motd_text[MOTD_LINE_SIZE][CHAT_SIZE_MAX]; // Message of the day buffer [Valaris]
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@ -7377,27 +7377,48 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
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}
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//Added check to prevent sending the same look on multiple slots ->
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//causes client to redraw item on top of itself. (suggested by Lupus)
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if(pos & EQP_HEAD_LOW) {
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if(pos & EQP_HEAD_LOW && pc_checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1) {
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if(id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID)))
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sd->status.head_bottom = id->look;
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else
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sd->status.head_bottom = 0;
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clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
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}
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if(pos & EQP_HEAD_TOP) {
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if(pos & EQP_HEAD_TOP && pc_checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1) {
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if(id)
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sd->status.head_top = id->look;
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else
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sd->status.head_top = 0;
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clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
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}
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if(pos & EQP_HEAD_MID) {
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if(pos & EQP_HEAD_MID && pc_checkequip(sd,EQP_COSTUME_HEAD_MID) == -1) {
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if(id && !(pos&EQP_HEAD_TOP))
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sd->status.head_mid = id->look;
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else
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sd->status.head_mid = 0;
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clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
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}
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if(pos & EQP_COSTUME_HEAD_TOP) {
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if(id){
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sd->status.head_top = id->look;
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} else
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sd->status.head_top = 0;
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clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
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}
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if(pos & EQP_COSTUME_HEAD_MID) {
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if(id && !(pos&EQP_HEAD_TOP)){
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sd->status.head_mid = id->look;
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} else
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sd->status.head_mid = 0;
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clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
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}
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if(pos & EQP_COSTUME_HEAD_LOW) {
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if(id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID))){
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sd->status.head_bottom = id->look;
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} else
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sd->status.head_bottom = 0;
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clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
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}
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if(pos & EQP_SHOES)
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clif_changelook(&sd->bl,LOOK_SHOES,0);
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if( pos&EQP_GARMENT )
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@ -7481,18 +7502,34 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag)
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pc_calcweapontype(sd);
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clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
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}
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if(sd->status.inventory[n].equip & EQP_HEAD_LOW) {
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if(sd->status.inventory[n].equip & EQP_HEAD_LOW && pc_checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1 ) {
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sd->status.head_bottom = 0;
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clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
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}
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if(sd->status.inventory[n].equip & EQP_HEAD_TOP) {
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if(sd->status.inventory[n].equip & EQP_HEAD_TOP && pc_checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1 ) {
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sd->status.head_top = 0;
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clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
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}
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if(sd->status.inventory[n].equip & EQP_HEAD_MID) {
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if(sd->status.inventory[n].equip & EQP_HEAD_MID && pc_checkequip(sd,EQP_COSTUME_HEAD_MID) == -1 ) {
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sd->status.head_mid = 0;
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clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
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}
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if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_TOP) {
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sd->status.head_top = ( pc_checkequip(sd,EQP_HEAD_TOP) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_TOP)]->look : 0;
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clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
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}
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if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_MID) {
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sd->status.head_mid = ( pc_checkequip(sd,EQP_HEAD_MID) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_MID)]->look : 0;
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clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
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}
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if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_LOW) {
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sd->status.head_bottom = ( pc_checkequip(sd,EQP_HEAD_LOW) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_LOW)]->look : 0;
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clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_bottom);
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}
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if(sd->status.inventory[n].equip & EQP_SHOES)
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clif_changelook(&sd->bl,LOOK_SHOES,0);
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if( sd->status.inventory[n].equip&EQP_GARMENT )
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@ -164,7 +164,7 @@ struct map_session_data {
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struct registry save_reg;
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struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups)
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short equip_index[11];
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short equip_index[14];
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unsigned int weight,max_weight;
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int cart_weight,cart_num;
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int fd;
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@ -525,6 +525,9 @@ enum equip_pos {
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EQP_GARMENT = 0x0004,
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EQP_ACC_L = 0x0008,
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EQP_ACC_R = 0x0080, //128
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EQP_COSTUME_HEAD_TOP = 0x0400,
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EQP_COSTUME_HEAD_MID = 0x0800,
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EQP_COSTUME_HEAD_LOW = 0x1000,
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EQP_AMMO = 0x8000, //32768
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};
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@ -554,6 +557,9 @@ enum equip_index {
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EQI_ARMOR,
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EQI_HAND_L,
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EQI_HAND_R,
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EQI_COSTUME_TOP,
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EQI_COSTUME_MID,
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EQI_COSTUME_LOW,
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EQI_AMMO,
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EQI_MAX
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};
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