Added Official Costume (Style Tab) Headgear Support

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15194 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
shennetsind 2011-12-21 05:07:39 +00:00
parent f0e3ef3e2e
commit 9097a477af
3 changed files with 64 additions and 19 deletions

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@ -75,17 +75,19 @@ Upper: Equippable upper-types. Uses the following bitmasks:
Gender: Gender restriction. 0 is female, 1 is male, 2 for both.
Loc: Equipment's placement. Values are:
2^8 256 = Upper Headgear
2^9 512 = Middle Headgear
2^0 001 = Lower Headgear
2^4 016 = Armor
2^1 002 = Weapon
2^5 032 = Shield
2^2 004 = Garment
2^6 064 = Footgear
2^3 008 = Accessory 1
2^7 128 = Accessory 2
2^12 4096 = Costume Low Headgear
2^11 2048 = Costume Mid Headgear
2^10 1024 = Costume Top Headgear
2^8 256 = Upper Headgear
2^9 512 = Middle Headgear
2^0 001 = Lower Headgear
2^4 016 = Armor
2^1 002 = Weapon
2^5 032 = Shield
2^2 004 = Garment
2^6 064 = Footgear
2^3 008 = Accessory 1
2^7 128 = Accessory 2
wLV: Weapon level.

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@ -59,7 +59,7 @@ struct fame_list smith_fame_list[MAX_FAME_LIST];
struct fame_list chemist_fame_list[MAX_FAME_LIST];
struct fame_list taekwon_fame_list[MAX_FAME_LIST];
static unsigned short equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_AMMO};
static unsigned short equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_LOW,EQP_AMMO};
#define MOTD_LINE_SIZE 128
static char motd_text[MOTD_LINE_SIZE][CHAT_SIZE_MAX]; // Message of the day buffer [Valaris]
@ -7377,27 +7377,48 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
}
//Added check to prevent sending the same look on multiple slots ->
//causes client to redraw item on top of itself. (suggested by Lupus)
if(pos & EQP_HEAD_LOW) {
if(pos & EQP_HEAD_LOW && pc_checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1) {
if(id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID)))
sd->status.head_bottom = id->look;
else
sd->status.head_bottom = 0;
clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
}
if(pos & EQP_HEAD_TOP) {
if(pos & EQP_HEAD_TOP && pc_checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1) {
if(id)
sd->status.head_top = id->look;
else
sd->status.head_top = 0;
clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
}
if(pos & EQP_HEAD_MID) {
if(pos & EQP_HEAD_MID && pc_checkequip(sd,EQP_COSTUME_HEAD_MID) == -1) {
if(id && !(pos&EQP_HEAD_TOP))
sd->status.head_mid = id->look;
else
sd->status.head_mid = 0;
clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
}
if(pos & EQP_COSTUME_HEAD_TOP) {
if(id){
sd->status.head_top = id->look;
} else
sd->status.head_top = 0;
clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
}
if(pos & EQP_COSTUME_HEAD_MID) {
if(id && !(pos&EQP_HEAD_TOP)){
sd->status.head_mid = id->look;
} else
sd->status.head_mid = 0;
clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
}
if(pos & EQP_COSTUME_HEAD_LOW) {
if(id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID))){
sd->status.head_bottom = id->look;
} else
sd->status.head_bottom = 0;
clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
}
if(pos & EQP_SHOES)
clif_changelook(&sd->bl,LOOK_SHOES,0);
if( pos&EQP_GARMENT )
@ -7481,18 +7502,34 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag)
pc_calcweapontype(sd);
clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
}
if(sd->status.inventory[n].equip & EQP_HEAD_LOW) {
if(sd->status.inventory[n].equip & EQP_HEAD_LOW && pc_checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1 ) {
sd->status.head_bottom = 0;
clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
}
if(sd->status.inventory[n].equip & EQP_HEAD_TOP) {
if(sd->status.inventory[n].equip & EQP_HEAD_TOP && pc_checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1 ) {
sd->status.head_top = 0;
clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
}
if(sd->status.inventory[n].equip & EQP_HEAD_MID) {
if(sd->status.inventory[n].equip & EQP_HEAD_MID && pc_checkequip(sd,EQP_COSTUME_HEAD_MID) == -1 ) {
sd->status.head_mid = 0;
clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
}
if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_TOP) {
sd->status.head_top = ( pc_checkequip(sd,EQP_HEAD_TOP) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_TOP)]->look : 0;
clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
}
if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_MID) {
sd->status.head_mid = ( pc_checkequip(sd,EQP_HEAD_MID) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_MID)]->look : 0;
clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
}
if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_LOW) {
sd->status.head_bottom = ( pc_checkequip(sd,EQP_HEAD_LOW) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_LOW)]->look : 0;
clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_bottom);
}
if(sd->status.inventory[n].equip & EQP_SHOES)
clif_changelook(&sd->bl,LOOK_SHOES,0);
if( sd->status.inventory[n].equip&EQP_GARMENT )

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@ -164,7 +164,7 @@ struct map_session_data {
struct registry save_reg;
struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups)
short equip_index[11];
short equip_index[14];
unsigned int weight,max_weight;
int cart_weight,cart_num;
int fd;
@ -525,6 +525,9 @@ enum equip_pos {
EQP_GARMENT = 0x0004,
EQP_ACC_L = 0x0008,
EQP_ACC_R = 0x0080, //128
EQP_COSTUME_HEAD_TOP = 0x0400,
EQP_COSTUME_HEAD_MID = 0x0800,
EQP_COSTUME_HEAD_LOW = 0x1000,
EQP_AMMO = 0x8000, //32768
};
@ -554,6 +557,9 @@ enum equip_index {
EQI_ARMOR,
EQI_HAND_L,
EQI_HAND_R,
EQI_COSTUME_TOP,
EQI_COSTUME_MID,
EQI_COSTUME_LOW,
EQI_AMMO,
EQI_MAX
};